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Talk:Chicken Jockey

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Page?[edit]

Shouldnt this be a part of the of the Zombie page? Seeing that the other versions of zombies are all part of it. --Saanoth (talk) 17:51, 5 December 2013 (UTC)

The Spider Jockey is separate from spider, even though it spawns randomly instead of a spider. KnightMiner (talk) 18:00, 5 December 2013 (UTC)
Rightie --Saanoth (talk) 18:02, 5 December 2013 (UTC)

Dinnerboned Pic[edit]

I made a pic of an upside-down one, that you might want to add... I can't be bothered making an account to upload it; it's at imgur.com/hurVADh (and I can't post a direct link here, it won't permit it) 88.104.29.236 23:44, 5 December 2013 (UTC)

Added. Kanegasi C 10:59, 6 December 2013 (UTC)
Those are great, Four combinations possible (in the Pic), including the Chickens-themselves, being I-guess flippable, by their own "Dinnerbone" (there's another, Notch pretty sure), -named Name Tag. I'm just saying I missed that point, in the previous 2 re-views, of this stuff, hee hee.
Now, according to this info. about Curing a Zombie (Baby) Villager, we could get a free Chicken. I can imagine a contest where someone defeats an Ocean Monument for its 8 Gold Blocks, uses them to Cure such a(n ex-Zombie) Villager, giving a free Chicken, lol. Yilante 50.1.134.76 18:31, 20 August 2014 (UTC)

Is this for real, or just a prank?[edit]

Including a prank by Dinnerbone.... --MentalMouse42 (talk) 01:58, 6 December 2013 (UTC)

Yeah, it's in 13w49a. Spam zombie spawn eggs for a while and you'll get one. -- Orthotopetalk 02:05, 6 December 2013 (UTC)
Or just /summon Zombie ~ ~ ~ {IsBaby:1,Riding:{id:Chicken}}
88.104.29.236 04:50, 6 December 2013 (UTC)

Baby Zombie Pigmen Chicken Jockey[edit]

(wow, quite the name) Shouldnt the variation where it is a zombie pigman riding the chicken be mentioned very early in the article, seeing that this divides the Chicken Jockey into to big variations? --Saanoth (talk) 21:18, 6 December 2013 (UTC)

I'm also wondering if Zombie Pigmen Babies "Burn" in the sun, in the Overworld (I know adults, Eventually can I believe). I'll go check that out at that page. Meanwhile, I really wonder if this Mob is any more difficult to deal with than simply a Baby Zombie (Pigman)?

Other than that no fall damage from a Drop, thing; this might make having Bases /Villages underneath any overhang more-dangerous (but they already would be, if a Creeper decides to Detonate on impact), especially to Villagers. The hitbox is much larger, though it seems while dealing damage to the Hostile, riding Mob of the otherwise passive Chicken. I suppose they must be trickier, though as killing the Chicken underneath will not change the Baby Zombie (Pigman)'s actions /Speed in the least, only reduce that ability to Drop, safely. Oh, and a last thought: sensing yet-another Chicken in a Chicken Farm may not any-longer be as safe as before, if there are any ways for Zombie Baby (Pigmen) to get /Spawn (if Zombie in the Overworld; or Pigmen, in the Nether) inside. Yilante 50.1.134.10 03:11, 10 December 2013 (UTC)

Spawn Rate[edit]

Anyone know the exact spawn rate of Chicken Jockeys? (Like from the code). Docm77 in a recent video said 5% of Zombies were Baby and 2% of Baby Zombies were Chicken Jockeys. KnightMiner (talk) 23:26, 8 December 2013 (UTC)

Are they able to spawn with armor / pick up items?[edit]

Does anyone know if the babyzombies riding the chicken can spawn with armor or weapons, and wether they can pick up items or not? --MinecraftChrizz (talk) 16:22, 10 December 2013 (UTC)

In one of Docm77 videos, he had a chicken jockey who picked up a block of cobblestone. As for spawning I am unsure. KnightMiner (talk) 17:36, 10 December 2013 (UTC)

The baby zombie jockey controls the chicken. However, the zombie pigman jockey uses the chicken AI.[edit]

Shouldn't that be added to the page? I found that on the Zombie Pigman page. I think it should be added to this page as well. 121.216.98.182 04:01, 29 April 2014 (UTC)

Okay.[edit]

Once I saw a baby zombie villager chicken jockey and I was all like "A baby villager has been bit by a zombie...And a chicken."

