Talk:Villager/Archive 2

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Hey could people monitor the amount of vandalism on this page? It seems to have got out of hand and it needs to be stopped.They should be able to be banned if they keep on doing it. –Preceding unsigned comment was added by (Talk) 17:50, 6 March 2012. Please sign your posts with ~~~~

Aren't the editors' information displayed? I thought something was wrong with the descriptions... –Preceding unsigned comment was added by (Talk) 18:47, 6 March 2012. Please sign your posts with ~~~~
Someone copy-and-pasted this minecraftforum post into the Behavior section. UlyssesB 18:30, 19 November 2012 (UTC)
Fixed. -- Orthotope 20:52, 19 November 2012 (UTC)

The current models.[edit]

I believe that these models make almost no sense in regard to current npc models on minecraft. they go from looking like the same base block shape to these weird long-nosed freaks. if this is the final model, I wont be hanging around villagers a lot. –Preceding unsigned comment was added by Hchambers (Talk|Contribs) 00:54, 23 September 2011. Please sign your posts with ~~~~

what are you talking about? there are no npcs, these are the only ones. 01:18, 23 September 2011 (UTC)
I think he was referring to what we expected, either humans or pigmen. -i don't like the pigmen though. Theesexiestman 06:59, 23 September 2011 (UTC)
NPC = Non-Playable Character. Basically refers to any mob because, as the acronym suggests, the player cannot become them in any way (in the unmodded MC, of course). SN777 Divinus, King of Blargs 13:10, 25 September 2011 (UTC)
Oh... NPC usually means AI talky to when referred to, but as a literal meaning... Yes, sounds bad. Wonder how we could fix this. MegaScience
All the mobs have AI. They can't do anything without AI. All the mods are NPCs. They have always been considered NPCs. I can't believe anyone actually doesn't know this. If you see anything move and react to the player in a game it is an NPC, period.Discount Flunky 00:06, 27 September 2011 (UTC)
actually, anything that moves and reacts to the player is called a mob, short for mobile. an npc is a character not controlled by player, not just any old animal. –Preceding unsigned comment was added by Soviet Onion (Talk|Contribs) 09:58, 29 September 2011. Please sign your posts with ~~~~
Mob is a nickname given to animals in Minecraft and other games. It is not a technical term. Also by your definition the villagers are not NPC's, which leaves us were we started either way.Discount Flunky 11:05, 29 September 2011 (UTC)
Mob is a technical term that has been used in other games in the past; we only still use it for Minecraft animals because the game is still in development and Notch hasn't exactly given an official name for them yet. Also, I fail to see how his argument makes villagers not NPC's. They are non-playable, and they are (theoretically) characters, ergo, they are NPC's. Cobalt32 01:24, 11 October 2011 (UTC)
Mobs can be hurt. NPCs usually cannot. –Preceding unsigned comment was added by (Talk) 21:52, 7 July 2012. Please sign your posts with ~~~~

GOD...what the heck?[edit]

...? They don't look human? It looks like squidward. Or some variation of the surface squidward....I don't even know... –Preceding unsigned comment was added by Ferrariic (Talk|Contribs) 01:15, 23 September 2011. Please sign your posts with ~~~~

-Agreed Theesexiestman 06:57, 23 September 2011 (UTC)
Well if it their looks do not change I am going to see if I can't change their appearance. So yeah they creep me out. Mrwundrful –The preceding undated comment was added on 14:37, 23 September 2011. Please sign your posts with ~~~~
I call them "Coneheads" myself. - TheBushranger 19:55, 23 September 2011 (UTC) I released that this morning. Hope you like it! :D MegaScience 23:50, 23 September 2011 (UTC)
^ That's diamond Ferrariic 14:08, 24 September 2011 (UTC)Ferrariic
May I ask who squidward even is? And if so who is he? Timberdoodle 19:05, 25 September 2011 (UTC)
I think it's from some film.
Are you the only person who doesn't know who Squidward is? Sorry if that sounds rude, but it's really the only way I can present it. I guess Spongebob isn't in some countries... MegaScience 03:18, 26 September 2011 (UTC)

Doesn't he look sorta like Zoidberg? Just no extra tentacles?Punch trees, get wood 10:37, 5 April 2012 (UTC)

I'm afraid I don't have or have ever had a TV so I don't know about things like that. Timberdoodle 12:25, 5 October 2011 (UTC)

Who said they were going to look like humans?Discount Flunky 00:07, 27 September 2011 (UTC)

They look like Bert from Sesame Street. Large head, large nose, monobrow, ect. Liquid Ink 01:34, 28 September 2011 (UTC)

The nose doesn't even look like a part of the face......what was the designer thinking? Just saying. –Preceding unsigned comment was added by NinjaShadow619 (Talk|Contribs) 03:03, 18 November 2011. Please sign your posts with ~~~~

I always thought they looked like squilliam. You know, squidward's snotnosed cousin? 21:32, 6 January 2012 (UTC)

@Punch trees, get wood (AKA Dalolman) FYI, Zoidberg has like more than one squiggly things by his mouth. And, Zoidberg doesn't have a nose. :P H_Drake | talk contribs

Come home yonder villagers[edit]

I was in a mine around a desert village and when I came out all of my villagers disappeared. Will they wander far away or run into cacti to death? I mean where did they go? –Preceding unsigned comment was added by Mrwundrful (Talk|Contribs) 02:45, 23 September 2011. Please sign your posts with ~~~~

yeah do the villagers die and re spawn back in the village or what my blacksmith, priest and a couple of farmers left do they come back? please respond –Preceding unsigned comment was added by CJFtheoriginal (Talk|Contribs) 09:42, 17 October 2011. Please sign your posts with ~~~~
As of the 12w05a weekly pre-release villagers will attempt to live in their house, but before this release villagers will walk where ever they want to, and as a result may die from environmental damage (eg cacti, lava). As far as I know they do not respawn. If anyone can bring any more light to this subject please do so. --Stepanma01 09:39, 9 February 2012 (UTC)
I'd like some information on this, too. My villagers all vanished. I didn't kill them, there aren't many hazards near my village... although, come to think of it, there is a small cave entrance, maybe they all went in there while I was gone. My villagers had just had children, too, btw. Also, it happened after I went exploring in a cave near the village. 03:56, 26 March 2012 (UTC)
I had this same problem just now. Mining beneath the desert, then BAM. All of my testificates are gone. The iron golem, too. It sucks, because I had just started making a giant wall around the village to help protect them from zombies. Now I might have to move shop. This is with the latest update, mind, on 28 March, 2012. –Preceding unsigned comment was added by (Talk) 01:53, 29 March 2012. Please sign your posts with ~~~~
Me too, it happened to me twice. villagers in my village disappeared.. but the villagers in another village were still there... very annoying since I tend to build walls and towers around my villages... –Preceding unsigned comment was added by (Talk) 01:05, 6 April 2012. Please sign your posts with ~~~~
I thought I would move in with my Villagers. I enhanced and repaired the village. I added storage, furnace... I noticed at night, zombies would attack and kill them when the Villager would step on the pressure plates and let zombies in. I didn't see any Iron golems helping, so I killed the zombies when I was around. I suspected the zombies killed all the Villagers. I felt terrible. I'll remove the pressure plates and see if they come back. I hope so.--BrewMAJ 17:34, 17 April 2012 (UTC)
A have the same problem! After a while in mine all of my villagers (except one) went missing...Is there any way to repopulate the village? –Preceding unsigned comment was added by (Talk) 22:40, 30 April 2012. Please sign your posts with ~~~~
Same problem here! I was in creative mode building my village,

they did fine for some days. Then I said "They don't look happy, I should put a door in the giant walls so they can wonder some" Thinking (And knowing) they would come back... They didn't... WiseWoodrow174.106.74.44 18:07, 2 June 2012 (UTC)

Did you put a door in a cave? If so, the villagers may have thought you built them a new house, entered it, and died from hostile mobs or lava or falling into holes. Don't use doors in caves -use gates. You can still get shot through gates, but at least you won't lose villagers. :) –Preceding unsigned comment was added by (Talk) 22:22, 12 June 2012. Please sign your posts with ~~~~

I was in the village durring the update that allowed me to trade with them. When it updated all but two villagers disapeared. There were atleast seven villagers before.

