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Maximum Flight Discrepancy[]

Anyone know what the actual maximum horizontal flight is if fired at an optimal angle? One paragraph says 120 blocks, another says 115. 207.219.69.229 05:46, 12 November 2013 (UTC)

-I'm not sure if anyone figured it out mathematically, and hand-testing is inaccurate because arrows have a built-in inaccuracy rating. For player fired arrows, it's 1; for skeletons it's 2, 5, or 10 for hard, normal or easy difficulty, respectively. Impossybull (talk) 17:24, 31 July 2015 (UTC)

While arrows have accuracy of 1 for player on Easy, Normal and Hard, it seems they have a severely worse accuracy on Peaceful. Could someone find the numbers? Sharfpang-fduser (talk) 08:47, 21 April 2021 (UTC)


Arrows have a static accuracy of 1 for the player on all difficulties, regardless of whether the player is using a crossbow or bow- please see line 41 of BowItem.java- the last number is the inaccuracy value. After setting it to zero for a controlled test, I can confirm that the longest distance one can shoot with an arrow is 114 blocks, at 45 degrees upwards and presumably any yaw value (though it would be harder to test.) As for mob inaccuracy: Skeletons have a function which effects their aim by 2, 6, or 10 (hard, normal easy), along with strays, wither skeletons, drowned using tridents, pillagers, and just about anything else that's a mob and fires arrows (or in the case of the drowned, tridents.) Ghasts and Blazes appear to work off a different system entirely, and may not rely on difficulty- Ghasts don't appear to have any inaccuracy, but do not lead their aim, and Blazes are a mess of code I don't want to look at right now.
Notably, Eggs and Snowballs appear to travel half of the distance of a fully charged bow shot. sev (talk) 06:26, 22 April 2021 (UTC)

Arrows from skeletons never disappear![]

Is this just in 1.7? I had problems on my server with arrows shot from skeletons never despawning and causing huge lag. Never seen this before. –Preceding unsigned comment was added by 71.189.154.236 (talk) at 05:43, November 25, 2013 (UTC). Please sign your posts with ~~~~

yep, I had the same problem in 1.7 - over 300 entities after i shut down skeleton grinder were arrows - had to destroy them block by block with lava –Preceding unsigned comment was added by 94.143.240.176 (talk) at 19:58, February 19, 2014 (UTC)‎ (UTC). Please sign your posts with ~~~~

Upgrade an arrow?[]

Is it possible to upgrade an arrow, in a mod maybe? 84.107.68.15 16:51, 31 May 2014 (UTC)

To a tipped arrow, or a spectral arrow. Sharfpang-fduser (talk) 10:24, 17 December 2020 (UTC)

Purple Arrow[]

How can I use the purple arrows? –Preceding unsigned comment was added by Roydbt (talkcontribs) at 11:59, June 3, 2014‎ (UTC). Please sign your posts with ~~~~

Arrow Resistance[]

The article says: "If someone is hit by an arrow while they have the Absorption effect, the arrow will do no damage when the effect wears off." Does this mean that if someone ate an Enchanted Golden Apple, they would be immune to arrows? This would make snipers on factions invincible if they had a good supply of gold. –Preceding unsigned comment was added by 24.131.161.180 (talk) at 21:48, 19 June 2015 (UTC). Please sign your posts with ~~~~

I think it means that damage dealt to the player under absorption will not take effect after absorption end, like any other damage under absorption. As such, I would remove it unless someone else knows the reason it belongs. KnightMiner t/c 22:09, 19 June 2015 (UTC)
It means the arrow will deal damage to pool of health covered by the extra, golden hearts. When the effect wears off, the golden hearts vanish, and the player will remain with full regular health. Of course shooting enough arrows will just deplete the extra health, ending the regeneration effect sooner. Sharfpang-fduser (talk) 10:28, 17 December 2020 (UTC)

Arrow of Water Breathing[]

Arrow of Water Breathing exists, but is not obtainable without commands. Use [/give @p minecraft:tipped_arrow 1 0 {Potion:"minecraft:water_breathing"}] to acquire one. I'm not sure if it should be added though. Firebastard (talk) 02:01, 31 July 2015 (UTC)

