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Emerald Drop(s)[edit]

Is anyone able to verify TySkyo's assertion that Vindicators can drop up to two emeralds? I've tested this a few hundred times, and they have never dropped more than one without looting. DelboyDylan (talk) 21:03, 18 October 2016 (UTC)

The loot table says 0–1 before Looting, and I don't see any code for dropping emeralds outside of the loot table in a quick glance. Anomie x (talk) 10:29, 19 October 2016 (UTC)

Image of Vindicator[edit]

A vindicator needs a version image with an ax. Also, a evoker needs an image when raising his arm to summon mobs.--{{User:Beans1512/Sign}} 13:08, 20 April 2017 (UTC)

Peace...? =[edit]

An Vindicator spawned as non-hostile in my world set to peaceful. Bug, or intentional? Chaosstripe (talk) 07:31, 21 October 2018 (UTC)

Vindicators and Evokers that are part of woodland mansions will still spawn in Peaceful difficulty, though they will not attack you. If you manually spawn one with a spawn egg or /summon, it will disappear as normal. Lord Bowser (talk) 02:19, 22 October 2018 (UTC)

Breaking down (Wooden) Doors, (Edit: ) and /or Opening them[edit]

So this was - unspecified Wooden - in the Wiki already. With Snapshot (for 1.14 Update) 19w13a, it said "Illagers can Break down [EDIT: Open] Doors" (sic) - which assumably reinforces Vindicators doing so (Vindicated! eh?).

Or maybe - it's - more than that. Pillagers..? what else?! Evokers?? Yilante 3 /27 /19 12:26 p.m. 08:08, 28 March 2019 (UTC)

It seems like it's Open, And, Break down (Wooden) Doors, for Vindicators ("ax[e]-of all trades"). And Pillagers-too of Illagers in only 1 Snapshot. Yilante 4 1 /5 1 /19 11:10 p.m. 06:10, 16 April 2019 (UTC)
And now "flap them in our faces," during Raids (with 1.14 Update). Could only get in an average of 1 hit before they'd re-Close it (possibly because they couldn't get in past a Fence Gate, just-ahead of it Closed, as they Opened and-entered it fine, once I'd Opened the Fence Gate), I'd have to re-Open it every time. Yilante 4 /24 /19 11:50 a.m. 18:51, 24 April 2019 (UTC)

Range of sight[edit]

Perhaps some information on their range of sight or from how far away they can detect players (or other mobs)? I've personally noticed that they can see me from a lot further than the pillagers they spawn with in their patrols seem to be able to. The pillagers are just kind of running around aimlessly but the vindicator hasn't moved aside from his gaze as I go back and forth, so he definitely can see me and is not just by coincidence facing my direction.

The zombie page has similar information, stating that they see up to 40 blocks and also states that "other mobs" can detect from up to 16 blocks. Clearly these guys can see further than that.

Or perhaps I'm experiencing a weird bug? Anyone else with similar experiences, or better yet, information from the code itself? Polartwins (talk) 05:52, 20 May 2019 (UTC)


namespace is not HURTS it's HURT like all others 15:51, 5 May 2020 (UTC)

I've corrected it (assuming you meant the subtitle ID). –Sonicwave talk 17:27, 11 May 2020 (UTC)