Talk:Potion/Archive 1

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This is an archive page of Talk:Potion. Do not edit this page.
New sections can be added at the current talk page.

Naming[edit]

Would "Vial" be a better name than "Potion Bottle"? --HexZyle 15:07, 27 September 2011 (UTC)

It would, I'll remove the redlink because we still have no idea what they will be called. --Ecksearoh 15:18, 27 September 2011 (UTC)
Well, until a potion is put into the bottle, it would remain a vial? So yes, potions should be only once the liquid is in it. --Anthrophobic 18:31, 27 September 2011 (UTC)

Tiers above II[edit]

A simple request would be more info on the unused tier III and IV potions.--173.48.127.166 22:47, 10 February 2012 (UTC)

Well, since they have not been implemented, it is not actually that easy. And surely, it is easily guessable what they are: They are Even more potent versions of the Tier II potions.

The image[edit]

The image posted showing the bottles in your inventory, are the things on the left side the effects from taking potions and how long the effect will last? or are those apart of skills? --Anthrophobic 15:20, 27 September 2011 (UTC)

it is the time how long it will last. to believe me find a cave spider (in 1.9pre2) and get bitten, when you open the inventory you see a poison stat exactly like on that picture counting downwards :) --Wally

Alchemy "skill" and supposed "potion effects" inventory section.[edit]

Yes, of course, potions can boost skills. Perhaps one of the numbers is a potion duration number, but it doesn't make sense why Speed would have the roman numeral II (2) behind it unless it were skills. We know skills are coming, and It would make far more sense to have skills on that page rather than just the boost from potions.

And again, Alchemy is not one of these skills. Alchemy is merely making the potions. --{ Fishrock123 } (Talk) 17:00, 27 September 2011 (UTC)

It is a level two potion, that's all those are time durations this is all present in the potion effects code. And I was the one who updated that to explain to you that Alchemy is a skill, the skill you'd need to make level II potions. --Ecksearoh 17:05, 27 September 2011 (UTC)
We have no mention of level 2 potions on either page, and no solid proof behind it, thus I'm going to undo your edits as speculation until you can post something here that clearly shows elsewise. --{ Fishrock123 } (Talk) 17:11, 27 September 2011 (UTC)
Okay, the compromise works for me. Now I need to figure out how to make a Potion template. --Ecksearoh 17:16, 27 September 2011 (UTC)
I can make the base template from the existing food and item templates, if your not already doing so. --{ Fishrock123 } (Talk) 17:19, 27 September 2011 (UTC)
It does seem like you two are doing quite a lot despite how little information we currently have. What's the deal? (curiosity) --HexZyle 17:21, 27 September 2011 (UTC)
Read this page and the potion effects page. (See references if your skeptical) this suff is coming. Apparently sooner than later. --{ Fishrock123 } (Talk) 17:29, 27 September 2011 (UTC)
@Fishrock Thanks! I'd be glad to hand it over to you, It's been months since I had to build a template from scratch. @HexZyle Potions seem to be coming in 1.9 Pre-release 2, despite Jeb's protestations, so we were working on infrastructure. --Ecksearoh 17:30, 27 September 2011 (UTC)
Huh? I just copied the item template and tweaked it to our needs. :3 --{ Fishrock123 } (Talk) 17:32, 27 September 2011 (UTC)
Thanks again ! I had gotten as far as plugging in Effects at "Heals for" and Duration at "cookable". Sorry I wasn't more help. --Ecksearoh 17:33, 27 September 2011 (UTC)
Done, though I expect one of the admins to want to delete it. --{ Fishrock123 } (Talk) 17:40, 27 September 2011 (UTC)
Oh, I see now. I thought you were doing up some whole complex thingamajig on how potions work and stuff, (like Hungerbar/Health templates) but instead you were just doing one of those block templates. (Item/Food/Block) Got it. :) --HexZyle 17:45, 27 September 2011 (UTC)