I belive that every 3 door s in a village spawns 1 villager. if the village leaves a 40 block radius of the villige, it leaves for ever. villagers may not spwan of the Zeds destroy the doors i guess.... btw im olnly 12 so, yeah,

As far as I can tell, villages are unsustainable -- aside from natural hazards such as lava or caves (which the AI isn't bright enough to avoid), if you hang out within update radius of a village too long ( a couple or few nights), the villagers will be killed off. For starters, the AI isn't smart enough to keep them from setting themselves afire or wandering into dangerous caves. More significantly, zombies can break down village doors even on normal mode! (I suspect the doors may be generated "wrong way out".) Since the villagers themselves are defenseless (and small villages won't have iron golems), they can get killed off way too fast for spawning to recover. If they get down to one villager, no more spawning. Also, AFAICT, there is no way to recover from total depopulation, unless you can bring in villagers from elsewhere by rail. Thus, the player acts as an angel of death... by bringing Time to the village, we set the gears turning for their inevitable destruction. --Mental Mouse 19:36, 5 August 2012 (UTC)

What I would entirely recommend is to transport at least 2 villagers (by minecart) to a VERY small room, well lit and a ways away from the village, so that way if all the villagers die in the village you still have the 2 (or more) villagers you kept in the safe room so you can repopulate the village. MarshMellowMan111 01:19, 9 August 2012 (UTC)

How do we know the villager types?[edit]

Where did this information about the villager colors come from? -- 00:34, 24 September 2011 (UTC)

due to the fact, where they originally spawn –Preceding unsigned comment was added by (Talk) 00:36, 24 September 2011. Please sign your posts with ~~~~
No, I got them from the game files. There's a Villager folder in the Mobs folder, and each texture is named by their type/job. MegaScience 07:20, 24 September 2011 (UTC)
there is also a file in the minecraft jar called trading or somthinglike that –Preceding unsigned comment was added by (Talk) 12:33, 3 March 2012. Please sign your posts with ~~~~

Trading / Helping[edit]

I've seen buzz where people are supposed to be able to trade with and help the villagers (a la millenaire), is this in the works still?--NinjaKitty 20:17, 29 September 2011 (UTC)

They dont do that at the moment. --Amigopen The Gemini! 22:54, 8 October 2011 (UTC)
That's actually a mod. 00:15, 18 February 2012 (UTC)
I read on the upcoming features page on minecraftwiki that trading with villagers will be possible in the near future. I think it said this will be released in 1.3. Sadly though, it didn't know when that update will be at the time of reading it. Trading will involve emeralds as currency apparently. This is the link to the page if you want to read up on it. Upcoming features –Preceding unsigned comment was added by (Talk) 13:42, 5 June 2012. Please sign your posts with ~~~~

Entity ID for Villagers?[edit]

The villagers don't seem to have an Entity ID. Do they have one at all? If so, what is it? –Preceding unsigned comment was added by (Talk) 22:43, 25 November 2011. Please sign your posts with ~~~~

They Have.It's 120.But it's always spawning the villager with the brown robe... 14:27, 8 July 2012 (UTC)Jeansowaty

Villagers in SMP[edit]

For whatever reason, I can't seem to find any type of villager besides the basic one (farmer). I have checked several villages. Has anyone else seen a non-farmer villager in SMP? Thank you, je007 02:25, 29 November 2011 (UTC)

Were you playing in single player, or on a server, because on servers, despite the fact that they spawn in different professions, they will still appear as farmers. The different appearances only show up on single player. –Preceding unsigned comment was added by (Talk) 14:57, 30 November 2011. Please sign your posts with ~~~~
I've also noted the sameness of the villagers on my SMP server. They also seem to have a tendency to wander off and disappear (much like they used to with their pig brains before 1.2). I'm starting to wonder if playing on a server with an op who likes to use the /timeset command to avoid night gives the villagers the opportunity to wander farther away rather than all going inside when the zombies come. VictorTyne 11:20, 7 March 2012 (UTC)

like, before all of my villagers went out to greet the zombies banging on their door, i went out at night to the well. i found a priest (white robe) hanging around. i said hai, and then he was mysteriously found in the well with his head bashed in the next morning ;) they exist, you just have to look for them. 23:02, 25 July 2012 (UTC)thepandacrusaderimshowingyoupeoplehowstupidyournamesare

It might be because someone killed them. A lot of people appear to find great satisfaction in griefing them and their houses.

Actually, on the server i play on theres actually differences in their clothes.

Green villagers not spawning[edit]

I don't think that the default 'green' villagers actually ever spawn, there might need to be an allusion to this on the page. –Preceding unsigned comment was added by (Talk) 10:27, 31 December 2011. Please sign your posts with ~~~~

actually, you need to mate the villagers to get the green ones, they don't actually spawn by themselves –Preceding unsigned comment was added by (Talk) 06:33, 8 June 2012. Please sign your posts with ~~~~
Well, You now can as of 12w26a, if you use a green villager spawner via something like MC Edit, and vuala! You got the green villager. –Preceding unsigned comment was added by (Talk|Contribs) 19:30, 3 July 2012. Please sign your posts with ~~~~

Statement about squids and wheat?[edit]

What the hell does "Villagers also act like squid not being attracted to wheat." mean? Can someone expand that a little or just delete it? –Preceding unsigned comment was added by (Talk) 19:17, 7 January 2012. Please sign your posts with ~~~~

It Means that if you hold wheat they won't follow you just like squids –Preceding unsigned comment was added by (Talk) 23:51, 19 April 2012. Please sign your posts with ~~~~

Do They Despawn?[edit]

Everythings in the title XD Do they despawn? 08:04, 1 February 2012 (UTC)

No. Passive mobs no longer despawn. It's been like that for a while now. --HexZyle 02:10, 11 February 2012 (UTC)
I have had several despawn in a glitchy village - it was already the victim of a chunk error. They are not supposed to. –Preceding unsigned comment was added by (Talk) 00:14, 13 March 2012. Please sign your posts with ~~~~

Villagers disappear[edit]

While my friends, Jerry, Harry, Paul, and I were playing in a village we found, the villagers disappeared all of a sudden...I suggested that since we took their homes, they moved, but how? I put nether-brick fence all around the town, and there were no caves. We're asking- How did they disappear?!?!? 13:00, 3 November 2012 (UTC)XxAmberKallikxX

Were there hazards in the village? e.g: cacti, lava lakes, huge cliffs. Also,if you and your friends spent the night in the town without sleeping, did zombies came in unexpectedly to eat their brains or infect them? Noobnathan 22:21, 3 November 2012 (UTC)

Green villagers are...[edit]

anyone else thinking soldiers to "defend against the undead menace"? 23:15, 9 February 2012 (UTC)

They appear to be defended Iron Golem, in the 12w08a update. For more look at the Iron Golem page of this wiki. –Preceding unsigned comment was added by (Talk) 14:08, 1 March 2012. Please sign your posts with ~~~~
Well, I think they should add other kinds of villager themes, like: Police officer, Soldier, E.T.C. Spencer10APSC 22:53, 26 August 2012 (UTC)

Just NPC Village houses?[edit]

Can NPC Villages identify any structure with a door facing outwards as a shelter to hide in or only NPC village houses? --HexZyle 02:11, 11 February 2012 (UTC)

There was an AI-testing video on YouTube (I don't recall the name/link, sorry) that showed them occupying dirt rooms with doors. So, I would guess that they consider as a shelter any region which is walled except for doors. —kpreid 03:06, 11 February 2012 (UTC)
I just tested(12w06a). They live in all houses. FYI, this was in superflat, about 50 blocks from a village –Preceding unsigned comment was added by Quietsamurai1998 (Talk|Contribs) 22:33, 14 February 2012. Please sign your posts with ~~~~
Confirmed on 1.2.3. I built my own house on the edge of the village and they used it for shelter at night. I also believe there is something in the breeding section of their page that explains what they consider "houses". –Preceding unsigned comment was added by (Talk) 00:17, 13 March 2012. Please sign your posts with ~~~~

Zombie Defense?[edit]

Could someone add a citation for the statement that villagers might battle zombies in the future, or remove it if appropriate? Cobalt32 15:43, 13 February 2012 (UTC)

