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Talk:Blaze/Archive 1

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It drops blaze rods –Preceding unsigned comment was added by Pozzuh (Talk|Contribs) 15:43, 22 September 2011. Please sign your posts with ~~~~

Yes...we know that. JulleO_o 22:11, 30 November 2012 (UTC)

Complete Immunity?[edit]

I know a potion of fire resistance will protect you from the fire attacks of a blaze, but does it also protect you from of you physically touch the mob as well? –Preceding unsigned comment was added by (Talk) 00:23, 17 October 2011. Please sign your posts with ~~~~

No, touching it will still cause you to take damage. 00:58, 17 October 2011 (UTC)
Damage falls into many different categories, such as impact damage, physical damage, ranged damage and fire damge (there are a couple others). When a mob such as a zombie, enderman or blaze touch you, that falls into the physical damage category. Burning, touching lava, or being hit by a blaze fireball counts as fire damage, which is what fire resistance prevents. --HexZyle 02:02, 17 October 2011 (UTC)
Did that mean you can swim in lava? :) -- 19:32, 24 October 2011 (UTC)
From what I read, yes, you indeed can. However, unlike water, lava (currently) doesn't negate fall damage, and moving large vertical distances while "swimming" in lava - even if you just bob up and down on the surface - will accumulate large amounts of fall damage, damaging or even killing you as soon as you land on a solid block. 23:01, 24 October 2011 (UTC)
Yes of course. Swimming in lava is dangerous with or without the potion, but you can wade through 1 block deep lava safely --HexZyle 00:32, 25 October 2011 (UTC)
You can swim in lava safely now! And it doesn't kill you on impact unless the lava is only 1 deep...pretty sure if it's 3+ deep you won't take fall damage. -- 23:47, 11 December 2011 (UTC)


I think these things are human. Don't you think? –Preceding unsigned comment was added by Sprta (Talk|Contribs) 19:14, 22 September 2011. Please sign your posts with ~~~~

I think they're demons. I don't think a normal person could survive being on fire. --Trollrilla 08:54, 23 September 2011 (UTC)
I think that they're fire elementals, much like any other fantasy game. Zoythrus 16:36, 25 September 2011 (UTC)


Hmm. How many spawn at once from their spawners? I have had one, three, and I think I saw four blazes spawn at once from a spawner. This should probably be put on the page, but more information would be needed. --KingBobson 02:52, 24 September 2011 (UTC)

Zombie/spider/skeleton spawners can also spawn up to 4 at once. They're probably all the same. Quiopz 09:37, 24 September 2011 (UTC)
I can confirm that they can spawn two at a time, but I've never seen a regular monster spawner create more than one of them at a time. Is this a recent addition? LTK 70 16:09, 5 October 2011 (UTC)
I've seen a (regular) spider spawner spawn two at once (in the 1.9 prerelease 3 update), but never more. Is there a different maximum spawning size for each mob? --KingBobson 22:35, 11 October 2011 (UTC)
Blaze can definitely spawn 4 at once. I have never seen one spawn MORE than 4 though. -- 23:46, 11 December 2011 (UTC)

Projectile Deflection[edit]

I thought that all projectiles can be reflected (some are just more difficult than others). Can we get some proof that you can't knock them back? Zoythrus 16:36, 25 September 2011 (UTC)

Arrows, snowballs and eggs can't be deflected as far as I know. I just went into Creative mode to find a Blaze spawner, and there is no way I can deflect their projectiles either, even with Creative's extended range. LTK 70 16:19, 5 October 2011 (UTC)


While I was mucking about in creative, I noticed something interesting about the blaze that were rather far away (I was outside their search radius so they did not see me) they were not flying! I watched them for a while and they acted just like normal mobs, even jumping around. As I went closer to them, they jumped up into the air and started flying. I tested this again and got the same results: when they were left alone they jumped and walked around but when they saw me they flew. Anyone else noticed this? -Lirsti-- 17:51, 5 October 2011 (UTC)

You're right, their passive state appears to be walking rather than flying, unlike the ghasts. I've been fishing for ghasts in the Nether, and while you can easily reel them in to within melee range, doing the same with a blaze that's near the ground will get you nowhere. I almost died trying. I'll edit the article accordingly. LTK 70 22:26, 6 October 2011 (UTC)
I was hunting for them on survival, and I noticed that some far away ones seemed to be almost on a "standby" mode. They were still flying ,but weren't on fire. I hit one with an arrow, and it immediately went back to "hostile" mode. - 21:28, 24 October 2011 (UTC)

texture of blaze[edit]

its called "fire" ._. --Amigopen The Gemini! 11:17, 6 October 2011 (UTC)

