Talk:Texture Update

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Opinions on the page so far[edit]

Princessnightmoon could i possibly get your opinion on this page, so far i think it looks ok but i just want to be sure before i continue. jjlr (talk) 08:42, 13 April 2018 (UTC)

Not sure why you want my opinion, but okay. Personally, I would reduce the number of cycling blocks, as it can be distracting. The crops are fine, but I'd split up the rest of the current blocks. Maybe add sub-sections for some of the more lengthy categories of similar blocks, such as (cobble)stone (brick) variants, or (red) sand(stone) variants. Also, I'd probably do this to make the crops growth cycle match better, instead of having wheat go through one cycle, while the other crops go through two:
Wheat stage 0 TextureUpdate.pngWheat stage 1 TextureUpdate.pngWheat stage 2 TextureUpdate.pngWheat stage 3 TextureUpdate.pngWheat stage 4 TextureUpdate.pngWheat stage 5 TextureUpdate.pngWheat stage 6 TextureUpdate.pngWheat stage 7 TextureUpdate.png Carrots stage 0 TextureUpdate.pngCarrots stage 0 TextureUpdate.pngCarrots stage 1 TextureUpdate.pngCarrots stage 1 TextureUpdate.pngCarrots stage 2 TextureUpdate.pngCarrots stage 2 TextureUpdate.pngCarrots stage 3 TextureUpdate.pngCarrots stage 3 TextureUpdate.png Beetroots stage 0 TextureUpdate.pngBeetroots stage 0 TextureUpdate.pngBeetroots stage 1 TextureUpdate.pngBeetroots stage 1 TextureUpdate.pngBeetroots stage 2 TextureUpdate.pngBeetroots stage 2 TextureUpdate.pngBeetroots stage 3 TextureUpdate.pngBeetroots stage 3 TextureUpdate.png Potatoes stage 0 TextureUpdate.pngPotatoes stage 0 TextureUpdate.pngPotatoes stage 1 TextureUpdate.pngPotatoes stage 1 TextureUpdate.pngPotatoes stage 2 TextureUpdate.pngPotatoes stage 2 TextureUpdate.pngPotatoes stage 3 TextureUpdate.pngPotatoes stage 3 TextureUpdate.png
- Princess Nightmoon (TalkContributions) 09:01, 13 April 2018 (UTC)
@Princessnightmoon: you were the only person i could tell was online, and as far as splitting the blocks up into there own areas go i was avoiding that because i thought it might make the page to long, but i can try it and see. And i do agree the crops look better that way so i will be changing it, thank you. jjlr (talk) 09:09, 13 April 2018 (UTC)
Princessnightmoon Any better now? jjlr (talk) 09:45, 13 April 2018 (UTC)
Looks good so far. Lit and unlit redstone lamp makes sense for animation, and the same would go for other blocks that toggle between two versions. Some names could use slight adjustments, but don't worry about that for now, it's not that important. - Princess Nightmoon (TalkContributions) 10:24, 13 April 2018 (UTC)


Should the fact that Jappa is doing the textures be added to the infobox? or possibly the opening paragraph? jjlr (talk) 10:48, 13 April 2018 (UTC)

I think it's worth mentioning in the opening paragraph, yes. - Princess Nightmoon (TalkContributions) 11:12, 13 April 2018 (UTC)
@Princessnightmoon: I was thinking something more like this:

Jasper Boerstra Mojang avatar.jpg


Changing the textures! Except for a few, like the Creeper.

Across all versions? YEP, both on Java and Bedrock. You cannot escape my sweet, sweet textures.

When? Soon! In the Beta Resource Pack, where all my beloved pixels live.

Jasper "Jappa" Boerstra[1]

along with a mention in the first paragraph. jjlr (talk) 23:25, 13 April 2018 (UTC)

Sure, add that too. - Princess Nightmoon (TalkContributions) 23:32, 13 April 2018 (UTC)

Needed Renders[edit]

Here is a list of all renders that need to be done with the latest beta texturepack, if anyone can please create these, upload them, and add the date you uploaded them to the tables below.

Entity Date Added
Armor (All variants) 05:07, 16 April 2018 (UTC)
Llama (All texture variants)
Sheep (All variants)
Parrot (All variants)
Cat (All variants)
Wolf 05:07, 16 April 2018 (UTC)
Iron Golem 23:04, 15 April 2018 (UTC)
Spider 05:07, 16 April 2018 (UTC)
Cave spider 11:28, 15 April 2018 (UTC)
Stray 19:46, 8 June 2018 (UTC)
Skeleton 11:28, 15 April 2018 (UTC)
Husk 10:19, 10 May 2019 (UTC)
Zombie 10:19, 10 May 2019 (UTC)
Blaze 05:07, 16 April 2018 (UTC)
Zombie Pigman 10:19, 10 May 2019 (UTC)
Illager (All variants) 14:32, 12 May 2019 (UTC)
Wither Skeleton
Elder Guardian
Witch 11:28, 15 April 2018 (UTC)

Here is a list of all needed block renders:

Block Date Uploaded
Cauldron 05:07, 16 April 2018 (UTC)
Comparator (On and Off)
Repeater (On and Off)
Dragon egg
End Crystal
Chest (Includes double,
and trapped variants)
Brewing stand
End portal frame
(With and without endframe_eye)
Vines (All variants)
All double tall flowers
All single tall flowers
Grass (both single
and double tall
Leaves (All variants)
Anvil (All stages) 23:23, 15 April 2018 (UTC)
Cake (All stages)
Chorus plant
Chorus flower (Alive and Dead)
Enchanting table
Farmland (Both wet and dry)
Iron bars
Netherwart 14:30, 23 April 2018 (UTC)
All rail variants 29 April 2018 (UTC)
Red and Brown mushrooms 14:30, 23 April 2018 (UTC)
All sapling variants 24 April 2018 (UTC)

-jjlr (talk) 05:28, 14 April 2018 (UTC)

Horses, donkeys and mules are not changed in the latest version (Beta V2) of the pack; the texture files are identical to 1.12. Although, the new 1.13 models will eventually need renders for their own article. I'm going to compare some more textures to see whether they are actually changed or not. - Princess Nightmoon (TalkContributions) 06:54, 14 April 2018 (UTC)

Downloaded textures[edit]

Ok, this is probably a dumb question, but does the downloadable texture pack have all of the textures in Minecraft or just the ones that will be changed? I'm asking this because I looked closely at the comparison of the sword texture and the bow texture, and they seem to be identical in both.-- Madminecrafter12Orange Glazed Terracotta.pngTalk to meLight Blue Glazed Terracotta.png 14:13, 15 April 2018 (UTC)

The pack does include every texture, including unchanged ones. However, there are also a few that look the same, but are actually ever so slightly different. For instance, the tools and weapons only have a few pixels changed, and the difference is extremely small, probably not even visible to the eye (I've used a program to compare textures). I think we do need to set some boundaries for what should be included and what shouldn't, but I'm not exactly sure where to place them. Pixel-perfect clones are obviously out (hence why I've thrown out horses/donkey/mule and bows already). - Princess Nightmoon (TalkContributions) 14:30, 15 April 2018 (UTC)
I have to say, I don't really understand why some of those changes were done. Most of them look like improvements, some are very subtle changes, and some just seem to make no sense — like the anemic breastplate and the pointy paddle on the boat; nothing was wrong with them before, what needed fixing? Amatulic (talk) 15:48, 11 June 2018 (UTC)


  1. Add the Texture Update file to the infobox.
  2. In the history section, add the image to both the java, bedrock, and ps4 sections, with this format:
    • Java: {{History||1.14|[[File:{{PAGENAME}} TextureUpdate.png|32px]] changed the texture of {{PAGENAME}}.}}
    • Bedrock: {{History||1.10.0|[[File:{{PAGENAME}} TextureUpdate.png|32px]] changed the texture of {{PAGENAME}}.}}
    • PS4: {{History||1.90|[[File:{{PAGENAME}} TextureUpdate.png|32px]] changed the texture of {{PAGENAME}}.}}

Nixinova Nixinova sig1.png Nixinova sig2.png 21:20, 15 April 2019 (UTC)

Change file names?[edit]

It would make much more sense in my opinion to have the new texture to be the basic name for the file. For example, "Iron ingot" should have the most recent texture, and the older version shoulder be "Iron Ingot Old" or something. Opinions? -PancakeIdentity (talk) 04:00, 29 April 2019 (UTC)

That is what will be done, but make sure to reupload the pre 1.14 file to "Item Revision N" and update any usages in history sections. – Nixinova Nixinova sig1.png Nixinova sig2.png 04:18, 29 April 2019 (UTC)
So, should I move the pages to rename them and then update the uses where need be? Also, should I just put "Old" on the end of all the old file names? -PancakeIdentity (talk) 04:23, 29 April 2019 (UTC)
Upload the existing file as "Item Revision N", where N is a counter of how many times the item has changed (e.g., "Block of Gold Revision 4.png"). Then, go into the History section of the page and changed all uses of, for example {{InvSprite|Block of Gold}} to [[File:Block of Gold Revision 4.png|32px]]. Then reupload the texture update file over File:Block of Gold.png. I've done the block of gold, and this is just an example; all other pages need to have this done. Thank you very much if you're willing to do this time-consuming task. :) – Nixinova Nixinova sig1.png Nixinova sig2.png 06:05, 29 April 2019 (UTC)
I can't promise I'll do much, but I've been kinda bored recently and tbh I love to just turn on music and so this kinda stuff. -PancakeIdentity (talk) 22:23, 29 April 2019 (UTC)

Make sure individual pages document changes[edit]

In my process of cleaning up the files, I've noticed a lot of item pages history sections are missing the 1.14 textures. -PancakeIdentity (talk) 05:40, 30 April 2019 (UTC)

Errors in the Images[edit]

Reading through the page reveals the image of the texture for old glass is the same as the new glass texture.

Devparapalli (talk) 05:58, 13 May 2019 (UTC)

Naming System[edit]

As we work to finally finish this up, I wanna define a new naming system. I propose putting the "[Item]_TextureUpdate_Revision_X" files into the normal naming scheme. So instead of Revision 1, Revision 2, TextureUpdate Revision 1, Revision 3, it would be Revision 1, Revision 2, Revision 3, Revision 4. -PancakeIdentity (talk) 18:25, 21 September 2019 (UTC)

Gonna go ahead with this. -PancakeIdentity (talk) 19:05, 29 September 2019 (UTC)