Done. Jon made a few tweets about it. -- Orthotope 19:38, 13 February 2012 (UTC)

Since there is not a Villager Offence, the best Defense is to wait for dark and put a block of sand in front of all the doors; blocking them in safe and sound. Then take this time to surround the village with a fence (wood or stone) include gates where you need them and enough light sources to prevent new hostel spawns. Since Zombies and Villagers don't open gates you can now remove the sand and let them out to play. Buzzaro 06:41, 5 September 2012 (UTC)

Baby Villagers[edit]

Zombies will also kill Baby Villagers. --SaveTheChildren! 11:21, 15 February 2012 (UTC)

"VILLAGERS, PROTECT THE CHILDREN!....Wha-, Wait, no! What are you doing?!? Don't leave your own CHILDREN!" That was the end of that village. -ThingsStuffsObjects! 04:20, 17 February 2012 (UTC)

My villagers won't breed![edit]

I spawned some villagers via spawner egg into my Hardcore world (my previous villagers had vanished, so I needed more), and they won't breed. I built some houses for them, and they recognize them as such, but just won't attempt to repopulate. Am I doing something wrong? Zoythrus 19:44, 16 February 2012 (UTC)

They DO breed if from Spawn Eggs, but it takes a hell of a time, and I only managed in a breeder. You also need more the ntwice as much doors then Villagers to make them breed.

So, with 2Villagers, you need 5 Doors. –Preceding unsigned comment was added by (Talk) 09:07, 25 February 2012. Please sign your posts with ~~~~

Same here, I can't get them to breed either. :( I've build about 4 extra houses, and the population of the village has not only decreased but now has stayed at 4 people. I'm doing this in SMP also, 1.2.3. --Bdevine 17:24, 11 March 2012 (UTC)
Update, so I trapped two in the same room, basically blocked the door off. They eventually had a kid but it took pretty much forever and it doesn't seem to be super reliable. The breeder in the picture worked, sort've. I basically had to cheat and get the villager spawn eggs to get more villagers. Lame! --Bdevine 18:09, 11 March 2012 (UTC)
The only way I can get Villagers to breed is to play on Superflat.Punch trees, get wood 10:45, 5 April 2012 (UTC)
mine havent bred in 2.5 minecraft years. –Preceding unsigned comment was added by (Talk) 03:16, 5 May 2012. Please sign your posts with ~~~~
I started a new game and spawned near 2 NPC villages. I built many viable houses but they would not breed. I had been playing the game on peaceful or easy to focus more on building, but no villager children spawned. I changed the difficulty to hard, and in a village of over 22 "doors" I've already seen more than 3 baby villagers. There might be a connection. I hope this helps :) –Preceding unsigned comment was added by (Talk) 04:55, 2 July 2012. Please sign your posts with ~~~~


It seems to me that when fleeing a zombie, villagers walk much faster than usual, as if in panic. Is this a feature? --GALAKTOSTalk – ceterum censeo error quasi-connectivitatis pistonis delendam esse. 15:23, 18 February 2012 (UTC)

Yes. They are running away from the zombie. Cls00 18:16, 7 March 2012 (UTC)
Haha classic question... let me try one...
when i feed my dog he seems to be content and satiated, is this meant to happen? o.o –Preceding unsigned comment was added by Jaminson533 (Talk|Contribs) 16:31, 9 March 2012. Please sign your posts with ~~~~

Yes Noobnathan 21:16, 26 October 2012 (UTC)

Manual spawn?[edit]

Is there way to spawn them without spawning egg? Like building house, idk. I didn't found any village in my survival world, but want to build iron farm next to my buildings. -- AlexXsWx 00:33, 27 February 2012 (UTC)

No metarmask 08:00, 4 November 2012 (UTC)

There is now, as zombie villagers naturally spawn. 18:26, 13 November 2012 (UTC)

Spawns in desert[edit]

Has anyone else noticed more Villages spawning in deserts? 01:31, 28 February 2012 (UTC)

Yeah, there are spawning, like, twice more Villages in deserts, which is found strange. 14:14, 1 March 2012 (UTC)
Insofar, they can spawn in to biomes (if i have it right); desert, and grassland. They usually spawn more in deserts because the land isn't nearly as rough there as grasslands, which tend to be filled with hill. If you go into a new "superflat" world with structures enabled, you will see maximum size npc villages left and right. So I like to think they run a check to see if the land is relatively flat so they aren't buried, thought they usually end up like that anyways. This is why the developers have stated they wanted npc villages to spawn in their own biomes. When you think about it, it's not strange at all... Mybabypetghast 04:33, 5 March 2012 (UTC)

Part on Houses needs Clarification[edit]

I don't understand what "A house is initiated by a block within 5 blocks of either side of a door at any height from base level (a block directly above the door does not count)." means, but if someone does, they should clarify it. Thanks Regdoug 14:49, 28 February 2012 (UTC)

Definition of house is still quite unclear and somewhat messy (parentheses are not really helping) (nope). Perhaps a picture would be more useful (and helpful)? 15:00, 5 March 2012 (UTC)

Here’s what I worked out. A house can be added in an NPC village. In survival mode, as space is limited in a NPC villages, a house can be built 3 stories with a basement. In a box starting at ground level build 7 by 7 by 3 (3 doors to a side leaving every other one for a wall) . Now do this for 2 more stories, and finally add a basement 7 by 7 by 3 as well. This makes 48 doors to a structure for possibly 16 villagers! Making the opportunity for a large village in a limited amount of space.

Any more information? 19:35, 6 March 2012 (UTC)

Here's what I contributed, but it was reverted along with lots of vandalism:

A "house" is defined as a wooden door that has an "inside" and an "outside". The "inside" is the side of the door which has more "roof" than the other. A block counts as being part of the "roof" when it is within 5 blocks of the door, its topside is exposed to sunlight during the day, and its bottom side is higher than the door's bottom side. Notice that a door is not a "house" without a roof, or with equal amount of roof on both sides. 22:12, 7 March 2012 (UTC)

This part really needs more clarification. On the Siege page, it states that houses must have a 3x3 space, though there is a type of generated house with only 2x3. On the NPC Village page, it states that houses cannot be made from natural blocks. I assume this means if you place dirt/smoothstone, it won't work?-- 02:29, 25 March 2012 (UTC)

When doing the "0.35 * number of doors" check, the algorithm uses the number of doors in the village's "door list". This list is updated as doors are added and removed from the village. When that list is updated, this is the algorithm from the source code:

  If (door faces North or South) Then
    Look at 5 blocks north of door, counting each block open to the sky
    Look at 5 blocks south of door, counting each block open to the sky
  Else If (door faces East or West) Then
    Look at 5 blocks east of door, counting each block open to the sky
    Look at 5 blocks west of door, counting each block open to the sky
  End If

  If (counted blocks are equal) Then
    This door is NOT added to the village's door list
  Else If (counted blocks are different) Then
    This door IS added to the village's door list
    The side of the door with LESS open-to-the-sky blocks is the INSIDE.
    The other side is the OUTSIDE.
  End If

Hopefully someone can figure out how to take this info and improve the paragraph on the actual page. Note that "open to the sky" in this context means that there are no opaque blocks anywhere above that block. Glass, leaves, etc., can be above the block it will still be considered open to the sky.

This should explain some villager behavior. Take for example the following design for efficiency apartments, with a 3-wide hallway and 3x3 rooms. (_ is empty with roof above it, x is a wall, D is a door.)


Use the rule described above, and you'll see that the east/west apartment doors work correctly, but that the north/south doors will end up considering the hallway the "inside" and the individual apartments the "outside". This explains all the villagers hanging out in the hallway instead of the rooms.

Here's another disaster, 2 3x3 houses (5x5 with walls) separated by a 1-block walkway.

xxxxx xxxxx
x___x x___x
x___D D___x
x___x x___x
xxxxx xxxxx

Both doors will see 1 open sky block to the east and 1 to the west, so even though these houses look totally "normal", neither door will be added to the village door list (villagers won't use the houses and the village won't count that door towards the population limit).

Note that it doesn't matter what a "roof" is made out of, as long as it is an opaque block. It also doesn't matter whether there is a roof above the actual door block.

