Talk:Pumpkin/Archive 1

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Can be crafted into a pumpkin hat Placing a pumpkin over a torch in the crafting screen --Abagraba 23:32, 30 October 2010 (CDT)

Is the crafted hat different then a regular pumpkin hat? Because you don't need to craft them to put them on your head. --Kmach 23:44, 30 October 2010 (CDT)

Jack o lanterns can't be used as hats, and normal pumpkin hats give 0 armor points. --User:Minethecreeper


Pumpkins seem to only show up in certain biomes. Anyone else noticing this? --Kmach 23:45, 30 October 2010 (CDT)

It appears to only be in Grassy biomes, and still in very small quantities. --Antome 04:50, 31 October 2010 (UTC)
Wrong. I just found some in snow. [1]User:Ultradude25 (User:Ultradude25/t|User:Ultradude25/c) 00:21, 31 October 2010 (CDT)
OK, so it may in fact appear in multiple boimes :P --Antome 00:53, 31 October 2010 (CDT)
There are reports of people finding pumpkins directly above dungeons... Can anyone confirm this?--PurpleKiwi 22:42, 1 November 2010 (CDT)
Yeah, could the person who edited that info onto the page please cite it or something? --UncleRuckus 02:40, 3 November 2010 (UTC)
Well, I've tried the opposite, I've found a dungeon and then dig up searching for pumpkins (in new generated chunks), but no pumpkins at all. So I can say the opposite (dungeon->pumpkins) doesn't work all the times. --Fenixin 03:03, 5 November 2010 (CDT)
I've tested (2 times) the other one (pumpkins->dungeon) with a negative result, so for me seem there's no relation dungeon<-->pumpkins. (Both tests done in SMP server) --Fenixin 12:58, 5 November 2010 (CDT)
My friend saw it on a Livestream and told us about it, I had one of my friends check. She said she found one. So, I'm not sure what this means --Derxwna 22:00, 7 November 2010 (EST)
Tried this three times (pumpkins->dungeon). Twice got positive results. Maybe note that there is a chance that pumpkins can lead to dungeons but not always true. ReubenHung 11:55, 9 November 2010 (UTC)
No, they appear anywhere. I wander a lot and I got pumpkins in almost all biomes D: They're just rare... So the chance of pumpkins spawning above dungeons is the same as anywhere else, I suppose... --Scykei 13:44, 9 November 2010 (UTC)
I've found that pumpkins usually (if not always) spawn not directly OVER a dungeon, but NEAR it.--1337 w0n 14:32, 16 November 2010 (CST)
The human brain is very good at matching patterns. Its evolved to do so over thousands of years. The problem is its also very good at matching patterns that don't actually exist. Until someone can point to a section of the game's bytecode that links dungeons to pumpkins (and I've looked myself) then you should consider this nothing more than a persistent zombie of a rumor that hasn't yet been shot in the face. --XipXoom 21:14, 16 November 2010 (CST)
I have found single pumpkin twice in Minecraft, and I have just recently found a group of them, totalling three pumpkin sightings. I noticed there were very varied dungeons a few squares on either side of the pumpkin(s) I have found. I am not sure if this is a coincidence or not. SouthWest 7:26, 4 April 2011 (EST)

Found a pumpkin in the snow biome, but the real problem is the scarcely low amount of them, especially before pumpkin seeds were available User:Minethecreeper

Jack O Lantern

Should we create an article for the Jack O lantern? it looks the same, but works in the same manner as a torch, only brighter. --Antome 05:03, 31 October 2010 (UTC)

Having 2 articles would just create 2 stubs. We should merge them together to have one longer, better article. Kmach 05:23, 31 October 2010 (UTC)
I was thinking that, but it appears someone already made the page (and I botched some of my own). I have integrated it into the blocks template. Whether it should be a page of its own is still subject to discussion. --Antome 00:55, 31 October 2010 (CDT)

