Talk:Fire/Archive 1

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Burn time[edit]

Add a table of which material burns quickest/slowest?--Trippledot 11:14, 11 March 2010 (UTC)

Not a bad idea. We'd need to do some testing to figure out the burn rates tho.--Starshell 00:16, 12 March 2010 (UTC)
They seem to be random, ill drop 100 pieced of each kind 3 blocks away and time them one by one to get an average. --Trippledot –The preceding undated comment was added on 04:57, 12 March 2010. Please sign your posts with ~~~~

If it doesn't have information, then add onto it. -- 23:10, 11 July 2010 (UTC)

Get an account. We don't want to see your IP address, only hackers and creepers do. 99seconds 23:33, 17 November 2010 (UTC)
Yes, hackers definitely pick their targets by trolling minecraft wiki talk pages for IP addresses, most of which are probably dynamic. 01:14, 22 November 2011 (UTC)
I am not using a real IP address. 13:37, 31 November 2048 –Preceding unsigned comment was added by HotdogPi (Talk|Contribs) 04:35, 13 February 2012. Please sign your posts with ~~~~
Lolnice. 12:21, 12 October 1492 –Preceding unsigned comment was added by (Talk) 17:22, 15 July 2012. Please sign your posts with ~~~~
Sure you are. ;) -- Orthotope 19:34, 15 July 2012 (UTC)

Crafting with Fire[edit]

Apparently, fire can be used to craft chainmail armor. Use INVedit or a similar program to give yourself fire and craft armor as you would normally with any other material. Is this worth noting on the page? –Preceding unsigned comment was added by (Talk) 22:17, 18 July 2010. Please sign your posts with ~~~~

Meh, use your hax/inventory editors all you want. It sorta ruins the gameplay. Unless you are building something like a linear subway that would otherwise take 8 hours to make, cause that much digging ruins gameplay. Also, it is noted on the crafting page. 99seconds 23:33, 17 November 2010 (UTC)

How do you collect fire?!?!?! –Preceding unsigned comment was added by (Talk) 22:41, 9 October 2011. Please sign your posts with ~~~~

Fire and Rain[edit]

Is it worth noting that rain puts out fire (but not lava) in 1.5? –Preceding unsigned comment was added by Dexare (Talk|Contribs) 14:53, 20 April 2011. Please sign your posts with ~~~~ u cant collect fire and that isnt relevant. u need an inventory editorCrittycool 22:46, 23 March 2013 (UTC)

Wrong section, Crittycool. hotdogPi-t--c--Try my quiz! Do not click! 17:59, 15 May 2013 (UTC)

Fall damage and fire[edit]

If you fall onto fire, you take no fall damage, just fire damage EDIT, I'm a little confused now, if you would take a small amount of fall damage (around 4 hearts), you would take the fire damage. with the extremes of fall damage, ie nearly killing you, you take the fall damage. –Preceding unsigned comment was added by The Ginger Ninja (Talk|Contribs) 04:54, 1 October 2010. Please sign your posts with ~~~~

Probably because, if you go too fast, the game thinks you hit the ground before hitting the fire. Glitches like this happen a lot in games. That's the main cause of collision glitches.PurpleKiwi –The preceding undated comment was added on 03:51, 5 October 2010. Please sign your posts with ~~~~
And you can't take both fire and falling damage at the same time. (like hitting a mob with two arrows at once... only the first one does damage) PurpleKiwi –The preceding undated comment was added on 04:03, 25 October 2010. Please sign your posts with ~~~~
Neat glitch. Worth mentioning on the page, in my opinion. Euridicus 19:39, 21 January 2012 (UTC)
This glitch happens because the game is trying to submit two codes of the same type at once. Only the most used code is actually sent. But good point, this should definitely be fixed in the near future. 20:12, 13 June 2012 (UTC)

Eternal fire[edit]

I've added a section on how to make large blocks of eternal fire, but it is by no means perfect. I invite anyone with slightly pyromaniac tendencies to experiment with this and report your findings! Thanks!

Also, if the method is confusing or doesn't work like I described it, let me know so I can make a visual guide.