Still confused..[edit]

Why potions? If some of them are auto-effects/buffs (mainly the ones we have tested), then how are the others going to work? Actual potions we drink and craft? I don't like the idea of effects/buffs falling into the same category of potions. I think he should have your effects/buffs that are things that come from items already in the game. And potions should be things newly added to the game. If I am wrong in anything please correct me, I really want to understand this a little more. Seems like minecraft is becoming more RPG style now, which is not a bad thing. Just really seems like the ideas that could not be used in minecraft, is what scrolls was created from. And these RPG effects we are getting in the Adventure updates are things that would not work with Scrolls? I dunno...maybe I am just rambling, maybe not. --Anthrophobic 18:29, 27 September 2011 (UTC)

"Potions" is just their call name. They aren't necissarily potions, rather value modifiers that Notch has called "potions". For all I care, Notch could have called them "Bananas". It would probably confuse the hell out of you all the same. --HexZyle 00:32, 28 September 2011 (UTC)

Crafting[edit]

Glass bottles are made the same way buckets are, but with glass. I don't know how to implement this in the wiki because it uses a template I don't know how to use. There's the info, though. Cleverlynamed1 13:17, 30 September 2011 (UTC)

Yes,, but should there be a page for Potion Bottles, or should it be put on potion page? --Throex 15:15, 29 September 2011 (UTC)
Potion Bottles are an item in themselves, so I would recommend a stub sort of page about them. I think that the info for crafting should be there, as well as when they were implemented. I don't think the potion page should have the crafting info. Cleverlynamed1 13:17, 30 September 2011 (UTC)
Glass Bottles are an item. Potion is a category. It's like what a Bowl is in relation to Food --HexZyle 18:23, 30 September 2011 (UTC)

Potion Colors[edit]

Anyway to match each color of potion to its type and what it does yet? --Throex 04:26, 30 September 2011 (UTC)

There's not really a "type" they just have various stat modifiers. Most of the names seem to have nothing to do with the actual potions even. –User:Ultradude25 (User:Ultradude25/t|User:Ultradude25/c) at 05:17, 30 September 2011 (UTC)

Speaking of potion colours, is there a source for the potion coloring in the sidebar, or are they just recolours? ...And where did the "Thick Potion" screenshot come from? -Verveblade14 05:46, 30 September 2011 (UTC)

EDIT Just looked on your user page and saw where you got the potion images from. Now what about the "Thick Potion" Screenie? -Verveblade14 05:54, 30 September 2011 (UTC)
Haven't found it yet, there is a LOT of things to try. –User:Ultradude25 (User:Ultradude25/t|User:Ultradude25/c) at 07:25, 30 September 2011 (UTC)

Brewing[edit]

Please keep Potion ingredients and Recipes to the Brewing page. That page serves the same purpose as the Crafting and Smelting pages and is the only place these recipes should be listed. Ecksearoh 18:04, 6 October 2011 (UTC)

It's arguable... the Crafting and Smelting pages have the recipes, but each of the individual items has its own page, with the recipe on that page as well. Even the various colors of dye and wool have their own pages, even given the fact that they are technically the same item, with different "durability" values, just like potions. And potions and ingredients can be combined in a similar manner to dyes and the like, so I don't see why we can't have individual pages for each potion. I'd say it would be better to keep it consistent with what we already have, i.e. make pages for each item (since they are functionally different enough). Aeviternity 21:51, 24 November 2011 (UTC)

Request New "Item Template" Image[edit]

I pitch instead of just the black and white jar contents, maybe a bottle with the contents in it. Weather or not it has color is up to you guys. I was thinking maybe a water bottle since every potion (c. 1.9 PR3) requires a water bottle. Geonightman 14:56, 13 October 2011 (UTC)

I did upload an image, but after the update the wiki deleted it and replaced it with a random image. –User:Ultradude25 (User:Ultradude25/t|User:Ultradude25/c) at 00:50, 14 October 2011 (UTC)

