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A welcome addition[edit]

I'm hoping that they might later become placeable on walls -- after all, a tapestry is just a vertical carpet. That might be non-trivial, though, as unlike paintings, these are apparently honest blocks. --Mental Mouse 13:34, 20 April 2013 (UTC)

Suggestions Kanegasi C 16:53, 20 April 2013 (UTC)
Hmm, Carpet reminds me of Torches: they seem to look the best standing-up, but ultimately, are still-as -useful, if mounted on walls; of course, the reason neither can be mounted on ceilings - yeah, I know, we don’t have wall-to-wall Carpets, yet - is that Torches would burn-Up, visually consuming-themselves, quicker than ever (and realistically the smoke would not travel-correctly: it’s already a bit offset, seeing it come for-example through ceilings, not needing that “air circulation”), while the Carpet, well, would be an extra-surface to vacuum (yes, even the ceiling! for all those of you woh, er who think Carpets /vacuum cleaners are great, try vacuuming the walls - or the ceiling!!), without adding anything to that surface’s, basically non-use. Well, other than seeming handy for “rubber rooms” (handy until you realize that even if we got ceilings, they’d probably interfere-with walls, at least, if-not floors - at which point it’d be too-low, anyway if all in 1 Block). -Yilante 4 /21 /2013 04:07, 22 April 2013 (UTC)

Today: Carpets. Tomorrow: Wallpaper & drapery? & we can finally make more table colors too. 22:53, 22 April 2013 (UTC)

I think carpets should be entities like item frames. That way you could put a ladder or torch on the same block. This would also support the wallpaper idea.

Banners now seem to have some of these characteristics, but since they are in the middle of Blocks, I suspect we can't also co occupy the same with Torches or whatever, too. Yeah, not as flexible as "wall Of wall Carpet," s. Oops, I take that back: they can also I think be put on the sides of Blocks, whoops. So not sure.
One further idea I've had, re reading how they've been implemented (and how they're now Flammable, like Wool, so no way to have "Carpet over Lava," which, being it's just a liquid like Water - which Can have Carpet placed over it, with No problem [check it out! crazy floaty pseudo "zero G{ravity}" MC Physics continue there, too!!] - without the flooring Burning up), is of breaking through a Carpet, only to have a Carpet, underneath it, and so on.. it would make for a one way, going down non elevator. That is, it wouldn't be possible to go back up, that same way (even if there were neighboring, not removed Carpets also stacked atop each other) - but these could be used for "empty shelves," possibly other (I think Solid, 'til broken) rows, too.
Only thing s left is /are the ceilings *gets the Power cord handy* - Yilante 20:50, 25 August 2014 (UTC)

Game balance[edit]

This is speculation on my part, but it's very improbable that the carpet recipe will make it into the full game with its current recipe. Two wool blocks for one carpet tile is extremely stingy. A more likely final recipe is two for four or more. So I would advise against worrying or complaining too much about game balance issues at this stage. 22:20, 21 April 2013 (UTC)


They're only carpet tiles for goodness' sake. How much more /expansion/ - rather than just a bit of tidying - does this article really need? I'd advocate removing the 'stub' tag already. Simons Mith[] 00:21, 28 April 2013 (UTC)

Carpet does not prevent mobs from spawning[edit]

Despite its placement and similarity to pressure plates, in testing, carpet did not prevent mobs from spawning naturally. I believe they should, it would be a very welcome feature and motivation for using carpet, which would be significantly more efficient than using half-blocks for everything.

Edit: I added a screenshot as proof to the page's gallery.--Anubis1101 00:27, 8 May 2013 (UTC)

--Anubis1101 00:12, 8 May 2013 (UTC)

Having a transparent block like glass or ice beneath the carpet seems to prevent mobs from spawning. 00:19, 8 July 2013 (UTC)

Carpet on stairs[edit]

When carpet is placed on stairs does it follow the stair orientation or stay flat on top or not place? If it follows the stair orientation it could be good for staircases or coloured stair/sign chairs.

Rolding 02:51, 23 May 2013 (UTC)

Carpet can't be placed on top of stairs. Even if it could, it would occupy the block above the stair block. Actually having carpeted stairs would require using another 160 block IDs, to cover every combination of stair material and carpet color. -- Orthotope talk 11:46, 23 May 2013 (UTC)
Rails have different orientations if they are flat N-S, flat E-W, with slope variants. I wonder what makes this case different. I don't think it is necessary to take into account the materials of the stairs. By the way, a slab version is also required. --TomLeMort 09:39, 22 July 2013 (UTC)
Orthotope, Carpets most certainly can be placed on stairs; see pic.
Carpet on Stairs
. TomLeMort: The reason they can't lie on the stairs, and the difference from rails, is that here there is already a block in the space, namely the stairs. Carpets and rails both occupy their block, it's just that a rail's surroundings can cue them to appear as a slope rather than the usual flat rail. You cannot, however, lay rails down a stairway, and if you could they'd have to either float a block above the stairs, or protrude like the carpet. Note that the carpet in the pic is also "blocking" the stairs -- you can't run up onto it. --Mental Mouse 13:24, 22 July 2013 (UTC)
(But from what I read about them and Fence Posts, we can Jump, up onto stuff 1-1.5 Blocks, high - just not walk /Spring, er Sprint "naturally" up the sort of flat stuff like Slabs /Stairs, etc. - without the Jump Key - Yilante ) 20:59, 25 August 2014 (UTC)
At the time of my previous comment, carpet couldn't be placed on stairs. This changed in 13w24b, which was released June 14. -- Orthotope talk 16:46, 22 July 2013 (UTC)

Tile height[edit]

Do they reduce room height, i.e. can one still walk into a two block high carpeted room? Or endermen into a three block high carpeted room?