VrtraTheory 19:53, 22 April 2012 (UTC)

That is very useful information. Thank you.-- 02:56, 25 May 2012 (UTC)

By the way, I did some tests on creative mode: I created 2 buildings of 5 small apartments (2x2x2) face to face, they breed. I didn't try it in creative, but it may work. The wiki does not seem right. Here is a screenshot: Ghune 23:23, 13 June 2012 (UTC)

Trivia Wrong?[edit]

"As of Snapshot 12w08a, Villagers are tied with the large Slime and Magma Cube as the fourth tallest mob in the game. They are exactly 2 blocks tall, most mobs are under 2 blocks tall: Including the player."

With the addition of the Iron Golems, Villagers would be #5 now right? I didn't want to change this, because I wanted clarification. -- Pickledineen 03:12, 29 February 2012 (UTC)

The villagers appear to be slightly more than 2 blocks tall it fifth tallest after large slimes, iron golems, end men and the end dragon

Villager "Breeder" picture need update?[edit]

If i understand the new breeding conditions right, the design in the villager breeding picture won't work any more. Sickma 04:12, 5 March 2012 (UTC)

I just tried the breeder out today, it works! --Bdevine 18:04, 11 March 2012 (UTC)

villagers robes color[edit]

there needs to be a way to get the villagers to become a blacksmith,farmer and all that so if u want to make your oun village you can –Preceding unsigned comment was added by (Talk) 06:34, 5 March 2012. Please sign your posts with ~~~~

I second that. Is there a way to change a villager's class when I'm creating my own village from spawner eggs? –Preceding unsigned comment was added by (Talk) 23:24, 11 March 2012. Please sign your posts with ~~~~
My villagers have kids and all that (after setting up a breeder), but they all are farmers. At the least, they need to actually grow up and change their roles. --Bdevine 11:59, 12 March 2012 (UTC)
Actually, when breeding, they change robe colors. I built my own village and populated it using spawn eggs (which only spawn default skin) and got all types of villagers. –Preceding unsigned comment was added by (Talk) 01:35, 13 March 2012. Please sign your posts with ~~~~

Texture Extras[edit]

Hey- I've noticed that the texture files for villagers contains what might be intended as a hood to the right of the head. I cannot see where it is used on the villager model. Does anyone have any information on this? Are they meant to have hoods someday or is this an abandoned design aspect? CaptainMalone 23:25, 5 March 2012 (UTC)

placing torches?[edit]

I noticed that villagers will place torches in dark houses at night. Can anyone else confirm this? –Preceding unsigned comment was added by (Talk) 03:56, 7 March 2012. Please sign your posts with ~~~~

I think the torches just load, i saw the torches but they didnt gave light for about, 5 or 10 minutes Lynder 12:00, 6 April 2012 (UTC)

Too many villagers ! ![edit]

Hello, I'm in Multiplayer. Since this afternoon (12th March), I have too many villagers in my village ! My village is about 20 houses (some have two or three doors), but villagers reproduce more and more : I now have about 50 villagers and 7 Iron Golems ! It doesn't seem to stop ! Is that normal ? Yesterday all was good, and I did anything more. I've no mods. Please help ! Thanks ! –Preceding unsigned comment was added by (Talk) 18:04, 12 March 2012. Please sign your posts with ~~~~

Kill some villagers? Remove houses and their doors? Kill the golems? Calinou - talk × contribs » 18:05, 12 March 2012 (UTC)
Ok, thanks, I killed everybody (villagers, kids, golems, it was a genocid) except 2 villagers, so now let's see what happen. –Preceding unsigned comment was added by (Talk) 19:16, 12 March 2012. Please sign your posts with ~~~~
With only two villagers it's going to take a considerably long time to get villagers again. So that should do it. They seem to reproduce based on the amount of doors, not houses. So - it's possible that you just have too many doors. --Bdevine 20:00, 12 March 2012 (UTC)
Ok, I'm back : two villagers is enough, because 1 hour after I've now about 15 villagers and 1 Golem (I have 22 houses and 30 doors in all the village). So 15 villagers for 30 doors, it seems OK. But maybe they are more (20 ?) because it's very difficult to count them, they run everywhere. Positive point : I didn't see children. So it seems to be stopped. I will infirm tomorrow.
So why did I have so much villagers and Golems before (in fact, more than 50, when I killed all of them they were more about 100 ! ) ? DOes anybody has (or had) the same problem ? If it begin again I will post a picture to show. –Preceding unsigned comment was added by (Talk) 21:02, 12 March 2012. Please sign your posts with ~~~~
Hilarious, so you have problems with too many villagers while others don't seem to be able to get any. Weird. My assumption is we're experiencing a bug, both ways. --Bdevine 22:45, 12 March 2012 (UTC)
The bug is finished, thanks ! –Preceding unsigned comment was added by (Talk) 13:10, 13 March 2012. Please sign your posts with ~~~~
Sorry, I'm back. I think I've found what exactly the bug is : I did a test : I've built one more house (one more door) and villagers reproduce a lot (about 10 children, surely more). And there were no dead villagers, so this is too much. So now I have 3 Golems, about 30 villagers, for 22 houses (31 doors) ! It seems to be stopped because there are no children. So I think the bug is that : in Multiplayer, and in Creative (I was in these conditions), when you build a door, villagers reproduce too much (last time they didn't stop, I had to kill all of them). Could other people confirm, please ? –Preceding unsigned comment was added by (Talk) 18:39, 13 March 2012. Please sign your posts with ~~~~
I can confirm it. Just did a count and we have 63 doors. As best as I can count there are at least 10 golems and over 200 villagers. About 10x the amount we should have based on the 1/3 rule.-- 05:57, 16 March 2012 (UTC)
I've the same problem in Creative Single Player, so I bet the problem is in the Creative mode, 18 houses with 25 doors and about 100 villagers in 2 hours: --Wolfolo 10:07, 18 March 2012 (UTC)
From what I've seen, this appears to be a bug with house detection. When the Villager AI detects a door, it scans what it is connected to to try and define a house, and if it does it defines that area as a house and tie it to the door (I think). If a house has two doors, I think the AI will then check the second door and find out the 'house' area. It finds it and redefines the already defined area. The old door the house was tied to now connects to nothing, the villagers detect again, reassign the house area ad infinitum. I haven't actually checked the code, but I think it's due to this or something like this, mainly with two doors connected to a single house. Kurt J Mac and DocM77 both have had this issue (Quite seriously in Doc's case) and both have rooms/houses with more than one door. I'll do some experiment and will upload a video if I find anything.Danm36 21:30, 10 April 2012 (UTC)

I know this thing is pretty old, but it actually turns out you put in doors AFTER villagers arrive or have been breeded. It keeps track of how many villagers you have, so all villagers can have a house to live in or it symbolizes the limit that you can have. Try to expiriement with this by breaking doors or sumthin. IDK.... CoolCuttz 06:26, 18 March 2012 (UTC)

I believe it only counts the adults in the 1/3 and as soon as there is a new house there is a mad rush of sorts to populate the new house so there are multiple children created for each new house built while the villagers are still children and this would theoretically continue until the children have grown up –Preceding unsigned comment was added by (Talk) 23:31, 2 May 2012. Please sign your posts with ~~~~

Not sure how old this thread is but the other day i had similar problems, i have a relatively small village with about 12 villagers in it with 2 houses and a small apartment complex in it. i went to eat dinner wich was about 20 minuites but when i came back to my computer the village was full of villagers for no apparent reason. i used a kill command after about 15 minuites and killed 1206 villagers. i dont know why this is happening but im now scared to breed in this village –Preceding unsigned comment was added by (Talk) 01:38, 17 June 2012. Please sign your posts with ~~~~


Hey I got an idea for villagers if anybody wants to know. I think they should have a school in every village and in the morning children go to the school and are taught by an adult teacher which is a type of villager they should add. They stay there for one fourth of the day and leave the school to play. I just thought I should put this out because they are working on ideas for villagers Do you all think that's a good idea? –Preceding unsigned comment was added by (Talk) 18:27, 25 March 2012. Please sign your posts with ~~~~

