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Talk:Soul Sand/Archive 1

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I have tested the 1 way door and it is possible to jump through or walk into at an angle. In this video I have constructed a door were you can not jump through. -liphttam1

You can only make these doors when there are at least three blocks of space above the block of soul sand that is directly in front of the doorframe, because a low ceiling blocks the top of your jump and allows you to fall into the doorway. This means you can get throught the door if you place a block above your head while in the soul sand. -Demented_Dr 0743 EST 1/8/11


I know the spider web isn't official content yet, but I discovered that adding one to the no-entry side of a one way gate prevents the user from jumping over the soul sand block on the ground. JoeCool17 23:04, 28 April 2011 (UTC)


How is the tool a sword? Levy 14:00, 1 November 2010 (CDT)

Because that's just the way it works. Leaves and glass and some other blocks mine fastest using a diamond sword over any other tool. –ultradude25 (T|C) 17:35, 1 November 2010 (CDT)
Leaves, glass, crafting tables, doors, fences, ladders, signs, and storage chests, I think. --PurpleKiwi 23:06, 1 November 2010 (UTC)
"This material has the most of same properties as Dirt" This sentence makes me believe I should use a shovel, but then I look a the infograph and I see a sword. Then I'm confused. I think someone should explain this at the article. Another question: if I use a sword on the blocks mentioned above, will it take double-damage? --CrazyTerabyte 02:58, 2 November 2010 (UTC)
The sword has an inherent ability to cut through materials faster than any other tool when that material has no other specialized tool. HOWEVER, two charges are used on the sword when used which defines it as not the specialized tool. Lern 2 TEST things please. Levy 21:01, 4 November 2010 (UTC)
I added a harvesting section summarizing all of this. I added the conclusion that harvesting bare-handed is the best way to go, but because that's opinion rather than fact I encourage anyone who feels strongly otherwise to edit it. --TaviRider 18:39, 5 November 2010 (CDT)
The face of a creeper. It bears the mark of a hostile mob and will be treated so. You would use a sword to kill any mob. Drenay 21:31, 15 December 2010 (CST)


i think mud would be a more apropriate name. it does not have any of the properties of sand and does not even remotely resemble sand. --BlueLegion 22:18, 3 November 2010 (UTC)

I agree. That's what I call it.--PurpleKiwi 04:26, 4 November 2010 (UTC)
Agreed. I'd call it quicksand but it doesn't 'drown' you so mud is the only other sensible name. --Felvet 06:37, 29 November 2010 (CST)
It will bring me personal joy on the day this "slow sand" is officially named as Mud. --JellyfishGreen 06:14, 2 December 2010 (CST)
As much as it may be similar to mud, the block has been officially named Soul Sand as of Minecraft beta 1.0. It seems most of the references were modified accordingly. 19:30, 20 December 2010 (UTC +1)

Falling damage reduction[edit]

I tested falling damage reduction and didn't notice any effect at all. I have a feeling whoever added that property was mistaken, but ... my methods weren't exactly rigorous. Is there a way to find out my player's exact health? --TaviRider 01:20, 7 November 2010 (UTC)

I don't know how to see exactly what a player's health is, but I've done a fair bit of testing in my own right from multiple hits and (judging by 1/2 to 1 heart containers) from what I can see absoloutely nothing changed. If it has, it probably isn't significant enought to be worth a mention anyway. --kin_sokat 10:52, 7 November 2010 (UTC)
Thanks for the confirmation. I'll remove the damage reduction comment. --TaviRider 16:25, 8 November 2010 (UTC)
Thanks for taking it out. A few days after I put that in, I realized that it was the other way around (I took MORE damage from mud). Can anyone test it?--PurpleKiwi 07:14, 16 November 2010 (UTC)


I always see this bit of info about Spiders being able/not able to climb soul sand go in and out. Can someone please finally confirm this? --Gnu32 19:19, 6 February 2011 (UTC)

