Difference between revisions of "Talk:Rabbit"

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== Delete ==
| title = Talk Archives |
* [[/Archive 1|2011 - 2014 ]]
I think this page should be deleted, given the information here, bunnies don't have any role in minecraft and aren't planned to, it was just a little example by notch. So what's the point of having an article on the wiki? [[User:Shockman25|Shockman25]] 20:35, 28 August 2011 (UTC)
Though this page isn't necessary at the moment, it's worth keeping up in case they are actually added. Plus it just gives a little information to the unsure person. --[[User:Foutsboys4|Foutsboys4]] ([[User talk:Foutsboys4|talk]]) 20:00, 5 June 2014 (UTC)
: Shockman25's comment is 3 years out of date; Bunnies are pretty much an upcoming feature at this point. Although... What DID the article have in it 3 years ago, now I'm curious. – [[User:Sealbudsman|Sealbudsman (Aaron)]] ([[User_talk:Sealbudsman|talk]]) – 20:38, 5 June 2014 (UTC)
::The article was deleted back in 2011, and recreated on may 28, 2014, by me, as a result of the new info by [[Ryan Holtz]]. -- [[User:TheWombatGuru|<span style="color:#08F">TheWombatGuru</span>]] [[User talk:TheWombatGuru|<sup style="color:#00F">t</sup>]]<sup> | </sup>[[Special:Contribs/TheWombatGuru|<sup style="color:#00F">c</sup>]]''' <small>NL Admin</small>''' 20:40, 5 June 2014 (UTC)
::: Oh sure, I was just wondering what possible info was on there to begin with, back then. – [[User:Sealbudsman|Sealbudsman (Aaron)]] ([[User_talk:Sealbudsman|talk]]) – 20:49, 5 June 2014 (UTC)
::::There wasn't much, mostly just links to two of Notch's blog posts: [http://notch.tumblr.com/post/109967000/should-minecraft-have-blood] and [http://notch.tumblr.com/post/110231748/thanks-for-the-feedback-on-the-blood]. -- [[:en:User:Orthotope|Orthotope]]<sup>[[User talk:Orthotope|talk]]</sup> 00:45, 6 June 2014 (UTC)
== Rename [[Bunny]] article to [[Rabbit]] ==
I suggest moving this article to [[Rabbit]] and turn [[Bunny]] into a redirect link, in light of new information from [[Ryan Holtz]].[https://twitter.com/TheMogMiner/status/483636993780232192] [[User:Neutral0814|Neutral0814]] ([[User talk:Neutral0814|talk]]) 17:47, 30 June 2014 (UTC)
:I Agree, since it's related items have the name "Rabbit", not "Bunny".[[User:MamiZaCraft|MamiZaCraft]] ([[User talk:MamiZaCraft|talk]]) 19:17, 30 June 2014 (UTC)
:I moved the page. If anyone disapproves please discuss before reverting the page. [[User:Neutral0814|Neutral0814]] ([[User talk:Neutral0814|talk]]) 19:12, 30 June 2014 (UTC)
== The Killer ("Bunny") Rabbit of Caerbannog in all its Hostility! ==
I wonder a couple things, if it should get its own page (see: Zombie Villagers vs. Villagers), and just How it attacks. Obviously, the one in MP & t HG Flew up (like a MC Spider) and once-attached, was impossible to get off (unless I forgot, and they saved 1 of the many of the "guy"s - knights - but it took out about 4, I thought, if not the entire "cavalry") , until I think it killed each victim.
Red eyes, check. White fur, check. Hops around, looks like a bunny, check. I wonder whether its attack is any different, from that hopping around, as the KRoC is not-described, just-Yet, distinctively in how it does what it un-does. (And I'd like to see added which Biome[s] they appear in) Yilante [[Special:Contributions/|]] 01:55, 3 July 2014 (UTC)
What's its attack power? I was trying to spawn one forever to test it, but I failed. [[Special:Contributions/|]] 20:14, 3 July 2014 (UTC)
: It's already listed it in the infobox. Might be worth to include it in the relevant section though. —[[User:Fenhl|F‌enhl]] 20:24, 3 July 2014 (UTC)
:Ok, Rabbits are (so far, and at least) in Plains, and Savannas, which I added, to the main page. Also that they are slow to move (I'll take a wild leap here that the Killer Rabbit /KRoC Also, is equally-slow), with I'm -Guessing, no major Leaps of aggression (not even a Rabbit-covering screen, image?). <small>–Preceding unsigned comment was added by [[Special:Contribs/|]] ([[User talk:|talk]]) at 11:04, 7 July 2014 (UTC). Please sign your posts with ~~<nowiki/>~~</small><!-- Template:Unsigned -->
:: Why do people keep adding "plains and savanna"? Rabbits show up in every biome that cows, sheep, pigs, and chickens show up in. [[User:Anomie x|Anomie x]] ([[User talk:Anomie x|talk]]) 22:05, 7 July 2014 (UTC)
Oh right, speaking of such, the Hostile Mob, probably can't have a Lead, attached to it, for a "pet" (Untameable) Killer Rabbit? Unlike a Dog, say, which is still kinda-Neutral, even when Tame, if another attacks someone. -Yilante [[Special:Contributions/|]] 15:04, 7 July 2014 (UTC)
This Hostile Bunny can have a name, i recently change a spawned in Rabbit of Caerbannog to Dinnerbone, which changed his name and made him upside down like it's supposed too!Also when he's really closed to you he jumps up two blocks instead of one it appears, he won't do it if fences are in the way though...- Katgirl129 [[Special:Contributions/|]] 20:03, 15 August 2014 (UTC)
:Thanks! now-re -named as of SnapShot 14w34a "The Killer Bunny" [..Rabbit of Caerbannog], with a pre-Spawning, Name Tag already helping-label it. If the excessively blood-shot eyes areas, mouth dripping, and paws -streaming it don't show its "true colors (which run)."
:I'd guess it could get re -Tagged, with another Name, too. As for the Jumping.. this is why I make all walls at least 3-high, and never know whether I should trust Fences (my guess is it's either getting hung-up, like Chickens in one-side Fences, or else tKBRoC /KB is "confused" by its non-Solid Block, status, but I dunno, thanks again). ~ Y [[Special:Contributions/|]] 05:24, 20 August 2014 (UTC)
== Spawn Biomes? ==
Does anyone know the complete list of biomes rabbits spawn in? I'd like to add it to the info box on the right hand side.