I don't think jack O lanterns should get their own article. What we do need is an article about light sources, and jack O lanterns could go there.User:Minethecreeper

2 Pages?

We currently have 2 pages regarding the pumpkin. One is titled "Pumpkin" and one is titled "Pumpkins". To avoid confusion, I say we only have one and merge the 2 together. It's confusing having 2. --Fireflywater 05:18, 31 October 2010 (UTC)

Scratch that, it already re-directs. --Fireflywater 08:24, 31 October 2010 (UTC)

I think that we should be on the lookout for multiple pages of the same thing, like articles pumpkin and pumpkins User:Minethecreeper


Can we add a sentence or two about how farming works? I don't know the answer or I'd do it myself... --durron597 22:45, 07 November 2010 (EST)

Dunno if you're still wondering but see Farming. If you're talking about farming pumpkins, it isn't possible. They don't reproduce. --Scykei 21:15, 16 November 2010 (CST)
Give them a room, some mood music, and a little privacy and they'll prove you wrong! Okay yeah... I'm feeling silly. No, Scykei is correct. There is no way to farm them currently, though I seem to recall Notch mentioning before the Minecraft Halloween Update that it was planned for them. --XipXoom 21:21, 16 November 2010 (CST)

In 1.9pre I can't place seeds next to each other when I try I lose the pumpkin seed Nick63 07:04, 15 October 2011 (UTC)Nick63

once the stem has grown, does the water block serve any purpose?-- 14:34, 4 February 2012 (UTC)

Not exactly, though recommended to keep the water block there to hydrate farmland blocks if need be. Jonius7 04:52, 26 May 2012 (UTC)

New Screenshot

hi, i just started a brand new world to spawn next to a HUGE pumpkin patch of 17 pumpkins, i have a screenshot and was thinking of adding it to the page with a subtitle such as: "pumpkin patch of 17 pumpkins"... heres the link to the pic (sorry i used tinypic, i know those sites suck :( ) thanks, hope its added :)) (i was rly amazed upon finding this :O) –Preceding unsigned comment was added by Awsumsauce (Talk|Contribs) 14:39, 17 November 2010. Please sign your posts with ~~~~

Oh, that screenshot... pre-biome-grass... nostalgic :P 16:36, 13 September 2011 (UTC)

They DO indicate good things beneath. Not always, but sometimes.

I know there's been lots of talk on "looking for patterns that aren't there", but if there is no pattern then this is a huge coincidence.

I promise you this entirely the truth, I made an account just to post this.


I found this on a server, 15 pumpkins in all. Knowing about the rumor of dungeons, I decided to dig below.

I found cave with 65 gold, too much redstone, iron, and coal to add up, 2 monster spawns (each with 2 treasure chests each), and 5 diamond. Didn't bother with obsidian (there was plenty). Found so much stuff that I had to toss out a 100+ iron and some flint to make room for the good stuff.

I'm sorry... I do NOT have images of the caves. MS Paint freezes on my computer a lot and I don't have either of the two images I screened from it... but I assure you I found this, for real. Certainly, pumpkins don't always indicate dungeons or large ore deposits underneath, but I think they do sometimes. Besides, it's just like Notch to do something like that.

I think at the very least the page should be edited, if only just to say something other than "absolutely no evidence"... I found a ton of stuff in that cave, seriously. 2 dungeons and 65 gold and 5 diamond in a small area doesn't just happen like that, under 15 pumpkins.

--Vaxis 01:34, 22 December 2010 (CST)

"The human brain is very good at matching patterns. Its evolved to do so over thousands of years. The problem is its also very good at matching patterns that don't actually exist. Until someone can point to a section of the game's bytecode that links dungeons to pumpkins (and I've looked myself) then you should consider this nothing more than a persistent zombie of a rumor that hasn't yet been shot in the face."

Couldn't have been said better. The fact that there may be resources below the pumpkin is irrelevant to it's placing. Capt0z 02:53, 22 December 2010 (CST)

Does it not also make sense that it sometimes is an indication, and not always? In the same way some dungeons contain zero chests, and how some are even found above sea level?