Contact damage[edit]

I appear to take damage every time I walk into or touch these 'fire elementals'. Also, is "Blaze do not have a body unlike other mobs." A typo? Lirtsi 09:16, 8 October 2011 (UTC)

They meant body as in abdominal section. Meaning they meant it still has a head, not body as in "physical form". --HexZyle 20:18, 8 October 2011 (UTC)
Thanks but why "not" and "unlike"? (Double negative?)--Lirtsi 21:42, 8 October 2011 (UTC)
It's not a double negative. The two statements are attatched by the middle section. It could be "Blazes do not have bodies". Other mobs are not like (unlike) this". The two statements include negatives. But when combined, the statements do not conflict, therefore it isn't a problem. (what i just said there has two negatives, but it works fine) If you cancelled the negatives you would end up with "Blazes have bodies like other mobs". Doesn't work. --HexZyle 03:20, 9 October 2011 (UTC)

I'm going to edit in a comma to make it a bit more comprehensible.--Lirtsi 11:13, 9 October 2011 (UTC)

I thought it was rather ambiguous and could be changed to something a little less confusing but thanks. Anyway that was just a minor thing and I would mainly like to know if anyone else took damage from touching them. --Lirtsi 09:31, 9 October 2011 (UTC)

Touching them definitely causes the player to take damage, even with a potion of fire resistance active. On Normal difficuly without armor, it's 3 full hearts of damage. 00:59, 15 October 2011 (UTC)

So should I say "touching them causes unspecified damage"?--Lirtsi 11:41, 16 October 2011 (UTC)

It should probably be stressed that potions of fire resistance do not make them completely harmless, because of that touch attack. The exact amount of damage probably doesn't need to be mentioned until someone bothers to test how much damage the touch attack does on Easy and Hard. 12:26, 16 October 2011 (UTC)

On easy with no armour I seemed to take 2 hearts damage but my food bar was full so I'm not sure... Ah well, if someone wants to test it feel free to do it.Lirtsi 13:54, 16 October 2011 (UTC)


The page contains a conflict:

They drop Blaze Rods, and can spawn naturally or from a spawner in Nether fortresses

tells me that they can spawn naturally, while

Blaze do not spawn naturally, contrary to popular belief. (Trivia section)

says that the above is wrong. Which of both statements is true? –Preceding unsigned comment was added by Oromis 32 (Talk|Contribs) 07:44, 15 October 2011. Please sign your posts with ~~~~

Blazes are FORCE spawned from spawners. That means they have had their spawn check sped up and forced to go through with at a set time. Since the blazes spawn check does not occur anywhere else, it does not occur naturally. The Nether Ruins and Blaze spawners are generated naturally, but the blazes themselves aren't. So it should say:

"Blazes can only spawn from a blaze spawner, which are only found in Nether fortresses"

--HexZyle 08:19, 15 October 2011 (UTC)
Ok, this version would clarify the behaviour. I think you should add it to the article. –Preceding unsigned comment was added by Oromis 32 (Talk|Contribs) 16:12, 15 October 2011. Please sign your posts with ~~~~
uh. I only get short periods to work on the wiki during weekends. I will get round to it, but not for another 24 hours or so. Feel free to change it before i get to it though --HexZyle 18:48, 15 October 2011 (UTC)


A tactic which gives good results: dig a room under the spawner, and make a 1x1 hole in the roof of your hideout. They will descend/fly slowly through this hole to get to you (they do not fall), and you can easily slay them with a sword, because they can not fire while in the 1x1 roof-hole. I was able to camp and slay them indefinitely using this method in survival, while dodging almost all of their fireballs. Plug the hole with some dirt when you're done farming. (if anyone else finds this tactic useful, feel free to add it to the article.) -- 13:27, 18 October 2011 (UTC)

Spawning Naturally[edit]

Is something which I highly doubt, yet users (primarily anons, not being biased or anything) keep removing the text that says Blaze don't only spawn from spawners. However, I have yet to see a blaze ANYWHERE in the nether that isn't near a fortress. Could someone please bring it up in the code when blaze spawn? --HexZyle 05:01, 20 October 2011 (UTC)

