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Talk:Texture Update

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Opinions on the page so far[edit]

Princessnightmoon could i possibly get your opinion on this page, so far i think it looks ok but i just want to be sure before i continue. jjlr (talk) 08:42, 13 April 2018 (UTC)

Not sure why you want my opinion, but okay. Personally, I would reduce the number of cycling blocks, as it can be distracting. The crops are fine, but I'd split up the rest of the current blocks. Maybe add sub-sections for some of the more lengthy categories of similar blocks, such as (cobble)stone (brick) variants, or (red) sand(stone) variants. Also, I'd probably do this to make the crops growth cycle match better, instead of having wheat go through one cycle, while the other crops go through two:
Wheat Age 0 JE3 BE2.pngWheat Age 1 JE3 BE2.pngWheat Age 2 JE3 BE2.pngWheat Age 3 JE3 BE2.pngWheat Age 4 JE3 BE2.pngWheat Age 5 JE3 BE2.pngWheat Age 6 JE4 BE2.pngWheat Age 7 JE4 BE2.png Carrots Age 0 JE2 BE2.pngCarrots Age 0 JE2 BE2.pngCarrots Age 1 JE2 BE2.pngCarrots Age 1 JE2 BE2.pngCarrots Age 2 JE2 BE2.pngCarrots Age 2 JE2 BE2.pngCarrots Age 3 JE2 BE2.pngCarrots Age 3 JE2 BE2.png Beetroots Age 0 JE2 BE2.pngBeetroots Age 0 JE2 BE2.pngBeetroots Age 1 JE2 BE2.pngBeetroots Age 1 JE2 BE2.pngBeetroots Age 2 JE2 BE2.pngBeetroots Age 2 JE2 BE2.pngBeetroots Age 3 JE2 BE2.pngBeetroots Age 3 JE2 BE2.png Potatoes Age 0 JE2 BE2.pngPotatoes Age 0 JE2 BE2.pngPotatoes Age 1 JE2 BE2.pngPotatoes Age 1 JE2 BE2.pngPotatoes Age 2 JE2 BE2.pngPotatoes Age 2 JE2 BE2.pngPotatoes Age 3 JE2 BE2.pngPotatoes Age 3 JE2 BE2.png
- Princess Nightmoon (TalkContributions) 09:01, 13 April 2018 (UTC)
@Princessnightmoon: you were the only person i could tell was online, and as far as splitting the blocks up into there own areas go i was avoiding that because i thought it might make the page to long, but i can try it and see. And i do agree the crops look better that way so i will be changing it, thank you. jjlr (talk) 09:09, 13 April 2018 (UTC)
Princessnightmoon Any better now? jjlr (talk) 09:45, 13 April 2018 (UTC)
Looks good so far. Lit and unlit redstone lamp makes sense for animation, and the same would go for other blocks that toggle between two versions. Some names could use slight adjustments, but don't worry about that for now, it's not that important. - Princess Nightmoon (TalkContributions) 10:24, 13 April 2018 (UTC)

Jappa[edit]

Should the fact that Jappa is doing the textures be added to the infobox? or possibly the opening paragraph? jjlr (talk) 10:48, 13 April 2018 (UTC)

I think it's worth mentioning in the opening paragraph, yes. - Princess Nightmoon (TalkContributions) 11:12, 13 April 2018 (UTC)
@Princessnightmoon: I was thinking something more like this:


Jasper Boerstra Mojang avatar.png

WHAT IS JAPPA DOING TO MY MINECRAFT?

Changing the textures! Except for a few, like the Creeper.

Across all versions? YEP, both on Java and Bedrock. You cannot escape my sweet, sweet textures.

When? Soon! In the Beta Resource Pack, where all my beloved pixels live.

Jasper "Jappa" Boerstra[1]

along with a mention in the first paragraph. jjlr (talk) 23:25, 13 April 2018 (UTC)

Sure, add that too. - Princess Nightmoon (TalkContributions) 23:32, 13 April 2018 (UTC)

Needed Renders[edit]

Here is a list of all renders that need to be done with the latest beta texturepack, if anyone can please create these, upload them, and add the date you uploaded them to the tables below.

Entity Date Added
Armor (All variants) 05:07, 16 April 2018 (UTC)
Llama (All texture variants)
Cow
Chicken
Sheep (All variants)
Pig
Parrot (All variants)
Ocelot
Cat (All variants)
Wolf 05:07, 16 April 2018 (UTC)
Dog
Iron Golem 23:04, 15 April 2018 (UTC)
Spider 05:07, 16 April 2018 (UTC)
Cave spider 11:28, 15 April 2018 (UTC)
Stray 19:46, 8 June 2018 (UTC)
Skeleton 11:28, 15 April 2018 (UTC)
Husk 10:19, 10 May 2019 (UTC)
Zombie 10:19, 10 May 2019 (UTC)
Enderman
Blaze 05:07, 16 April 2018 (UTC)
Zombie Pigman 10:19, 10 May 2019 (UTC)
Ghast
Illager (All variants) 14:32, 12 May 2019 (UTC)
Shulker
Wither
Wither Skeleton
Guardian
Elder Guardian
Enderdragon
Silverfish
Endermite
Witch 11:28, 15 April 2018 (UTC)