The method is based on these rules that eternal fire seems to abide to:

  • A block will burn continuously if the sides are covered with non-flammable blocks
  • A continuously burning block will keep burning when these blocks are mined away
  • A continuously burning block acts as a non-flammable block

LTK 70 20:43, 23 September 2010 (UTC)

I tried your eternal fire technique, i.e. lighting a piece of wood surrounded by dirt and it burned out. Has anyone else had this result? matthewdev 10:30, 5 October 2010
Yes, i think notch fixed it a while ago.Toadbert –The preceding undated comment was added on 23:34, 4 October 2010. Please sign your posts with ~~~~
Is the entire part about eternal fire redundant then? and consequently should we remove the section about eternal fire? matthewdev –The preceding undated comment was added on 01:22, 5 October 2010. Please sign your posts with ~~~~
I have eternal fire in Alpha 1.1.2_01. Creating it only works some of the time, but once it's going, it never goes out so far. I use it to make a firewall around my house. -- Palmerj 03:48, 6 October 2010 (UTC)
The first time I tried it, it burned out almost immediately and I thought I'd done something wrong. Second time worked fine. (Quite a bit more than fine actually, as it started a forest fire outside my brick house??? Oh well, I didn't really like those trees there anyway. :)) I stuck another log right next to the first, and it took two tries for it to stick again. I was doing logs surrounded by bricks. - Zyzzyvette 02:36, 10 October 2010 (UTC)
You don't necessarily have to have non-flammable blocks adjacent to the log, just punch out the fires on the sides and bottom, leaving the fire on top, still works for me. -- Mrnicelupe 00:57, 25 October 2010 (GMT)
Use Netherstone. I know these comments were before Netherstone was implemented, but it works. I've seen my friends use it in that exact way. 99seconds 23:33, 17 November 2010 (UTC)
Brick appears to work fine also. Creating a "fire pit" out of bricks with a wooden one in the centre and lighting the wood one on fire has worked for me. I tried making a 5-block star out of wood and igniting it also (Left, Right, Up, Down, Centre). After punching out the flames, I only had a row of 3 left but they now burn indefinitely. I'm unsure of the exact mechanics of this. -- Tukimoshi –The preceding undated comment was added on 03:17, 14 January 2011. Please sign your posts with ~~~~

Beta 1.3 I believe has fixed the eternal fire 'bug' -- Zerg164 22:55, 22 February 2011 (UTC)

That is confirmed, my eternal lighthouse block burnt out, it really made me mad >:( --THE GMoD 03:12, 23 February 2011 (UTC)

you can always use netherrack to keep burning forever. Killrbladez 08:28, 11 December 2011 (UTC)

Jumping the Gap[edit]

How big of a gap can fire jump? The rule of thumb for me seems to be "exactly one more than I thought it could". Blahpers 04:35, 16 December 2010 (UTC)

I think 2. –Preceding unsigned comment was added by Tygor97 (Talk|Contribs) 06:26, 18 December 2010. Please sign your posts with ~~~~

According to the wiki, a block of fire can spread to any horizontally adjacent block (including diagonals), one block down, and four blocks up. L is leaf, F is fire, A is air.


In this situation, the side of one leaf block is on fire, making the fire look two blocks away from the second leaf block. Actually, the fire is only one block away, and could spread. Euridicus 19:46, 21 January 2012 (UTC)

Altitude Affecting Fire?[edit]

When i was making a tower to signify where my house is so if i die i can run back to it and i was going to light an eternal burnign log on top of it but it wouldnt light... is there a cause of this? can anyone help me out? any suggestions on what to do? –The preceding unsigned comment was added by Zux (Talk|Contribs) 04:18, 24 January 2011. Please sign your posts with ~~~~!

If the log was at the top of the map, then there is no room to put the fire. You need to think of it from a programming perspective, fire is just a non-solid block, so if you can't put a block on that block, you can't put fire either. User:Ultradude25 (User talk:Ultradude25|Special:Contributions/Ultradude25) at 17:23, 23 January 2011 (UTC)
okay cool thank you that actually helped a lot –The preceding unsigned comment was added by Zux (Talk|Contribs) 04:56, 24 January 2011. Please sign your posts with ~~~~!

Eternally burning leaves???[edit]

On one of my maps, i actually got a block of leaves burning eternally. i was harvesting wood for my building back when notch turned off the death for leaves. my solution to that was collect the wood, burn the leaves. one day, i came back the the forest which i was clearing for wood, and i noticed that one of the leave blocks was still burning. after days of it still being there with fire on top of it, i determined that it was eternally burning. even today, in early beta, i can still see that thing burning. has this happened to anyone before?? ill try to get a screenshot up next time i post. --WallShadow 03:04, 28 January 2011 (UTC)

That can be because you moved away and the chunk was saved, with the burning forest; later it wasn't loaded proper when you came back and it didn't update. A torch at the side of the leaves block should fix that. --Lockery / MINI_King 16:37, 27 February 2011 (UTC)

Peaceful Setting Health[edit]

