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Talk:Wolf

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Invisible collar[edit source]

The information about the collar eing visible even when the dog is invisible is false, and has been since at least 1.7.10. Does anyone know the exact version this was changed? PancakeMan77 (talk) 14:58, 30 August 2015 (UTC)

I think it is 1.7.10 that it was changed. Can someone confirm this? PancakeMan77 (talk) 15:16, 30 August 2015 (UTC)

things that are not mentioned[edit source]

Things that aren't mentioned in the Triva:

1. Pushing a wolf into a block will make it stand up. 2. It the weather is Stormy, a wolf (Tamed or not) will push you away from a lighting strike. (Yeah, it to me happened before in Xbox 360 version.) 3. If a wolf got tamed before attacking a mob, it will still attack it before walking back to you. (Sheep or rabbits) 4. Like Ocelots, Wolves can't attack creepers.

Minergamer1inonly (talk) 03:33, 8 December 2015 (UTC)Miner

New Baby Wolf renders needed[edit source]

The renders of the 'normal' and the 'angry' baby wolves are of different sizes and aren't rendered the same way. Would it be possible to update these renders? | violine1101(Talk) 16:18, 21 April 2016 (UTC)


 Support. – Sealbudsman talk/contr 20:11, 11 May 2016 (UTC)
Oakar567 or BarracudaATA , would you be able to tackle this? Three renders are actually needed: baby tame wolf, baby wild wolf, and baby angry wolf. You'll notice on File:Little_Puppy.png (baby tame wolf), the notes say that the image was simply created in Paint.net. The differences from the real mob are easily seen. File:Baby_Angry_Wolf.png is probably a render, but if they were all created fresh to match one another, they would look good together in the infobox, just like the wolf renders do.
For reference, the wolf renders are all 30 degree isometric, pretty big (670px high), all trimmed and sized to match the tame wolf, and compressed. – Sealbudsman talk/contr 19:45, 3 January 2017 (UTC)

 Done. MajrTalk
Contribs
11:10, 4 January 2017 (UTC)