Edit: Nevermind, I see it in the trivia section.
== Rabbit image ==
The image for the rabbit in the infobox has just been photoshopped out of the game, so it won't look like the animals in other infoboxes. There should be a model for it. --[[User:Istolethepies|Istolethepies]] ([[User talk:Istolethepies|talk]]) 01:23, 8 August 2014 (UTC)
:For the most part, those models are rendered in blender. Most of the people who are experienced in blender are likely either:
:* Waiting to see if the model will change again before they attempt to render it
:* Dreading the task
:* Working on it at this moment
:* Have not decided that they will do this yet
:For now, you will have to deal with a photoshopped version unless you want to make a better one yourself. --'''[[User:KnightMiner|<font color=#088>KnightMiner</font>]]''' <sup>([[User talk:KnightMiner|t]]|[[Special:Contributions/KnightMiner|c]])</sup> 01:35, 8 August 2014 (UTC)
::Mob renderings are done in-game with a mod, as they're often too complicated for anyone to want to re-create the model in blender, which means you need to wait for the mod to be updated before [[User:BarracudaATA|someone]] can make a render. <span class=nowrap>–[[User:Majr|Majr]] ᐸ <small style=display:inline-block;line-height:9px;vertical-align:-3px>[[User talk:Majr|Talk]]<br>[[Special:Contribs/Majr|Contribs]]</small> ⎜ 03:35, 8 August 2014 (UTC)</span>
:::Done. The 1.8 mob images are currently indeed rendered in Blender, but using models extracted from the OpenGL calls that Minecraft sends to the graphics drivers, which is still easier than re-creating them by hand. I'll update the 1.8 renderings after release and add all color and baby variants, too. --[[User:BarracudaATA|BarracudaATA]] ([[User talk:BarracudaATA|talk]]) 06:59, 10 August 2014 (UTC)
== How to tame a rabbit? ==
I don't know how to tame a rabbit so please reply how to.
[[Special:Contributions/|]] 00:20, 24 August 2014 (UTC)Jojo
: Taming rabbits was removed in 14w34a. Now you just feed them to breed them, like cows, sheep, pigs, or chickens. [[User:Anomie x|Anomie x]] ([[User talk:Anomie x|talk]]) 01:04, 24 August 2014 (UTC)
:Rabbits are no longer able to be tamed as of [[14w34a]]. --'''[[User:BDJP007301|BDJP007301]]''' <sup>([[User talk:BDJP007301|t]]|[[Special:Contributions/BDJP007301|c]])</sup> BDJP007301 02:56, 24 August 2014 (UTC)
== Passive breeding or baby spawns? ==
Do bunnies breed passively or spawn as baby bunnies? Because I have a world here with both a bunny and a baby bunny.
:As with Wolves and Ocelots, baby versions sometimes spawn naturally, but it's far less rare with rabbits. Someone should note this in the wiki, as well as the fact that breeding rabbits can spawn multiple baby rabbits(once confirmed). [[User:Raduloket|Raduloket]] ([[User talk:Raduloket|talk]]) 10:03, 05 September 2014 (UTC)
== 2 Rare Variants? ==
The article mentions two rare variants of rabbit skin, but I've only ever seen the normal six. Can anyone confirm that rare rabbit skins exist, or should that sentence be deleted?
There is Toast, Killer bunny, and Dinnerbone. Killer bunny is a 1 in 1000 chance spawn and has slit horizontal eyes. Toast is a special dutch bunny skin that any bunny can be if given the nametag 'Toast'. Dinnerbone is the same way but the bunny is upside-down.
: It says in the article. One rare skin, you get by giving it a certain name, and the other rare skin has only a 1:100 chance of spawning. – [[User:Sealbudsman|Sealbudsman (Aaron)]] [[File:SealbudsmanFace.png|frameless|12px]] [[User_talk:Sealbudsman|T]], [[Special:Contributions/Sealbudsman|C]], [https://bugs.mojang.com/secure/ViewProfile.jspa?name=shufboyardee b] 16:16, 11 September 2014 (UTC)
== Taming Rabbits?! ==
I saw on the minecraft wikia taming rabbits. I don't understand! I tried it and it hasn't worked for me... This wiki doesn't say nothing about it. Is there or is not taming rabbits? Because that would be preposterous to have another tame mob.
: Read three sections up from this question, someone else asked that same question. – [[User:Sealbudsman|Sealbudsman (Aaron)]] [[File:SealbudsmanFace.png|frameless|12px]] [[User_talk:Sealbudsman|T]], [[Special:Contributions/Sealbudsman|C]], [https://bugs.mojang.com/secure/ViewProfile.jspa?name=shufboyardee b] 16:16, 11 September 2014 (UTC)
: BTW, this article does mention it, in the history section: "Rabbits can no longer be tamed". [[User:Anomie x|Anomie x]] ([[User talk:Anomie x|talk]]) 20:39, 11 September 2014 (UTC)
== Fur color breeding true? ==
I'm just wondering if the type of rabbit breeds true or not. Not much of an issue as their fur color seems to have no real purpose most of the time, but I'd rather not have 1% of my rabbit farm be the Killer Bunny. (Consider the effect of leaving an automated (or semi-automated battery farm running for a while and coming back to find dozens of Killer Bunnies.)[[User:Rashkavar|Rashkavar]] ([[User talk:Rashkavar|talk]]) 06:00, 9 October 2014 (UTC)
: The new rabbit will always be the same type as one of the parents. [[User:Anomie x|Anomie x]] ([[User talk:Anomie x|talk]]) 13:32, 9 October 2014 (UTC)
== Rabbits fall through floors. ==
Has anyone else encountered rabbits constantly falling through one-block thick floors? [[User:Adriande2|Adriande2]] ([[User talk:Adriande2|talk]]) 20:26, 9 October 2014 (UTC)
== AIRaidFarm in code. ==
Apparently rabbits raid farms. I've seen it in the decompiled code, but I've not seen any mention of it anywhere on the internet, nor have I seen it ingame. Can anyone confirm?
[[Special:Contributions/|]] 13:45, 2 November 2014 (UTC)
: It's mentioned in this very article: "Rabbits will find and destroy mature carrot crops". [[User:Anomie x|Anomie x]] ([[User talk:Anomie x|talk]]) 17:51, 2 November 2014 (UTC)
== How high can they jump? ==
== How high can they jump? ==

