Underwater view (water "shader")
I came here trying to find a citation on the fact that the underwater "shader" uses the old water block texture instead of the current one. Surprised to see no mention at all of the underwater view!–Preceding unsigned comment was added by 184.108.40.206 (talk) at 22:23, 24 May 2018 (UTC). Please sign your posts with ~~~~
A lot of technical information regarding sponges
Shouldn't all this information be moved to the sponge page instead? All of the behaviour related to placing sponges in water has everything to do with that block, not this page. Although it is about how water "behaves" in relation to sponges, this is actually what the sponge does to it, rather than an effect of the water itself. A simplified summary could be left on this page after move. – Jack McKalling [ ] 23:12, 11 October 2018 (UTC)
Aren't there more sounds?
|minecraft:ambient.underwater.loop.additions||Bubbling, splashing, etc.|
|minecraft:ambient.underwater.loop.additions.rare||Low humming, bubble, tapping, possibly small part of Disc 11?|
|minecraft:ambient.underwater.loop.additions.ultra_rare||Strange Nether Portal-like sounds...|
(More) Flowing water
So 1.13 Changed water Completely (in some ways). But what about what water - flowing - doesn't change?
There are some quite-odd game mechanics involving What is detached by water flowing - what blocks water flowing - and Related things Not- affected-by /affecting water, flowing. Should there be some specific Wiki page even about flowing water..? Subsection 'round here??
I got reminded of this seeing the first 1.16 (Nether Update) snapshot in which lava flowing did-Not move the Netherite materials put in it. I'd expect water probably would, so different liquid mechanics..? yet...?? Yilante 11:53 p.m. 2 /7 /20 220.127.116.11 07:56, 8 February 2020 (UTC)