Talk:Generated structures

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Are fossils structures or terrain features?[edit]

Fossils are hardly artificial... I think they should go in terrain features.73.208.227.101 17:46, 10 November 2019 (UTC)

Hm. I can see both sides of this. They, like most other generated structures, use structure blocks and no terrain features use structure blocks. However, they aren't exactly artificial. But, they do stand out a lot from the terrain, unlike most terrain features. I'd personally lean towards keeping them here, but I'm not set on that. -PancakeIdentity (talk) 20:05, 10 November 2019 (UTC)
Weak oppose keeping them here. Unlike any other structure listed on the page, they are not artificial. Some entries on the Terrain features article are likely artificial, specifically those relating to the End. If, however, we consider primary structure generation depending on world generation, and fossils do generate based on that configuration, they should be kept; though I'm not certain it's a good idea to rely on technical classification. --AttemptToCallNil (report bug, view backtrace) 23:35, 10 November 2019 (UTC)

Confirmation[edit]

In bedrock edition, /locate Won't let you locate igloos Hazbo111 (talk) 14:33, 17 February 2020 (UTC)

They're included under Temple, see /locate. FVbico (talk) 14:34, 17 February 2020 (UTC)

missed structure[edit]

https://i.postimg.cc/rwmMKG0t/pi-Zstructure-Zmis-ZXwiki.png

Irvnriir1578 (talk) 18:41, 20 February 2020 (UTC)

That's an ocean ruin that spawned above the water level. FVbico (talk) 18:46, 20 February 2020 (UTC)