Talk:Nether portal

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Alternate type of Nether Portal?[edit]

I already know that you can create 2 Nether Portals sharing one common side. However, can someone who has more obsidian than me tell me if you can create 2 Nether Portals that cross through each other? (I assume that the answer is no, but I will describe it here...) For example, if you have 2 3x5 portal and make it so that they intersect each other (so that they share NOT a common side, but a common CENTER) and ignite the one block that they share, would that create one portal, 2 portals in the formation above, or just plain, straight 0? (sorry if the wording makes this incomprehensible) -- 172.56.0.8 10:27, 27 June 2015 (UTC)

Only the portal oriented east-west will activate. -- Orthotopetalk 18:53, 27 June 2015 (UTC)
Doesn't it depend on which one was activated first? The BlobsPaper.png 21:46, 27 June 2015 (UTC)
Not if you activate on a shared point, which was the question. KnightMiner t/c 22:11, 27 June 2015 (UTC)

Pigmen from portals ignore the mob cap, true or false[edit]

I've always heard that mob_spawners and portals ignore the mob cap when creating creatures but coming here I see no mention of it. Is it just an urban legend or is it true?

–Preceding unsigned comment was added by WildBluntHickok (talkcontribs) at 19:12, 03 January 2016 (UTC). Please sign your posts with ~~~~

Guide[edit]

I've added a guide to creating portals that should be easier to see --Egrphj (talk) 15:13, 5 March 2016 (UTC)

Majr why did you remove the image guide I added for portals? The problem I'm finding with the existing information is that the obsidian does not have clear edges so hard to work out how many blocks high and wide based on the images hence my diagram. The photos don't really help. I can't figure out how to post on your profile talk page. --Egrphj (talk) 01:04, 6 March 2016 (UTC)

It's pretty easy to count 3 blocks without spacing, but I've added spacing to the schematics anyway. MajrTalk
Contribs
01:24, 6 March 2016 (UTC)

Linking outdated?[edit]

I was emailed by a guy saying our information on portal linking is outdated, saying you don't need to divide by 8 to link portals any more. His video is pretty incoherent on the matter, so does anyone know if our information is actually incorrect? MajrTalk
Contribs
05:35, 23 October 2016 (UTC)

Looks like we're still accurate: tested in 16w42a, nether portal at 1000/1000 leads to about 120/112 in overworld; nether portal at 8000/8000 leads to 1000/1000. Took a quick look at that video, didn't see him ever check coordinates, so I'm not sure how he would know that the coordinate conversion has changed. -- Orthotopetalk 06:20, 23 October 2016 (UTC)

I just noticed something with nether portals generated in the air in pocket edition.[edit]

When you create a nether portal in pocket edition and the corresponding portal gets generated in the air , not only does it generate with the extra obsidian for the platform , it also generates netherrack. This is probably pocket edition exclusive , but it's not mentioned on the page at all. Boorider7 (talk) 12:31, 9 February 2017 (UTC)

Suffocation[edit]

"Most entities can travel through portals, including mobs (except the wither and ender dragon), thrown items, boats, minecarts or horses without passengers (neither mobs nor player)."

I pushed my horse trough a Nether Portal today, only to see it suffocating and dying when I crossed the portal. Did I do something wrong, or it's just that horses are stupid? --187.94.193.57 20:33, 24 March 2019 (UTC)

Horse AI, like dog AI, is stupid. A horse currently won't move away from a source of suffocation damage. Likely the horse's head appeared within the portal frame. Memetics talk | edits 08:13, 2 April 2019 (UTC)

Portal search and creation[edit]

In the "Portal search and creation" section, it currently says (emphasis mine):

First, if the portal block in which the player is standing has been used recently, then it will re-use the destination that was chosen the last time; in this sense, portals do "remember" their linked pairs, but only for about 15 seconds (300 game world ticks, or 150 redstone ticks). One side effect of this behavior is that the cached destination is not validated before being re-used, so if a player travels through a portal and immediately deactivates it on the other side, other players can still follow them through for the next 60 seconds and appear at the same destination, even though there is no longer an active portal there. After 60 seconds have passed without anyone using the same origin portal, the cached destination will expire.

Where does the "60 seconds" figure come from? Shouldn't this be 15 seconds, consistent with the 15 seconds mentioned earlier in the paragraph? Memetics talk | edits 08:12, 2 April 2019 (UTC)