Please upload an isometric render. :) --220.127.116.11 17:20, 29 July 2015 (UTC)
Commands and Shulker Projectiles
I've been messing around with the Shulker Bullets a bit, and I've been wondering if there is a way to summon them so that they "home in" on a non-specific player. Normally when you summon them, they just fall, or alternatively, you can summon them with a target, but they will only track that specific target. I don't think there is, but I was wondering if there is a way to summon them in so they attack a random nearby valid target, I mainly want to do this so you can have entities riding them, and then create all sorts of homing things (potions, fireballs, ect.). Another query I had is if there is a way (yet), or a way planned, that you will be able to track how many Shulker Bullets a player has "Killed". Thanks. –Preceding unsigned comment was added by 55555bookworm (talk • contribs) at 19:39, 30 July 2015 (UTC). Please sign your posts with ~~~~
Is there any NBT tag for shulkers that stops them from teleporting? Or another way to stop them from teleporting? I want to use them as a defensive mob but do not want them to move. JJC127 (talk) 18:15, 1 August 2015 (UTC) Besides the NoAI tag changed in 15w32b JJC127 (talk) 15:30, 13 August 2015 (UTC)
Seperate Shell Entities?
When I opened the f3 menu, and looked at hit boxes, I noticed that the Shulker shell and actual entity are not one and the same. Has anyone else seen this behaviour? EthanLac (talk) 9:35, 13 August 2015 (UTC)