Is the conditions for generating a dungeon wrong?
While I was playing in a test world in version 15w51b, I found a dungeon that generated over a ravine and had part of the floor missing. I reported it as a bug on the bug tracker. It is a bug because the floor of the dungeon was not entirely solid, yet the dungeon was still generated. It turns out, my bug, MC-94804 was a duplicate of MC-48442. One of the moderators' comments on my issue said: "The order how caves and dungeons are created is most probably wrong on the wiki." This is making me doubt that the conditions for dungeons to generate are outdated for the 1.9 snapshots, however they could be outdated for the current version which is 1.8.9, thus making it incorrect, but I have not tested it as of yet. BrenBanStudios (talk) 23:05, 25 December 2015 (UTC)
- According to the tracker, MC-48442 was fixed in 14w20a, so definitely outdated. Fixed. -BDJP (t|c) 00:16, 26 December 2015 (UTC)
- What's most likely happening here is that the dungeon in chunk 29,71 (that overlaps into 29,72) generates first, then the ravine from another adjacent chunk happens to cut through the floor. Anomie x (talk) 15:04, 26 December 2015 (UTC)
The algorithm on this page defines openings as "2-high air spaces". Do they need to be exactly 2 blocks high, or do they just need to be at least 2 blocks high? 04:43, 22 November 2016 (UTC)
The article states there are 8 attempts to generate a dungeon per chunk. But the default setting in the customized world type ist 7 and as far as I know these settings resemble the default world type. So is 8 really true? Fusseel (talk) 10:56, 4 July 2017 (UTC)
- Alright, I found it myself, but it's still pretty weird. 8 is the default value in the code, so it's true. Surprisingly enough 8 is also the default value for customized although it shows 7 in the world options. Only manually adjusting the slider and switching it back to 7 actually changes the value. I hope that makes sense. Fusseel (talk) 11:08, 4 July 2017 (UTC)