Yeah. Maybe it got Chicken-pox XD , too.
in R L, adults suffer far-worse (can even die) from chicken pox, if they Didn't get it as younger, kids (which prevents them from getting it, later). Who knows if MC Zombie -Infected Villagers, suffer-worse as adults, When they become Zombies (they don't Age, if they become Zombies as Children), Burning in Sunlight being one of the symptoms that can lead to death - and if part of the protection of the Zombie Baby /Child Villagers is that, rarely, they can "become" partially like Chickens themselves :P - so that MC Zombies have something in-common with chicken pox, which can have Chickens themselves? XD Yilante 50.1.134.76 18:43, 20 August 2014 (UTC)

Pig struck by lightning[edit]

Does anybody know if a pig that has been struck by lightning can become a zombie pigman chicken jockey? Has that been tested? Ensephylon (talk) 00:34, 12 May 2014 (UTC)

I highly doubt it, since the zombie pigman that spawns will always be an adult. VeenM64 (talk) 21:27, 18 January 2017 (UTC)

Jockeys[edit]

Chicken Jockey and Spider Jockey were (relatively) well-defined things when they were first implemented. But, when Pocket Edition 0.14.0 came out, a new set of behaviors for baby zombies came into effect, where they try to ride a variety of things, passive mobs included.

It would be nice to toss around some ideas of what to do with this flourishing of Jockey types.

  • Have a single 'jockey' page?
  • Change the chicken jockey page to encompass all animals that baby zombies jockey, keep the skeleton jockey page as encompassing all animals (except horses) that spiders jockey?
  • Keep chicken jockey and skeleton jockey as they are, without the new PE jockeys, and have a new page for just those?
  •  ???

Sealbudsman talk/contr 17:25, 24 May 2016 (UTC)

‎Maethoredhel, I can vouch that at least as of 0.14.0, the user was correct in that information. See Zombie#History and also your own device if you wish. I haven't checked it after May 2016 however, so it may have changed in the meantime ... Anyway, this info is not noted on the Zombie page, unfortunately, nor on this page, which are two pages where it might fit. Incidentally, taking the new baby zombie behavior into account (see Zombie#History) do you have any thoughts on whether Chicken Jockey and/or Spider Jockey need a revisit, per my topic above? – Sealbudsman talk/contr 20:29, 9 January 2017 (UTC)
I would support merging the jockey pages. The BlobsPaper JE2 BE2.png 00:37, 10 January 2017 (UTC)
@ Sealbudsman: In my opinion, this option seems most fitting:

Change the chicken jockey page to encompass all animals that baby zombies jockey, keep the skeleton jockey page as encompassing all animals (except horses) that spiders jockey.

Therefore you wouldn't have to scroll for several seconds attempting to find the type of jockey you are looking for (when reading the said single jockey page). — Maethoredhel (TalkContribsLogs) 19:12, 10 January 2017 (UTC)
I did a test merge on this page: User:Sealbudsman/Sandbox/Jockey; Looking at it, I am personally leaning towards not merging them, but instead, taking that option you quoted. I can't put my finger on it, but the two things just feel different. Some of it is the baby zombie's behavior that is so qualitatively different from the spider's: it seeks out mounts, it's in control of its mount. And then what you say, one has to skip past spider info to read about baby zombie info, and vice-versa, which hints that there's not much they really have in common, that one could call generic jockey information.
If we did option 2, would we still call the page 'Chicken Jockey'? Maybe that could be fine for now, and should not be a hurtle? – Sealbudsman talk/contr 19:41, 10 January 2017 (UTC)
I think it would be fine if we kept the name "Chicken Jockey", while simultaneously if anyone wishes a different name, that would be a separate discussion to be revisited in the future. — Maethoredhel (TalkContribsLogs) 20:15, 10 January 2017 (UTC)

Paradox?[edit]