They spawn naturally on Nether Bricks. --Saphireking65 05:42, 20 October 2011 (UTC)
Is this confirmed, e.g. by making a structure out of nether brick where none was before, or is it possible that they're spawning through walls from a blaze spawner? I've yet to see Blaze where I didn't find a monster spawner - and where I broke the spawner, I never saw Blaze there again. --Shurhaian 16:03, 16 November 2011 (UTC)
Not to be out of subject but...how much damage does a Blaze accumulate once hit by a Snow Golem's Snowball? BlockBarracade 12:50, 30 October 2011 (UTC)
Don't know. Although I will add this to my health and damage project --HexZyle 16:45, 30 October 2011 (UTC)

I was actually wandering around looking for a blaze, and spotted one on its own. After killing it, I checked and couldn't find a spawner anywhere nearby. –Preceding unsigned comment was added by (Talk) 21:59, 21 November 2011. Please sign your posts with ~~~~

I can confirm this: I was running through a Nether Fortress, and I killed 7-8 Blazes, but I couldn't find the spawner anywhere! They must be able to spawn on Nether Brick. Zoythrus 19:00, 24 November 2011 (UTC)
I'm pretty sure that, like villagers in villages, they can be created during chunk generation within a nether fortress, but never again after that except from spawners. They do not spawn on nether brick after the initial chunk generation. 00:35, 23 December 2011 (UTC)
No, they can spawn after generation, because I went on a massive Blaze killing spree. I kept running back and forth between like, 5 different rooms of the fortress and they kept respawning (not frequently, but they did). There were only about 3 Blazes in the fortress at one time, yet I killed around 12 (yes, all in the same fortress). Oh yeah, worth noting, I found the spawners a long time after this killing spree, they were nowhere near where I was. Zoythrus 19:18, 2 January 2012 (UTC)
Not a confirm, but some help. SMP 1.0.0, World Seed: -1289055132199755838 Nether Coords x: -192 z:-166 I've come across a (frustratingly) small nether fortress, and blazes are spawning in a very large (+50) block radius. I'm still digging around to maybe find a buried spawner, but no luck yet. Would be nice if someone could repeat this. Don't want to spoil the game and load a map editor or inspector. Also note, I'm observing them spawn on netherrack, there is brick nearby, tho. –Preceding unsigned comment was added by (Talk) 04:30, 28 December 2011. Please sign your posts with ~~~~
I agree with HexZyle, I demand the Blaze's spawning code snippet! Let's end this once and for all! Zoythrus 23:16, 2 February 2012 (UTC)

Drops while on fire[edit]

Blaze can drop blaze rods even when killed during their attack; whether or not they're on fire seems, as of 1.9pre6, to have nothing to do with it. I've had them drop rods when on fire, and fail to when not. Has it been specifically confirmed by the code to be related to that, or was it possibly just bad luck in the first place? --Shurhaian 16:05, 16 November 2011 (UTC)


I am trying to kill them for their blaze rods with pistons, but when I suffocate them, they drop nothing. Is this the same as the water thing? 09:34, 22 November 2011 (UTC)

You need to kill tehm to get a blaze rod. If the fire elementals die from something other than killing them directly yourself, they will not drop the rods 21:10, 23 September 2012 (UTC)

Blaze Hostility[edit]

The blazes seem neutral, they are much like zombie pigmen. I do not get why they won't attack on sight. I have tested version 1.0.0. they will just look at you and move around. 02:08, 25 November 2011 (UTC)Minecraft Contributor

Creative. Shellface 02:11, 25 November 2011 (UTC)
On creative you should notice that all hostile mobs aren't aggressive until you hit them. Its like you are invisible –Preceding unsigned comment was added by (Talk) 19:33, 18 February 2012. Please sign your posts with ~~~~
All mobs are neutral in creative, and they are not like zombie pigman.

Zombie pigman are neutral in all game modes, and blazes are hostile in Survival, Hardcore and Adventure. Blaze=Hostile. --JulleO_o 22:27, 30 November 2012 (UTC)

What are Blaze's mesures?[edit]

I would like to know how tall is a blaze for make a room where they can spawn with nether bricks, so, i dont need a mobspawner. –Preceding unsigned comment was added by (Talk) 10:42, 2 December 2011. Please sign your posts with ~~~~


Both 'Blaze' and 'Blazes' are used on the page to refer to multiple blaze(blazes?). Is there an official form we can use, or a form we can agree on? Also, even if 'blazes' is incorrect should we still redirect searches for it to this page? --Z15274 05:48, 31 December 2011 (UTC)