It would be silly to suggest it always is a pointer, but how we can say it isn't at all? Perhaps whenever we find a large batch of pumpkins, we should search thoroughly, and not just dig straight down hoping to drop right into one. The human mind looks for patterns but if something happens enough times without much variation then we really can inductively call it a pattern... Maybe it is just luck, but I dunno. --Vaxis 13:01, 22 December 2010 (CST)

It's called bias. Basically, what Vaxis is saying could be equated to putting prime numbers on a lottery ticket, winning, and then claiming prime numbers increase your chance of winning, even if it was just luck.
If you want to do a thorough test, you would have to dig directly under, say, 5 pumpkin patches. Not only that, you would also have to dig, in the same fashion, directly under an equal number of completely random spots (preferably computer-generated randomization), and then compare the results.
If anyone actually wanted to do that, though, I'm sure the results would be quite interesting. --Novatastic 05:33, 30 December 2010 (UTC)

Busting the myth

Spawning of pumpkins is an independent event from spawning of other special blocks and terrains. They may have correlation but that does not imply causation or indication. It is possible to find dungeons under pumpkins, but that means nothing because it is also possible to find anything under anything with probability. This is how they are spawned.

When a chunk is to be populated, ChunkProviderGenerate.populate() is called:
    public void populate(IChunkProvider ichunkprovider, int i, int j)
        if (rand.nextInt(4) == 0) {
            (new WorldGenLakes(Block.waterMoving.blockID)).generate(worldObj, rand, i1, k4, k7);
        if (rand.nextInt(8) == 0) {
            if (l4 < 64 || rand.nextInt(10) == 0) {
                (new WorldGenLakes(Block.lavaMoving.blockID)).generate(worldObj, rand, j1, l4, l7);
        for(int k1 = 0; k1 < 8; k1++) {
            (new WorldGenDungeons()).generate(worldObj, rand, i5, i8, j10);
        for(int i2 = 0; i2 < 10; i2++) {
            (new WorldGenClay(32)).generate(worldObj, rand, j5, j8, k10);
        if (rand.nextInt(32) == 0) {
            int i14 = x + rand.nextInt(16) + 8;
            int i16 = rand.nextInt(128);
            int l18 = z + rand.nextInt(16) + 8;
            (new WorldGenPumpkin()).generate(worldObj, rand, i14, i16, l18);

This code excerpt shows that:

  • Different generations are independent.
  • And when a chunk is being populated, there is 1/32 chance of starting pumpkin generation process at a random position around the first block of this chunk.
    public boolean generate(World world, Random random, int x, int y, int z)
        for (int i = 0; i < 64; i++) {
            int x1 = x + random.nextInt(8) - random.nextInt(8);
            int y1 = y + random.nextInt(4) - random.nextInt(4);
            int z1 = z + random.nextInt(8) - random.nextInt(8);
            if (world.getBlockId(x1, y1, z1) == 0 &&
            world.getBlockId(x1, y1 - 1, z1) == Block.grass.blockID &&
            Block.pumpkin.canPlaceBlockAt(world, x1, y1, z1)) {
                world.setBlockAndMetadata(i1, j1, k1, Block.pumpkin.blockID, random.nextInt(4));

        return true;
  • Try 64 times to choose a random position around the given position, if it's air and its bottom is grass and a pumpkin can be placed there, generate a pumpkin there with random direction.
  • The pumpkin generation process is also independent from other generation.

