Talk:Java Edition version history/Archive 1

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This is an archive of past discussions.
Do not edit the contents of this page. If you wish to start a new discussion or revive an old one, please do so on the current talk page.

Halloween Update[edit]

Can anyone add the Halloween Update on this page?

We'll probably have to edit it once the update actually does come out, though. Turtleey 06:47, 6 October 2010 (UTC)

Beta?[edit]

Is the beta heading really necessary to have before we've reached beta? Seems to me an empty heading is pretty pointless and should be removed until there's something to actually put in it. --Yourself 19:35, 31 October 2010 (CDT)

Clarity[edit]

I'm trying to work out when Rana and the MD3 mobs were in the game, and the table is proving tricky to read. Instead of listing the "eras" as "post Indev" etc, why not just "Indev"? JaffaCakeLover 17:09, 6 November 2010 (UTC)

ctrl + f = friend... Fright01 × 20:37, 30 January 2011 (UTC)

Sunrise[edit]

The sunrise got a red glow somewhere around the halloween update. I believe it should be mentioned. (I dont know the exact update it came on, actually. I didnt even notice it myself) --BlueLegion 21:52, 7 November 2010 (UTC)

I'm pretty sure it came in with version 1.2.0 DannyF1966 22:20, 7 November 2010 (UTC)

Split[edit]

This page is really long and is growing with each update. I propose a subsection for each category. It will probably make this page easier to read and less of a memory hog for older computers. --Scykei 13:57, 19 November 2010 (UTC)

Split is ok, but I think the most recent updates (either the whole Post Alpha Multiplayer Survival Release page, or just the last couple of months) should always be on the version history page, with older updates archived into their own pages. --DannyF1966 16:34, 20 November 2010 (UTC)

Why the split?[edit]

This page is pretty f**king useless atm, tbh. Why was the patch history page split again? How could anyone looking for the latest updates, already *know* what they apply to? Per example, I just started Minecraft and found out there was an update. How should I know if it's for MP or SP? Please, let the powers that be reinstate the {{static link|Patch History]]. --Nao 5.11 13:44, 25 November 2010 (CST)

Basically if multiplayer is already implemented, it is post multiplayer release. Metalhannes 19:48, 25 November 2010 (UTC)
OhdearGod, you know I never actually read it like that. I thought the divisions were instated in the way that all updates pertaining to single-player mode, and all updates pertaining to multi-player mode were on separate pages. Which would be dumb... Thanks for letting me see the proverbial light. --Nao 5.11 13:48, 25 November 2010 (CST)
If only all problems could be solved so quickly :D . Metalhannes 13:56, 25 November 2010 (CST)

Reverting split[edit]

I recall there being a page that listed changes to minecraft in chronological order, and for a few minutes I could not find it. I did find several pages that seemed to list server, or smp, or ssp changes in chronological order. Or maybe they were general chronological changes, it was hard to tell until I found out for certain. How many people actually know that indef comes before or after infdev? I certainly had problems finding the latest version changes, which in the past were right on top.

This page is called a changelog, or a version history. Here are some examples of similar pages, from google:

These pages are huge, but this is ok, because a changelog is supposed to be huge. It's supposed to contain all that information in precisely one place, so that people wouldn't have to go through the individual version changes searching for the information. In particular, a changelog needs to make the latest change as easy to find as possible. So there's a reason "changelog" is not plural. (Though see the virtualbox changelog for a way to break up a truly huge changelog. You put the old stuff into a different page, keep the new stuff, and you make sure that the old pages have a natural numbering scheme.)

The minecraft changelog isn't that big. It's 95kb when turned into html. The minecraft homepage, http://minecraft.net is 25kb. I know that the wiki software "warns" us that the page is getting to big. Ignore the warning, it doesn't apply to us. Anyone who meets the system requirements for running minecraft almost certainly meets the system requirements for a) rendering this page and b) editing this page. Furthermore, even if the page crashed that person's (old, unreliable) computer, this is no reason to make the page substantially less clear for everyone else.

Electronic 18:50, 30 November 2010 (CST)

I'm neutral on this. Not to say anything, but http://www.virtualbox.org/wiki/Changelog archives their older versions in a different page. Look below. Besides, Minecraft is supposed to get "weekly updates" so the changelog should get pretty long. I dunno :P --Scykei 19:50, 30 November 2010 (CST)

Latest Update / Portals[edit]

After creating a new portal to the nether after the latest update was released, I found that it seemed to work in a more logical manner; when I reentered the portal I had emerged from in the nether, it took me back to my original portal in the overworld.

Is this part of the update? Did notch fix portals?

possible 1.2.6 change[edit]

i noticed that when i got the 1.2.6 update i started to see small caves filled with water. which i have never seem before. was that just added or am i just crazy?