No, they do not affect walk height, meaning you effectively walk through them. you cannot fall through them though if they are placed on glass panes or some such thing. --Anubis1101 16:30, 1 June 2013 (UTC)

Or cannot fall through them if able to be placed at all, I think you mean. Even putting them on Torches, or Water, it seems they are still treated as walkable rather than "secret holes" - Yilante 21:02, 25 August 2014 (UTC)

Placing carpets on glowstone[edit]

When I place a carpet on glowstone, the glowstone still lights up the room. Should this be added to the trivia or is it just a glitch in my minecraft? 15:57, 19 June 2013 (UTC)

I tried to describe it.--AMotohiko 15:32, 25 June 2013 (UTC)

Carpets ruin Enchanting[edit]

If you have carpet in between the Bookshelves and the Enchanting Table, it acts like it doesn't have any Bookshelves around it at all. This is presumably a bug. File:Carpetbugenchant.png –Preceding unsigned comment was added by Ashleyxb (talkcontribs) 20:53, 1 July 2013 (UTC). Please sign your posts with ~~~~

That is technically intended behavior. Anything placed between a table and a bookshelf disables the bookshelf's "connection" to the table, regardless of whether or not it's a full block. Other examples include torches and layers of snow. If you insist it's a bug, report it to the issue tracker, but I believe it's been answered as intended when it was reported with other items in the past. Kanegasi C 21:08, 1 July 2013 (UTC)


It says in the article that it lets light through it but then it says that it is an opaque block that can suffocate the player in the box thing.

Dafuq? J192 14:32, 14 July 2013 (UTC)

Oh, so it is an opaque block because it cannot be seen through? Nevermind. J192 14:37, 14 July 2013 (UTC)
Actually, no. It can't take redstone dust or components, or carry redstone power (even with a repeater), doesn't block a chest from opening, and doesn't even block light. In Minecraft terms, this is a transparent block regardless of whether you can see through it. Changing the page. --Mental Mouse 13:50, 22 July 2013 (UTC)

Carpets on water[edit]

Carpets, placed over water blocks, make no sound, when walked over. Could be used to get rid of the annoying footstep sound indoors. I put it in the article, but not sure, if it should go in "Usage", or "Trivia". 18:35, 21 January 2014 (UTC)

Can we Click through a Carpet to access stuff past it?[edit]

I know it seems like a minor point, but if they are so good at re decorating most spaces, how good are they, mechanically? I already got from the main Page that they prevent falling stuff from staying a Block (making Sand /Gravel drop as items), but since Carpets themselves can only be stacked on top of other stuff, and break if the connection is broken, that might make them look funny, but how do they act - can they be compared almost to Paintings, then - which rely on the Block s behind them, but also allow I think for interactions with the stuff behind them (Banners seem a newer version of Paintings, on a separate point), if not such horizontal, stacking? - Yilante 21:11, 25 August 2014 (UTC)

If you try them in game, you will see it's hit box is in the way of clicking past them. Although, the hit box only goes 1/16 of a block high, so you can interact with the area above that. --KnightMiner (t|c) 21:50, 25 August 2014 (UTC)

Double-Stacking Carpet[edit]

I was trying to figure out how to make a completely illuminated woolen hallway. In my endeavors, I found that the only way to do this so that only wool was visible was to place carpet over a light-producing block. However, the blocks still produced the same foot-fall sounds as if there was no carpet, but I was able to fix this by placing another layer. Hence: double-stacking. You don't fall through carpet, as stated, and you get the wool noises! BRILLIANT! This was only hinted at in the article, so perhaps this information should be expanded upon. Notthross (talk) 09:31, 11 September 2014 (UTC)

Carpet on fences[edit]

There's no mention of the carpet on fences trick. I don't know if it's a bug or a staying feature, but for the moment (1.8) it's useful.

When you place carpet on top of fences, it intersects the higher (narrow) fence hitbox with the lower (wider) carpet hitbox, allowing you to jump on top. According to a friend, mobs can also jump on top, but normally won't do so because they don't see it as a valid path towards the player. --Youtakun (talk) 10:42, 28 March 2015 (UTC)

There was a mention, but it was removed due to the style guide, probably as obvious (carpets do have the hitbox at their bottom, and this was mentioned). — NickTheRed37 t/c (f.k.a. Naista2002) 10:50, 28 March 2015 (UTC)
It is mentioned in fence#Trivia. –LauraFi - talk 12:13, 28 March 2015 (UTC)

Carpet images need to be updated[edit]

Hope someone can make new exteriors of carpets to match the 1.12 version. ----Lxazl5770 (talk) 05:02, 6 May 2017 (UTC)

To request an image, visit the community portal. I have done this, but for future reference, that is what you would do. The BlobsPaper.png 17:26, 6 May 2017 (UTC)

Carpet sprite[edit]

Carpets' sprites need to update. — RDmitriyS (talk) 21:17, 28 July 2017 (UTC)

Just do it yourself or leave a request on the community portal page. – Fusseel 21:24, 28 July 2017 (UTC)

How to craft in 1.14?[edit]

If the crafting recipe is being changed to be white carpets around a dye how is white carpet crafted? – Nixinova Grid Book and Quill.png Grid Diamond Pickaxe.png 07:48, 27 October 2018 (UTC)

Note that the old crafting recipe still exists. So 2 white wool yields 1 white carpet. HaydenBobMutthew Talk 07:50, 27 October 2018 (UTC)

Then why is it tagged [until 1.14]? – Nixinova Grid Book and Quill.png Grid Diamond Pickaxe.png 18:26, 27 October 2018 (UTC)

Most probably a mistake. HaydenBobMutthew Talk 02:52, 28 October 2018 (UTC)