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Deletion suggestion[]

Should we delete this page? All the info is provided on Caves & Cliffs. – Preceding unsigned comment was added by Pi31-dot (talkcontribs). Please sign your posts with ~~~~

 Oppose; the mob is already available in a development version via Experimental Gameplay. BDJP (t|c) 18:17, 28 October 2020 (UTC)

Oh thanks.Pi31-dot (talk) 18:33, 28 October 2020 (UTC)Pi31-dot


vex noise[]

goat vexes , why?--67.34.77.109 21:31, 29 October 2020 (UTC)

I'm guessing it's a placeholder sound. Hoglins used to have something similar before their own sounds were added. PegasusDust (talk) 21:34, 29 October 2020 (UTC)

Goats attack when player freezes[]

Resultados de traducción Please do not delete information, since this is verified by several players, even I can check it, the goats attack after you stay immobile for 4 seconds, before deleting, verify on your own. Ronyhd (talk) 17:11, 30 October 2020 (UTC)

I did verify, and that is actually if the goat is directly looking at you when the 10-15 second player or mob check happens, which is way more likely to happen when you are still. In my own testing, goats don't attack me for several minutes when I'm very close to them, only when they look at me. – Unavailablehoax (talk) 17:18, 30 October 2020 (UTC)

I tried to do that but it didn't work, I got in front of the goat but this didn't work, then I got behind her and stayed still for 4 seconds and she turned to attack me. And I'm not the only one who has verified this. – Preceding unsigned comment was added by Ronyhd (talkcontribs) at 17:29, October 30, 2020 (UTC). Please sign your posts with ~~~~

Hm, yeah I've got that to happen, but that is most likely a coincidence when the goat turns to look at you right when the check happens. It doesn't happen consistently, meaning it's not caused by that. In the behavior file, this is the code that determines the mob to attack.
      "minecraft:behavior.nearest_attackable_target": {
        "priority": 6,
        "within_radius": 16.0,
        "entity_types": [
          {
            "filters": {
              "all_of": [
                {
                  "test": "is_family",
                  "subject": "other",
                  "operator": "!=",
                  "value": "goat"
                },
                {
                  "test": "is_family",
                  "subject": "other",
                  "operator": "!=",
                  "value": "shulker"
                },
                {
                  "test": "has_component",
                  "subject": "self",
                  "operator": "!=",
                  "value": "minecraft:attack_cooldown"
                }
              ]
            },
            "max_dist": 16
          }
        ],
        "must_see": true
      },
The last line with "must_see" causes it to happen. If you want, I can show the entire behavior file. – Unavailablehoax (talk) 17:48, 30 October 2020 (UTC)

So it can also be a coincidence that the goat attacks you when it stares at you, I tried that but it doesn't work and even other people have tried. Ronyhd (talk) 18:39, 30 October 2020 (UTC)

According to Ask Mojang, this behavior is intended. Underfell Flowey (talk) 17:34, 31 October 2020 (UTC)

Oh, I think he was right after all :> RonnnyHD (talk) 14:56, 23 June 2020 (UTC)

Goat Horn Drop Chance[]

I've played the beta for at least half an hour with multiple goats hitting solid blocks when charging, but I've never seen a goat horn drop naturally. Is this a bug, or is the chance really low? PegasusDust (talk) 20:54, 18 December 2020 (UTC)

Yes, it's pretty hard to get it to drop, but there is no drop chance; you just have to get it right. What I've done it to move at the very last moment just before it hits you. – Unavailablehoax (talk) 18:48, 21 December 2020 (UTC)

Goat sounds[]

Screaming goats have unique sounds for getting milked, hurt, and killed in the new snapshot. Also, the sound for milking a regular goat is different from the cow milking sound. This isn't included in the article yet. --Ultsppi 20:20, 14 April 2021 (UTC)

The sounds are uploaded but he didn't puted in the page 105.186.239.104 10:59, 19 April 2021 (UTC)

Strange Screams[]

Could someone confirm where the developers got the human-like screams? I've seen a comment in the original goat post on the Minecraft Feedback site that may be related, but I don't think it should be added to trivia yet as it is unconfirmed speculation at this point. PegasusDust (talk) 02:25, 22 April 2021 (UTC)