Xfs 06:52, 30 December 2010 (UTC)

For your information, the probability of finding a pumpkin cluster in a chunk is 1/587.9 (1/32*1/128*((1-(1-1/16)^64)+(1-(1-2/16)^64)+(1-(1-3/16)^64)+(1-(1-4/16)^64)+(1-(1-3/16)^64)+(1-(1-2/16)^64)+(1-(1-1/16)^64))), that is, you can averagely find a pumpkin cluster in a 388x388 square. Xfs 07:51, 30 December 2010 (UTC)


I believe I have found uncarved pumpkins, perhaps a secret update? Toa of light 18:46 GMT 4th Feb 2011

Look behind them. There's a face in there. Or don't use custom texture packs. Talk 15:52, 4 July 2011 (UTC)

Pumpkin Texture

Does anyone have the original pumpkin texture? Like the one you find in the terrain.png File:pumpkin_small.png FLINJAGER123 Talk File:Pumpkin_small.png 23:52, 26 February 2011 (UTC)


This is mostly by way of speculation, or question. It seems to me that I have at times seen an extra pumpkin in an old, harvested pumpkin patch. Has anyone else seen this? I'm going to try and science it, but I've only just noticed that this might possibly be happening on an SMP I've been on lately. --Jestingrabbit 00:34, 24 April 2011 (UTC)

Don't know if anyone will see this response, but yes harvested stems seem to spawn new pumpkins. I'm currently playing through the SkyBlock 1.1 survival challenge, and one of the challenges is to make a pumpkin farm. I had 3 mature stems that had already grown pumpkins, I left the room for about 30-40 minutes because my hoe ran out of durability, and when I returned there were 2 new pumpkins. Once I've got all the seeds I need for my farm, I'll leave the stems to verify. BioHaZZarD99 18:34, 8 October 2011 (UTC)
Not sure if this is the same phenomenon, but something odd happened to me in my game. While harvesting my pumpkin patch a new pumpkin spawned on the grass block next to a stem. I am not sure but it is 'possible' that I was hoeing another dirt block next to the same stem at the time. I have an image if anyone wants to see it, but its just a pumpkin next to some grass and a stem. Anyone know why that would happen? --Zarlack 19:39, 30 January 2012 (UTC)
Pumpkin stems will continue to spawn pumpkins as long as the stem is not connected to a pumpkin. There is no requirement to harvest the stem and replant a new one in order to grow more pumpkins, just keep harvesting the pumkpkins that spawns. --Spurgo 18:48, 24 March 2012 (UTC)

About that reverted edit in weird foreign language

Sorry, it was by accident. --orionsyndrome 07:22, 9 June 2011 (UTC)


I was begining a new world and I spawned in a Tundra Biome. I was walking around when I found 10 pumpkins, covered in snow. I was like: "How?How does this happen?" Seriously, what are the chances of finding a pumpkin in a Tundra Biome?BlockBarracade 14:12, 13 August 2011 (UTC)

Common. Seen those many times. You must have not played minecraft much if this is the first time you see them. (No offence intended, just saying...) Image:TK.gif Talk 14:04, 9 August 2011 (UTC)
Sorry for not putting in my signigture in the first one. I was just I a state of shock when I found these pumpkins. I also, am not a new player as I have wait, I had only played for a week or two. Meh.BlockBarracade 14:14, 13 August 2011 (UTC)

Can't drown

While wearing a pumpkin on your head underwater, your oxygen will decrease but you will not take any damage after your oxygen runs out. I can't add this to the page, apparently. --MarauderIIC 21:19, 23 August 2011 (UTC)

No, I've tried it. IT DOESN'T WORK. But I tried that in 1.3, so I'll try it to morrow, as I'm actually not supposed to be on right now.From Moi,Ajc_1254! 23:43, 23 August 2011 (UTC)
Nope. –User:Ultradude25 (User:Ultradude25/t|User:Ultradude25/c) at 02:12, 24 August 2011 (UTC)

Move page

Can an admin move this page to "Pumpkin (Block)" and rename Pumpkin Seeds to "Pumpkin (Seed)"? After that, someone can create a "Pumpkin (Disambiguation)" page. Cool12309(T|C) 03:48, 28 August 2011 (UTC)