Why my edit got undoed?[edit]

I edited this page day ago and now information of the newest update added by me is gone? Why it got deleted? --NEG4tive 15:14, 17 December 2010 (UTC)

My client still reports itself as 1.2.6 - not 1.2.7. That said, there HAS been an update as of the last few days... Seems Notch has changed the program without bumping the version number up to match. Or maybe he changed it up then back down? I dunno. -  Bomb Bloke (Talk/Contribs) 21:45, 18 December 2010 (CST)
There hasn't been an update to the client, there was an update to the website, and because some of the files were moved around the client thought it was a new version and re-downloaded it. Version 1.2.6 is the same as it's always been. --DannyF1966 10:56, 19 December 2010 (UTC)
Ah, thanks for the clarification. -  Bomb Bloke (Talk/Contribs) 12:32, 19 December 2010 (UTC)
Yep, thanks. --NEG4tive 10:21, 20 December 2010 (UTC)

Sand/Gravel in Beta update[edit]

It appears the sand and gravel now falls correctly when it's unsupported like single player instead of disappearing and reappearing in the lower slot?

I can confirm that this is correct. -F1racer101 23:22, 20 December 2010 (CST)

Version Beta 1.0.2 is out[edit]

Literally just came out as I opened the game. --Homfrog 03:01, 21 December 2010 (CST)

strange... Notch wouldv'e just woken up. I wonder what could possibly have changed? -F1racer101 09:24, 21 December 2010 (UTC)
No, the time in Sweden should be 10:00 Metalhannes 03:25, 21 December 2010 (CST)
Yeah, Notch usually wakes up at 10:00. Then he's got to get to the office... plus, he hasnt blogged or tweeted about it. Maybe it was a mistake? -F1racer101 03:30, 21 December 2010 (CST)
Being your own boss == waking up at 10am so awesome :D . Well there was an error in a previous alpha update where the content on the webite got renewed and it triggered hte version number to go up. Probably something like that. Metalhannes 03:35, 21 December 2010 (CST)
Yes I know about that incident, it updated the game but didn't raise the version number like this time. Notch should let us know what happened soon, we just have to wait. -F1racer101 03:38, 21 December 2010 (CST)
It's a fix for Mac users, as indicated by Jeb's comment here --DannyF1966 04:06, 21 December 2010 (CST)
Oh, I see. Thanks. -F1racer101 10:19, 21 December 2010 (UTC)

--CorneliousJD

So why can't we edit this page anymore? I could yesterday...?
Somewhere in this update (possibly the last one) they quietly fixed a bug where firing arrows rapidly allowed you to end up with more than you had initially. This might be a side effect of new client/server communication code. Ghost2 01:10, 23 December 2010 (CST)

"...and something else, which is even more rare."[edit]

Since the actual page seemed to be locked, I'll just leave this info here for the time being. The secret rare addition for the beta was a custom skin for Deadmau5; Notch just confirmed it on Twitter. [1] We actually already saw a picture of it in that one blog post. [2] --FactoidCow 21:34, 21 December 2010 (UTC)

Beta 1.1_01 is out[edit]

  • Could a Mod update the page? --Coupon22 07:04, 22 December 2010 (CST)

Un-protect![edit]

This page has been falling further and further behind. Please unprotect it so that we can help. -F1racer101 13:06, 22 December 2010 (UTC)

Beta 1.0_01?[edit]

I don't remember that. - TyrannoFanTF's TalkContributions - 13:18, 22 December 2010 (UTC)

Must've missed it. And it seems the list is now up to date. - TyrannoFanTF's TalkContributions - 14:44, 22 December 2010 (UTC)

Christmas Update[edit]

I've started up the game to find that it did not download an update, yet the splash was changed to read "Merry X-mas!" instead of the Beta message. After playing around, I checked my inventory screan and noticed something odd behind the player model, that I hadn't added. Going to third-person mode revealed this: {{static link|:Image:Christmas Cape.png}}

It still read as being Version 1.1_02, so would this be content that was added into that update, to activate on Christmas? If so, that should be mentioned in the section for it. --Valos 17:24, 24 December 2010 (UTC)

Check the gallery of new files next time, there is already an image. –User:Ultradude25 (User:Ultradude25/t|User:Ultradude25/c) at 22:58, 24 December 2010 (UTC)
I agree, there shouldn't be a separate mini-update section, I think the code for this must have already been in the Beta version before 24 December. --DannyF1966 11:37, 25 December 2010 (UTC)
The code for the cloaks was added with the update that added the cloaks for the Mojang employees. The cloak works much like the player skin, if it receives a file from Minecraft webserver, it displays it, otherwise it doesn't. As for the Merry X-mas message, Notch implemented an override of some sort a few versions back, at least as far back as Beta 1.0, that also talks to the Minecraft webserver, and allows it to override the display text. So, I agree, as well, there should not be a separate mini-update section. CyborgDragon - It's dangerous to go alone! Take this. 11:01, 25 December 2010 (CST)

WTH[edit]

