Talk:Pillager outpost

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Iron Golems Inside Pillager Outpost Cages. 20:36, 2 December 2018 (UTC)


I was playing experimental game play in bedrock 1.10 and I found a pillager putpost with nine black banners. 17:26, 23 March 2019 (UTC)

The term "near villages"[edit]

Can someone with code access verify that outposts indeed generate based on nearby village locations? Up to 1500 blocks away seems not really "near" and in fact is several "regions" away. By the same logic, other structures (e.g. witch huts) also generate "near villages". 1500 blocks is a really large distance in that regard. RealWormbo (talk) 19:53, 24 April 2019 (UTC)

The page previously said "100-400" so I've just changed it to "within a couple hundred blocks of a village". – Nixinova Nixinova sig1.png Nixinova sig2.png 20:04, 24 April 2019 (UTC)
Even that is still wrong. The comments by developers on this invalid bug report deny any relation of outpost locations or patrol spawning to village locations. RealWormbo (talk) 15:19, 9 May 2019 (UTC)

Mob spawning[edit]

I already killed the outpost captain, so why new captains keep spawning? There is no mob spawner here. What do I need to do to get rid of them? There are already great numbers of these mobs around the outpost (I'm locked inside, installed a door and locked it).-- 22:45, 11 May 2019 (UTC)

Outposts are not like Woodland Mansions (more like Monuments or Fortresses) and captains are only semi-special mobs. Every illager spawning at an outpost has a 6% chance to be a captain. RealWormbo (talk) 22:47, 11 May 2019 (UTC)
OK, User:RealWormbo, but, why do they keep spawning? I want to get rid of them!-- 16:53, 12 May 2019 (UTC)
They keep spawning because that's how structures with special mob spawning rules work. You can't "conquer" a structure unless you remove all spawning spaces. For monuments you do that by removing the water, but how would you conquer e.g. a nether fortress? The same answer probably applies to pillager outposts. RealWormbo (talk) 16:55, 12 May 2019 (UTC)
User:RealWormbo "Wither skeletons spawn in fortresses at a light level of 7 or less." In this case it's clear: I just need to add torches. But doesn't seems the case of Pillagers... Or is it the case?-- 17:14, 12 May 2019 (UTC)

Rarity of Outposts[edit]

This page says that outposts are slightly rather than dungeons. However, I looked at the dungeon and outpost finders at this site. It looks like dungeons appear every couple hundred blocks, while outposts appear every several hundred blocks, or even a couple thousand blocks, apart. Since dungeons are underground, the difficulty to find one vs. the actual rarity is much more that that of an outpost.

I think we should remove the information that outposts are just slightly rarer than dungeons, since it is not true, and different readers will have different notions of “rare”. If we want to compare the rarity of outposts to that of another structure at all, I would probably choose villages. The BlobsPaper.png 14:04, 7 August 2019 (UTC)