1: this isn't the place for ideas, you should take this to the forums.
2: probably wouldn't be that important since if my understanding is correct, Villagers only breed if their population gets reduced somehow, so there won't always be children, and if there are, they'll probably grow up fairly quickly. Cobalt32 18:45, 25 March 2012 (UTC)
3: And would this be useful for something? –Preceding unsigned comment was added by (Talk) 13:20, 22 May 2012. Please sign your posts with ~~~~
I think it's an awesome idea. –Preceding unsigned comment was added by (Talk) 22:01, 12 June 2012. Please sign your posts with ~~~~
i think it would be a good idea as the childern could learn to be other types of villages (blacksmiths, more techers? .ect..) or simply go and grow up as normal. the children could take a certain amount of time to grow , and in this time they could go to school ! –Preceding unsigned comment was added by (Talk) 20:39, 7 July 2012. Please sign your posts with ~~~~
HEY, Cobalt32 and 1: I like this idea. 2: In regards to the Forums; As far as I understand, this is a fan site after all, und that's why we have a Discussion Page. 3: Non Spam Ideas are fine. its spam ideas that are not allowed. Other then that, What Said, its just fine. After all, the idea would make the game more "alive". 4: Some text above got striked. Reason: Unnecessary Criticism. 5: Hope this helps with the heat going on. :P :D 6: To, Don't Let Others Discourage you, and don't give up. Your Idea Could one day make it into Vanilla Minecraft. it could even be important. Good Regards, Spencer10APSC 15:54, 31 July 2012 (UTC)

Can Villagers spawn in artificial villages?[edit]

I have started to build an artificial village. Will they spawn in lit houses that I make? –Preceding unsigned comment was added by (Talk) 05:16, 27 March 2012. Please sign your posts with ~~~~

I believe so, so long as they have doors that are at least 5 or 6 blocks apart, and have at least one block on both the right and left side of the door. Personally I suggest that each of your houses be 3 blocks high, seven blocks wide, and 7 blocks long. The roofs should be in the 3rd level high blocks. The Doors should be in the 4th long/wide blocks, and there should be a Glowstone block in the middle of each of the roofs of the houses. 17:42, 31 March 2012 (UTC)
Villagers won't just "turn up" to populate your houses however - you need an initial population of villagers to start with - you will either need to be in creative mode and create villager spawn eggs; use a mod to spawn some villagers (e.g. Too many items); or somehow find an existing village and transport a couple of the villagers via minecart from the existing village to yours. --Bigcalm 08:36, 1 April 2012 (UTC)

I need help[edit]

So i found a village that was surrounded by water so i started to build land in it and some villagers came back. i have built a lot more houses and they still haven't breed. i have five villagers and at least 16 or 17 houses. –Preceding unsigned comment was added by (Talk) 10:31, 28 March 2012. Please sign your posts with ~~~~

I have the exact same problem. I heard it had something to do with the spacing of the houses but i have them near and far. –Preceding unsigned comment was added by (Talk) 02:02, 18 April 2012. Please sign your posts with ~~~~
A door is only a seperate "house" if it is at least 5 blocks away from another door. Also, 5 villagers will occupy (5 / 0.35 = ) 14.3 houses, so check to see if some of your doors are too close to each other. --Mozai –The preceding undated comment was added on 20:52, 27 May 2012. Please sign your posts with ~~~~

Trapdoors and Vines[edit]

OK, so most of us know by now that villagers can and will open wooden doors. And we probably realized by now that they can climb ladders. But I have two questions for this: 1. Can villagers open trapdoors? And 2. Can they climb vines? 17:50, 31 March 2012 (UTC)

1: They don't currently open trapdoors - I use trapdoors copiously in my houses for added decoration (shelving, tops of wardrobes, general decoration) and they never open them; 2: Yes, they can. Cover a house in vines and watch the pests climb all over it --Bigcalm 08:32, 1 April 2012 (UTC)


Ok, I started playing a new (single player) world in 1.1 - and spawned right next to a nice village and instead of building massive oversize projects that take forever, I decided to modestly expand the village. Naturally, this has become a massive, oversize project in itself, but the AI of the villagers leaves several questions open - Sometimes, when I add a new building to the village, 90% of the villagers tend to migrate to the recently constructed building, and then fight over who gets to open the doors (sigh). Other times when I add a building, they take no notice at all of it. The villagers appear to moving over time to the most western buildings in the village - it appears that they have some natural tendency to move in that direction - or possibly, it's towards co-ordinates 0,0 (as the my village is situated directly east of there). I have derived the following information:

  • Wells have nothing to do with the "centre" of the village. No villagers currently live around where the well is, despite copious houses/doors allowing them to migrate there if they choose.
  • Villagers will happily inhabit caves and multiply if you put a door on the front - seems to be based on ceiling space in some way.

My questions, needing spading are:

  • Is there a maximum village size? My current village is approximately 200x150
  • Why (in 1.2.4) do villagers tend to congregate in large groups, in certain areas of a large village.
  • Is there a "village centre" where the villagers tend to congregate, and if so, what are the rules and limits?

Ta! --Bigcalm 22:39, 3 April 2012 (UTC)

  • I don't believe that there is a maximum village size.
  • I experience this problem as well. I haven't watched them closely so I must ask: Assuming your villagers always go to a certain house, do your villagers always go near that house, even if there are other houses nearer to them, or were they already near it to begin with?
  • I don't think there is any concrete "centre". Villagers will roam within the boundaries of the village. From what I learned, this boundary is defined by an area of 40(?) blocks around each door.
I have some theories on why villagers may tend to congregate in one area. Villager's stand still when they socialize with each other. They can do this in pairs or triples (maybe more). They may initially be spread out but as they socialize over time they will group together like a group of magnets collecting in an area. Or perhaps villagers will, for whatever reason in their AI, prefer to enter houses already occupied by another villager. -- 01:00, 10 April 2012 (UTC)

Do villagers build buildings?[edit]

If I leave a small village alone will it grow larger? 06:04, 4 April 2012 (UTC)

No. You have to build yourself. --GALAKTOSTalk – Win8βx64, Java7x64, NVIDIA GeForce GTX 560 07:52, 4 April 2012 (UTC)

Do these villagers spawn naturally?[edit]

I've spawned in a village, then somehow, after a few days, they disappear. Leaving only a librarian and me... im wondering if these villagers spawn in a certain amount of time? 02:53, 5 April 2012 (UTC)

Yes, villagers will breed if they have houses to live in. However, what's probably happening in your case is that villagers have fallen down holes / wandered into caves - did you put any doors in caves nearby? Go and re-explore it and see if there are any villagers there. --Bigcalm 09:07, 5 April 2012 (UTC)
I have exactly the same problem, and I don't think they fell into a hole. I guess it's some kind of bug... 14:21, 30 May 2012 (UTC)

Smallest village[edit]

I just found the smallest village ever! it has a blacksmith shop, a wheat garden, and a well. –Preceding unsigned comment was added by (Talk) 23:27, 8 April 2012. Please sign your posts with ~~~~

I found something smaller. The only thing it has is a well (bug?) on my survival world... –Preceding unsigned comment was added by (Talk) 03:08, 15 April 2012. Please sign your posts with ~~~~
Replyer:Craftburn52,1 year minecrafter
The well isnt a bug,its a way for you to get water easyer.
Ever thought of raiding a blacksmith shop for diamonds and stuff?
My deepest regard about this is that although its not a bug,its a glitch.The small village is what im worried about.
Please help brighten this if you think its not true,this is what ive found. –Preceding unsigned comment was added by (Talk) 22:44, 28 May 2012. Please sign your posts with ~~~~
No, the smallest village is true, i found one too. –Preceding unsigned comment was added by (Talk) 03:15, 7 July 2012. Please sign your posts with ~~~~

are creepers and villagers frends[edit]

on creative mode my cusin was under water and put creepers then villagers and the creepers did not blowup aren't creepers spoust to be enamys whith humans –Preceding unsigned comment was added by Creeper death (Talk|Contribs) 00:01, 23 April 2012. Please sign your posts with ~~~~

I don't think Notch made creepers attack villagers yet because they can't repair buildings at the moment. That, and hostile mobs don't attack on Creative.Cobalt32 02:19, 23 April 2012 (UTC)
Even in Creative, zombies will attempt to attack and eat villagers. All other mobs ignore villagers. VrtraTheory 12:48, 23 April 2012 (UTC)

Zombies are kind of an apocalypse mob, so if zombies were real in real life they would attack villagers. But if creepers were real in real life then no? :P P.S Work on that English pl0x. H_Drake | talk contribs

Will rebuilding a house (due to unfortanate action of creeper) of village affect the respawn of villagers?[edit]

Hider to everyone

I have i problem,i protect the villagers of zombie invasion,but some creepers destroy parts of the houses.I rebuil it but now i´m alone in the village,villagers not be! .