I don't know --JulleO_o 22:28, 30 November 2012 (UTC)

Spawning from nowhere?[edit]

I saw 4 Blazes and no Spawner was around. I was in a walkway(it wasnt in a tunnel, it was out the open). When I saw a fifth one appear. Do Blazes also spawn around Nether Fortresses? Or is there a Spawner that I didn't find? I looked around and there was no spawner.Punch trees, get wood 17:06, 31 December 2011 (UTC)

It could just have been a normal monster spawn, depending how far away it spawned. DreadLindwyrm 17:44, 31 December 2011 (UTC)

Witnessing non-spawner spawns[edit]

I personally witnessed the appearance of nine or ten blazes - one at a time, over the span of a few minutes - without a spawner. And yes, I am sure there is no spawner - I no-clipped around the entire area AND used MCedit's "Analyze" tool. Neither found a spawner. I am using mods, but nothing that affects spawns or mobs. All of them appeared in one section (about 24x24x6 blocks) of a moderate-size Nether fortress - an area that I had explored five minutes earlier, blaze-free. 18:07, 14 January 2012 (UTC)

Edit: Another thing I noticed. Can blazes teleport? Because I saw several just disappear and reappear later. 18:09, 14 January 2012 (UTC)
They cannot teleport. Maybe lag? --JulleO_o 22:32, 30 November 2012 (UTC)
I can confirm this, Blazes are able to spawn on Nether Brick, not just from a spawner. I saw quite a few spawn near me (like, 20 blocks away, too far for a spawner), so this proves it. I think we should update the wiki page. Zoythrus 18:11, 29 January 2012 (UTC)
There goes my idea for a nether brick building... –Preceding unsigned comment was added by (Talk) 06:06, 31 January 2012. Please sign your posts with ~~~~
I demand the Blaze's code snippet! Let's end this once and for all! Zoythrus 06:23, 31 January 2012 (UTC)
From Minecraft 1.2.3, decompiled with MCP 6.0, edited slightly for clarity:
public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4) {
  if (par1EnumCreatureType == EnumCreatureType.monster && genNetherBridge.func_40483_a(par2, par3, par4)) {
    return genNetherBridge.getSpawnList();
  } else {
    return BiomeGenHell.getSpawnableList(par1EnumCreatureType);

public MapGenNetherBridge() {
  spawnList = new ArrayList();
  spawnList.add(new SpawnListEntry(net.minecraft.src.EntityBlaze.class, 10, 2, 3));
  spawnList.add(new SpawnListEntry(net.minecraft.src.EntityPigZombie.class, 10, 4, 4));
  spawnList.add(new SpawnListEntry(net.minecraft.src.EntityMagmaCube.class, 3, 4, 4));

public BiomeGenHell(int par1) {
  spawnableMonsterList.add(new SpawnListEntry(net.minecraft.src.EntityGhast.class, 50, 4, 4));
  spawnableMonsterList.add(new SpawnListEntry(net.minecraft.src.EntityPigZombie.class, 100, 4, 4));
  spawnableMonsterList.add(new SpawnListEntry(net.minecraft.src.EntityMagmaCube.class, 1, 4, 4));
In short, the 'Hell' biome (which should be everywhere in the Nether) can spawn Ghasts, Zombie Pigmen, and Magma Cubes. Within Nether Fortresses, the possible spawns are Blazes, Zombie Pigmen, and Magma Cubes instead. There is no check for Nether Brick that I can find. This means that 1) player-built structures are safe from Blazes, even if you use Nether Brick, and 2) you shouldn't try to convert a Nether Fortress into a base. -- Orthotope 09:18, 10 March 2012 (UTC)
This seems to confirm what I observed  : NetherBridge would concern only the "bridges", as in, not covered. I saw many blazes on the external bridges of fortresses, but none in the hallways (except from spawners, of course). I bet they can still spawn on bridges that are covered with netherack though.
I have even better evidence of non-spawner spawning. Watching a playthrough of SkyBlock on YouTube, at one point the two players go into the Nether, where they are ~50 to 60 blocks from a Nether fortress. Yet one player - while the other is equally far from the fortress - spots a blaze, so far away as to be very far outside a spawner's 16-block radius. And as can clearly be seen from the video, the distance between is entirely open air, over a lava sea. More, the vanishing behavior is also seen.