On the trivia section, it says you regenerate health faster than the fire burns you. I have seen that health regens at the SAME rate as the fire hurts you. will someone confirm this please? –Preceding unsigned comment was added by ICRAFTMINES (Talk|Contribs) 07:05, 24 February 2011. Please sign your posts with ~~~~

Unfortanatly if you are in lava (burning) you will die due to lava+fire damage no mater what you are playing on. Fire alone
CAN NOT kill you. Hopefullyvthis helped.Wrestler987 01:45, 26 February 2011 (UTC)

Forest fire images[edit]

We need new forest fire images; the current ones are all pre-1.3 and show the old style of fire spreading which would leave burning logs around. –Preceding unsigned comment was added by KPReid (Talk|Contribs) 11:16, 4 April 2011. Please sign your posts with ~~~~

Please sign your comments with 4 tildes "~", and yes this page needs work. Where did my old post go about that? 03:33, 3 July 2012 (UTC) also known as Weesplat

Obtaining Fire[edit]

The only way right now to obtain fire is by hacking and invediting, but i think it would be good if you could obtain the item; fire by right-clicking on it with a stick and then you could make a non-hacked chainmail armor. Chappens 01:43, 12 April 2011 (UTC)

Get a fire block in your hand, see how beautiful and seamless it is. Calinou - talk × contribs » 07:54, 12 April 2011 (UTC)
Then realise you are HOLDING FIRE and that you have burnt your hand off. –User:Ultradude25 (User:Ultradude25/t|User:Ultradude25/c) at 08:07, 12 April 2011 (UTC)
Maybe allow a special glove or something that lets you hold it for a short period. That way if you could find enough fire in a short interval you could make the armor. And maybe even add in flaming swords or something. =D WertyRules 05:59, 14 May 2011 (UTC)
And flaming swords exist now! hotdogPi-t--c--Try my quiz! Do not click! 17:59, 15 May 2013 (UTC)
Think about how hot chain armor is. It's made of fire, so it must be burning. Not as hot as the sun though, as shown by zombies and skeletons wearing it. hotdogPi-t--c--Try my quiz! Do not click! 17:59, 15 May 2013 (UTC)

once I was holding fire, nothing happen :/

Fire Spread[edit]

I just did some experiments with wool and it seems that fire will spread a 2 space gap in any direction or down but will in fact spread a 5 space gap upward. That seems to be the general trend as I used a map editor to mass produce these results. WertyRules 06:35, 14 May 2011

There are mods (I think one of them is called "Mo' Creatures") that make an ogre mob (or troll... or something like that) which drops fire when you kill it. –The preceding unsigned comment was added by AtownPros (Talk|Contribs) 04:32, 2011 August 16. Please sign your posts with ~~~~

200px Fire may appear to spread 5 blocks upward because it's a block, itself. In the pictured test, the block of wool eventually burned (the signs weren't in place during the test, as signs are flammable). This is because it was only 4 blocks to the nearest block of air which could light on fire, that directly below the wool. Euridicus 20:58, 21 January 2012 (UTC)

1.6 update[edit]

Fire seems to have changed in the 1.6 update to spread from a greater distance. In my world started back in alpha days, I have a stone hall with a fireplace and a wooden upper floor. This stood fine for a long time, and as soon as 1.6 comes along the upper floor burnt down as soon as I logged in. I replaced some of the wood and relit the fire to test if it was just a fluke, but within seconds it caught fire again. --Beeurd 16:11, 27 May 2011 (UTC)

Verified. My poor house... --Novatastic 20:30, 27 June 2011 (UTC)
It seems having a fireplace anywhere near a flammable roof is impossible. Doesn't seem to matter how many or what type of blocks are in the way it seems to be able to skip up maybe even more than 5 high (hard to see where it started). To make matters worse it takes a long damn time before it catches fire so just when you think you have it solved...*whoosh*. However, having a block beside the fire WILL prevent fires from the side, so I am at a loss for the mechanics of this. Dctrjons 02:02, 2 July 2011 (UTC)
Yes, the fire can now actually "jump" over or through one unflammable block (like air, stone etc) and ignite the one next to it. Here's a video how lava could ignite a wooden bridge upwards it: [1] it's not my video. Xeoxer 12:48, 16 July 2011 (UTC)

Do burning mobs provide light ?[edit]

All is in the title : do burning mobs provide light, like burning wood ? Does it produce as much light ? Bigbauss 14:08, 29 June 2011 (UTC)

No. Dctrjons 02:03, 2 July 2011 (UTC)

Animated gif?[edit]