I´m playing single mode player survivor ¿how can i restore mi village ?

Note:The village repawn normaly,im not build it. –Preceding unsigned comment was added by (Talk) 22:00, 25 April 2012‎ (UTC). Please sign your posts with ~~~~

It won't affect them if you rebuild it. Just make sure the buildings are the same size as before. - Asterick6 06:35, 7 May 2012 (UTC)

If all the villagers are dead, they apparently won't respawn. If you still have a couple villagers, they will repopulate. 00:30, 3 August 2012 (UTC)

No farmers[edit]

I am breeding a bunch of villagers and so far no farmers have spawned. Do you have to have a farm for farmers to spawn? 01:14, 8 May 2012 (UTC)

I've built a bunch of new houses (5X5, with doors and roofs) and I've gotten a bunch of villagers to breed making every type of occupation except farmers. It's the only villager I've never seen. I have a bunch of inn keepers, priests and peasants; a few blacksmiths and librarians; but no farmers (green robes.) Maybe they're not fully coded yet? I don't know. –Preceding unsigned comment was added by (Talk) 17:14, 18 May 2012. Please sign your posts with ~~~~

Farmers are the brown robe. Standard villagers are green robes. according to Jeb and Notch on twitter they are fixing a bug in which green villagers are not spawning.
Read the wiki page for more info. 23:04, 10 June 2012 (UTC)

Talking Villagers[edit]

Hi everyone, I'm admin on a small SMP server, and i wanted to add "talking" NPCs. Is there a plugin to do that? If yes, how does it work? Thank!

P.S.: I'm french, sorry for bad english :/ –Preceding unsigned comment was added by (Talk) 11:26, 28 May 2012. Please sign your posts with ~~~~

Replyer:Craftburn52,1 Year minecrafter
Sorry to say,what ive found theres no such thing.
And im a bit of french too. –Preceding unsigned comment was added by (Talk) 22:54, 28 May 2012. Please sign your posts with ~~~~

Would you mind if your idea is used in the mod villager advances? 22:11, 3 November 2012 (UTC)

My villagers hate me.[edit]

So i finally found a village and i built a huge castle behind it, and a few days later they are all gone. Anyone know what has happened? –Preceding unsigned comment was added by (Talk) 03:16, 5 June 2012. Please sign your posts with ~~~~

As I stated in an earlier comment, did you put a door in a cave? If so, the villagers may have thought you built them a new house, entered it, and died from hostile mobs or lava or falling into holes. Don't use doors in caves -use gates. You can still get shot through gates, but at least you won't lose villagers. :) –Preceding unsigned comment was added by (Talk) 22:27, 12 June 2012. Please sign your posts with ~~~~

Deleted for anti-semitism[edit]

Next time post with 4 tildes (~) at the end. you would have been reported. also please watch your language. Sometimes kids play this game. 23:11, 10 June 2012 (UTC)

  • -You mean they view this Wiki. Spencer10APSC 15:26, 23 August 2012 (UTC)


I was wandering through a NPC Village. I built a bridge over a hill to connect the two sections of the village. It was made out of cobblestone in order to have a way to get across without climbing. As I walked across the bridge, I happened to look down and see a villager smaller than the others. I saw other villagers in the trough part of the hill. They were normal sized though. I went down the hill and saw the little villager. This was so weird. It was the first time I ever witnessed this. I chased it around to get a screenshot of it. It behaved like a baby chicken. It walked faster and of course was smaller. I got a pretty good screenshot. So if you have a similar experience, please reply. Cause this is very weird. –Preceding unsigned comment was added by (Talk) 22:05, 8 June 2012. Please sign your posts with ~~~~

Yes, there are children. Read the article. --timrem 07:29, 9 June 2012 (UTC)

30 houses and no villagers[edit]

I don't have any villagers in 30 houses.Whats wrong with my village? –Preceding unsigned comment was added by (Talk) 22:38, 17 June 2012. Please sign your posts with ~~~~

Are they inside ANY of the houses? World generation failure? Something wrong with your verion of Minecraft? I've never had a problem. MaryTheTiger 22:01, 21 June 2012 (UTC)

Could you have accidentally killed them all by switching the difficulty to 'peaceful' at some point? See: Villager#Bugs [1]

wtf a villager spawner and an irongolem spawner in my village[edit]

Ok so i was just wandering around a desert biom when i saw a village with LOTS of testificates and iron golems so i took look at it and there was 4 iron blblocks in a T shape but ontop was a golem spawner! In a house was a villager spawner! I sware i was not in creative or server! Part of a wheat field was covered with mellons instead of weat! I used no mods! Glitch? I never get lonely anymore! Actualy i get a LITTLE TO MUCH company! –Preceding unsigned comment was added by (Talk) 03:05, 22 June 2012. Please sign your posts with ~~~~

Do you know the seed and coordinates? I'd like to check that out. 00:48, 19 July 2012 (UTC)

is that possible??[edit]

Is the spawner thing possible? –Preceding unsigned comment was added by (Talk) 03:10, 22 June 2012. Please sign your posts with ~~~~

If created, an iron golem spawner does work. However, I doubt the above account actually took place without any mods installed. -- Orthotope 03:55, 22 June 2012 (UTC)

I have noticed things that happen before and after villagers mate.[edit]

Ok, so I've been testing out the village-villagers-breed thing with a handmade village on Creative Superflat, and I have noticed things about what happens before, while, and after mating. First of all, before the villagers mate, one of them is usually in love mode while talking with the one they want to mate with, and then, if the one they want to mate with seems to have the same desire at the end of the discussion, that one goes into love mode as well. Second, while mating, one of them tends to chase the other into a corner, usually out of a house. And third of all, after mating, the 2 villagers that mated will stand close to each other and have a long discussion, after which they seem to avoid each other. Another thing I noticed is that at one point there were three villagers in love mode, but instead of mating with each other, they were chasing 1 villager who was actually running and was not in love mode. I know this sounds stupid, but maybe some of them are programmed to be female? If that's the case then notch/jeb needs to make a female villager head, which appears on roughly half of the villagers, because it would make breeding them much easier. 01:53, 23 June 2012 (UTC)

All these "behaviors" sound more like wishful thinking than something that is in the code.-- 22:03, 19 July 2012 (UTC)

Article format[edit]

What do you guys think about the current article format? I don't think it's useful to have all images placed in the gallery section, so I re-arranged the images. - Asterick6 (talk) 21:16, 26 June 2012 (UTC)

Well right now, the images do not align to anything and bunch up in places. Some of them might not even be required, in which case they can be removed. My Steve Villager image could be removed - All I did was apply the Villager version of Steve skin from the files onto a Villager, but I am not sure how much value that has considering it isn't directly intended. --MegaScience 10:21, 27 June 2012 (UTC)

AI Improvements[edit]

In the morning villagers will walk out of there house even if zombies are camping out under the roof. This often leads to all the villagers being killed. Tested using zombie spawn eggs and seed "lost lost lost." This should be fixed.