Video here. The first (and relevant) distant blaze sighting is at 0:59. –Preceding unsigned comment was added by RadicalOne (Talk|Contribs) 01:33, 7 March 2012. Please sign your posts with ~~~~

you know, I was going to find and post this code. thank you for doing it instead! now, this has been proven, they don't need spawners to spawn (although I was pretty sure that I've witnessed them within the hallways....) Zoythrus 03:53, 12 March 2012 (UTC)

Mob Spawners ignore Light?[edit]

I've placed an activated redstone lamp on top of the mob spawner and blazes continued to spawn. Is it a glitch? Is it not enough light? –Preceding unsigned comment was added by (Talk) 00:06, 2 March 2012. Please sign your posts with ~~~~

No, it's not enough light. Remember that it has to be light level 12 or above because they'll spawn 11 or below. This means your light was leaving the outside radius dark enough for them to spawn. 08:38, 29 March 2012 (UTC)
I think that Blaze can spawn regardless of light level. I've looked at the code and I see that the function that usually calculates whether a mob can spawn in the current light level always returns true for EntityBlaze.--Theoneandonlyflexo 17:05, 4 April 2012 (UTC)
Not really, see: User_talk:Mgr#Blaze_spawning --mgr 18:37, 4 April 2012 (UTC)
From my experience, torches alone aren't practical/useful with Blaze spawners. Instead, I've found it is better to use eight Jack-O-Lanterns distributed evenly around the spawner in a 7x7 area and two torches adjacent to the spawner in order to effectively avoid any Blazes from spawning. Here's how I arranged them.
Cross section as seen from the top:

Side view:

It should be kept in mind that if the light sources are not placed exactly at the same height as the spawner then there is a chance that a mob will spawn depending on how far away the light source is placed from this height.
Alternatively, the Jack-O-Lanterns could be replaced with Glowstone Blocks or any other light-emitting blocks with a light level equal to 15.--Noblessus 13:56, 6 June 2012 (UTC)
@Theoneandonlyflexo - I looked at the code, and Blaze can indeed only spawn in light level 0-11. Although isValidLightLevel() is always true for Blaze, there is a line in EntityCreature.getCanSpawnHere() which returns true if getBlockPathWeight() >= 0. For EntityMobs, this is only true when getLightBrightness() < 0.5, which is only true for light levels 0-11 (in both the Overworld and the Nether). It looks like this behavior was probably a bug that was never addressed, as the code does seem to intend Blaze to be spawnable at any light level. Radimvice (talk) 20:31, 14 November 2013 (UTC)

0-1 rods?[edit]

Playing 1.2.3 and I got 2 rods out of a blaze... Someone should go through some of these numbers again. Funky3000 17:37, 10 March 2012 (UTC)

Looting enchantment? -- JulleO_o 22:36, 30 November 2012 (UTC)

Taking cover[edit]

I don't remember having seen this behaviour in 1.1, but now with the new A.I. system, I noticed something : I often use the corners in the hallways to take cover while fighting blazes with my bow. But now blazes seem to be doing the same thing. They hide behind corners for their cooldown period, and then when they can be on fire again they come out, fire at you as soon as they have a clean line of fire and then immediately hide themselves again. Also, they seem to be aware of you trying to shoot at them : when you charge your bow, they use evasive maneuvers when your crosshair is on them. (When they're on fire, then use erratic movements, and when they're on cooldown, they rather try to hide.) They do not seem to avoid the fishing rod or snowballs, but unlike the bow those are not charge-shot. 03:11, 12 March 2012 (UTC)


Do blazes spawn on Nether brick ANYWHERE, or do they only spawn where the game says a Nether Fortress was spawned...? –Preceding unsigned comment was added by (Talk) 11:01, 22 April 2012. Please sign your posts with ~~~~

Anecdotally... In the one Nether Fortress I ever explored, there was one Blaze in the corridors (far from any spawner), and there has never been again. So, I find it plausible that they are spawned as part of generating a Nether Fortress. —kpreid 11:57, 22 April 2012 (UTC)
In general, biomes define the set of mobs that can spawn naturally (e.g., wolves in forest/taiga, none in oceans, etc.). However, Nether Fortresses provide their own list instead - blazes, zombie pigmen, and magma cubes. As far as I can tell, nether brick has nothing to do with it. So you can build structures from nether brick without the chance of blazes spawning there, and they will continue to spawn in Nether Fortresses even if you cover it with a different block. -- Orthotope 19:26, 23 April 2012 (UTC)

What defines a nether fortress?[edit]

