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Have we been double-trolled?[edit]

I've known for a long time that, contrary to expectations originating from most games, gold tools in Minecraft aren't actually worth much - they have the same durability as wood tools. However, I never even began to suspect that, for many harvestable blocks, gold tools match, if not surpass, diamond ones in harvesting speed! Has Notch managed to troll us all, not once, but twice here? o_O ダイノガイ千?!? · ☎ Dinoguy1000 06:36, 14 March 2011 (UTC)

For a long time gold tools dug at the same speed as wood, and so they were pretty much entirely worthless. Sometime pretty recently that got changed. (Beta 1.2 maybe? I'm sure the changelog knows.) They still can't break the harder blocks like Iron Ore though. And given their durability, still pretty worthless IMO.
BTW, I know nothing really links here yet, I'll get around to that soon. D0sboots 07:32, 14 March 2011 (UTC)

From the source code?[edit]

Excellent article here, this certainly clears a huge number of things up. Quick question though, is all this straight from the Minecraft source code? Alphap 07:41, 23 March 2011 (UTC)

To my knowledge, all of it. Darkid 12:01, 23 March 2011 (UTC)

What about 1.8 blocks?[edit]

Iron bars: about 7 seconds with a diamond pickaxe

Stone bricks: about 4 seconds with a diamond pickaxe

Melons: Same as pumpkins? 20:50, 11 November 2011 (UTC)

Not updated for 1.8[edit]

This doesn't have any blocks at all from 1.8 and later. It's important to put them in here, especially after 5 months. HotdogPi 03:54, 12 January 2012 (UTC)

This article isn't well known[edit]

Very few pages link to this page, and the page STILL hasn't been updated for 1.8! It's been 8 months since 1.8 came out. HotdogPi Come to my page! 23:18, 22 March 2012 (UTC)

Well, now that I've linked it on the template, it should be viewed more often and hopefully updated/improved. - Asterick6 (talk) 19:52, 17 June 2012 (UTC)

Diging timings differ from the other pages[edit]

The timings for digging on this page do NOT agree with the timings on the various other pages.

In particular, according to this page, gold tools are always faster if they can harvest.

According to the shovel page, that's not the case.

... hmm, looks like the Pickaxe and Axe pages have already been updated. So semi-nevermind.

Keybounce 17:25, 3 July 2012 (UTC)

Updated all three tool pages with the data from here, which was derived from 1.2.5 source code. All consistent now. -- Orthotope 07:24, 7 July 2012 (UTC)

Did I miss a point?[edit]

I don't see a difference between yellow and red background? Both means, that the block can't be harvested! –Preceding unsigned comment was added by (Talk) 08:52, 2 August 2012 (UTC). Please sign your posts with ~~~~

Red indicates that strength of tool (or lack thereof) is considered insufficient to mine the block, so it takes a long time. Note how all red cells for a given block have the same mining time. Yellow indicates that having the proper tools speeds up mining, even though it doesn't drop anything. Mostly important for monster spawners, as you often want to break them quickly; if those cells were red, it would be less obvious that having a pickaxe is helpful. -- Orthotope 10:04, 2 August 2012 (UTC)

Emerald block with gold pickaxe[edit]

you can dig emerald block via gold pickaxe fastest. please chceck seconds needed.

sorry for bad english.. –Preceding unsigned comment was added by (Talk) 22:35, 3 August 2012‎ (UTC). Please sign your posts with ~~~~

You're right, fixed. Odd that emerald ore requires a stronger pickaxe to mine than emerald blocks, unlike iron, gold, and diamond. -- Orthotope 20:05, 4 August 2012 (UTC)

Explosions in Blocks by hardness[edit]

Since TNT is also one way to break blocks, I'd suggest adding a column for breaking blocks with explosions - is it possible and how easily (like dirt explodes more widely than stone). --Robotkoer 14:45, 29 March 2014 (UTC)

See Explosion#Blast resistance. -- Orthotopetalk 17:18, 29 March 2014 (UTC)

Obsidian can be broken faster using pickaxes in 1.8[edit]

Around 60s for Stone Pickaxe, 45s for Iron Pickaxe. Doesn’t drop the block but is so much faster than default 4m 10s. 22:34, 13 September 2014 (UTC)

I have updated to compute the correct values if the blocks do not drop. 11:45, 14 September 2014 (UTC)

Article title[edit]

This article should really be called something other than digging, as that implies shovels. Mining would also not work, as it implies pickaxes. Maybe something like Breaking? KnightMiner (t|c) 14:07, 2 October 2014 (UTC)

I would support changing this to breaking, along with changing the template to {{breaking row}} or {{breaking table row}} (it makes a row, not an entire table). MajrTalk
06:31, 3 October 2014 (UTC)
Renaming the template would be fine. {{breaking row}} sounds better of the two. KnightMiner (t|c) 14:19, 3 October 2014 (UTC)

Missing blocks from hardness table[edit]

slime block, iron trapdoor, –Preceding unsigned comment was added by (talk) at 2:00, 23 November 2014 (UTC). Please sign your posts with ~~~~


