Skeletons playing noteblock sounds?
I've noticed when hanging about that skeletons make a random noteblock sound in addition to their actual bone rattling. It's feint, but nonetheless there. Basically, I sometimes hear the bone effect, the noteblock, or both. You could probably achieve this by making a brand new creative map and spawning a bunch of skeletons at nighttime. and turn your sound up to hear it.
I hear this while using vanilla Minecraft (1.8.1), vanilla with Optifine, vanilla with my Touhoucraft resource pack, and all three. I did some internet searches and found nothing. Weird. I don't use any mods whatsoever, nor do I use any 3rd party launcher, or have my game file edited. Is this a bug that was never noticed?
Also, I don't have an account since I never bothered so yeah, sorry bout that. Edit : signing this post cuz reasons. That and it was mine anyway. --22.214.171.124 19:15, 11 January 2015 (UTC)Bgrmystr2 (talk) at 6:13, 08 January 2015 (UTC).
- I would assume that is a bug, if you can reproduce it consistently with a fresh copy of the game, I would report it to the official bug tracker. –KnightMiner (t·c) 15:05, 8 January 2015 (UTC)
- Yeah, I made a new folder on my desktop, downloaded a clean file from the site, moved .minecraft from my appdata folder, so it only shows my login and doesn't have any saved data, maps, optifine, mods, or anything else. It's 100% clean vanilla, and it still happens. Tried in creative as well as survival with cheats on it and achieved noteblock skeles each time. I spawned dozens of skeletons individually while in survival mode and creative mode, 8 out of 10 had a feint noteblock sound when they spawned, and the other two made the sounds while standing around or moving. I'll get on the bug tracker about it in a few.
- Timestamp works this time! Now I know how to sign things. Yay for messing with preview button. --126.96.36.199 19:15, 11 January 2015 (UTC)Bgrmystr2
- Edit : Ugh, I dunno how this edit page works. It won't save what I type. Anyway, you said I should do the thing, so I went to the place and made a thing using the thing with the info I had about the thing. You get all that? Good.
- https://bugs.mojang.com/browse/MC-76454 Here you go. :) --188.8.131.52 20:03, 11 January 2015 (UTC)Bgrmystr2
- Update : I'll go ahead and toss the video link here. https://www.youtube.com/watch?v=dOW9GBIUXTY
- So I posted the information on the official bug report. Within 4 minutes someone took one look at it, marked it as "resolved" and can't reproduce, and insulted me saying I'm hearing things. After I put up a video to prove this completely wrong, I see not a single word from anyone, and it's totally swept under the rug like it was somehow fixed. Such ignorance for an "official" channel. If you have another link where people actually listen to reports instead of ignoring them and insulting the reporter, do let me know. --184.108.40.206 23:39, 11 January 2015 (UTC)Bgrmystr2
- We cannot help you with issues with the bug tracker, this wiki is unrelated from the tracker apart from sharing parts of the user base. If you disagree with the resolution, the wiki still is not the place to post bugs.
- Also, those are the proper sounds (later comments state that as well). –KnightMiner (t·c) 01:27, 12 January 2015 (UTC)
- I know the skeletons make rattling bone sounds, and that's fine, but why do their bones play the xylophone as well? They play both effects, noteblock and bone rattle, not just one or the other, but the rattling bones are much louder. Skeletons have always done this, and I figured it would be a good idea to report incorrect sound additions. I'm not trying to report the bug here, but when someone other than myself actually has their sound turned up enough to hear the effects that everyone else keeps denying exists, the information will be here for future reference as well as showing the official bug tracker swept it under the rug instead of looked at properly. This was an informative adventure. You guys have a good day. :) --220.127.116.11 14:01, 12 January 2015 (UTC)Bgrmystr2
Mapmakers can make skeletons shoot potion tipped arrows?