Why do you guys keep putting the Christmas cape thing in 1.1_02? For the last time, these small patches _01 and _02 are released only five minutes after each other because of bugs. I was monitoring Notch's Twitter a few days ago. I know what happened. These updates are only done in the main update, beta 1.1. I hope you guys understand. --Scykei 06:11, 2 January 2011 (UTC)


Who gets a cape is handled by the minecraft (web)server. Once support for capes was added to the client (in beta 1.0!), changing who has a cape just needs a change on the web server, and not to the client. So really it's independent from the client versions entirely. Moo 11:59, 2 January 2011 (UTC)


Mob Spawner[edit]

Didn't the mob spawner already have a rotating model in it?
--SeanEBlog 22:02, 13 January 2011 (UTC)

It did, but it got removed sometime in the past. It was reimplemented in this recent update. I am glad too because ever since buying the game in August, I've never seen the rotating mini-mob. Levy 14:18, 14 January 2011 (UTC)

ink sack "mistakenly" renamed to ink sac[edit]

Why does it say that it is mistakenly renamed? Ink sac is the correct spelling and the renaming is not a mistake by any means.


Dunno, but its been fixed. Oh, and you forgot to sign your post. --Vincent2128 20:41, 1 April 2011 (UTC)

Duplicate pages?[edit]

Can someone explain why {{static link|Version history/Post Alpha Singleplayer Survival Release}}, {{static link|Version history/Post Classic Multiplayer Creative Release}}, {{static link|Version history/Post Classic Singleplayer Creative Release}}, {{static link|Version history/Post Indev Release}} and {{static link|Version history/Post Infdev Release}} exist? They seem to be duplicating content here. --Gnu32 09:08, 27 January 2011 (UTC)

Left overs from when the page was merged back together. I'd rather have this page split again, just needs to be done better, that last way was too confusing. –User:Ultradude25 (User:Ultradude25/t|User:Ultradude25/c) at 09:27, 27 January 2011 (UTC)
How were you doing it before? were you transcluding each of those sub-pages into the main version history page? --JonTheMon 13:34, 27 January 2011 (UTC)
I think this page acted as a disambiguation page and linked to all those pages or something like that. –User:Ultradude25 (User:Ultradude25/t|User:Ultradude25/c) at 13:57, 27 January 2011 (UTC)
Here's an initial, very rough version of what I was thinking you could do:User:JonTheMon/Version_history What would be needed to change would to to have noincludes added to those sub pages, and have a page for beta made. Also, there needs to be an easy way to edit each of the individual pages from the main page (edit sections or whatever). --JonTheMon 14:44, 27 January 2011 (UTC)
Hmm, it'd be easier to keep everything in one page. If you needed to edit a section, using the section edit link would suffice. What benefit would off-shoot pages bring? --Gnu32 08:04, 28 January 2011 (UTC)
Less scrolling, faster page load time, faster edit box loading and it's more organised. –User:Ultradude25 (User:Ultradude25/t|User:Ultradude25/c) at 11:21, 28 January 2011 (UTC)
Edit box load time is negligible with section editing as it only loads the picked section. Otherwise, hmm. What about the section/page names, "Post Multiplayer Survival Mode Release" sounds weird, or is there a reason for that? (sorry if i'm coming off as nit-picky, just curious) --Gnu32 13:40, 28 January 2011 (UTC)
I didn't make it. Which is why if it is done again, I'd rather it be done with better names so it makes more sense. –User:Ultradude25 (User:Ultradude25/t|User:Ultradude25/c) at 13:56, 28 January 2011 (UTC)

Lapis Lazuli Ore server drop[edit]

The article specifically says this- "Lapis Lazuli Ore now drops 4 - 8 Lapis Lazuli per block mined (increased from 1) on single player only (Minecraft beta servers have not been affected yet)."

I'm pretty sure that on servers it drops 4 - 8, but I'm not completely sure. Has anyone else experienced this? –The preceding unsigned comment was added by MisterMunchie (Talk|Contribs) 21:24, 13 February 2011. Please sign your posts with ~~~~!

Some servers may have mods to fix the number of drops. This might be the case in your experience. --Gnu32 21:28, 13 February 2011 (UTC)

Possible changes of Beta 1.3?[edit]

Weeeellll after waiting for Notch to come back and such, I decided to make a list of things that I'm almost positive will be fixed in Beta 1.3. This isn't me being a weirdo and using this as a suggestion/complaints thing, this is me compiling a list of things I have seen references to being fixed ~ for fixes, + for new features

~ fixing weird choppy chunk generation
~ increasing spawn rate of lapis lazuli
+ changing the way save files work!
+ new launcher

(EDIT: Changed fixes from * to ~ as * kind of makes it look weird...)