Latest revision as of 20:18, 16 October 2020

Talk Archives

How high can they jump?[edit]

Steffeoboy (talk) 08:37, 24 January 2015 (UTC)

Same height as a normal mob, 1 block. That can be increased using a splash potion of leaping though. KnightMiner (t·c) 15:03, 24 January 2015 (UTC)
This can't be true. I'd have them jump over fences just today, regular bunnies (& babies), it may have to do with players being nearby. They also don't seem to purposely jump over fences, they just jump into & over them.
I was in version 10.2. -- 08:13, 10 August 2016 (UTC)
It seems that when agitated by a nearby player rabbits jump so quickly that they can actually walljump, jumping just after hitting a wall but before falling to the floor. Sometimes, this is enough for them to escape a fenced area. The solution is to always hold a carrot when nearing a rabbit farm. 02:18, 12 October 2017 (UTC)
I can swear only the Baby Bunnies /Bunny, Rabbits can - as you put it - "walljump" since they seem to be the only ones which ever get out of the 1 1 /2 Block-high Fencing, around (more testing needed). I usually solve this with 2-Fences on top of each other (2 1 /2 Blocks-high), Including the Fence Gates (which can be done for other reasons - involving different neighboring within-3 or-so Block heights - too. 04:50, 6 February 2018 (UTC) Yilante.