Upon checking the wiki, it says that you can make Skeletons shoot Tipped Arrows. But I don't know how. I tried making the skeleton hold a tipped arrow in the off-hand slot. But all it only does is put an arrow there. Does someone know how to make them do this? --RobuxShooters (talk) 13:46, 22 September 2015 (UTC)
- There does not seem to be any truth in the statement; a quick check of the source shows no new NBT data for skeletons. I've removed the statement; you'll otherwise have to modify the arrow itself after it's fired. Skylinerw (talk) 20:43, 31 December 2015 (UTC)
Change Skeleton picture on the right side
Support The picture should change between the idle and attacking states, as other mobs with multiple states do. 18.104.22.168 18:02, 23 May 2016 (UTC)
Spawning with Armor, Enchantments
I think the page should mention that the skeleton has a certain chance to spawn equipped with armor, special bows, etc. Also, I'm currently fighting a naturally-occurring invisible skeleton. I've killed about 500 in 1.9 and this is the first invisible one I've found. I'm playing Vanilla + OptiFine, so it's either a glitch or a rare occurrence. If anyone could look into this, that'd be awesome. I will try to record it but my recording feature is buggy right now. Curdflapper (talk) 19:15, 2 April 2016 (UTC)
Update: I've just killed the skeleton. I have a low-quality recording (via phone) of the skeleton killing two spiders (they were able to hit him a few times), me attacking the skeleton with a sword (I was unable to hit him at all... strange) and me finishing the skeleton with a bow. Should I share it? If so, where can I upload a 57 second video? Curdflapper (talk) 19:15, 2 April 2016 (UTC)
- The info about armor and enchantment, yeah that makes sense to be on the page. It's on the zombie page, anyway.
- The bug you're describing, I'd look carefully on the bug tracker to find a ticket describing invisible skeletons that can attack you, and if you can't fine it, make a ticket, and attach your video there, or a short clip that contributes something useful for them to fix it. – Sealbudsman talk/contr 23:42, 2 April 2016 (UTC)
Anomie x, to your knowledge, is the Zombie#Armed zombies section of the Zombie page also true of skeletons? Are there any different numbers we'd need to change before copying that section here? – Sealbudsman talk/contr 19:03, 3 April 2016 (UTC)
- The only difference is the "Weapon" row in the table: skeletons always get a bow, 100% chance. Everything else is the same. Note though that wither skeletons never have armor or enchantments.
- For skeleton trap skeletons, the skeleton first gets generated as a normal spawn, then is given an iron helmet if it doesn't have a helmet, then gets the helmet (no matter if it's the iron one or a different one) and bow enchanted even if they're already enchanted (which can result in MC-93024). Anomie x (talk) 03:33, 4 April 2016 (UTC)
- a skeleton won't pick up weapons and tools except a sword or bow, correct? – Sealbudsman talk/contr 23:57, 7 April 2016 (UTC)
I play Minecraft 1.9.2 and I spawned an iron golem using a command block The golem's range was poor and a skeleton was shooting at it. I spawned a couple of zombies to get the golem out of the pit and at some point, one of the arrows hit a zombie and it turned on the skeleton and started attacking it. Has anyone else seen this? –Preceding unsigned comment was added by 22.214.171.124 (talk) at 11:43, 1 May 2016 (UTC). Please sign your posts with ~~~~
- Most mobs will attack a mob that attacked them. It typically involves skeletons since they're the most common mob that can accidentally hit another. Anomie x (talk) 15:32, 1 May 2016 (UTC)
With a new type of skeletons, the strays, a question of merging the articles about normal skeletons, wither skeletons and strays becomes more feasible. The share the same nature of being bare, alive and armed skeletons; the wither ones differ much greatly, but they are still skeletons, and they even spawn alongside normal ones, the fact which suggests distant relationship between the two. — NickTheRed37 (issues’ wall) 17:41, 20 May 2016 (UTC)