This is all for now, but as people see fit, reply to this and I'll edit the list here. I think there's one or 2 that I've forgotten.... --Megabobster 06:43, 14 February 2011 (UTC)


Sorry, there were a few others that I remembered but I couldn't put on because I was on a winter retreat with my youth group (it was fun!). However, seeing as Beta 1.3 is out now (yay!), it doesn't matter much. --Megabobster 21:01, 22 February 2011 (UTC)

No Updates (1.2_02)[edit]

Since Beta 1.2_02, Notch hasn't updated MineCraft in a long time. Maybe he's planning something big, or just being lazy, but can someone tell me what's going on? --Eldonman101

http://notch.tumblr.com/post/3308331384/notch-is-back-in-the-building-for-two-weeks pretty much explains it. The team have been working on new things during his vacation, however. See {{static link|metal detector}} and {{static link|Diode/Repeater/Delayer}}. --Gnu32 01:40, 17 February 2011 (UTC)

Update?[edit]

I think it may have now updated for two reasons. My mods have suddenly stopped working, and there is snow on a floating island and not on the surrounding terrain (I've seen talk about elevation-based snow). testing more 'planned updates' now.

Nope. –User:Ultradude25 (User:Ultradude25/t|User:Ultradude25/c) at 10:30, 22 February 2011 (UTC)

Updating turns your minecraft.jar to a non-modded state. Of course your mods were removed. --Vincent2128 20:46, 1 April 2011 (UTC)

Map gen[edit]

shouldn't someone put that that the map generation is a lot more smooth. before you could find random splotches of sand in the middle of a field. as far as i can tell they fixed that

Beta 1.3 seems to jack up map generation[edit]

I have found floating sand more often than sand in water. What's up with that?

Some screenies on dropbox: https://www.dropbox.com/home#:::34307853

Your dropbox link is private and requests a login. --NipplesOfTheFuture 20:15, 22 February 2011 (UTC)

This page is getting trolled.[edit]

Beta 1.3 is here, false info and stuff like "F3 toggles Shitty >:(" stuff appears here. Someone, sysop, please protect? Juze 20:12, 22 February 2011 (UTC)

Quick Click Mining Method Removed?[edit]

Before the 1.3 Beta update, it was possible to mine blocks more quickly by holding the mouse button and releasing immediately following the destruction of the block. This seems to have been removed (fixed?) in this update. Can anyone confirm that this was an intentional bug fix and if so add to the changelog. --NipplesOfTheFuture 20:17, 22 February 2011 (UTC)

No, I can dig dirt exactly as fast as I walk with this method still, where holding down to dig takes 50%ish longer. Why even bring this up without testing? Dctrjons 20:46, 22 February 2011 (UTC)
I get the same problem when I am playing on SMP, it feels like a bit of lag creeps in and makes it, for lack of a better word, glitchy. While it is still possible for me to mine quicker, something was changed that makes block removal feel a lot less smooth, especially the animation. Hydryad 22:17, 22 February 2011 (UTC)
I actually did discover this through testing and it appears that this change only applies to SMP. This leads me to believe that this fix is part of the server-client sanitizing to protect against speed hacks.--NipplesOfTheFuture 22:16, 22 February 2011 (UTC)
That sounds reasonable, I haven't personally tested it in SSP, but it does feel like a latency issue, as it isn't constant at all. Hydryad 22:18, 22 February 2011 (UTC)

Items go under the GUI text.[edit]

As far as I know: this isn't a new bug, this exists for me since 1.2, if I remember right. But not really shure, I think notch then cleaned up something with the containers, when he had the doubblechest bug. --freaktechnik (w|t) 21:10, 22 February 2011 (UTC)

Java Error Spam[edit]

The bug fix listed as (need someone with more knowledge) No longer getting Java Log error spam. is about the fact that once Minecraft closed a notepad file would appear on the desktop that listed an error code for java. (first post, not sure how to go about getting the information out there otherwise.)

Noticed the bug fix, but wasn't sure how to describe it 'correctly' since I didn't know what the actual bug was. Meaning I didn't know if this was tied to another bug that was fixed and mentioned, or if it was its own little gremlin.Dctrjons 00:36, 23 February 2011 (UTC)

"New" bug is not actually new[edit]

In the 1.3 bug list, "If debug screen is toggled on in a world and you save and quit to title screen, the graph stays on the screen." This bug existed in previous builds too (confirmed in 1.2_02). In earlier versions you could hold down F3, do something to lose focus to the minecraft window (like Windows Key + R) and the debug info would stay without holding F3. Then returning to the menu, the graph would still be there. It may be a bug, but is is NOT newly added to 1.3, and I simply wanted to clarify that. LB 01:28, 23 February 2011 (UTC)

Also in the 1.3 bug list, "Large chests that contain items from mods may cause crashes when opening them", isn't new and should be expected if the mod isn't compatible or installed, Mod Safety. Coryf88 08:26, 23 February 2011 (UTC)

I added the bug. I knew it was probably a previous bug, but to try and reproduce the bug in previous versions, I deemed that it was a bug experienced by very few. With the addition of F3 toggling, it is much more prominent and will be experienced by far more people; meaning it fits best in the 1.3 buglist. UGoBoom 20:13, 23 February 2011 (UTC)

I agree with UGoBoom. When I saw this on the "new bugs" list, it occurred to me that while it's not a new bug, it wasn't easily reproduced until the debug screen was toggleable. So I do agree that it should be kept as a new bug. –The preceding unsigned comment was added by NipplesOfTheFuture (Talk|Contribs) 04:59, 24 February 2011. Please sign your posts with ~~~~!