That sound is from the screaming goat. --Jjs30000 (talk) 03:21, 17 May 2021 (UTC)
Yes, but where did the developers get those noises for the screaming goat?PegasusDust (talk) 03:08, 18 May 2021 (UTC)
I do not know where they got that. Maybe they made it up, or got it from real life. But I do not know where they got it. --Jjs (talk) 03:15, 18 May 2021 (UTC)Jjs30000
I believe that the sounds I mentioned are Samuel Åberg screaming, as mentioned by Nir 'Ulraf' Vaknin in the recent caves & cliffs interview on Discord. However, I am unsure how to cite Discord comments and am unsure if I misinterpreted that one, so I figured I would mention this here first. PegasusDust (talk) 03:58, 11 June 2021 (UTC)
In one of the “secrets of Minecraft” they stated that the goat screaming sounds are recorded from one of their employees, but they didn’t say who.--76.169.127.247 17:09, 9 November 2021 (UTC)

Observations: Goats do not attack players in peaceful mode + other conditions[]

Hi, for testing purposes I tried to get some goats to attack me in peaceful survival mode. When i spawned sheep and chickens they eventually got rammed, but I did not, until I changed difficulty to Easy. I don't have code to back this up but it is worth looking into. --SirFendi (talk) 21:11, 8 June 2021 (UTC)

Further observations:

-Every time a goat is about to ram a player, it makes one of a few distinct sounds, one of which sounds like a mischievous laugh.

-Goats do not react if you are jumping in place (it counts as moving).

-Goats do not ram you if you are watching them while standing still.

-Goats still ram you when you are looking around continuously while standing in place with your back turned to them.

-Goats still ram you when you are looking through a chest (unless again, you are facing the goats while the chest is open).

-If you are sneaking while hit (and flying), you may be able to land on the ledge instead of flying off of it.

-If you turn around and raise a shield to a charging goat, you will take no damage and not be moved. The blocking sound from the shield is heard. The shield does not seem to take damage.

--SirFendi (talk) 21:52, 8 June 2021 (UTC)

I'd like to add some observations of my own. These are as of 22w19a.

-Goats tend to climb hills. (Spawn 50 goats in the lowlands. You'll see them sort up the hills.)

-Goats don't seem to ram players who are in creative mode.

-Goats will ram you while you are watching them. (I'm finding the contrary to what you did, SirFendi.)

-Goats slowly lower their head before charging. If you move while they're animating, they don't adjust their aim.

-Goats can lose their horns by charging off a cliff.

-Some of my goats were following a rather ... confused path to get to me, veering leftwards off a cliff. Will try and report more later, but I think it had to do with stepping up a block to get to me.

——132.241.174.225 05:16, 17 May 2022 (UTC)

How far can goats jump?[]

After some testing I found that goats could not jump further than 5 blocks. I tried to make them jump 4, 5 and 6 blocks far over the void but they stoped jumping when the gap became 6 blocks wide. As soon as the gap was shortened to 5 blocks the goats jumped over it.

Goat Hitbox Information Incorrect/Reversed?[]

The wikia states that the hitbox of an adult goat is .9 meters tall and 1.3 meters wide, but in Java 22w17a I'm not able to drag goats with a lead trough a 1 meter tall gap, but I can drag them through a 1 meter wide gap. I'm not confident enough to edit the actual wikia in case I'm mistaken, but it appears those dimensions are reversed.

71.231.178.152 19:39, 2 May 2022 (UTC)

Fixed, thanks for reporting. The mistake might've stemmed from the fact that width is specified before height in the code while wiki pages have it the other way. –Sonicwave talk 21:49, 2 May 2022 (UTC)

If Pufferfish are Passive, Why are Goats Neutral?[]

Despite the fact that pufferfish can attack the player, it is listed as a passive mob. Reading the pufferfish's talk article the basic argument I can gather is that, though the pufferfish attacks, it isn't seeking to kill the player, so it's passive. It just wants you to back off. The goat also attacks you by charging at you, but I doubt it's trying to intentionally murder you. The devs have described it as a mischevious mob that basically just wants a bit of fun and likes charging at stuff. Like the pufferfish, it charges at you but not with intent to kill. So I'm asking. Why is the goat neutral while the pufferfish is passive? Is there something I'm missing? Shouldn't they both be in the same category? Or does there potentially need to be a new mob category for mobs like the goat and pufferfish? It's probably too early for a new category, but something to think about.