Talk:Tutorials/Mob Farm answers some questions about the spiders and they say that spiders probably cant climb it and if they can it isnt 100% of the time --Wetterfree 02:14, 7 April 2011 (UTC)

I just built a 5-tall box of soul sand around a spider, and it climbed right up and out without the slightest bit of trouble. 21:32, 20 January 2012 (UTC)

Mob Spawner[edit]

First I'm French, so sorry for my poor english. Now this is a thing I found, but I don't know what is really needed: Out of the Nether put a sandsoul outside with a near Jack'O Lantern, then go far from this sandsoul, wait until midnight without looking at this system, and then some mobs must appears, I was is Peacefull so only white sheep, black sheep, pig, chicken,and cow appears.

I could make a video if you tell me how to.

--Barkley 15:20, 24 February 2011 (UTC)

I beleive you are talking about passive mobs spawning on soul sand. I cannot confirm this, nor the one-way doors for mobs. Can you tell me what light level you have on the soul sand? Darkid 15:30, 24 February 2011 (UTC)

Youtube Link :

Download Link :

To make a Soulsand mob spawner:



S _ J


S _ _ J


J=Jack'O Lantern


--Barkley 16:21 , 24 February 2011 (UTC)

Super Slow Sand[edit]

Soul Sand's slowing effect can be boosted by having it placed above iceblocks as shown in this video:

Sneaking off of Soul Sand[edit]

I have found that you can still sneak off soul sand in 1.5_02 Beta SMP.

You may not fall if the ledge height is more than 1 block. Calinou - talk × contribs » 20:33, 30 April 2011 (UTC)

I noticed this too. Confirmed bug. Orange Pikmin 02:35, 8 June 2011 (UTC)

The block's height[edit]

The description says the block is 15/16 the height of a normal block. However, I find that it's 1*1*1 and merely pulls the player down by 1/16 a block. I know it's a bit pedantic, but shouldn't we note it this way instead? Zemedelphos 17:37, 20 May 2011 (UTC)

I agree, and the "sinking" only applies to top face. Using south-west rule on soul sand walls, you're slowed down, but not "sinked". Calinou - talk × contribs » 19:10, 20 May 2011 (UTC)

Soul sand as a dock after 1.6[edit]

Since the patch 1.6 I get killed when hitting soul sand altough the boat stays unharmed. Does anybody experience the same? --Obi-Wahn 09:03, 30 May 2011 (UTC)

Confirmed. Whenever I run a boat into Soul Sand I die instantly. I suspect this is a bug related to falling damage and vehicles. --Rasimpson 20:49, 7 June 2011 (UTC)
Double confirmed and I think Rasimpson is right. --Ft975 17:38, 9 June 2011 (UTC)
I get this too. Furthermore, it makes the stat for damage taken drastically increase. Monchoman45 19:32, 9 June 2011 (UTC)
Ugh I just killed myself on hardcore doing this.
Still a problem Oct.2012 One would think this would be a warning in the main page rather than just in the discussion --- or maybe they would program a FIX by now? I just lost some diamond tools! 21:52, 28 October 2012 (UTC)

Soul Sand for light switches[edit]

I discovered, while screwing around in multiplayer, that redstone wire can be used to power Soul Sand and turn it into a dimmer glowstone. I used this newfound knowledge to create working light switches in the home with the use of levers. Sixty3Zero 15:07, 10 July 2011 (UTC)

I just tested 1.7.3 SSP, it doesn't. Whenever you find something like this, always test it in single-player, because server mods can create effects like this even though you have a standard client. —KPReid 21:27, 10 July 2011 (UTC)

I just tested it too using many methods on single player, and it didn't work.Discount Flunky 21:33, 10 July 2011 (UTC)

Alright, I goofed there. But this mod is interesting, and I'd like to know what it's called so I can install it into SSP. Sixty3Zero 16:55, 11 July 2011 (UTC)

Craftbook, or Falsebook for bukkit twrntg 7:12, 25 July 2011 (PST)<you do the math


That line doesn't fit. It has too many exclamations and it doesn't make sense. I would edit it but I don't want to mess anything up. MarioLuigi2010 12:58, 27 August 2011 (UTC)

If a one way gate of soul sand is created with an extra block (anything will do) 3 above the soul sand, the gate will not work, but the player may fall through the soul sand when walking through the gate. If there is lava below the soul sand, the player will likely die.