Shouldn't the fire be animated in the crafting grid on this wiki, like it is in an actual game? Xeoxer 12:43, 16 July 2011 (UTC)

That's impossible to do without taking heaps of screenshots of it in-game, perhaps. The fire is rendered by the game (as far as I know), so there is no way to actually get the animated texture, same with water, fire and portals. –User:Ultradude25 (User:Ultradude25/t|User:Ultradude25/c) at 04:18, 17 July 2011 (UTC)
At this point in time, we have the portal block animated. I think we should work towards doing an Animation, but personally I don't know much about video editing and gifs. –Preceding unsigned comment was added by Weesplat (Talk|Contribs) 22:33, 31 May 2012. Please sign your posts with ~~~~

Fire Spread Addition[edit]

Also, if you place fire (block or Flint+Steel) on the bottom of a flammable block, it will only spread to the top, North and East sides of that block, and never to the West and South. WiduX 03:50, 9 August 2011 (UTC)

Fire spreading[edit]

I did some (OK a lot) of testing and came to the following rules: A fire block may "jump" one block to either side, on block down, up to four blocks up or any combination thereof. The "target" block must be air and adjacent to a flammable block.

One consequence of this is that a 1-thick non-flammable wall will stop fire from spreading. Worldofminecraft 02:46, 11 August 2011 (UTC)

I also did some testing (just 2 minutes) and I'm unable to replicate your results. The described 3x3x6 area matches with the already available data on the page, but your newly discovered flame-blocking wall seems to be merely an assumption. I build a box out of non-flammable blocks around the fire, covering every block around it and two (subsequent) blocks of wood burned away in seconds. (I tested during a sunny Minecraft-day, to rule out incineration by lightning.) --Yatsufusa 04:53, 11 August 2011 (UTC)
Well, by "walls" I didn't mean ceilings. As my results show, fire may spread upwards up to four blocks (opposed to only one block

horizontally/downwards), thus being able to overcome ceilings up to four blocks thick (upwards, not downwards).

Furthermore my results do _not_ match with the current article as this talks about a area arount the burning block, not the actual fire block itself, which is an important difference. Worldofminecraft 14:41, 11 August 2011 (UTC)

GIF animation[edit]

A GIF anim would be nice.-- 15:00, 19 October 2011 (UTC)

Puts itself out?[edit]

Does it really put itself out? I just dug down into lava by accident, immediately jumped out having lost only a single heart from the lava itself (from full), ran for the lake (which was up a very long ladder) and died before reaching it... is the only way to survive to be on peaceful mode or have full food bar and hope the regeneration will stop it killing you before it goes out? 16:00, 22 November 2011 (UTC)

Fire lasts longer than your max health. You can survive being on fire if you have armor on. --Saphireking65 16:17, 22 November 2011 (UTC)
No, it does 7 1/2 hearts damage. And armor doesn't affect burning. HotdogPi 04:35, 13 February 2012 (UTC)

Fire in igloo[edit]

I made a igloo with an fire that lasts forever (netherrack) and I'm wondering if fire will melt snow blocks like ice and snow on the ground (1.0.0) Killrbladez 08:37, 11 December 2011 (UTC)

Snow does not melt in Minecraft, but ice does... –Preceding unsigned comment was added by (Talk) 00:28, 8 January 2012. Please sign your posts with ~~~~

Time on fire[edit]

I've noticed that entities on fire take different amounts of fire damage (over time) for different things. Touching fire is 15 damage, Fire Aspect I sword is 4, and Fire Aspect II is 7. However, I assume the values in the code use twentieths of a second for how long you are on fire, not the amount of damage. HotdogPi 04:31, 11 February 2012 (UTC)

I don't think fire attack speed changes, so I'm guessing this refers to time on fire. I would love to see what you can contribute with coding on fire, especially because this page needs cleanup. That said, I've never seen minecraft unicode nor done any programming apart from middle school computer apps. Weesplat 22:51, 31 May 2012 (UTC)
It turns out that the "15" is from lava, and touching fire is less. hotdogPi-t--c--Try my quiz! Do not click! 17:59, 15 May 2013 (UTC)

Creating Fire[edit]

As well as fire being created by players with flint and steel and ghasts with fireballs, post 1.8 (I think) blazes now create it, so I will add it onto the wiki, unless there are any objections? Stone Tigris 13:41, 13 March 2012 (UTC)

Custom Fire[edit]

I am making a texture pack, and I changed the texture of the fire in Terrain.png. When I open it with MCPatcher, it's in its original texture. Am I doing something wrong? –Preceding unsigned comment was added by Orcaman4 (Talk|Contribs) 21:07, 6 April 2012. Please sign your posts with ~~~~

