Need to move all info from Wheat Farmland Tiles, Hydrated Farmland Tiles, and Farmland Block Decay about the tilled dirt/farmland into this article on the actual block itself independent of wheat farming. There are other parts that should be moved as well. -Asterick6 04:42, 27 September 2011 (UTC)
- I`ve copy pasted those parts and I`m still searching for more info. Yet it is still 'rough' info. Swpe 09:36, 29 September 2011 (UTC)
- I've seen info on the Hoe page and the Dirt page, so I'll move some info or other people can. - Asterick6 23:18, 29 September 2011 (UTC)
I`ve done the separation, but this page still needs a complete makeover. Swpe 09:26, 29 September 2011 (UTC)
- Just did some work cleaning up this page. I removed some references that appeared to be holdovers from when they were part of other pages (eg the sentence on hoe durability) that didn't really feel like they were within the scope of the article. I also consolidated or removed some repeated information. ~Markus talk | contribs 23:00, 1 October 2011 (UTC)
- This page still needs to be adapted because it is kind of choppy and doesn't include all info. I don't really want an edit war, so please just keep enough relevant info in this page and the wheat farming page until this and the other has better transitions and connections and when we are sure of what to put in this page and what to put in farming pages. - Asterick6 05:36, 2 October 2011 (UTC)
Texture "bug" has been fixed
The issue mentioned where the side texture moves down instead of the top row being clipped has been fixed and doesn't happen anymore. It's mentioned several times in this article and I'm too lazy today to go through and fix them all. I'll do it some other time if it's not already done, but I figured I'd mention it in case someone wants to do it first. --StarkRG 12:19, 2 November 2011 (UTC)
- Beta 1.9? I've moved it to the History, but it still needs a version number. Thanks for mentioning it. - Asterick6 06:36, 15 March 2012 (UTC)
I tested this and noticed that Chickens don't trample farmland either. The article only mentions Spiders. 22.214.171.124 22:34, 20 March 2012 (UTC)
vertical farming, hydrating, water source block, flowing water
Is it worth noting that farmland can be hydrated by SOURCE and/or FLOWING water types?
Would it also be appropriate to mention (?) that you can create a 1 block wide plus "+" formation of hydrated farmland with 1 water source block in the middle at the top layer that can be extended almost infinitely by lowering the flow, and branched at intervals. Also when the channels are dug deeper, they won't lose their flow range, allowing for a progressively larger possible farm area for every layer excavated.
Does a Farmland block count as transparent for the purposes of spawning hostile mobs in the dark? (Rephrased: can mobs naturally spawn on Farmland?) 126.96.36.199 18:15, 29 May 2014 (UTC)
Transparent in pocket edition.
In minecraft pocket edition, I have done tests and have figured out that farmland does actually let light through it. The article says that it blocks light, I think that it should mention that farmland doesn't block light in pocket edition. 188.8.131.52 20:42, 14 February 2015 (UTC)
- So a light source behind farmland still lights blocks other than the farmland? If so, feel free to mention that it is a pocket edition exclusive feature. –KnightMiner (t·c) 21:00, 14 February 2015 (UTC)
Villagers Not Trampling Crops?
Villagers have been running across my crops a lot recently. But it seems they don't trample them and turn them back into regular dirt. Is this a bug? (If it's a bug, I'm grateful for it.) I am not using any mods, the different models visible are part of 1.8's editable resource pack models.
- Crops are trampled by jumping on them, running on them does not trample them since Minecraft 1.1 (snapshot 11w48a, back on December 1, 2011) –KnightMiner t/c 22:05, 13 May 2015 (UTC)
Moisture and data values
The text in the froum says, that you have "Dry land" and an "Increasing levels of wetness." and that the block state moisture varies from 0 to 6 and if moisture is 7 it's fully hydrated.
I had a look at the block states in game and I only saw moisture levels of 0 and 7 - so not hydrated and hydrated. I watched blocks and they just went from 0 straight to 7. The only place I saw the moisture levels 1 - 6 was in my debug type world.
So how does the game change the moisture value? Straight from 0 to 7 or just very fast (like one level a tick) so that I just can't see it. --Rebio (talk) 09:04, 17 February 2017 (UTC)
- Stated from the same spot: "The wetness value counts down to 0x0 while the farmland does not have access to water". It immediately starts at 0x7 if there is a water source, and will decrease by 1 each time it receives a random update while there is no water source. Skylinerw (talk) 10:06, 17 February 2017 (UTC)