Talk:Java Edition 15w34a

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Command blocks other than 3[edit]

Does anyone know how to get other command block colors than the 3 basic ones? Filipsperl (talk) 16:07, 19 August 2015 (UTC)

There aren't other command block colors released at this point, besides original orange, sea-green and purple. – Sealbudsman (Aaron) SealbudsmanFace.png T/C 16:16, 19 August 2015 (UTC)

Dinnerbone's tick improvements[edit]

Something I notice related to Dinnerbone's chunk ticking improvements: it looks like instead of ticking chunks out to the render distance from each player, it now ticks chunks with centers within a circular radius of 128 blocks from the player (but if the render distance is low it still won't do chunks outside the render distance square). This would affect lightning strikes, water freezing, snow layer generation, cauldron filling from rain, stuff that works on random block ticks, and possibly other stuff too. And testing in a snowy superflat, it is indeed the case that the snow accumulation is circular and limited to 128 blocks compared to square out to the render distance in 15w33c. Anomie x (talk) 16:41, 19 August 2015 (UTC)

Combat[edit]

I think the attack strength mechanic should be an a addition, be cause it was never there before. Also, the delay when selecting a tool is not because its a tool. The item you are holding rises a the bar fills up. It is just visible on the tools. It also works after attacking. PancakeMan77 (talk) 16:50, 19 August 2015 (UTC)

It doesn't seem that the bar filling up affects anything besides attacking; a wooden axe seemed to break a log with the same speed whether it started with the bar empty or full. Based on some new numbers I'm seeing in the code and the rough correlation with the times I observe in-game, I'm guessing that the bar takes 0.25s (5 ticks) to fill for non-weapons, 0.8s (16 ticks) for swords, pickaxes, and shovels, and 1.2s (24 ticks) for axes.
Also, it looks like a shield doesn't block anymore for the first 0.5s (10 ticks) after you begin to use it. Anomie x (talk) 18:32, 19 August 2015 (UTC)
The formula for damage looks to be that it multiplies by the fullness of the bar (as a decimal 0.0–1.0, although you always get 1 tick's worth) squared. So for a punch damage would be 4%, 16%, 36%, 64%, or 100%; a sword goes about 0.39%–1.6%–3.5%–6.2%–9.8%–14%–19%–25%–32%–39%–47%–56%–66%–77%–88%–100%, and an axe starts at 0.17%. This only applies to players, not other mobs, although I don't think other mobs spam-click anyway. Anomie x (talk) 18:49, 19 August 2015 (UTC)
I knew that, but i was just saying that we should reword it to something like, the more damage something does, the longer it takes for the bar to fill up. While the bar is filling up, the item rises to its correct position. PancakeMan77 (talk) 18:56, 19 August 2015 (UTC)
It doesn't seem to have anything to do with damage, a wooden axe and a diamond axe are equally slow for example. And swords do more damage than axes, but axes are slower. Anomie x (talk) 20:24, 19 August 2015 (UTC)

Command blocks[edit]

Should each type of command block have its own page? They do all have different block id's and perform differently. PancakeMan77 (talk) 19:47, 19 August 2015 (UTC)

I see no reason, as the only difference between them is minor (when powered, whether it runs based on the last one, runs on a clock, or runs only once) KnightMiner t/c 20:07, 19 August 2015 (UTC)

Some long-standing pathfinding bugfixes[edit]

Not sure if these are worth mentioning:

  • Since the new AI in 14w06a, Endermen would blindly walk into water to get to their target. That's fixed now.
  • Zombies that can't break doors will now take a path around a closed door instead.

Anomie x (talk) 20:51, 19 August 2015 (UTC)

Command block colors[edit]

There seems to be some argument over the colors of the command blocks. The chain is not cyan, at least not by the wool color. The impulse is a peach color. I am just going to put this here some we don't have edit wars. PancakeMan77 (talk) 01:40, 20 August 2015 (UTC)

The impulse is basically orange, and I get your point on the chain one, but cyan can be pretty much anything between blue and green, which is the case here. --ToonLucas22 (talk) 01:47, 20 August 2015 (UTC)
Impulse looks to be a hue of 24° (HSV color space), which is slightly on the red side of orange (red is 0°, orange is 30°). Chain is 153° or 154°, which falls fairly well in the wide greens range: greens are about centered on 120° while ranging from around yellow-green at around 84° to jade green at about 158° or so. while cyan is at 180°. Repeating is at about 253°, near blue's 240° and rather far from magenta or purple (both 300°, purple being a bit lower on the V dimension) or violet (nearer 275°). Anomie x (talk) 02:55, 20 August 2015 (UTC)
The point is not to what color it is close to technically, it is to what color looks like to others. A lot of people will see cyan on chain and purple on repeat. --ToonLucas22 (talk) 10:37, 20 August 2015 (UTC)
Like that stupid dress picture that was going around a while back? Anomie x (talk) 11:25, 20 August 2015 (UTC)
Yes. But this time, most people see pretty much the same color. It may not technically be that color, but everybody sees it that way. PancakeMan77 (talk) 14:45, 20 August 2015 (UTC)

Edit world options[edit]

Are the new edit world options, Reset icon & Open folder, from this snapshot or the last one?

HeroBrineNZK (talk) 04:38, 20 August 2015 (UTC)

A previous snapshot, although I'm not sure which one. Read through the different version pages for where it's mentioned. Anomie x (talk) 11:16, 20 August 2015 (UTC)
Sorry for a 2 year late reply but i think it was 15w32a --Kagenari Nagumo (talk) 01:59, 4 August 2017 (UTC)