I think the way I'd fix it is to add a new 'semi-passive' mob category, for mobs who can naturally attack the player (like the goat and pufferfish) but don't go after you or try to kill you. Sure there are only two mobs that fit the category right now, but it keeps things simple for readers. Both pufferfish and goats singlehandedly complicate the descriptions of the passive and neutral mob categories on the mobs page, and that could all be cleared up with a new category just for them. Batbrain1998 (talk) 20:40, 19 June 2022 (UTC)

It seems pretty clear to me. A pufferfish doesn't attack. You get hurt if you bump into it, just like you get hurt if you bump into a cactus. A cactus doesn't attack either, it's simply hazardous to bump into, just like a pufferfish. A cactus isn't "neutral", it's passive. And so is a pufferfish.
A goat, however, deliberately engages in a hostile act with intent to do harm. The fact that the intent isn't lethal is irrelevant. The hostile behavior has a trigger, just like any other neutral mobs that become hostile when triggered.
The distinction you suggest is unnecessary. As far as I can tell, the the behavior classifications of pufferfish and goats are crystal clear. Amatulic (talk) 21:00, 19 June 2022 (UTC)

Screaming Goat Breeding Chances[]

On Java, it seems that breeding works differently than Bedrock. Java does it all in code and the way the breeding works is it picks one of the two goats and asks it to breed, handing it the other goat. If the goat it is handed is a screaming goat, you will definitely get a screamer. But if the screamer is the one being asked to breed and is handed a normal goat, it falls back to the 2% chance. This is why it's not really exactly 50% on Java if you have one of each. I think it's actually 52% technically, but I just said 'approximately' in the text. Given this info on how it works, if you have two screaming goats, you will definitely get a screamer because the goat passed in will always be a screamer.

That said, on Bedrock, if I'm reading the behavior pack right, it generally will follow the parent, though there is a 2% chance of a mutation causing it to pick the other variant. So this means you can have a 50% chance of getting a screamer with a mix, and 98% chance of getting a screamer with both parents being screamers due to the 2% mutation chance.

I am writing this here to explain my findings and further discuss if needed (and figure out if I have the Bedrock info right). - AD OffKilter (talk) 07:22, 20 June 2022 (UTC)

Screaming Goat baby from 2 normal goats?[]

Under the "Spawning" heading of this page it says... "When a goat is spawned naturally or through breeding, it has a 2% chance of being a screaming goat"

Under the "Breeding" heading it says... "If a standard goat is bred with a screaming goat, there is approximately a 50% chance the resulting baby is a screaming goat. If both goats are screaming, there is a 100% chance in Java Edition and a 98% chance in Bedrock Edition that the baby is a screaming goat. Otherwise, there is a 2% chance of a baby goat being a screaming goat."

I have bred hundreds of normal goats (survival, Bedrock edition v 1.19.2) and none have been screaming offspring. Further, somebody brought this up on the bugtracker MC-223080 (albeit for a Java pre-release? in Apr 2021) and the reply from "[Helper] Anthony Cicinelli" was... "...to get a screaming goat baby you need to breed two screaming goats or a goat and a screaming goat"

Is there actually a 2% chance of getting a screaming goat from breeding 2 normal goats? Mark3411 (talk) 04:32, 7 July 2022 (UTC)

 Comment According to the Java code and the Bedrock Vanilla behavior pack, yes. One difference is that under Bedrock, even if both parents are screaming, you still have a 2% chance of getting a normal goat due to their 'mutation' concept, hence the comment about 98% instead of 100%. In Java, it's pretty clear in the code. If neither parent is screaming, it simply gets a random number between 0 and 1.0 and if it's less than .02, it marks the goat as screaming. - AD OffKilter (talk) 06:00, 7 July 2022 (UTC)


edit. OK maybe I've just been very unlucky unless there is a bug with the sounds etc. I tested the first 50 or so by getting them to ram and seeing what horn they dropped. That took hours so I started milking them and listening to the sounds. Normal goats should just make a milking sound whereas screaming goats make a bleating sound as well according to this page. I'll keep trying, cheers. Mark3411 (talk) 07:43, 7 July 2022 (UTC)

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