Why would anyone want to rename the page Pumpkin Seeds to "Pumpkin (Seed)"? The item is called "Pumpkin Seeds", correct? Therefore, having the article share that name is as unambiguous as it can possibly be. The two items have different in-game names, so they are already differentiated perfectly well. Let's not introduced problems. -- Techpriest88 01:34, 2 October 2011 (UTC)
Cool12309 has a point. This would be similar to melons. There is currently a Melon (Block) page and a Melon Seeds page. I recommend a Melon Seeds page for the item that is craftable. Jonius7 04:58, 26 May 2012 (UTC)

I think we should make pumpkin seeds and melon seeds together as one page. It would just mean a lesser chance of a stub article, and it wound take up less spaceUser:Minethecreeper

Wheat could be grown in the spaces marked 'X'

...except there are no spaces marked 'X' :P –Preceding unsigned comment was added by OneYankeeRebel (Talk|Contribs) 10:46, 8 October 2011. Please sign your posts with ~~~~

Farmland vs dirt

I've been doing some growth experiments with my pumpkin farm to see whether it is any use to actually till the dirt to farmland for the pumpkins to grow on. I have two farms next to each other with 8 stems in each and a row of water separating the farms. I've been alternating which farm gets dirt and which gets farmland for the pumpkins to spawn on and have done the set-up twice for each combination. The test itself was concidered started after every stem had spawned a pumpkin, then clearing all slots as quickly as possible and tilling only one side (alternating). I've then stood in the middle between both farms untill they have been completely regrown again; so far, the patch with the dirtblocks have grown ca 10 minutes faster than the patch with farmland regardless of which side it has been on. If my tests are correct, then it appears as if it would be a gain to not till the patches where the pumpkins are intended to grow. Have anyone else tested if the blocktype matters? --Spurgo 18:48, 24 March 2012 (UTC)

Woohoo that sounds great! How many times have you tested this? Because I have always believe in Pumpkins (and melons) growing out onto dirt blocks (only the stems on farmland). Saves uses of the hoe, dunno why lots of people till the whole farm when its not needed. And looks like there's some advantages. Well I doubt that many people have tested that thoroughly, though I would like to experiment for myself if I have time. Jonius7 05:02, 26 May 2012 (UTC)


since each stem grows one pumpkin, this pattern from the melon page would actually be most efficient. in the current one there's a chance the stems in rows 4 and 6 will grow into the center row and block the spaces for the stems there. in this one the stems that are touching 2 spaces are paired so if one grows in one space the other will grow in the other.

% . . % % % . . %
. % % . . . % % .
. % % . . . % % .
% . . % % % . . %
% . . % = % . . %
% . . % % % . . %
. % % . . . % % .
. % % . . . % % .
% . . % % % . . %

-- 22:57, 27 March 2012 (UTC)

The efficiency would be increased if you replaced the water in the middle with farmland, then put the water block underground. This would allow 2 spaces for each stem to grow a pumpkin on. Corensis 23:25, 27 March 2012 (UTC)
that gives me an idea. what if you put two rings of stems on the very outside of the plot? only the stem has to be in the hydrated area right? the square the pumpkin appears on can be outside.-- 05:46, 28 March 2012 (UTC)

Efficiency of Farming Pumpkins and Melons

The page displays several ways to farm pumpkins. This way is the same as one of the Melon Farming methods except for the 4 plant stems in the middle row. Do the stems in the middle row make it more or less efficient? Cuz the 44.44% is without the stems in the middle, whilst with the stems in the middle it says that efficiency is 40%

If so, then shouldn't these layouts also be put in the Melon page too, and vice versa.

Jonius7 04:47, 26 May 2012 (UTC)

Punpkin Stem Regrowing

Do stems regrow pumpkins after it's destroyed? –Preceding unsigned comment was added by (Talk) 00:59, 24 July 2012. Please sign your posts with ~~~~

Yes. -- Orthotope 06:44, 24 July 2012 (UTC)

Split farming into its own page?

