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Debate: Roses still exist[]

So remember back in around 1.6, Mojang presumably "removed" roses and replaced them with poppies? Then why is there an entire bush full of them? – Unsigned comment added by 75.108.155.75 (talk) at 13:49, 16 September 2021 (UTC). Sign comments with ~~~~

The only thing they have in common is the name --MetalManiacMc at your service fellow human! (talk) 15:38, 16 September 2021 (UTC)
 
While they did add rose bushes, that was a while after renaming roses to poppies; perhaps it was as a tribute to original roses but they're different blocks (and in the objective eyes of the wiki, they're very much different) - Happy to help, ask me about the game code or datapacks. [[User:Lolad1089|Lolad1089]] (talk) 20:30, 16 September 2021 (UTC)

Wither Roses Should Have Their Own Article[]

Wither roses are different from every other flower. You get them in a completely different way and their unique properties (the wither effect) means that players use them in a totally different way too. I noticed that moss carpets have their own article separate from wool carpets, so given how distinct they are I think wither roses should be given their own article too. It would help simplify the flower article a bit too. Wither rose-specific information about spawning and damage and such can be regulated to its own article, shortening the flower article. Batbrain1998 (talk) 23:48, 21 June 2022 (UTC)

Something has always bothered me about trying to parse out information on wither roses from this article. While I currently don't have time to make a formal proposal, I do broadly agree with splitting wither roses and other flowers that have significantly different behavior and/or obtaining methods. –Sonicwave talk 05:58, 9 August 2023 (UTC)

Sentence[]

The sentences of the gallery of the flowers are broken. ZaLink700 20:10, 4 July 2022 (UTC)

Just fixed it Etleyden (talk) 22:27, 20 July 2022 (UTC)

Gradients[]

The wiki states "No other biome has a gradient;" - in anecdotal testing on a flat world with a meadow biome, there is very clearly areas that produce only one type of flower. Where is the assertion being pulled from? How were the example gradients generated and can one be produced for the meadow biome?

I think that was probably written before the meadow biome was a thing. Meadows seem to have a flower feature in the code, with a noise pattern controlling how they grow. I am not sure how those images were generated. It would have to be either a) lots of bonemealing or b) a mod to ensure bonemeal always triggers the flower path. - AD OffKilter (talk) 00:56, 18 August 2022 (UTC)

Torchflower redirects HERE?[]

If one searches for torchflower, it redirects to this Flower page, even though there is a specific page for Torchflowers. But I don't know how to remove the redirect. Please fix this. SirDaddicus (talk) 01:37, 14 June 2023 (UTC)

The Y Coordinate Matters[]

After testing in Creative mode, I have determined that the type of flower that is created when using bonemeal on grass is dependant on the Y coordinate, and have screenshots to prove this. The current text of this page states that only the X/Z coordinates matter. How should I go about changing this? Would simply editing the page directly with these screenshots as proof be good enough?

Flowers depend on the Y coordinate.

EmperorNiro0 (talk) 18:30, 29 July 2023 (UTC)

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