But... it's not a new bug. Like Cory and UGoBoom said, it was previously reproducible. The fact that it's easier to run into it now doesn't make it worth listing as a "new" bug in the list. --Gnu32 05:11, 24 February 2011 (UTC)
Well unless you can find the exact version that this bug was introduced, I think it's safe to call it a new bug as of 1.3 Beta. You also have to remember that the F3 debug screen was togglable at one point but was then reverted until now. The bug could very well have existed then, but was not documented at the time. --NipplesOfTheFuture 09:49, 25 February 2011 (UTC)

Anyone else?[edit]

Hello, with this update and the conversion of my file, many of my changes have been reverted back to a previous date. For example, there's a room in my house with furniture and checkered carpet, and now it's reverted back into an empty stone room. I had a backup save (I make these before every update) but loading it up had the same problem. It might be because I'm using Optimine and MCRegion and those aren't current with the update (AFAIK). Is anyone else having similar problems? Jax-Kenobi 13:26, 23 February 2011 (UTC)

MCRegion is almost certainly the culprit here, it uses a different save file format. If you read the MCRegion instructions and convert the backup save from MCRegion format to "old" Minecraft format, then uninstall MCRegion and use Minecraft 1.3 to convert the old format to new format, that might work - or at least that's my guess. --JellyfishGreen 14:46, 23 February 2011 (UTC)

Paintings in 1.3[edit]

When I walked through a secret passage I noticed that paintings now have a backside. Elch 14:34, 23 February 2011 (UTC)

they have had backs TheMummy 14:51, 23 February 2011 (UTC)

Yeah I'm a moron. I forgot to enable my texture pack where paintings have no back. Elch 15:06, 23 February 2011 (UTC)

Worlds Getting Deleted[edit]

I would like to put forward a confirmation about worlds getting deleted. This happened to me and two of my friends. Also, I am not using client mods of any kind, so it is not dependant on there being client mods installed. MadManMarkAu 15:56, 23 February 2011 (UTC)


The momentum of a Minecart get lost[edit]

Since I Updated to 1.3 it seems that the momentum of a Minecart get lost on loading the Level (Startup or from Nether). Before 1.3 my Booster was working, now all Minecarts stands still

Can anyone confirm this? LordJakson 16:02, 23 February 2011 (UTC)


I had to revise my minecart system when I updated to 1.3-the carts don't move as far anymore, and I had to build 4 more boosters. Someone already wrote about the minecarts having less momentum anyway, so this is closed. --Vincent2128 20:44, 1 April 2011 (UTC)

Floating snow[edit]

Is snow supposed to be able to float above blocks that do not have snow? E.g. [dirt no snow] [air with snow on top] --Kris159 18:35, 23 February 2011 (UTC)

Nope, but it is not a Beta 1.3 bug, if you were thinking. --Seandewar5 18:40, 23 February 2011 (UTC)

Beta v 1.3 Slimes SMP[edit]

It appears that the "small" and "normal" slimes are immune to EVERYTHING, lava, user action, drowning. but I have been able to kill a "Large" slime and break it into smaller ones and drop 10 slime balls... Can someone get into an SMP and see if they can confirm this?

Also, it appears that slimes are client dependent, IE if a server is up, one player will be able to see the slimes, and another not.

Tested setup: client on computer with server could not see slimes, but client on a different computer could. Client on the computer with the server logged off and on to try and re-fresh data, and they did not appear.

EPhantom

Walking on water[edit]

Is this a new bug? I don't remember being able to walk on water by jumping before. Ing 23:17, 24 February 2011 (UTC)

Can you please elaborate? While it's not possible to walk on water without mods, you can stay above the water while holding the jump key; you'll simply bob up and down while swimming. --NipplesOfTheFuture 09:52, 25 February 2011 (UTC)

Yeah, that's what I meant. So it has been possible before, I just hadn't realized. I just thought that it was strange because I didn't think it should be that easy to cross seas. Ing 13:54, 25 February 2011 (UTC)

Slower mining[edit]

Using MCP, I managed to fix this problem in my own client, so I can now mine blocks in SMP in the same speed as I could before this update. In PlayerControllerMP, there is a line "field_9440_i = 5;", from which I figured that there is a forced delay of 5 game ticks each time, which is just really, really, really bad, because it makes diamond tools practically useless. Removing or commenting that line out and recompiling and re-obfuscating and putting back the respective class file fixes it.