Natural Habitat[edit]

This page needs a picture of some soul sand, in it's natural placement in the Nether, to help show where it is. I'd take pics myself, but I can't find any. Ben Again 01:32, 1 September 2011 (UTC)

The one way doors with SOULsand.[edit]

Does anyone else think it is a bug that keeps you from walking through a door? Even though it stops you, you can still manage to get through teh door with out jumping. Or not a bug, but coincident that it slows you down so you can't go through the door the first time, but walking side to side, then walking forward will get you through it? I feel that if this was on purpose, he would have made it impossible to walking through the door..not just partially.. --Throex 18:36, 10 October 2011 (UTC)

Weirdly enough, they spoke of the thing in the spotlights as an intended function... 13:55, 6 August 2012 (UTC)

The picture showing "2 one way gates" ( is incorrect. Neither of them is a one way gate, cause mob can walk diagonal from one grass block to the grass block inside the door, avoiding the soul sand. This is a correct version of the same subject


In the Minecraft 1.9 pre-release 6, i have got Soul Sand by using the showel! You can't only gather soul sand with sword, you can also use a showel. (Sorry for bad english, norwegian :P)

afaik, you CAN use every tool, but a sword is fastest. GALAKTOS 16:51, 20 November 2011 (UTC)

Since Release Candidate its shovel, test it your self ._. --Dyon 18:33, 20 November 2011 (UTC)

Fall damage[edit]

Whenever a boat runs into soul sand, you take lots of fall damage, similar to when a tamed wolf teleports into it, but more. How much damage is this? 100? Can you survive it? HotdogPi 04:18, 16 January 2012 (UTC)


I remember soul sand being 15/16 of a block, not 7/8. HotdogPi 04:18, 16 January 2012 (UTC)

Old comment, I know, but if you hit F3 and look at your y coordinate, you'll notice it decreases to ?.875 (7/8) when you step on soul sand. --Kahless61 23:39, 19 December 2012 (UTC)

Irrigating Farmland?[edit]

A recent change to the article (User:DrIvoRobotnik) says that it can be used "as water in the nether", in that it can be placed next to farmland to help plants grow (presumably meaning irrigation). Is anyone else able to reproduce this? If so, is this a new feature? I'll do some testing myself tonight, but I just wanted to see if we can get anyone's feedback sooner. --Kahless61 18:11, 19 December 2012 (UTC)

I can't reproduce this; farmland reverts to dirt as usual. Sounds like a mod feature to me. -- Orthotope 21:33, 19 December 2012 (UTC)
Tested myself as well. Soul sand indeed has no unique effect on farmland. --Kahless61 23:40, 19 December 2012 (UTC)

One Way Door no longer functional in V1.8[edit]

The one way door is no longer functioning in version 1.8. Unfortunately I can't find any patch notes during the developing of 1.8 which indicate WHY it no longer works. Anyone want to shed some light on this? 12:16, 5 September 2014 (UTC)TheSnocrash

Soul sand above hoppers[edit]

I saw a tutorial where a person used soul sand instead of a half-slab on top of a hopper, to catch drops (for farms where a full block is called for, for mathematical reasons). Just checking, since i don't see this as a use in the wiki... this is correct? If you put soul sand on top of a hopper, drops will go through the sand into the hopper? --Katerine459 (talk) 16:43, 18 August 2015 (UTC)

This is true of any block that is not a full block tall, meaning it includes soul sand, carpets, snow, the lower part of stairs, etc. Stating it on all the relevant articles would be way too many, so it is noted on hopper as "partial blocks" KnightMiner t/c 16:50, 18 August 2015 (UTC)