Contradictory Drop information[edit]

on this page it says drops can be increased with the looting enchantment but the pages for raw rabbit says drop rate isnt effected by looting enchantment; which one is correct? 15:25, 6 February 2015 (UTC)

The rabbit hide drop is affected by Looting, the rabbit meat drop isn't. Looting also affects the foot drop as usual (1 percentage point increase in chance per level). Anomie x (talk) 20:20, 6 February 2015 (UTC)

Coming soon[edit]

Yay! Rabbits are coming soon into the console edition! How come it is not written in the history marked as "Upcoming Console Edition"? -|Pika Party|- 13:33, 24 October 2015 (UTC)

MCW:FUTURE. -BDJP (t|c) 13:40, 24 October 2015 (UTC)
BDJP is right: the thing with Console Edition is they don't have development versions, so there's no way they can be put in an 'upcoming' section. If rabbits were mentioned by a dev, you can put that kind of thing in Console Edition mentioned features. That's about it! Yay for rabbits though – Sealbudsman talk/contr 13:57, 24 October 2015 (UTC)

Are the Killer bunnies unused[edit]

It says on this wiki on the mob page that killer bunnies are removed, because their in the unused section, but it doesn't say anything about that here! Please help. -|Pika Party|- 13:39, 24 October 2015 (UTC)

Good call, I put notes about Killer Bunny and Toast not spawning naturally, under their sections. Thanks, – Sealbudsman talk/contr 14:01, 24 October 2015 (UTC)

Rabbits respawning in already generated chunks[edit]

Since the 1.9 update, I have been seeing rabbits spawning back in places they could not possibly get to, on grass tiles. Specifically, I'm building a structure in a superflat desert biome, and inside the structure is a completely enclosed garden. More than once now, rabbits have randomly spawned in this garden. I kill them and they come back. There are other rabbits in the viscinity and under the structure, but they would have to pass through lava, obsidian, and multiple layers of stone to get to the garden going vertically straight up.

Does anyone know if automatic rabbit reproduction is now a thing as of 1.9? Does this only happen when other rabbits are around, or can it happen anywhere with grass blocks? –Preceding unsigned comment was added by Thelink225 (talkcontribs) at 16:52, 14 March 2016 (UTC). Please sign your posts with ~~~~

Passive mobs can spawn much like hostile mobs do. But since the cap is lower, the rate is slower, and they don't naturally despawn, this hardly ever comes into play because the passive mobs in the spawn chunks usually fill the cap. Anomie x (talk) 02:06, 15 March 2016 (UTC)

I have a question[edit]

I think Killer Bunny should be Killer Rabbit! 22zhuyansong (talk) 08:37, 24 November 2017 (UTC)22zhuyansong

It's the name assigned by the community (and maybe even Mojang). You can still call it so if you want. Lê Duy Quang (Make some words | Contributions) at 10h37:42 | 10/11/2018 (UTC)

Killer Bunny 1.13 Command[edit]

Should there be the command to spawn the Killer Bunny in Java 1.13 onward? The command only works for Java 1.12.2 and before. When you don't succeed, just give up -- Doghead0307 (talk) 10:53, 29 November 2018 (UTC)

I literally just copy pasted the command in 1.13.2 and it works fine, it's the killer bunny. You probably mistyped something. FVbico (talk) 11:29, 29 November 2018 (UTC)

"Rabbits will not jump on a slime block."[edit]

I laid out a 3 X 3 floor grid amid a 6 X 3 floor-space. Got in: the Rabbits kept Jumping /bouncing around nonstop; got out (behind 2-high inner-set of Fence Gates), and they quieted.

But I couldn't see any difference between Slime - tried SoulSand, too - and the rest of Sand /Cobble(Stone). So how's this work, exactly (and does it - maybe? - require Another layer of Other-Slowing, Blocks, underneath??)?

They did not-even seem to Bounce /jiggle much because of the Slime Blocks. Is 9 not enough..?! (doubt it, of course) Yilante 12 /30 /18 8:09 a.m. 16:09, 30 December 2018 (UTC)

Tested in latest version (1.13.2) with the same kind of setup for ease:
  • Rabbits may walk onto or jump onto slime blocks.
    • a regular jump will result in almost no bounce.
    • luring a rabbit with a carrot has a slightly higher jump, resulting in a (single) small bounce.
  • Rabbits will not jump when on a slime block.
Off topic - other reasons for them to jump on the slime block -They will also do this when not on a slime block-
in an eg. 2 block space over-crammed with entities, where they start on a non-slime block and are split onto the other block.
being pushed onto a 'dry' slimeblock by water (as the water stream is higher than the 'dry' slimeblock)
being pushed against a wall by water
being hurt...
  • Rabbits will bounce on a slime block when eg. spawned with a spawn egg against a block above the slime block or when pushed onto a 'dry' slimeblock by water as they start higher than the 'dry' slimeblock.
  • I am not sure what you meant with all the other (slowing) blocks and fence gate magic. Adding any/no block below a slimeblock has no effect on jump/bounce. TheLOLxd2 (talk) 17:18, 30 December 2018 (UTC)