-Shrinker, 2011-02-25

"Item duplication" bug fix?[edit]

Some people may be aware of a bug that occurred when Minecraft was abruptly closed, usually by crashing. The player's inventory is saved, but the world is reverted to its state in the last save. It could be abused to duplicate items. I noticed that it no longer is working for me (I'm only cheating on one of my worlds, don't worry).
First of all, I'm not sure if this really was fixed or not. I'm also not sure whether this bug, if it has been fixed, has been fixed in 1.3 or 1.3.01.
Codyfun123 19:03, 27 February 2011 (UTC)

Section 1.3 NEEDS cleanup![edit]

I am concerned with 1.3 version history being so long. I think the best fix, and one that should have already been done, is to have only bugs of past items. What I mean by that, is that those bugs should go in the Known Bugs page. Bugs under the title New Bugs should be bugs of features that were in previous versions, but now acquired new glitches with the new version.

If you don't catch my drift: an example of this is harmless SSP Zombies, and diode particles being pumpkin. Zombies, a previous feature, are now bugged in the fact that they cannot attack unless in certain positions; obviously they could attack in previous versions. This makes this an acceptable addition to New Bugs. Diode particle misplacement is not a New Bug, since the diode block is new itself.

With my proposal: Consider deleting these:

  • If someone uses their bed in SMP, other players may get disconnected. (Un-Recognizable Packet ID: 17)
  • Wooden Slabs are best mined with pickaxe, not an axe.
  • The particle colors for wood and sandstone slabs are gray.
  • The particle colors for Delay/repeater blocks are the same of pumpkins.
  • Trying to get into bed while sneaking disconnects the player (Illegal Stance)

With my proposal: Maybe consider deleting these:

  • Delay/repeater blocks may stay on when without turning off when turned on and off repeatedly for a long time. May be the blocks equivalent to a redstone torch burn out.
  • If debug screen is toggled on in a world and you save and quit to title screen, the graph stays on the screen.

Even without my proposal: Needs to be deleted (False or Not new):

  • When you get killed by a mob,and you go back to collect your drops,you get a red apple.This can be repeated to get apples infinitely.(confirm for other methods of death?)
  • Slime is only client side, other players in SMP will not see the slime that is following you. This slime will not damage you but will knock you around, and can get in the way of minecarts to the bafflement of your smp friends. (possibly not a bug - might be simulating schizophrenia) [A poorly-written duplicate with unneeded comments] Deleted

KGo? UGoBoom 21:45, 10 March 2011 (UTC)

It could probably use some pruning for false notes, but if it's a bug, it needs to be documented. This was a big update, so there will be a lot of text, both for updates and bugs. --JonTheMon 21:50, 10 March 2011 (UTC)
But I am worrying about inconsistency; on previous version history info, every single bug identified with a new feature was not recorded on the list. If not, only major bugs were recorded. UGoBoom 22:10, 10 March 2011 (UTC)

Sapling growth[edit]

I have noticed on my favorite server (krytek.tk), as of 1.3_01 that some of my saplings grow into different trees, we are running hMod, So it could probally be a plugin. Juanmelk 21:36, 13 March 2011 (UTC)

It is in the source for saplings to grow into only regular trees. That is a plugin you are mentioning. UGoBoom 21:05, 23 March 2011 (UTC)


Beta 1.4[edit]

I just noticed that Beta 1.4 was added to the version history. Shouldn't we wait to add that until it is actually released? Zkyo 9:02, 24 March 2011 (UCT -5)

Edit: Never mind, i see it was just deleted.

Yeah, I think so too. I removed it. Sakishrist 13:07, 24 March 2011 (UTC)
Shouldn't be visible until its actually released but theres always the option of putting the information in and wrapping it with an HTML comment. That way we have somewhere to start working on it and filling in the known information, upon launch all that needs to be done is remove the comments and it will be visible.--Kaoticsnow 02:58, 29 March 2011 (UTC)
Or we could just use Upcoming features... –User:Ultradude25 (User:Ultradude25/t|User:Ultradude25/c) at 03:24, 29 March 2011 (UTC)
I wasn;t aware of that page, might I suggest a link to it at the top of the version history? Perhaps something along the line of "For information on upcoming release see: Upcoming features" --Kaoticsnow 03:39, 29 March 2011 (UTC)
Done. –User:Ultradude25 (User:Ultradude25/t|User:Ultradude25/c) at 03:58, 29 March 2011 (UTC)

NOT A NEW BUG: Pig Spawner Spawning Invincible Pigs[edit]

Who wrote that the bug was introduced in 1.4? It's been that way for several versions, and it is not new to 1.4...it just was not fixed. LB 01:38, 3 April 2011 (UTC)

Water ladders?[edit]

Someone added "Water ladders no longer work" - I just tested it, mine still works. TobiX 16:32, 31 March 2011 (UTC)