If I make a large field of nether brick to spawn blazes, it wont work, correct?
How are nether fortresses defined?
Is it some sort of biome?
Is there hidden meta-data in each area that was originally a fortress block?
Does the area never spawn a blaze ever again if you replace the blocks? 11:49, 3 September 2012 (UTC)

Like other structures (e.g., strongholds), nether fortresses are defined as a collection of bounding boxes around their component pieces. Blazes can spawn anywhere within those bounding boxes. As far as I can tell, they remain in place no matter what happens to the blocks inside them, so dismantling the fortress will not prevent blazes from spawning. -- Orthotope 19:05, 3 September 2012 (UTC)
Interesting... do we document how the bounding boxes are defined from the perspective of the save files anywhere? I've never seen information on them... ディノ千?!? · ☎ Dinoguy1000 22:39, 3 September 2012 (UTC)
Looks like it doesn't save the extent of structures directly, but re-generates it from the world seed as needed. I don't know if adding non-Nether blocks (e.g., cobblestone) would interfere with the generation process and change the extent of the fortress. -- Orthotope 02:31, 4 September 2012 (UTC)
Definitely sounds like something that should be determined and the whole thing documented. For !!SCIENCE!! (bonus points if you get the reference =D ). ディノ千?!? · ☎ Dinoguy1000 08:24, 4 September 2012 (UTC)


Blaze Head anyone? --Dinoboy411 17:31, 19 September 2012 (UTC)

  • Yea, makes sense since it drops rods, which surrond their body when they are alive. but in truth we don't need any heads of any mob execpt humans because of the nbt player heads thing-oh, I just releazied this is our last link to the old humans of minecraft! - fingin

How can I live?[edit]

I need blaze rods, but everytime I enter the nether I always automatically die. Sounds terrible, I know. How do I find Blaze (Blazes)? How do I hit the fireballs back at the Ghast? Help.... 22:37, 19 March 2013 (UTC) Courtney

What do you mean "automatically die"? Suffocate spawning in stone or what? Nether isn't that hard unless you enter the fortresses, which *are* difficult. Enchant a bow, get some arrows, and the only dangerous mobs outside the fortresses - ghasts are one-shot with Power IV bow. Remember to mark your route back to the portal because it's easy to get lost - I take flint&iron to set netherrack on fire to draw big flaming arrows pointing the way I came from, on the ground and on the walls, by setting netherrack on fire. Proceed cautiously, stay away from lava, don't get yourself on fire, don't hunt ghasts at all cost - just going the opposite way is often easier and safer. Find a fortress. It takes quite a bit of looking but you will find one eventually. Then remember it's *minecraft*: Dig, build walls, create a safe route for yourself, and when you find a blaze spawner, spawn 2-3, then move away beyond its spawn radius, build yourself a wall you can hide behind, fight them with a bow at a distance, dodging their shots. RandomBlank 13:13, 24 May 2013 (UTC)

Blaze Rods[edit]

Has anyone noticed that the Blaze Rods are floating around the Blaze at all times? No wonder when you kill the Blaze it drops a rod! Enderderp572 15:32, 9 July 2013 (UTC)

Behavior note[edit]

It should be noted that Blaze will aggro when hit, regardless of whether or not they can see you. I determined this by testing a Blaze XP farm in Creative (testing the design for implementation in survival) using a mob softener that leaves them with 2 damage left instead of 1. That problem remains unsolved, but the test run caused the punched blaze to go aggro, throw fire and aggro the entire collection of spawned blazes in the network. My design has big panoramic windows of the interior and it was kinda like watching a food fight (but with more fire). 19:43, 29 October 2014 (UTC)

Damage is incorrect[edit]

Hey. I tested the initial damage blaze fireballs do to you. I gathered that blazes do 5 damage (2 and 1/2 heart) per fireball, regardless of difficulty. I tested this by just spawning a blaze in the overworld and standing in water and counting how much damage I took from the fireball. Hope I didn't screw up when trying to help the wiki. –Preceding unsigned comment was added by (talk) at 17:49, 30 December 2014 (UTC). Please sign your posts with ~~~~

Good. But please remember to sign your comments. --Naista2002, now NickTheRed37 (talk) 18:17, 30 December 2014 (UTC)
Looking at the code seems to conirm this; damage from indirect sources (i.e., projectiles) isn't affected by difficulty the way direct contact damage is. Similarly, the damage from the impact of a Ghast fireball is constant, but the explosion scales with difficulty. -- Orthotopetalk 21:51, 31 December 2014 (UTC)