As part of the Unified Community Platform project, your wiki will be migrated to the new platform in the next few weeks. Read more here.

Talk:Seed (level generation)

From Minecraft Wiki
Jump to: navigation, search
Archives

Multiple Seed Generation[edit]

So, I read an article where someone's server kept crashing and a new random seed would be assigned each time it was restarted, however, because some of the chunks had already been generated they kept the biomes from their original seeds resulting in a mish mash of numerous seeds with strange chunk boarders. Is there any way to force something like this, or achieve a similar end result? I have a server that has used a random seed and generated a large proportion of the chunks around spawn, but I want to use a different seed to generate the rest as there is not much variety in the biomes. 120.145.187.38 09:24, 6 January 2015 (UTC) Kaleb

You can change the seed with an NBT editor; it's in the world/level.dat file. -- Orthotopetalk 20:17, 6 January 2015 (UTC)
Thanks, would you be able to link an editor? Also, is it difficut to find in the .dat file, what should I be looking for? 120.145.187.38 13:05, 7 January 2015 (UTC)Kaleb
NBTExplorer. --Nick the Red37 — ru.wiki moderator (talk) 13:10, 7 January 2015 (UTC)

This page is incorrect regarding the number of "meaningful" seeds.[edit]

There are 2^64 distinct worlds despite Random using 48 bits. https://gaming.stackexchange.com/a/227924

how its generated[edit]

can there be a section about has the world uses the seed for generationThe BumblebeeBee.png 22:48, 16 July 2020 (UTC)


Add explanation of "Shadow Seed" phenomenon?[edit]

Could we add an explanation of "shadow seeds", or at least agknowledge their existance in the Trivia section? --AccurateJany (talk) 23:58, 7 August 2020 (UTC)

I provided this in the Biome article Delvin4519 (talk) 17:52, 6 September 2020 (UTC)