Support merging all three. To me this is a lot like how Zombies has zombie villagers and babies and jockeys all rolled into it. I think it makes sense. – Sealbudsman talk/contr 17:56, 20 May 2016 (UTC)
- I also
Support. I was originally going to support merging the stray and oppose merging the wither skeleton, but decided against that. -BDJP (t|c) 18:03, 20 May 2016 (UTC)
Support, but only if all three types are merged. It makes a lot of sense, especially because strays and wither skeletons both have a lot less information than the skeleton page because they share lots of attributes. -PancakeMan77 (talk) 20:00, 20 May 2016 (UTC)
Support merging Stray into Skeleton. Don't care whether Wither Skeleton is merged or not. Anomie x (talk) 20:31, 20 May 2016 (UTC)
Support. –LauraFi - talk 20:38, 20 May 2016 (UTC)
Support This is definitely a good idea, but it should not be merged with the wither skeleton, as the wither skeleton has very different attack methods, spawn, and appearance. 126.96.36.199 17:59, 23 May 2016 (UTC)
- For spawn, the stray and wither skeleton spawn similarly. In nether fortresses and aboveground snow biomes, skeletons spawn. 80% of them will be wither skeletons or strays, respectively. For appearance, I would argue that strays look more different than wither skeletons. Wither skeletons have genrally the same figure, except black and taller. Strays are blue and have "clothes". For attack, normal skeletons will attack the same way if given a sword. -PancakeMan77 (talk) 21:16, 23 May 2016 (UTC)
Agree All we need to do is note that in ice plains, skeletons have an 80% chance of spawning as a stray, and that strays shoot slowness-tipped arrows. 02:58, 25 May 2016 (UTC)
- If Wither Skeleton is going to merged with Skeleton, then it should probably be merged as well. But I really don't see the point... users are not going to come to this wiki looking for information on all three Skeletons at once. They're much more likely to look for information on a particular Skeleton, but all of the information on the two other variants squashed in the page does little more than making the information you're actually looking for harder to find. -Xbony2 (talk) 11:32, 28 May 2016 (UTC)
Support Since they all have a savegame id of "Skeleton" TySkyo (Talk•Contribs) 21:01, 5 June 2016 (UTC)
Support Since their AI is all same! fakeseth 13:36, 25 September 2016(UTC)
Merge wither skeleton
So I was just playing on a fan server laying out some slabs to help with a big project, and was attacked by two skeletons that clearly had speed. All of the beacons are set to speed, because it's a bloody big work site to run around in, but mobs aren't supposed to get beacon effects. The other explanation I can think of is that these skeletons spawned with a potion effect speed the way spiders do with invisibility from time to time. Or...do witches throw speed pots at other mobs? I didn't see any, but that doesn't mean there wasn't one around. Anyone? –Preceding unsigned comment was added by Rashkavar (talk • contribs) at 4:23, 01 June 2016 (UTC). Please sign your posts with ~~~~
- If you're on a server, you're probably not playing vanilla Minecraft. Ask a server admin if one of the plugins used could have caused this. -- Orthotopetalk 05:17, 1 June 2016 (UTC)
- Keep in mind also, they did just make skeletons quite a bit faster with the 1.9 release, it may be that. – Sealbudsman talk/contr 06:18, 1 June 2016 (UTC)
- It's Vanilla with Spigot (being used strictly for the editing history log so theft and griefing can be dealt with appropriately and without blame wars), so I don't think it comes with a side of speedy skeletons. It could just be the speed boost that skeletons got - I've seen them dash short distances before, but that was generally over very short distances trying to dodge arrows (quite successfully for the most part), whereas these guys were just charging me like a sprinting speed boosted player. Eh, maybe Spigot screws with that dashing behavior occasionally. Not like it doesn't break a bunch of other stuff (Still bitter about having done the door placing on the iron titan twice before we realized that spigot handles villages differently such that they won't stack nicely. Rashkavar (talk) 08:47, 1 June 2016 (UTC)