Here is a list of all needed block renders:

Block Date Uploaded
Cauldron 05:07, 16 April 2018 (UTC)
Comparator (On and Off)
Repeater (On and Off)
Dragon egg
End Crystal
Chest (Includes double,
and trapped variants)
Enderchest
Brewing stand
End portal frame
(With and without endframe_eye)
Vines (All variants)
All double tall flowers
All single tall flowers
Grass (both single
and double tall
Leaves (All variants)
Anvil (All stages) 23:23, 15 April 2018 (UTC)
Cake (All stages)
Cactus
Cocoa
Chorus plant
Chorus flower (Alive and Dead)
Enchanting table
Farmland (Both wet and dry)
Hopper
Iron bars
Netherwart 14:30, 23 April 2018 (UTC)
All rail variants 29 April 2018 (UTC)
Lever
Red and Brown mushrooms 14:30, 23 April 2018 (UTC)
Waterlily
All sapling variants 24 April 2018 (UTC)

-jjlr (talk) 05:28, 14 April 2018 (UTC)

Horses, donkeys and mules are not changed in the latest version (Beta V2) of the pack; the texture files are identical to 1.12. Although, the new 1.13 models will eventually need renders for their own article. I'm going to compare some more textures to see whether they are actually changed or not. - Princess Nightmoon (TalkContributions) 06:54, 14 April 2018 (UTC)

Downloaded textures[edit]

Ok, this is probably a dumb question, but does the downloadable texture pack have all of the textures in Minecraft or just the ones that will be changed? I'm asking this because I looked closely at the comparison of the sword texture and the bow texture, and they seem to be identical in both.-- Madminecrafter12Orange Glazed Terracotta.pngTalk to meLight Blue Glazed Terracotta.png 14:13, 15 April 2018 (UTC)

The pack does include every texture, including unchanged ones. However, there are also a few that look the same, but are actually ever so slightly different. For instance, the tools and weapons only have a few pixels changed, and the difference is extremely small, probably not even visible to the eye (I've used a program to compare textures). I think we do need to set some boundaries for what should be included and what shouldn't, but I'm not exactly sure where to place them. Pixel-perfect clones are obviously out (hence why I've thrown out horses/donkey/mule and bows already). - Princess Nightmoon (TalkContributions) 14:30, 15 April 2018 (UTC)
I have to say, I don't really understand why some of those changes were done. Most of them look like improvements, some are very subtle changes, and some just seem to make no sense — like the anemic breastplate and the pointy paddle on the boat; nothing was wrong with them before, what needed fixing? Amatulic (talk) 15:48, 11 June 2018 (UTC)

Instructions[edit]

  1. Add the Texture Update file to the infobox.
  2. In the history section, add the image to both the java, bedrock, and ps4 sections, with this format:
    • Java: {{History||1.14|[[File:{{PAGENAME}} TextureUpdate.png|32px]] changed the texture of {{PAGENAME}}.}}
    • Bedrock: {{History||1.10.0|[[File:{{PAGENAME}} TextureUpdate.png|32px]] changed the texture of {{PAGENAME}}.}}
    • PS4: {{History||1.90|[[File:{{PAGENAME}} TextureUpdate.png|32px]] changed the texture of {{PAGENAME}}.}}

Nixinova Nixinova sig1.png Nixinova sig2.png 21:20, 15 April 2019 (UTC)

Change file names?[edit]

It would make much more sense in my opinion to have the new texture to be the basic name for the file. For example, "Iron ingot" should have the most recent texture, and the older version shoulder be "Iron Ingot Old" or something. Opinions? -PancakeIdentity (talk) 04:00, 29 April 2019 (UTC)

That is what will be done, but make sure to reupload the pre 1.14 file to "Item Revision N" and update any usages in history sections. – Nixinova Nixinova sig1.png Nixinova sig2.png 04:18, 29 April 2019 (UTC)
So, should I move the pages to rename them and then update the uses where need be? Also, should I just put "Old" on the end of all the old file names? -PancakeIdentity (talk) 04:23, 29 April 2019 (UTC)
Upload the existing file as "Item Revision N", where N is a counter of how many times the item has changed (e.g., "Block of Gold JE4 BE2.png"). Then, go into the History section of the page and changed all uses of, for example {{InvSprite|Block of Gold}} to [[File:Block of Gold JE4 BE2.png|32px]]. Then reupload the texture update file over File:Block of Gold JE6 BE3.png. I've done the block of gold, and this is just an example; all other pages need to have this done. Thank you very much if you're willing to do this time-consuming task. :) – Nixinova Nixinova sig1.png Nixinova sig2.png 06:05, 29 April 2019 (UTC)
I can't promise I'll do much, but I've been kinda bored recently and tbh I love to just turn on music and so this kinda stuff. -PancakeIdentity (talk) 22:23, 29 April 2019 (UTC)

Make sure individual pages document changes[edit]

In my process of cleaning up the files, I've noticed a lot of item pages history sections are missing the 1.14 textures. -PancakeIdentity (talk) 05:40, 30 April 2019 (UTC)

Errors in the Images[edit]

Reading through the page reveals the image of the texture for old glass is the same as the new glass texture.