--B10[k/-/3ad 15:06, 2 July 2012 (UTC)

Villager Themes[edit]

What type of Villager Theme(s) Would you like to see in Minecraft? Place your Ideas like they are listed below. Tell us as much ideas as you folks want. NOTE: Please do not add duplicates. have fun! Spencer10APSC 19:50, 3 July 2012 (UTC)

Up Date: We Like your Ideas Vary much, Thanks for them. Hear is your assignment, To those who are interested: Post a Image of your NPC skin What it would look like (Optional). That's what we would like to see. Also, I added a Photo Gallery for you. You may also add Village skin Carters from Books, Other Games Movies, E.T.C. Hope to see some grate skins. Bonus Assignment! If you have the skill, Set up a mod team to make a Villager Theme Mod Pack, with things and themes like listed here. if you can do it, More importantly if you want to, go for it! As always, Have fun! Spencer10APSC 18:51, 17 July 2012 (UTC)
  • 1.Police Officer (Any Kind). 2.Soldier (Any Kind). 3.Pilot (Any Kind). 4.Doctor (Any Kind). 5.Firefighter (Any Kind).
  • 6.Alchemic 7.Dealer (sells grass items) 8.Miner 14:42, 8 July 2012 (UTC)
  • 9. Iron golem jocky 10. Warrior 11. Archer 12. Leader 13. Guard 14. Knight 15. Theif 16. Criminal 17. Builder 18. Assassin 22:26, 10 July 2012 (UTC)
  • 19. Secret Service Team 20. Detective. 21. Mayor 22. Traveling Merchant (Traveling Businessman or businesswoman). Spencer10APSC 18:20, 17 July 2012 (UTC)

Torch reappearing[edit]

I just saw it and belive me, i accidently took off a torch in their house a few minutes i come back in and they put the torch back what is going on!? –Preceding unsigned comment was added by (Talk) 20:32, 7 July 2012. Please sign your posts with ~~~~

Huh, That's strange. Please tell us (1) What Version or snapshot you are using. (2) What your User name is, otherwise we can't help Vary well! :$
So, we hope to help in any way. Please Reply. Good Regards, Spencer10APSC 17:42, 17 July 2012 (UTC)

villages and housing![edit]

i have built loads of new houses as i am building a city ;) , and i origianlly built near a village and spawned some more villages; but they dont seem to be going into the new houses? they all have doors,windows,bed,chests and a kitchen !! -.- i saw children before when i built houses, and it has been a while since i built them !

thanks...... –Preceding unsigned comment was added by (Talk) 20:52, 7 July 2012. Please sign your posts with ~~~~

Simple Breeding Technique[edit]

Hey everyone, I just wanted to share a simple villager breeding technique I've developed. It does not require doors. Determine the city limits of a village (the point at which a villager will run back to immediately when they get the chance). Outside of this limit, dig a large hole 2 levels deep in such a way that villagers inside will not jump out. Push villagers into this hole. Since it is outside the city limits, the other villagers will reproduce to make up for the lost population. Continue to do this until you are satisfied with the number of villagers then release them. If you have enough, you can begin to spawn iron golems for farming. To make it easier to push the villagers in, I dug a canal with water to act like a conveyor belt to push them into the hole. The only down side is if any of them die, they will not repopulate without more doors or using this technique. I also recommend building a 3 high wall around your village to keep enemies out, and ensure the area is well lit. Happy breeding! 23:40, 12 July 2012 (UTC)

Wow, That sounds grate! Thank ya much for adding this Building Technique! Would you mind Posting a map(World) "Link" with this Structure? We Would like vary much to see it. Again, Thanks. Spencer10APSC 17:48, 17 July 2012 (UTC)

villager trading- moar items[edit]

i dont care about putting ideas on here cuz ive done it b4 and im doin it again....

villagers will be able to trade via 1.3 and they can trade a variety of things, some being from the nether, yet in some senarios where the player can NOT obtain certain blocks. i believe tht the villagers should be able to trade items like slimeballs and netherbrick. there should also be a chance to trade with children but they should only be able to trade items like apples and flowers.

p.s. if any1 reviews this page to find ideas to put on the forums or other pages please consider putting this on there.

OR, you could put it there, maybe? It's not that hard. It seems like a perfectly good idea, why don't you want to put it where it will be seen? PuzzleMage 00:43, 3 August 2012 (UTC)

Attracted to the Northwest[edit]

I did a little testing in SP and it seems that villagers tend to inhabit the most northwestern houses. (northwestern is negative x and negative z)

I built an artificial village, 10x10 houses with each house being 5x5 on the outside, and one door on each side. Gaps between houses are 3 blocks. I had started them off with even population density, spawning one villager in each house. They would then populate to 140 villagers or so. After toggling day/night 10 times, it's apparent that they will eventually wander to the northwest corner of the village. When night comes along, they try to cram themselves into very few houses in the northwest corner.

I've seen something similar on a server. I spotted an artificial village with 36 houses and they also seemed to occupy the northwest corner.

You wonder why I am concerned with breeding so many? Well, I play on a server where villager trading will be useful and valuable. With some traded items being quite rare, it's important to have many villagers. This server also has a plugin that despawns mobs when they're too densely packed, the reason why I can't use more efficient methods of mass breeding. But with the villagers attracted to the northwest corner, it's impossible to get around their despawning.

Has anyone else experienced this? What's the explanation?

--Eah2119 00:03, 28 July 2012 (UTC)

I think this should be investigated and posted onto the main page as a possible glitch or issue. Androo123 15:40, 5 August 2012 (UTC)

This could well be how villages are coded, the northwestern-most area being considered the "center" or "origin" of the entire village. Perhaps when night comes, each villager goes through the lists of doors beginning at the lowest and therefore northwestern-most coordinates.
In fact, maybe that's why: northwest = lowest coordinates and therefore first on the list.
If this is true, it would be useful when designing villages.-- 17:16, 21 August 2012 (UTC)

Villager Meetings?[edit]

In a village, almost all of the villagers came to the tavern during the day. Usually they hardly come inside, not to mention all coming into the same house. Happened in 20:18, 2 August 2012 (UTC)

Is the tavern in the northwest corner? They seem to congregate there, according to some of the above posts. PuzzleMage 00:47, 3 August 2012 (UTC)

It is not northwestern. Actually it is northeast[Special:Contributions/|]] 15:23, 4 August 2012 (UTC)

Ya, that's happened for a long time. I think its a bug. Spencer10APSC 16:21, 8 August 2012 (UTC)

Future Updates 1.4[edit]

Should we add a section to possible future updates (as seen on Upcoming Features Androo123 15:45, 5 August 2012 (UTC)

You should create a page dedicated to babies zombies as the French wiki. - Itouchmasterpro 15:52, 5 August 2012 (UTC)
Hello. I don't know how you knew I spoke french, however I'm much more comfortable posting in english with fewer mistakes. Androo123 16:06, 5 August 2012 (UTC)

Trading Imbalance.[edit]

Hm, have you guys noticed trading in 1.3.1, is very imbalanced? e.g. 9 Gold ingots for 1 Emerald/28 Paper for 1 Emerald. Wonder when this will be fixed. what do you guys think? Spencer10APSC 16:17, 8 August 2012 (UTC)

I don't think it matters. Just make a grain farm the size of Iowa and you'll soon have more emeralds than you can eat. Just make sure you make another trade after trading all your wheat or wool and before closing the trade window, so that these easy-emerald trades don't get de-listed. PhilHibbs 21:33, 9 August 2012 (UTC)
Aw rats, the "another trade afterwards" trick doesn't stop the other trade from disappearing. Oh well. PhilHibbs 23:01, 9 August 2012 (UTC)
Ha, That's not good. :P I also like to use a sugarcane farm. Also, they say that when 1.4 comes out, the trading will be more balanced! :D Spencer10APSC 21:40, 26 August 2012 (UTC)

Do blacksmiths need a forge?[edit]

I have a village that does not have a blacksmiths forge - if I add doors so that the villagers will breed, is there a chance that a child will become a blacksmith, or do I have to build a forge? Also I've been waiting for hours and no breeding is happening. I added tons of doors. Any suggestions? (1.3.1) PhilHibbs 23:16, 8 August 2012 (UTC)

Villager children are assigned professions at random, regardless of which buildings are present. If you can get them to reproduce, there is a chance you'll get a blacksmith. -- Orthotope 01:17, 9 August 2012 (UTC)

Green villager spawn[edit]

Is there any way that green villager can be spawned with server commands? I have essentials and it use the /spawnmob command.

JeremyZh 22:31, 9 August 2012 (UTC)

The green villager can be spawned in vanilla with a third-part tool called NBT edit. The program can modify the data for a mob spawned by a spawner metarmask 07:34, 4 November 2012 (UTC)

Should Zombie Villagers be their own mob[edit]

Should Zombie Villagers be classified as their own mob on the wiki?

Zombie Pigmen so-called "Bug"[edit]

Under the section named Bugs:

Not that important, but is villagers running from Zombie Pigmen really a bug?

I mean, if you're unarmed, Zombie Pigmen look pretty terrifying whether they're attacking you or not.