Please sign your comments, especially since you asked for help. This is not the place to ask for such things, either. Try the minecraft forum, there are people as helpful there a they are here, if more informal. Weesplat 22:37, 31 May 2012 (UTC)
As stated in the Trivia section, the fire texture is generated in-game, not taken from terrain.png . There may be mods that let you change it; the forum would be a better place to ask. -- Orthotope 03:30, 1 June 2012 (UTC)

Let's clean up[edit]

This page is a lot misleading, and it needs a real scientist or researcher to link it to videos and prove that all of this is legitimate and tested. I posted before about this but someone deleted my comment, I'm not offended but I have to ask for an explanation ... 03:40, 3 July 2012 (UTC) also known as Weesplat

Interesting fact:[edit]

Did you know that fire was not renewable before the Fire Charge was, since a Flint and Steel requires two items that are not renewable, but fire charges, since the addition of the Wither Skeleton, is made from Coal or Charcoal, Gunpowder, and Blaze Powder. However it is not renewable in the full version at the moment, but only in the snapshot that wither skeletons were added. –Preceding unsigned comment was added by Trigger hurt (Talk|Contribs) 18:25, 11 October 2012 (UTC). Please sign your posts with ~~~~

Actually, fire changes have been renewable since 12w05a, as they can be made with charcoal. Flint and steel is technically renewable, since it can be bought from villagers. Even before those were implemented, buckets of lava have been available since Infdev, so it's been possible to produce fire in arbitrarily large quantities for a long time. Calling it 'renewable' is debatable, though, because it can't be collected. -- Orthotope 03:20, 12 October 2012 (UTC)
True, they need to make a tool for that, or some kind of special furnace that pops out pure fire. I totally forgot about charcoal (fail on my part) and that it is renewable because trees are renewable, and can be used as a renewable fuel to smelt itself. And then again even if generate structures is off it is still possible to obtain flint and steel by turning a villager zombie into a zombie... Trigger hurt 10:28, 12 October 2012 (UTC)

Fire spread by difficulty[edit]

I've seen in several places that fire now spreads differently according to the difficulty level.

Does anyone have any more details about this ? Phssthpok 20:40, 2 January 2013 (UTC)

Fire Updraft[edit]

I was setting a tree on fire in Creative, and flew above it. Since the tree was in a hole, I disable flying, and found myself hovering over the tree. When the fire went out, I feel down the shaft. Is this a bug, or known functionality?

Codemastercode 22:03, 20 January 2013 (UTC) codemastercode

You feel down it? I assume you fell down it. And it might have been a visual bug. hotdogPi-t--c--Try my quiz! Do not click! 17:59, 15 May 2013 (UTC)

Fire Spread Inaccuracy[edit]

I used the pictures of safe building limits on fire and noticed that if you build the bottom layer up (like this)

it still works, maybe make a note of that. But to be more interesting, I was playing with lava and needed to test that so I made this!

Still works. but when testing FLOWING lava the results where 2 blocks different!!

After adding some half-slabs, the structure was still (of course) flammable. I think this should receive a mention in fire spread section, or the poorly written fire spread section in the Lava page. This might be a new change, earliest version I'm using is 1.4.7. Tlaloc_Temporal 11:22, 11 March 2013 (UTC)

That is interesting. I didn't test with lava when I made the original image. But then again, this isn't the lava wiki page either. The section is specifically about fire spread, not necessarily Lava's ability to generate fire. Perhaps that should be added to the lava page and remove references to lava-fire generation on this page. I made a few tweaks, read them over. Feel free to make it better. Alshain01 15:35, 18 March 2013 (UTC)

TMI in the Armor Section[edit]

Why is there information about all different kinds of armor in the Crafting section if the only set that matters in this page is the chain armor? Shouldn't the description just be something like "Gives 1 armor point" or something? Geo1088Clash | MC 22:09, 9 June 2014 (UTC)

I think the main idea is that it shows a comparison between it and the other armors, so you know why to craft this one. Also, it is transcluded from the armor page which does that.
--KnightMiner (t|c) 22:16, 9 June 2014 (UTC)

Unknown fire source burns down village[edit]

I was traveling and came across a village in a plains biome. Not long after I arrived, one of the houses caught fire. I ran over and extinguished the fire, but a few minutes later, another house 50 or so block away caught on fire. This process continued, random houses around the village catching fire and burning down. Is there some fire mechanic that would cause something like this? I know for a fact that the fire was not spreading from house to house. Seaside98 (talk) 03:43, 11 August 2014 (UTC)