Giving that pumpkin and melon farming use exactly the same method, how about splitting pumpkin/melon farming onto its own page? --Simons Mith[] 15:24, 19 August 2012 (UTC)

I've since done that, but it's a tutorial. --Mental Mouse 14:50, 7 December 2012 (UTC)


Does anyone know if pumpkins are edible? Wendosity 19:54, 12 September 2012 (UTC)Wendosity 12:50 12 September 2012 PDT

Not yet... but Pumpkin Pie is incoming. --Mental Mouse 21:37, 12 September 2012 (UTC)

Not only Halloween

I saw a zombie wearing a pumpkin on Nov 1. Is that due to the time zone, or is it really "since Halloween" and not "on halloween"? HotdogPi ⑬㊲ 03:19, 15 November 2012 (UTC)

If your computer's timezone doesn't match your wall clock, maybe. Or perhaps the zombie had spawned a while previously, when it was Halloween, and survived out of update radius or somesuch? Once spawned, it wouldn't have the pumpkin taken away when the date changed! --Mental Mouse 13:59, 7 December 2012 (UTC)

Pumpkin Spawns In Wrong Area When Farming

I am farming pumpkins in a smp server and there is one stem that just keeps spawning a pumpkin on the stem next to it. Any idea on how to fix this?--Toastguy2 05:54, 17 June 2013 (UTC)

Transparency (Tested)

These are not completely solid, they block light, but they don't do these:

  • Suffocate the player.
  • Connect to fences.
  • Get powered by redstone.
  • etc.

Just like Block of Redstone, TNT, Glowstone, Jack o'Lantern, and Melon (block).

The transparency of Pumpkins, Jack o' Lanterns, and Melon Blocks should be changed from "No" to "Partial" like the Redstone Blocks. J192 02:58, 13 July 2013 (UTC)

Why would we say they are partially transparent if they block out light? KGuitarMan94 16:31, 17 July 2013 (UTC)
I think "transparent" in Minecraft does not necessarily mean that you can see through it. J192 09:04, 19 July 2013 (UTC)
By definition Transparency means you can see through something, so that's where you're losing me.KGuitarMan94 11:13, 19 July 2013 (UTC)
Remember that we're dealing with a computer program, not "real life". Block types in Minecraft have a flag called "transparency", which affects not just light passing, but redstone and various other factors. This is entirely different from the question of whether the block's texture is partly or completely transparent, which is what actually can let you see through it. (I gather that in recent versions, the rendering of opaque blocks is altered to foil X-ray texture packs, but formerly you could in fact set stone to a mostly-transparent texture and see through the ground. --Mental Mouse 13:18, 19 July 2013 (UTC)

Ah I see, I didn't know that a transparency variable affected that many things in the code (I've never seen the coding before so I'm lacking a bit with some things). KGuitarMan94 21:44, 19 July 2013 (UTC)

I believe that in previous versions pumpkins used to be fully opaque. I had a pumpkin farm running that used the opacity of pumpkins to make a nice compact automatic farm, and it's broken now. 00:12, 6 July 2015 (UTC)

Time For Stem To Make New Pumpkins

I have noticed that the 1-30 minute rule doesn't hold true a lot of the time. Sometimes I will have pumpkins regrow within 10 seconds and one even regrew the instant after harvesting. Is it possible the coding was misinterpreted? KGuitarMan94 16:13, 17 July 2013 (UTC)

Happens to me, too. When I walked towards my chest to store the pumpkins I recently harvested, I looked back and a few pumpkins re-grew just after 0.5-1 minute. J192 15:52, 18 July 2013 (UTC)

I just did some more testing (meaning I just harvest a few more times). I have a 32 stem farm and I timed myself to see how many I could harvest in a minute. It turns out, I ended up with 36 pumpkins in only 45 seconds. One of the ones I harvested actually regrew so fast that it trapped me inside until I broke it (I usually walk right into the space that a pumpkin used to occupy after I harvest it). KGuitarMan94 11:09, 19 July 2013 (UTC)