I'm just saying, this seems like what I'd expect from Villagers so I feel like that "bug" should be removed from the list if anyone else agrees.(unsigned)

Apparently, villagers spawn in the nether as of the firse pre-release for 1.4, so I don't know if it's true, but if it is, that may explain it, if you also are using the pre-release Soandso2 01:56, 14 August 2012 (UTC)

Iron doors and villager spawning?[edit]

Do iron doors count for the villager population calculation? --Ericjs 20:18, 13 August 2012 (UTC)

Nope, villagers can't open iron doors, and they don't count in the source code.

Villager Bug[edit]

I was in my village, Then four of my villagers fell into the floor! What's going on here? I can upload an image if that's helpful. Creepergoboom64 14:44, 26 August 2012 (UTC)Creepergoboom64

  • Hello Creepergoboom64, And Yes! That happens to me two. I hate that bug. It can kill my people, farm animals, and wolves! You can upload a image for us here if you want. P.S. Hope this is fixed soon! :) Spencer10APSC 21:45, 26 August 2012 (UTC)
  • It's already listed in Issues (and it's not just Villagers), but you could certainly put an image there. --Mental Mouse 21:54, 26 August 2012 (UTC)
  • Okay, do i put it in the gallery or Bug section? Creepergoboom64 22:19, 27 August 2012 (UTC)Creepergoboom64
  • I'd say in the Bug section, with my existing report about monsters glitching through floors. --Mental Mouse 00:57, 30 August 2012 (UTC)

Okay, I'll upload it, but someone else better put it on the page. Remember Last time? EDIT: Uploaded. Search File:2012-08-26_10.38.36.pngCreepergoboom64 04:16, 4 September 2012 (UTC)Creepergoboom64

  • Done. I hate to ask, but what happened last time? --Mental Mouse 01:20, 5 September 2012 (UTC)
  • I was the first to upload a picture of dyed armor, but it screwed up the articale and someone else had to fix it. Creepergoboom64 03:28, 5 September 2012 (UTC)Creepergoboom64
  • Oh, OK. I just looked around for other pictures and checked the wiki source for a couple different styles to see how it was done. (Then I previewed to make sure... sometimes I do get sloppy about that :-(, but not when trying something new!) --Mental Mouse 10:37, 5 September 2012 (UTC)

Also, These "wild and crazy guys" will try and jump over a cobblestone wall endlessly... very annoying because it opens them up to Zombie attacks... (posted in bug section also) Buzzaro 05:18, 22 September 2012 (UTC) This stone wall issue has been fixed in 12w40a. Buzzaro 00:20, 6 October 2012 (UTC)


The part about what is identified as a door is quite cryptical. Could someone maybe add illustration? Also, it says "door (within the city radius)". Why doesn't it say what the city radius is?-- 17:05, 28 August 2012 (UTC)

The city radius is (from what I heard) 40 blocks, based on the center of the village. THAT is calculated by the average position of the doors in the village. As for an easy way to make "houses": place a strip of glass int he ground, and then dig under it and make a sort of "hallway" that SEES SUNLIGHT. On both sides of this hall, dig out 5 blocks (the range you can punch while standing in the center hallway). Get a lot of doors, and place them in the area you hollowed out while FACING IN TOWARDS THE CENTER WITH THE GLASS STRIP ABOVE IT

Because the doors you place are within 5 blocks of one block that's sunlit on one side, and no blocks that are sunlit on the other side, they all count as valid houses. By making a glass strip in this floor under the glass strip in the roof, you can dog down more and make another room filled with doors - as long as they all face towards the glass center that SEES SUNLIGHT, they'll count!


Why does everyone call the purple-robed villagers "priests"? They are clearly wizards/mages. They enchant items and buy magically-useful items - no religious connotations there! Is it because the towers they spawn in vaguely resemble churches?-- 14:00, 19 October 2012 (UTC)

It's the name used by the skin file at minecraft.jar/mob/villager/priest.png . -- Orthotope 18:46, 19 October 2012 (UTC)
Oh, I see. It's pretty common to leave a name in the files if you change something during development, AFAIK.-- 18:28, 21 October 2012 (UTC)
Well think about it, there are alot of religious stories/folktales that have magical items and such. Trigger hurt 18:57, 19 October 2012 (UTC)
It's not uncommon for religion to produce miraculous effects, yes, but they don't exactly do anything particularly ... religious, do they? They just do magic.-- 18:28, 21 October 2012 (UTC)

Desert villagers will hide from rain when it rains in other biomes[edit]

When I /toggledownfall in my "Redstone Ready" world, the villagers will hide. Is this a bug? Or where should I add it? metarmask 08:08, 4 November 2012 (UTC)

Looking at the code, the villager AI checks the state of the world it's in, and tries to go inside if it is not daytime or if it is raining. Since weather affects the entire world, additional code would be needed to check if they're in a desert biome and ignore the 'is raining' state. However, hostile mobs can spawn during thunderstorms, so making that change and having suicidal villagers would be more of a bug. Even more special-case code could be added, but that becomes a lot more processing (has to be checked every time every villager's AI updates) for a very minor improvement. Worth noting in trivia, perhaps, but I wouldn't call it a bug. -- Orthotope 10:21, 4 November 2012 (UTC)

Chain Mail[edit]

You can now legitimately receive Chain Mail from Zombies wearing it as of 1.4 18:44, 5 November 2012 (UTC)

I noticed this as well and I think it is very safe to correct. Edited. AfroPriest 07:11, 27 November 2012 (UTC)AfroPriest


It says on the page that villagers will like or dislike you depending on your actions, but there are no further details. Is this true? What effects does it have? Details please!-- 09:44, 7 November 2012 (UTC)

"Actions" are based on what happens to the villagers. If you hurt the villagers/villagers' golem, let them die in zombie hordes, or flat out not defend them, they will dislike you overtime and eventually start to refuse trades. If you keep trading with them and protect them, they will start to offer more and better trades. Initially trading with a villager will start to raise your reputation among that village, and this usually does not effect other villages in/out of the vicinity. Is that good? That is what I know mostly from testing. Trigger hurt 12:34, 7 November 2012 (UTC)

Creating a village from scratch... ?[edit]

Just wondering now that some zombie villagers (even if rare) can be cured, this means players can basically start their own towns provided they build the entire thing and cure two zombies to populate it. Would that work, or would their AI only acknowledge generated towns? 19:26, 24 November 2012 (UTC)

It would work perfectly, assuming you have managed to acquire:

(Note: If you are efficient you will only need one, else you may need an infinite source)
(Note: This can be used infinitely)
At least two Zombie Villagers
And have built enough houses for them to use

See, the data for a village is stored in the world's folder, data for villages is only created when there is a villager and a 'house' (anything a villager recognizes a house as). #trigger_hurt(I|T|C) Check out my project! 14:51, 28 November 2012 (UTC)

Sweet, thanks! No more finding a village and stealing villagers by mine cart and railing them to my place (or just take over that village). I know that may seem simpler than basically traveling to the Nether in order to make a potion to cure them, but I try to be mister nice guy. It's nice to know they can adopt a new place. 15:20, 30 November 2012 (UTC)
What would be nice is if the Witch Huts that generate would generate with a brewing stand in them, making it possible to brew potions without leaving the Overworld. Or at least have witches drop Blaze Rods. Or even be able to make potions by smelting the ingredient as a fuel into the potion; or vice-verse according to how it would look best. Now THAT would help alot, since I never usually make it to the nether on my hardcore worlds before dying. The time I did: I almost got home with 5 blaze rods, then a wither skeleton knocked me off the edge of the Nether Fortress into the lava below. #trigger_hurt(I|T|C) Check out my project! 16:34, 30 November 2012 (UTC)

Contradiction in the Article[edit]

There is a contradiction about villager behavior in the rain.

In the Behavior section, it says "Villagers will hide in houses during the night, rain, or when chased by Zombies". Then, in the Bugs section, it says "Sometimes when there is a zombie outside, a villager might still open the door resulting in a "suicide". This is because it's raining outside, so zombies don't burn up, however, it is daytime. The villager AI treats any daylight 'safe' ". This seems like a contradiction to me. Either the villagers go into their houses for rain, or they don't.

Cmasupra 22:52, 13 December 2012 (UTC)