About the color-changing Potion image...[edit]

Am I the only one that notices a good deal of the colors it cycles through aren't shown in the collection of sprites below it, and presumably not used in the game? Cobalt32 14:00, 24 October 2011 (UTC)

They are the potions from pre-releases 2. They just haven't been updated for the potion system change yet. --HexZyle 00:44, 25 October 2011 (UTC)
It looks updated to me (although it is missing potion of regeneration). Clear your cache. –User:Ultradude25 (User:Ultradude25/t|User:Ultradude25/c) at 03:57, 25 October 2011 (UTC)

Potion redirects[edit]

The Potion redirects are being fiddled with again. Every few weeks some helpful soul comes along and changes the potion redirects into real pages. Then we revert them back again. Please stop changing them into pages, all potion and Splash potion info is covered in Brewing. --Ecksearoh 15:04, 12 November 2011 (UTC)

I think the reason the Potion redirects keep getting changed is because they link to Potion, and not the Brewing recipe. At least, in my case, when I search a potion name or click a link something on the wiki, I'd like to know how to make it. I would say it's likely that if someone is searching for a potion's particular name, they probably know what a Potion is in general. Perhaps we should consider redirecting to the recipes on the Brewing page. I think I can do it, but I won't start until an agreement is reached. Aeviternity 23:26, 23 November 2011 (UTC)
Then again, (see above at Brewing topic) I think individual pages are called for, since we have individual pages for wool colors and dyes. Aeviternity 21:52, 24 November 2011 (UTC)
I agree that potions should each have their own individual page. When you want to know about a specific item, it's annoying to look through a whole page to find exactly what you are looking for. Having them all in one place is nice for an introduction to the topic, but why can't each potion have its own page like everything else does? Searching a potion name and getting this page is not at all helpful. Lunakki 00:44, 2 December 2011 (UTC)
I added a topic to the community talk page, since I've seen this debate in other places as well. So far it hasn't gotten any feedback though. Link. Lunakki 22:56, 10 December 2011 (UTC)

does any one know the data value for a fire Resistance potion[edit]

whenever a go to the neither i always walk into lava fire on get caught on fire in some way so i wanted to know the data value.so can some one tell me?

This isn't really the place to ask, but try item 373 with a damage value of 8259. Aeviternity 23:19, 23 November 2011 (UTC)
67 is better,and fix the regeneration and strenght potions,you confused them.

Swiftness 2 is 50 Strenght 2 is 41 --2.40.212.27 15:02, 11 December 2011 (UTC)

Fixed, thanks --mgr 18:33, 11 December 2011 (UTC)

Potion of Swiftness Testing/Research[edit]

Minecrafters! I did some research and testing on the Potion of Swiftness and wanted to put it up on the page, somewhere. Where would it fit? Cheers! Quintus314 03:49, 13 December 2011 (UTC)

Very nice research! I think you can add this info ("20% increase per tier") to "Effect" column on this page, and to the table on Potion effects. How about sprinting and jump length while walking/sprinting? Cheers! :) --mgr 12:53, 13 December 2011 (UTC)

Splash Potions[edit]

Shouldn't we merge Potions with Splash Potions? They have the same Data value and some of the information is duplicated. --mgr 14:37, 13 December 2011 (UTC)

Unobtainable (through natural means) Extended Level 2 Potions[edit]

Ok I'm not sure if this is worth mentioning, or if anyone has brought this to light before, but, so those of us who know about potions probably know that adding redstone can give you the extended duration variant of said potion, and adding glowstone gives you the upgraded, or level II version of a potion, reducing it's duration.

However, in the game, there exist level two potions, with longer durations than other level two potions, evidently with the way the potion system currently works, these are uncraftable (unless there is something we do not know about the brewing system).