Devparapalli (talk) 05:58, 13 May 2019 (UTC)

Naming System[edit]

As we work to finally finish this up, I wanna define a new naming system. I propose putting the "[Item]_TextureUpdate_Revision_X" files into the normal naming scheme. So instead of Revision 1, Revision 2, TextureUpdate Revision 1, Revision 3, it would be Revision 1, Revision 2, Revision 3, Revision 4. -PancakeIdentity (talk) 18:25, 21 September 2019 (UTC)

Gonna go ahead with this. -PancakeIdentity (talk) 19:05, 29 September 2019 (UTC)

Splitting Texture Update page[edit]

The result of the discussion was do not split. Has no change to pass with this opposition. Also, no interest. --AttemptToCallNil (report bug, view backtrace) 18:28, 8 March 2020 (UTC)


Gonna start this by giving a  Strong Oppose. It just doesn't make sense. There were textures changed in most 1.14 snapshots, so we'd have tons of pages. The ones included in the final release are the final versions that represent the Texture Update. The intermediary revisions are documented in history sections. Splitting this page would be like having a separate page for every version of a new feature's behavior in the snapshots it was introduced in. -PancakeIdentity (talk) 22:06, 24 October 2019 (UTC)

 Oppose splitting. Maybe cover intermediary revisions in the tables as well? --AttemptToCallNil (report bug, view backtrace) 23:58, 24 October 2019 (UTC)
 Strong Oppose Makes no sense whatsoever.--Delibirda (talk) 10:03, 5 December 2019 (UTC)

Idea[edit]

How 'bout also adding which textures DID NOT change? You may think it is obvious, but not everyone knows 'bout every item/mob etc.--Delibirda (talk) 10:00, 5 December 2019 (UTC)

Should we use APNG instead of GIF blocks texture image?[edit]

GIF images have a strong sense of sawtooth, and APNG (.png) can perfectly solve this problem, but APNG compatibility is not strong, and animation cannot be declared in thumbnails.

The [[:File:Portal.png]] file is used in the Nether Portal (block) page, This is an APNG file.

This kind of file is also very useful in the "History" section. Should this file replace most GIF files?--HlDorəmonWf(TAlK · C0NTR1BZ) 09:10, 1 March 2020 (UTC)

I  Agree, for this reason, plus it'll make everything be a little more consistent (all .pngs). Another example would be File:Water (animated).png. -FezEmerald (Talk to me|See what I've been up to) 15:45, 15 April 2020 (UTC)
 Disagree GIF images still use the full 24-bit RGB color space, it just can only use 256 colors out of that. That is fine for use in the Minecraft Wiki, since almost everything uses less than 256 colors, so they have no loss of quality as a GIF. APNG just creates compatibility issues with older browsers, as you said, so there's no reason to replace GIFS with it. --Unavailablehoax (talk) 05:45, 30 July 2020 (UTC)

We are doing this wrong.[edit]

The Texture Update refers to the replacement of the old (pre-1.14) textures by new ones, whose are only intended to replace them, and this means that future texture changes will not be related to this update. My proposal is that we have to do a new page called Texture Changes, where it would appear all texture changes ever made. Sorry for the bad english. RosilloGames (talk) 15:44, 26 February 2020 (UTC)

 Neutral about this. I agree on “this means that future texture changes will not be related to this update.” However, I disagree with splitting the page into its own for after 1.14. This might decrease searchability quite a bit. —98.230.115.82 12:37, 6 May 2020 (UTC)

Too many images template[edit]

I am not sure that this is necessary because of the nature of the content Tutacat (talk) 12:27, 13 April 2020 (UTC)

I have  Weak support, but as it says, it could cause trouble for people with slow Internet connections, so I doubt it will be removed anytime soon if someone doesn’t remove or combine pictures. —98.230.115.82 12:37, 6 May 2020 (UTC)

Add Iron Nuggets to Raw Materials Section[edit]

I noticed Gold Nuggets were with Gold Ingots, but Iron Nuggets were nowhere to be seen. Could somebody add them under Iron Ingot and above Gold Ingot? —98.230.115.82 12:38, 6 May 2020 (UTC)

Correct me if i'm wrong, but on Iron Nugget#History there is no mention of the texture update. -FezEmerald (Talk to me|See what I've been up to) 17:12, 20 May 2020 (UTC)
Okay, thanks! —98.230.115.82 21:39, 28 May 2020 (UTC)

Trivia?[edit]

Perhaps add a list of which textures didn't change at all in the trivia section? (Also reminder that iron nugget texture needs to be added both here and on its own page). -Komorebi17