  • The chicken does not lay eggs. However, they can still be bred into regular chickens.
  • Chicken jockeys that aren't already targeting a player will follow a player holding seeds like a normal chicken, but cannot be fed.

cannot be fed can still be bred

How can you breed chickens when you can't feed them? Or it means setting it into love mode via commands to breed them? But it needs to be explained. JackAlpha26 (talk) 14:29, 25 February 2017 (UTC)

Yeah, it was poorly worded. They can be fed as long as they're not targeting a player, which pretty much means you have to be in Creative mode to do it -- this puts the chickens in love mode, and they'll breed a baby chicken -- but in Survival mode, they can't be fed because they're busy targeting you. – Sealbudsman talk/contr 20:47, 25 February 2017 (UTC)

Pigman Chicken Jockeys[edit]

Can these even spawn without the use of commands? Since chickens can only spawn in the Overworld, and Pigmen can only spawn in the Nether.

HalfOfAKebab (talk, contribs) 23:23, 27 April 2017 (UTC)

When initially spawning, baby zombies have a 1:20 chance of checking for an existing nearby chicken, then spawning as a jockey of that chicken. If they aren't the type to mount an existing chicken, then instead they have a 1:20 chance of spawning as a chicken jockey.
And zombie pigmen have the exact same initially-spawning rules as zombies. So yeah, they can do that. – Sealbudsman talk/contr 23:49, 3 June 2017 (UTC)

Drowned chicken jockey[edit]

The spawn information for the drowned chicken jockey still needs to be added. jjlr (talk) 04:03, 16 March 2018 (UTC)

My chicken jockeys still lay eggs even after 1.8[edit]

When I spawn my jockeys with commands, they still lay eggs. Enderdespawnmite (talk) 01:23, 17 May 2018 (UTC)

Experience[edit]

The entity template says the chicken drops 10 experience, but the drops section says it drops 1 to 3 experience. Why do they say different things? an_awsome_person (talk) 01:40, 6 April 2019 (UTC)

Merge with Zombie or completely split from zombie articles[edit]

Inspired by this comment by PancakeIdentity, should we merge this article with Zombie or remove all jockey-related information from that article and the articles for other zombie variants (in particular Husk and Zombie Villager have information on jockeys)? Currently the typical chicken jockey behavior is described here, while apparently similar Bedrock behavior is described on the articles for zombie variants. Assuming this is an inconsistency that needs to be addressed, how would we do it? --AttemptToCallNil (report bug, view backtrace) 17:57, 12 October 2019 (UTC)

I'd personally support moving all the information here. It'd keep it in one area without having duplicate information across multiple zombie variant pages. If we do move all the information to this page, I'd suggest a rename of this page to reflect Bedrock's behavior. -PancakeIdentity (talk) 19:28, 12 October 2019 (UTC)

Chance For the Rarest Jockey Possible[edit]

The article says that that there is a "1 in 1.9921×10^35" chance for a "baby zombie villager to spawn wearing enchanted full diamond armor and holding an enchanted iron sword while riding a chicken." The number was added by an anonymous editor about a year ago (although it has changed to a percentage and "1 in . . ." form since then). What is the math behind that number? Given the best conditions, it includes the probability of:

  • A zombie being a baby (5%)
  • The probability of it spawning as a chicken jockey (5%)
  • The probability of it having armor (15%)
  • The probability of it being enchanted (50% or 50%^4, depending on whether the "Armor Enchantment" probability applies to each armor item separately or all at once)
  • The probability of it being a full set (72.9%)
  • The probability of it being diamond (0.04% or 0.04%^4, depending on whether the "Chances of different armor types" applies to each armor item separately or all at once)
  • The probability of it having a weapon (5%)
  • The probability of it being an iron sword (33.3%)
  • The probability of it being enchanted (5%).

If the two uncertain probabilities apply to each armor item all at once, it comes out to about 1 in 2.1970×10^10. If it is applied to each armor item separately, it is about 1 in 2.6462×10^21. Is the original number in error, is there something missing from this calculation? Either way, a correct calculation should be in the article in some form. Slscool (talk) 16:59, 8 May 2020 (UTC)