Examples of these potions can Include the Potion of Regeneration with damage value 97 (with generals plugin on a bukkit server, type /i 373:97 and you get a stack of 64 of them), this potion has the effects of potion regeneration II (that's what it has in it's tooltip) and a duration of 1 minute, instead of the usual potion of regeneration II's 22 seconds, and is long than the original potion of regeneration's (non-extended) duration of 45 seconds, you can also increment the data value by 1 to get the same thing, but instead with a potion of speed.

If this is worth mentioning could someone add it to the wiki? I'm unsure on how to do such things, if someone would like a video to go along with it, I'll see if fraps can record minecraft and attempt to get a video on Youtube.

~zwab

These extended tier II potions are already listed in Unbrewable potions section. --mgr 13:07, 8 January 2012 (UTC)


I've read this page so many times... and It's hard to believe I've missed that. XD Thanks 77.103.31.215 13:29, 8 January 2012 (UTC)zwab

Is it just me...[edit]

Do potion effects not stack? When I drank a Swiftness Potion after drinking a Strength Potion, I could have sworn I lost the Strength effect... Cobalt32 22:54, 29 January 2012 (UTC)

You can see in your inventory menu the different effects, and I just drank these potions to slay some Pigmen, the effects seem to stack ! Pyshkopath 11:09, 17 February 2012 (UTC)

Drinking duration[edit]

Does anyone know exactly how long it takes to drink a potion ? I think this information could be useful (especially if you keep a Potion of Fire Resistance in case of lava falling emergency) Pyshkopath 11:17, 17 February 2012 (UTC)

Tier III and IV Potions[edit]

How do you obtain the tier III and IV potions? I mean, what damage values do they use? I tried looking it up, but I couldn't find anything. The Exterminator 01:14, 10 March 2012 (UTC)

This is exactly why we should limit that section to trivia. It's confusing as is. I've had numerous players ask me in servers the same question citing this wiki. --Moxxy 01:26, 10 March 2012 (UTC)

Unobtainable base potions[edit]

How do you get the unused base potions like gross potion. It says you can but what is the command?

/give (nickname) 373 1 6 for Clear Potion.

Picture of how to Brew[edit]

The Image is outdated. I just brewed a Poison II, it says it lasts for SIXTEEN seconds, NOT twentytwo.

Are you sure?[edit]

Has there been any investigation of the newly added Potion of Night Vision to determine it is unbrewable (or even a look in the .jar)?

--SilverPikmin 23:56, 11 August 2012 (UTC)

Well, using the bukkit plugin essentials I spawned a potion with the same alleged damage value, on 1.3.1, but got only rank potions. Firebastard 21:59, 16 August 2012 (UTC)


I've found the potion of night vision and invisibility in a language file.

-Datenegassie 17:09, 5 September 2012 (UTC)

Custom potions[edit]

Is there any info on custom potions yet such as file format? If so it should either be put or linked here. Firebastard 04:50, 30 September 2012 (UTC)

Fixed Potions page[edit]

Someone left out/removed a |} after potion of slowness, screwing up the page, fixed. --82.27.178.239 21:08, 12 February 2013 (UTC)

Odd Potions[edit]

While going mad with the /give command, I was searching potions. Here's what I found, even if it's not that useful.

  • 17343: a "stinky" splash potion
  • 14343: a clear potion.
  • 2013: Suave Potion
  • 28091: Acrid Potion

--93.41.150.244 17:25, 22 February 2013 (UTC)

Max Potions Amplifier[edit]

When I was making a potion that had regeneration and poison to make it really annyoning I found that NBT edit wouldnt let me get the amplifier up any higher than 255. It still turned out pretty annoying. –Preceding unsigned comment was added by Minecrafty1450 (Talk|Contribs) 02:15, 3 March 2013 (UTC). Please sign your posts with ~~~~

The amplifier is stored as a single byte, so there's no way it can have a value greater than 255 (actually, you shouldn't be able to set it above 127, since all types in Java are signed). Also, at level V, both regeneration and poison take effect every tick, so setting the amplifier higher will make no difference. -- Orthotope 04:20, 3 March 2013 (UTC)

mundane[edit]

what the heck does the mundane potion do?

