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Section for more in-depth info[edit]

Should we add a section where we further cover gamerules with some more complex behaviors/quirks? Like, maybe it could include what is affected by randomTickSpeed. Or how disableRaids handles existing raids. That type of info. Does it belong here? Should we add it? -PancakeIdentity (talk) 18:42, 14 June 2019 (UTC)

Sure. These command pages really need more content on them. – Nixinova Nixinova sig1.png Nixinova sig2.png 19:39, 14 June 2019 (UTC)
Alright, I went ahead and added a very bare-bones section. It definitely needs work. -PancakeIdentity (talk) 21:00, 14 June 2019 (UTC)

Bedrock Tick Speed[edit]

Isn't the default tickspeed on bedrock 1? - 07:53, 8 August 2019 (UTC)

IDK How maxEntityCramming negative value behavior?[edit]

I don't know how the game rule maxEntityCramming set to the negative value, the behavior is? 04:43, 28 December 2019 (UTC)

Thank you for your information! It said for "Setting to 0 disables the rule.". Negative values also disables the maxEntityCramming game rule, too! 07:55, 5 February 2020 (UTC)