I've noticed that they still 'work', but now make splashing sounds as if something was jumping in and out of the water really fast and are no longer quite as effiicient as they used to be. EDIT: I suspect this is something to do with the new ladder 'cling' you do while sneaking. It appears to have less effect on Water Ladders built with signs than those built with ladders. Reziah 23:19, 31 March 2011 (UTC)

Should it really be considered a new bug, if it simply breaks or modifies the exploit of a previously present bug? Bromazepam 07:03, 1 April 2011 (UTC)

That depends on how you look at it. Notch did state that he loves how people are finding these kinds of things and using them to their advantage, and said he will try to leave them all in if at all possible. I'm pretty sure, seeing as the Mojang crew didn't break them on purpose (And was just a side effect of ladder "Sneaking cling"), it's still a 'bug'. For now just make water ladders with signs instead of ladders (Though it will take much more wood) Reziah 02:10, 7 April 2011 (UTC)

A workaround that has worked for me so far would be to push yourself up to the corner where the ladder and the water meets. I have yet to test this on ladders that have different angles set up, but the one that I have currently set up on my level works fine if I push the corner. Rage 19:27, 2 April 2011 (UTC)

Achievements NOT added[edit]

Notch delayed achievements and stats to give the wolves and other stuff to us faster. Mind someone fixing? --TheKax 17:05, 31 March 2011 (UTC)

Yeah, there aren't any Statistics or Achievements at all. If you follow the links they say clearly at the top that though it MIGHT be added, it hasn't been added--Vincent2128 20:38, 1 April 2011 (UTC)

The back-end system for the Stats and Achievements HAS been added, it's just currently hidden to the player. Notch even said it was there (But hidden from the player) in his April 2nd Blog, so it may be of some use to people (Particularly if people want to go check the source so they can get to work on mods or similar to add more stats or the like) Reziah 02:19, 7 April 2011 (UTC)

Sheep Colors?[edit]

"Sheep spawn in more colors. (Confirmed: Brown, Pink)" The brown is correct, i believe, but is it possible that the person who confirmed pink simply had dyed a sheep before the update and forgotten about it, and upon finding it now, assumed it was a new feature of the update? Edit: started a fresh, and saw a pink sheep. okay now i believe it. Raiu tree 19:41, 31 March 2011 (UTC)

1.4 New Bug: Skin reverting to Default[edit]

I noticed on the actual page that someone had reported that after dying, their character reverted to the default "Steve" skin. I would like to report that this happened to me on two occasions before 1.4, during 1.3_01, on a server hosted by a third party site running Bukkit and a few mods (everything up to date). The skin change persisted until I exited the program and left the server, and reloaded. I did not verify if other users on my server saw my correct skin, or if they too saw the default "Steve" skin.

Just letting y'all know that it isn't new to 1.4

-- I confirm I've seen that happen often in SMP, possibly even with 1.2 versions. Although, never in SSP. Bromazepam 07:05, 1 April 2011 (UTC)

I remember seeing on various Youtube Minecraft series people dying and reverting to the default "Steve" skin. Oldest I've seen with this problem was 1.2_01. (If I recall correctly, the Yogscast Planetoids map videos had "Honeydew" reverting to his "Steve" skin instead of "Honeydew" 's dwarf skin). --Vincent2128 20:51, 1 April 2011 (UTC)

Volcanoes[edit]

Noticed that somebody wrot ethat Notch added volcanoes, is this verrified? --Heldplayer 20:56, 31 March 2011 (UTC)

I haven't found any. I've just seen that Notch has *hinted* volcanoes might be coming. Probably someone's mistake (it isn't there anymore anyway). --Vincent2128 20:48, 1 April 2011 (UTC)

Wolf door bug confirmation[edit]

I can confirm that wolves are unable to pass through open doors, or at least their pathfinding prevents it. I had to break down a door just to get one into my house NovaSilisko 01:30, 1 April 2011 (UTC)

Are we talking about single or double doors here, or both? Because I've seen a wolf pass through an open double door. --JKGallagher 14:46, 1 April 2011 (UTC)

Double doors won't work for me. I haven't tried ordering a wolf to attack through a door, though... NovaSilisko 05:16, 2 April 2011 (UTC)
Wolves can pass through double doors. I've seen it happen in the game itself and on a few youtube videos. On the videos though the wolves were untamed and were moving to attack a passive mob. Haven't seen one go through a door of any kind as they wander around. —Neithan Diniem 16:37, 4 April 2011 (UTC)

Can anyone specify the whole spawn reset?[edit]

Like if i die will i spawn somewhere completely different or will i at least stay on the same landmass? --Hailoo

-You spawn on the bed you last slept in. NovaSilisko 05:28, 1 April 2011 (UTC)