One, sign your posts. Two, it's a base potion-it doesn't do anything. -Creepergoboom64 21:42, 3 July 2013 (UTC)

Potion of Invisibility?[edit]

how do you make a potion of invisibility? 99.174.200.114 15:25, 16 July 2013 (UTC)

See brewing. -- Orthotope talk 21:31, 16 July 2013 (UTC)

Strength II Potion Effect[edit]

In the Potion Effect list, the Strength potion effect lists "Increases power by 130% Does that mean "Multiplies by 130%" or "Adds 130%"?

That still needs answering. Considering it is a range from +30% to +130% depending on the interpretation. However, based on Strength II being 230%, I would assume it is "adds 130%." Could we get confirmation and explanation in the article? 71.138.132.137 18:48, 17 February 2014 (UTC)

Potion of Healing 2 or 3[edit]

I think one of the information on this page is inccorect. The image shows Potion of Healing restores 3 and Potion of Healing II restores 6, but according to the chart Potion of Healing restores 2 and Potion of Healing II restores 4.--Dragon3025 19:42, 15 August 2013 (UTC)

I didn't need to have a base potion for a Weakness Potion[edit]

I simply brewed a fermented Spider Eye and a Water Bottle to get it. Does this mean that the Thick Potion is unneeded? Minémon (Talk) 23:56, 15 August 2013 (UTC)

That's true. "Base for Potion of Weakness" means that the Thick Potion can be used only to create a Weakness Potion. But you can also use Water Bottle as a base. --mgr 09:33, 16 August 2013 (UTC)

NBT Tags?[edit]

Wouldn't the NBT tag for /give Potion be

/give <player> minecraft:potion 1 <data value> { Tag:{CustomPotionEffects:[{Id:<<span class="plainlinks">effect</span>>,Amplifier:[amplifier],Duration:[ticks]}]} }

And not

/give <player> minecraft:potion 1 <data value> {CustomPotionEffects:[{Id:<<span class="plainlinks">effect</span>>,Amplifier:[amplifier],Duration:[ticks]}]}? --Sidneys1 (talk) 21:30, 1 December 2014 (UTC)

The 'tag' tag is only used when it is on an entity (such as an armor stand). Otherwise, placing NBT data inside the tag will do nothing. --FargoGoosey (talk) 20:42, 28 July 2015 (UTC)

Good vs. bad[edit]

Potion of slowness is not nessasarily bad. When taming an ocelot, you would want to go slowly, in which case potion of swiftness is a potion with negative effects. I think these potions should be their ow category.75.165.49.48 01:58, 23 January 2015 (UTC)

The separation of positive and negative refers to the affected entity. Slowness is not a positive for those who are given the effect. Skylinerw (talk) 03:12, 23 January 2015 (UTC)
That could be a good use of a potion of slowness (moving more slowly so you're less likely to scare ocelots), but is very situational and doesn't change its status as a generally negative potion. -- Orthotopetalk 04:06, 23 January 2015 (UTC)

Uncraftable potion use[edit]

There's no confirmation for this, but looking at the code it's fairly obvious what the "use" is: they combined the Arrow and TippedArrow entities in 15w44b to make the "shoot an arrow through a lingering potion cloud" code easier to write, and they wanted a placeholder potion effect to indicate that an instance of the new combined entity represents a normal arrow rather than a tipped one. They probably could have used null, but then they'd have had to test for null all over the place instead of only checking for this new potion type when converting from the Arrow entity back to the arrow or tipped_arrow item. The side effect is that you can now stick this new type on a potion. Anomie x (talk) 13:23, 4 November 2015 (UTC)