"Hardnesses" redirects at the page, but the page does not say anything about what hardness is. What is hardness? 03:46, 11 February 2015 (UTC)

Breaking#Blocks_by_hardness. BDJP007301 03:52, 11 February 2015 (UTC)

Change the breaking time of vines with shears from 0.05s to 0.3s[edit]

Hello! Because I failed miserably when tampering with the template for breaking times, I seek your help. I'm talking about the "Blocks by hardness" section. Please change the breaking time for vines with shears from 0.05s to 0.3s (It's already correct in shears). -- 22:29, 12 June 2015 (UTC)

Not possible here. Try the template's talk page. 23:28, 12 June 2015 (UTC)
What template? Try Module:Hardness values. –LauraFi - talk 01:32, 13 June 2015 (UTC)
That's what I mean. 01:37, 13 June 2015 (UTC)
Well, 0.35s, but fixed. It seems I missed a bit in the code which set a default over a default... KnightMiner t/c 03:57, 15 June 2015 (UTC)

Fern missing / Mistakes concerning Lily Pad[edit]

Fern is missing in the table under "Blocks by hardness" and there are definitely mistakes concerning the Lily Pad under "Blocks by hardness". Lily Pad breaks instantly (according to "Best tools" paragraph); it definitely does not take as much time to break as a grass block with bare hands. 21:13, 21 July 2015 (UTC)purple


Would someone be able to add all 1.9 blocks to the page (best tools and hardness)? Many thanks GoandgooTalk
04:32, 5 September 2015 (UTC)

Infinite Hardness[edit]

At least in the minecraft forge versions of the source code, the blocks with what is labeled as "infinite hardness" actually have -1 hardness. So unless this is different than the actual source code, I'll add it as a sidenote. Zombiedude347 (talk) 22:47, 14 February 2016 (UTC)

Yes, in the code the hardness is -1, but for the sake of the readers "infinity" makes more sense, as -1 might be assumed as less than 0. I'll add a note in the trivia section, as it really does not have much effect on gameplay. KnightMiner t/c 23:20, 14 February 2016 (UTC)

Iron Door[edit]

An Iron Door will still drop as an item when mined by hand.

Glazed Terracotta[edit]

I guess we can't break a glazed terracotta block in 2.1 seconds by hand. --Lakejason0 (talk) 06:29, 24 July 2019 (UTC)

And the concrete. --Lakejason0 (talk) 06:46, 24 July 2019 (UTC)
Block Concrete
Hardness 1.8
Breaking time[note 1]
Default 9
Wooden 1.35
Stone 0.7
Iron 0.45
Diamond 0.35
Netherite 0.35
Golden 0.25
  1. Times are for unenchanted tools in seconds. For more information, see Breaking § Speed.


Block Hardness Tool Breaking time[note 1]
Default Wooden Stone Iron Diamond Netherite Golden Shears Sword
Concrete 1.8 2.7 1.35 0.7 0.45 0.35 0.35 0.25
  1. Times are for unenchanted tools in seconds. For more information, see Breaking § Speed.

--Lakejason0 (talk) 07:05, 24 July 2019 (UTC)

Fixed. --Lakejason0 (talk) 07:18, 24 July 2019 (UTC)

Infinite hardness 2[edit]

I am actually a bit suspicious about the blocks which have a blast resistance of 18,000,000 (e.g. Bedrock and Nether portal) and the "claims" that they have "infinite" hardness. Since obsidian has a hardness of 50 and blast resistance of 6,000, bedrock and end portal frames have a blast resistance of 18,000,000, which means that if the block has a finite blast resistance, then its hardness is also finite (even though it is technically unbreakable in Survival). Thank you. Owen260498 (talk) 05:56, 26 December 2019 (UTC)

Hardness and blast resistance are coded separately, there is no requirement that because one is finite, the other is as well. In code, infinite hardness is represented by -1, meaning it never will successfully break no matter how long you mine it. On the other hand, blocks with a blast resistance of 18,000,000 can still be destroyed by a powerful enough explosion (not that any exist without commands)
So yes, they have an infinite hardness, that is not speculation but a fact verified in the game code. KnightMiner t/c 06:49, 27 December 2019 (UTC)

Blue ice[edit]

Blue ice is mined faster with a pickaxe, but the table does not show that. Can someone please edit that? I don't understand this mix of wiki syntax, templates, Lua scripting and so on. Fabian42 (talk) 16:13, 31 December 2019 (UTC)

1.13 and 1.14 blocks[edit]

The chart is still missing a bunch of blocks from 1.13 and 1.14 like coral blocks and all of those villager benches. Old memer (talk) 01:12, 13 February 2020 (UTC)


The "pseudocode" looks an awful lot like python. I bet you could make a small program to calculate where the main logic is copy-pasted from this page. Tem326 (talk) 10:08, 17 June 2020 (UTC)

Congratulations, you have discovered the joke that python is just pseudocode. I don't think the code here is fully python, its designed to explain the logic, not to compile. KnightMiner t/c 18:01, 17 June 2020 (UTC)