Or at least you "Should" spawn on the last bed you slept in. My game is having a little trouble with it and spawns me back where I started. Possibly only works if you only have the one bed, or on new games created after the update perhaps? Can anyone confirm the spawn working on old saves? Reziah 05:33, 1 April 2011 (UTC)
I confirm that on my pre-existing world using a bed doesn't change the spawn point. It is possible this is not due to the world being generated before the update, but rather because I moved up the original spawn a few metres by building a "spawn altar". I will experiment for a while in a new world. Bromazepam 07:13, 1 April 2011 (UTC)
I tried on a brand new world. Bed didn't change the spawn point at all. Only one bed was placed on the map, original spawn point was unaltered. Bromazepam 07:30, 1 April 2011 (UTC)
I'm having the same problem, I don't respawn to the last bed I've slept. Bed didn't move the spawn point neither. Any suggestions? Maybe a bug? --Pochi33 18:38, 1 April 2011 (UTC)
I should add that the bed I'm using is the only one I've placed in the world. Never destroyed or moved from it's original placement --Pochi33 18:44, 1 April 2011 (UTC)
Is there proof that the beds do in fact reset spawn or do they just not work like that right now at all? I was amazed Jeb_ said nothing about it yesterday seeing as how he coded it. Levy 08:54, 2 April 2011 (UTC)
The glitch it's now fixed! (v1.4_01) I've tested this in 3 different worlds, 3 times each. --Pochi33 17:30, 5 April 2011 (UTC)

New Leaf Foliage on Trees[edit]

Greetings, I have noticed a new update to MC 1.4. All trees seem to have new foliage. Some tree leaves are 1 foliage, while others have 2 or even 3 different forms of foliage. I searched the Wiki to see if this had been observed in previous versions and it seems to not have been. Discuss? http://tinypic.com/r/k3kdoh/7 Aeonex 11:11, 1 April 2011 (UTC)

Are you uing any mods? Did you see this on singleplayer or multiplayer? If multiplayer, was the server using mods? --Heldplayer 13:36, 1 April 2011 (UTC)
Single player mode, no mods, no texture packs except default. I can provide links to prove what I am using if you would like? Aeonex 15:46, 1 April 2011 (UTC)
Actually I've seen trees with 2 types of foliage in Beta 1.3_01. Never seen 3 forms of foliage on the same tree though. By the way, This is apparently caused by trees being too close to the edges of biomes. Trees having more than 1 type of foliage on them certainly isn't new. --Vincent2128 20:40, 1 April 2011 (UTC)
Can you provide a screenshot or proof that this foliage occurred during the Beta 1.3_01 update? Else I will be implementing this feature on the Version 1.4 Beta update. Thank you Aeonex 18:49, 10 April 2011 (UTC)
Vincent's got it, unless you're referring to something I'm not familiar with. On the edge of biomes, the grass and leaves change colors. This is done smoothly on the grass but the gradient is much sharper with leaves, so it looks like there are different leaf types on trees. This won't show up as separate textures. Theothersteve7 17:33, 13 April 2011 (UTC)

Error correction/crash prevention[edit]

There seems to be a bug fix/new feature in 1.4 that corrects errors or invalid blocks on a world, especially blocks added by mods. I can confirm this on my end because prior to 1.4, I had a few worlds from 1.2_02 that crashed on load for 1.3+ because they had modded blocks and mobs in them (the mods wern't updated for 1.3) and the chunks containing them would crash the game as soon as they were loaded. However with 1.4, I've been successfully able to load them AND my 1.3_01 world still loads; all the modded blocks are simply converted to Air.

Can anyone possibly investigate this in the source code or with further testing? --Gnu32 00:01, 2 April 2011 (UTC)

April fools[edit]

You people have no sense of humour! I smite all of ye. NovaSilisko 08:35, 1 April 2011 (UTC)

And you have no sense of wiki editing. This is not a place for stupid jokes. –User:Ultradude25 (User:Ultradude25/t|User:Ultradude25/c) at 08:40, 1 April 2011 (UTC)
Sorry. I just figured it'd be assumed to be a joke by all, anyway... NovaSilisko 08:44, 1 April 2011 (UTC)
Lol that Diamond thing freaked me out, I'm like "OH GOD! What am I to do now with no diamond!!" and the Flintlock pistol made me hype up. Nice one. --Rocĸetor talk 10:19, 5 April 2011 (UTC)

Add corrupted openAL32.dll to the bugs?[edit]

In Beta 1.4_01 and many previous versions, OpenAL32.dll is corrupted for some users, causing Minecraft to crash when sound is enabled in the options menu. Can someone add that to the bugs list? It's been many updates now, and every time a corrupted version of OpenAL32.dll gets saved to the Minecraft directory, and it gets on my nerves.

I imagine this is a very limted bug. Are there more reports of it happening to multiple players? I can't say I've ever heard of it but if it's affecting enough people it may warrant to be put on the bugs list (Also remember to sign your comments here by typing tidle "~" (Shift and the key to the left of 1) 4 times in a row) Reziah 04:49, 13 April 2011 (UTC)

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