|Catches fire from lava||
|This page describes content that may be included in a future update.|
These features have appeared in development versions, but the full update containing these features has not been released yet.
From block loot
|Redstone Dust +
Targets emit a redstone signal when hit by most projectiles. This includes arrows, tridents, eggs, snowballs, splash potions, fire charges fired by a dispenser, firework rockets, lingering potions, bottles o' enchanting, ender pearls, and llama spit. The closer a projectile is to the center of the block, the stronger the redstone signal that is produced.
|Breaking time[note 1]|
- Times are for unenchanted tools in seconds. For more information, see Breaking § Speed.
Target drops itself when broken with the correct tool if any is assigned. Refer to the Obtaining section for more info.
When struck by most projectiles, the target emits redstone power for 10 redstone ticks (1 second), similar to stone buttons. Arrows and tridents will instead cause the target to emit power for 4 redstone ticks (0.4 seconds). A target can be hit with any of the projectiles mentioned above.
The strength of the signal depends on how close the projectile is to the center of the block, from 1 to 16.
The target also provides a block update when hit, meaning that an observer can detect if the target has been hit and has produced a redstone signal.
When used as part of a redstone circuit, target block has the unique property of being a opaque block that is not a mechanism component but still can redirect nearby redstone dust. A unique feature added in a recent snapshot allows the target block to redirect a redstone signal powering adjacent blocks only when the target itself is powered.
|Sound||Subtitle||Source||Description||Namespaced ID||Translation key||Volume||Pitch||Attenuation distance|
|Block broken||Blocks||Breaking the block||1.0||0.8||16|
|None[sound 1]||Blocks||Falling on the block with fall damage||None[sound 1]||0.5||0.75||16|
|Block breaking||Blocks||Mining the block||0.25||0.5||16|
|Block placed||Blocks||Placing the block||1.0||0.8||16|
|Footsteps||Blocks||Walking on the block||0.15||1.0||16|
|?||Breaking the block||0.5||0.8|
|?||Falling on the block with fall damage||?||?|
|?||Mining the block||0.6||0.5|
|?||Jumping from the block||?||?|
|?||Falling on the block without fall damage||?||?|
|?||Walking on the block||?||?|
|?||Placing the block||1||0.8|
|Name||Namespaced ID||Translation key|
|Name||Namespaced ID||Numeric ID||Translation key|
|Name||Default value||Allowed values||Description|
|power||Redstone power of the target.|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Namespaced ID|
|Bullseye||Hit the bullseye of a Target block from at least 30 meters away||Take Aim||Shoot the center of a target with a projectile from at least 30 blocks away.|
|Upcoming Java Edition|
|September 28, 2019||The target block is showcased at Minecon Live 2019.|
|20w10a||Targets are now flammable.|
|Targets can now be activated by ender pearls and bottles o' enchanting.|
|Targets can now support ladders and tripwire hooks.|
|20w11a||Targets can now be broken faster using hoes.|
|20w18a||Targets now conduct redstone power.|
|Upcoming Bedrock Edition|
|1.16.0||beta 18.104.22.168||Added targets.|
|Targets are currently only available through Experimental Gameplay.|
|beta 22.214.171.124||Targets are no longer behind Experimental Gameplay.|
The target block shown at MINECON Live 2019.