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Should the page be split into a page for the Guardian and the Elder Guardian? At the moment it seems like a mess of information intertwined for both. GoandgooTalk
07:58, 19 June 2014 (UTC)

Yes. MattTalk
⎜ 11:01, 19 June 2014 (UTC)
I don't think it is a good idea. The Elder Guardian and the normal Guardian have too much in common. The pages are identical. — Itouchmasterpro d c 12:53, 19 June 2014 (UTC)
Could we factor out the duplicate information, and just describe how the Elder is different from the regular Guardian, and make it clear at the top that's what is going on? – Sealbudsman (Aaron) (talk) – 16:19, 19 June 2014 (UTC)

Raw fish- both common and rare drop?[edit]

OK, stupid question here: In the "Drops" section of the guardian the raw fish is listed under both common and rare drops, and in the edit page there is this comment next to it: "The guardian has raw fish as both a common drop *and* a rare drop.". Can somebody shed some light on this? –Preceding unsigned comment was added by (talk) at 05:33, 20 June 2014 (UTC). Please sign your posts with ~~~~

The "common drops" function is called on every death, and drops 0-2 Prismarine Shards (max increased with Looting), 1 raw fish (33% chance, chance improved with looting) or 1 Prismarine Crystal (33% chance if the fish drop failed, chance improved with looting), and 1 sponge if it was an Elder and registered as a player kill. The "rare drops" function, which is only called 2.5% of the time (improved with Looting) on player kills, does basically the same thing that a fishing rod does when you're catching a fish (not junk or treasure). Anomie x (talk) 17:24, 20 June 2014 (UTC)


When I open up the texture files in, the word "jeb" is in the bottom right corner. Should that be added to trivia? PlasmicPyrotechnic (talk) 01:26, 30 June 2014 (UTC)

Guardian Spawning[edit]

It is said on this Wiki that the Guardians only spawn in the Ocean Monuments, but I know of one instance where they spawn otherwise. See Etho's SSP LP He has a River biome that he's building up a Guardian Farm. The way he talks about it, it sounds as though there's certain chunks that spawn them. Any verification for this? ~ChaseNetwork –Preceding unsigned comment was added by (talk) at 01:05, 27 July 2014 (UTC). Please sign your posts with ~~~~

I watched the video, and it actually seems he is in old 1.6 terrain, and he is in the location where a ocean monument would be in 1.8. For some reason, it may not load the ocean monument based on the new structure code, or it just adds it upon starting the world, instead of adding it from generation. He even refereed to the area as a temple --KnightMiner (t|c) 02:02, 27 July 2014 (UTC)
Do these spawn only in water source blocks, or will they spawn in downward-pouring water as well? -- 01:09, 23 September 2014 (UTC)
Based on several farm designs I've seen, they will spawn in downwards flowing water. --KnightMiner (t|c) 01:17, 23 September 2014 (UTC)

"Specifically, spawning will fail 95% of the time if the spawning water block is below Y=63, all blocks between the spawning water block and Y=63 are liquid or fully transparent, and the block at Y=63 has a view of the sky. Above Y=63, spawning will fail 95% of the time if the spawning water block has a view of the sky." These two sentences are very confusing. The way it is worded, it states that spawning fails 95% of the time if there is a view of the sky, in either situation. The authors intent seems to be that this is not the case. Is there a way to restate this by saying what needs to happen to be successful? –Preceding unsigned comment was added by Qqtpie (talkcontribs) at 15:22, 3 January 2015 (UTC). Please sign your posts with ~~~~

The quoted text is correct. If Y=63 or above, the game checks if the block itself has a view of the sky. Otherwise it checks whether the block at Y=63 can see sky and that all blocks between the spawning block and Y=63 are fully transparent or liquid. From MCP:
    public boolean getCanSpawnHere() {
        return (this.rand.nextInt(20) == 0 || !this.worldObj.canBlockSeeSky(new BlockPos(this))) && super.getCanSpawnHere();
Spawning succeeds if a 5% chance passes or if there is not a view of the sky. The somewhat-misnamed "canBlockSeeSky" implements the stuff about above and below Y=63. Anomie x (talk) 16:41, 3 January 2015 (UTC)

Updating to 1.9[edit]

The drops section is confusing to me; someone other than myself may have to tackle it. – Sealbudsman talk/contr 18:55, 29 February 2016 (UTC)

Guardians target fish?[edit]

A few months ago I was cruising along over the ocean in creative mode, when I came across a monument. I dove in and started exploring it. When I returned to the surface to fly back to a nearby island, I noticed a large area of dead fish floating on the surface. Curious, I dove back into the water, and saw the monument guardians firing their lasers at random fish. It was a sight to behold. Lines of bubbles shooting every couple of seconds, each one lined up on a fish.

I'm playing Bedrock. This was a while back, 1.4 or 1.5 I recall, before the aquatic update (it's now at 1.7 as I write this).

Since then, I've sought out other ocean monuments to see this phenomenon again, hoping to capture a video, but it hasn't happened.

Was this a glitch? Or has anyone else seen guardians shooting at fish (Bedrock or Java), and not just squid? ~Amatulić (talk) 06:19, 6 November 2018 (UTC)

Next time, if you are lucky enough to encounter that situation again, immediately press Print Screen then you can paste it in an image editor. Lê Duy Quang (Make some words | Contributions) at 10h49:08 | 10/11/2018 (UTC)

"The guardian's laser is able to penetrate armor to some extent"[edit]

(Guardian#Laser) What exactly does this mean technically? Does armor reduce less damage from guardian attacks than it does other forms of damage? More details and possibly the math involved with this would be helpful.--Madminecrafter12 (Talk to me | View what I've done) 15:16, 28 October 2019 (UTC)