Minecraft Wiki
Advertisement

Can anyone fill me in on what "Tectonicus" is? Is it a custom server or something? If so, move this page to a sub-page of the server's article, please.--Quatroking - MCWiki Administrator 11:11, 21 June 2011 (UTC)

It's a Java program that you run on a Minecraft server (if you're running singleplayer, the "minecraft server" would be your computer). When run against the specified custom xml file, it is able to look at the map files in the .minecraft/saves directory, for a particular specified world, and renders it into a map of the world which you can then view on a web browser. It is, in short, a map rendering program, not a server. --Katerine459 (talk) 14:28, 21 May 2015 (UTC)


That example config is terrible. That said I'm not going to change it until other folks agree. For reference, here's the config I'm using locally on an OSX host. (Feel free to extend it with more comments or just blindly post to the frontpage.)

<tectonicus version="2">
	<config	mode="cmd"
		outputDir="/minecraft/tect_latest"
		outputHtmlName="map.html"
		minecraftJar="/minecraft/ext/minecraft_latest.jar"
		numZoomLevels="7"
		spawnInitiallyVisible="true"
		playersInitiallyVisible="true"
		bedsInitiallyVisible="true"
		signsInitiallyVisible="true"
		portalsInitiallyVisible="true"
		viewsInitiallyVisible="true"
		eraseOutputDir="false"
		useCache="true"
		logFile="/minecraft/logs/tectonicus_LAST.log
	/>

<!-- Skipped options from config:
		texturePack="none"
		singePlayerName=""
		numDownsampleThreads="4"
-->		

	<rasteriser
		colourDepth='32'
		alphaBits='8'
		numSamples='4'
		tileSize='512'
	</rasteriser>

<!-- Skipped options from rasterizer:
		type='lwjgl'
-->

	<tweeks/>
<!-- All tweaks disabled
-->

	<debug/>
<!-- All debugs disabled
-->
	<map
		name="terra"
		cameraAngle='45'
		cameraElevation='30'
		closestZoomSize='12'
		worldDir="/minecraft/frm_redsai/server/world"
		dimension="terra"
		useBiomeColours='true'
	/>
<!-- Skipped options from map
		north='-x'
		compassRose=''
-->
		<layer
			lighting='day'
			renderStyle='regular'
			imageFormat='gif'
			imageCompressionLevel='0.80'
		/>
<!-- Skipped options from layer
-->
	</map>
</tectonicus>

"Special" signs[]

No matter what I do, "special" signs don't seem to work. They always either show all signs, or none.

Using <signs filter="special" initiallyVisible="true" />

When I put it in the map node (the way it appears in the example config file, which I agree is terrible), no signs appear at all.

When I put it in the layer node (the way it appears in the instructions on this site), all signs appear, whether they start and end with special characters or not.

According to the documentation, here is an example of a sign that should appear:
#
Birch
Farm
#

...And here are a couple of examples of signs that shouldn't appear, but do:
1-3: Oak
4: Dark Oak
5: Spruce

...or...

Water

Here's the full text of one of my layer nodes. Signs is the same on all layer nodes: <layer name="Day"
lighting="day"
renderStyle="normal"
imageFormat="jpg"
imageCompressionLevel="0.85"
dimension = "terra"
singlePlayerName="snip"
>
<signs filter="special" initiallyVisible="true" />
<players filter="all" initiallyVisible="true" />
<portals filter="all" initiallyVisible="true" />
<spawn show="true" intiallyVisible="true" />
<beds initiallyVisible="true" />
</layer> --Katerine459 (talk) 14:41, 21 May 2015 (UTC)

Advertisement