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The description shouldn't describe the dropper in relation to a dispenser, since new players might read this article before the dispenser. It should start by explaining what it does, then afterwards discuss the similarities and differences to the dispenser. Nerman8r 16:55, 18 January 2013 (UTC)

The Dropper is only in the snapshot. If they don't know what a dispencer is, they likely wouldn't play a Snapshot and even less likely, play with Dropper before playing with Dispenser. But When the Dropper is in normal Version, yes, it should be changed.

Also, does anybody know if the dropper resets the entity despawn ticker? If so, adding this important detail to the description now or after the release of the Redstone Update might be a good idea. –Preceding unsigned comment was added by (talk) at 08:00, 6 February 2013‎ (UTC). Please sign your posts with ~~~~

I would certainly expect it to, as once an item's stored in a container block, it's no longer active as an entity. Once it's dropped into the world, it is recreated as an item entity. More significantly, the description doesn't actually say that the Dropper can also pick up items, but some of the uses given imply that it can at least take items from hoppers and perhaps chests. --Mental Mouse 12:40, 6 February 2013 (UTC)


Do you see the happy face on the dropper? HotdogPi ⑬㊲ 20:43, 17 January 2013 (UTC)

Yeah! . The dispenser next to dropper looks a bit surprised: . --mgr 22:08, 17 January 2013 (UTC)
The dropper is adorable :) 02:25, 19 January 2013 (UTC)
I will have a dropper, I will name him clyde, and he will be my pet. BETTER THAN ANY CATS. 11:00, 9 February 2013 (UTC)
Added trivia section for holding this fact. :D Wbxshiori (talk) 18:26, 31 March 2016 (UTC)
Although the texture does resemble a face it is still purely speculation, so no, it is not a fact and shouldn't be added. - Neutral0814 (talk) 18:38, 31 March 2016 (UTC)
In fact this entire section should be removed as it has nothing to do with improving the article at all. - Neutral0814 (talk) 18:40, 31 March 2016 (UTC)
I doubt your opinion. Trivia section exists in many articles holding "useless" facts. I think this should have a place to go and not just dropped by your own "not a fact" thought. Wbxshiori (talk) 19:45, 31 March 2016 (UTC)
Read MCW:FEATURES ("Trivia related to game visuals should be avoided"). What one person sees on a texture may not be what others see. I can see hills in the texture; that does not mean they are meant to be hills. What I think something looks like does not contribute to facts. Millions of different things that people could potentially see could be listed if that were the case. Skylinerw (talk) 20:17, 31 March 2016 (UTC)
As Skylinerw explained, visual perceptions/speculations are generally avoided in the wiki to avoid over-cluttering. And yes your trivia is indeed useless but it's still not a fact, just an opinion of what the texture looks like, otherwise annotate your trivia with a citation to a credible source stating that the texture was intentionally designed to look like a face. - Neutral0814 (talk) 21:58, 31 March 2016 (UTC)
All right, your reasons are good enough to drop it until someone in Mojang publicly talks about those "faces" to make it meets the standard of "fact". Either way, I like the smile.Wbxshiori (talk) 03:19, 1 April 2016 (UTC)

not so usefull?[edit]

sorry for the pesimistic talk, but.. is the dropper really that usefull? Its nice to be able to give a specific amount of items, but is there any other good use for them? Till now that is the only thjing i came up with. A Comparator-countdownclock + Droppper => 16 iterms in a chest/Minecart/disp/player..... bam, thats it. --Casurin 11:15, 18 January 2013 (UTC)

Well to be honest, I've been getting more and more frustrated by dispensers NOT having the functionality of the new droppers, there is getting to be quite a list of items that they don't drop, (Arrows, Splash Potions, Buckets (except Milk), Eggs, Snowballs, Fire Charges, Minecarts, Boats, Spawn Eggs, Bottles of Enchanting, Fireworks) and apparently this list is only going to get larger. Many people would like to be able to drop these automatically to set up shops, quick equipment stations, and so on. I know I've run into the issue a lot. Cultist O 12:27, 18 January 2013 (UTC)

More pictures[edit]

Could someone add a picture of an up- or down-facing dropper? I'm reading this from a phone and can't upload it myself, but I think we should have a picture of it. --Droideka30 01:07, 25 January 2013 (UTC)

Droppers pipe[edit]

Could someone give more details about "droppers pipes" ? Why (and how) use a comparator? Why not just a redstone clock ? 10:07, 30 January 2013 (UTC)

It was for maximum speed. Comparators are more compact than a normal clock and update droppers and dispensers faster than a pulse clock. it updates them at half a redstone tick, which is equal to 1 game tick, which is 1/20th of a second. 20 updates in 1 second means bam, items move 20 blocks per second. Funky3000 11:15, 30 January 2013 (UTC)

More information in this video [[1]] 12:10, 5 February 2013 (UTC)

Confusing trivia?[edit]

The last bullet point under trivia reads:

When originally introduced, the inclusion of a hopper in the crafting recipe arguably made this the most complicated object in the game to craft, as it required three different things in order to be crafted, including the hopper, which required another crafted object, a chest, to make. In other words, making one dropper from the basic required materials was a three step process.
Actually a four-step process, as in order to make a chest you need wooden planks, which are crafted from logs; however, planks can be found naturally in villages, strongholds, and mineshafts, as can chests.

I don't see any reason to have the "Actually a four-step process"; this is not the place for conversation format. Someone clean this up please? --Keithicus420 03:10, 20 May 2013 (UTC)

Powering Droppers/Dispensers prevents hoppers from filling them[edit]

I just tested this in creative 1.6.4 after noticing strange behavior in my survival game. It seems that if you power on a dispenser or a dropper that is being fed from a hopper that it won't receive any items until it is un-powered. This is mostly a non-issue since most droppers/dispensers are hooked up to clocks but it might be worth mentioning that droppers/dispensers can also be shut off from receiving items just like hoppers. Powering a regular chest does not do the same thing. If this is already somewhere in the wiki then I missed it.

Strongly or weakly powered? If strongly, then the dispenser/dropper will then power the hopper, thereby disabling it - not a feature of the dropper/dispenser. --GufNZ (c: (talk) 03:08, 24 October 2013 (UTC)

Redstone tick delays... math doesn't check out[edit]

The first bullet of trivia says that an item can be moved through a dropper pipe of 10 blocks in 1 second. That's 10 redstone ticks, 1 redstone tick per dropper.

The third bullet of trivia says that there is a 2-redstone-tick delay before a dropper acts. That would give a maximum speed of 20 redstone ticks for 10 blocks, or 2 seconds.

Papersphere (talk) 18:46, 14 July 2014 (UTC)

For most dropper pipe set-ups, when you power all the droppers simultaneously, items will actually move through two droppers. Two blocks every two redstone ticks equals 10 blocks per second. I think this only works when you power the droppers from above, so the first dropper gets powered directly and the second dropper gets activated by quasi-connectivity, and then the third dropper gets activated at a different point in the processing cycle within the tick so the item stops.
With some dropper pipe setups, you can actually get items to move any number of blocks instantly (1m2s).
munin · Grid Book and Quill.png Grid Stone Pickaxe.png · 19:44, 14 July 2014 (UTC)