Potion-Tiped arrows do not exist until 1.9, so no. The BlobsPaper 03:12, 31 July 2015 (UTC)

Well; someone added all the rest. Firebastard (talk) 04:43, 31 July 2015 (UTC)

The arrow was added fully in 15w31c and someone else has added it to this page. Firebastard (talk) 05:40, 1 August 2015 (UTC)

Arrow of splashing[]

someone added arrow of splashing to the page. Am I mistaken in thinking this is the unobtainable tipped arrow for when it's missing an NBT tag? As it seems to have no special effect, I would suggest this information be relegated to trivia. Cultist O (talk) 16:36, 5 August 2015 (UTC)

All tipped arrows are currently only obtainable in the Creative inventory or using /give, and the arrow of splashing is no exception. Its potion tag corresponds to that of the water bottle, so I assume that whatever method will be used to create a tipped arrow from a potion in future versions, if you use a water bottle instead of a potion you will get the arrow of splashing. —Fenhl 17:24, 5 August 2015 (UTC)
The "arrow of splashing" is an exception, as it is not available in the Creative inventory. Anomie x (talk) 21:03, 5 August 2015 (UTC)
Arrow of splashing is normally craftable with lingering water bottle, and has the effect 'water'. It's absent from the creative menu because it's useless (none of the effects of splash potion of water). Sharfpang-fduser (talk) 10:31, 17 December 2020 (UTC)

Which is applied first?[]

When you hit an entity, is the damage dealt before the effect, or viceversa? Because with some command blocks, if the effect is applied first, you could make an arrow with absorption and regeneration and be able to "heal" people without getting them killed, say, if they had half a heart. That way you could act as a "medic" without killing them instantly with irony. --190.55.230.150 02:18, 11 March 2016 (UTC)

Would you be able to do that experiment and report back? Though ... you may be hampered by arrows not dealing damage in an exactly predictable way. That's the impression I got from the article; in the paragraph about damage, it says "about" so-and-so many hearts, never claiming an exact figure.
Another good question would be, does the potion damage wait until after the 1/2 second invincibility frame from the arrow damage.
Maybe when Anomie x gets some time, he could shed some light on how this all works? – Sealbudsman talk/contr 05:03, 11 March 2016 (UTC)
The order of things is:
  1. Set the target on fire if the arrow is burning.
  2. Apply damage from the arrow. If the entity is immune, skip the rest of this and multiply the momentum by -0.1 (i.e. it bounces off).
  3. Add an arrow sticking out of the target.
  4. Apply knockback.
  5. Apply thorns to the shooter, if applicable.
  6. Apply the slowness from Bane of Arthropods to the target, if applicable.
  7. Apply potion effects from tipped and spectral arrows, if any.
  8. Play the arrow-hit sound.
HTH. Anomie x (talk) 11:33, 11 March 2016 (UTC)

Arrows in Gallery[]

In gallery are present arrows created by commands. Anyone know how create that arrows? NTBG (talk) Sysop Minecraft Wiki Polska 19:03, 27 August 2016 (UTC)

In the data values section, the NBT tag for a tipped arrow is described. Specifically you will want to use the CustomPotionEffects tag. – Sealbudsman talk/contr 19:25, 27 August 2016 (UTC)

Spectral arrow entity sprite[]

[spectral-arrow] is facing a different direction from the other arrows ([arrow] and [tipped-arrow]. My OCD OCP is dying. Can someone please fix this? – NixinovaBook and Quill Diamond Pickaxe Map (item) • 06:48, 6 June 2017 (UTC)

Cauldron vs workbench[]

Manually Crafting Tipped Arrows yields 8 arrows per 1 potion. Meanwhile, dipping them in a cauldron yields up to 16. So why bother using the crafting recipes at all? You don't even have to use a "lingering" potion, just a standard one (which is strange, considering you literally can't get lingering potion until the very end of the game). Just to note, this is on the Switch Edition, so idk if it applies to nay of the others. 68.117.20.106 10:59, 8 February 2018 (UTC)


Firstly, the page shows ALL methods of obtaining the items, not just the most practical. The ore smelting recipes are an example of this. Secondly, dipping arrows in cauldrons is not a mechanic in all editions (notably Java edition). This is why the section on obtaining via cauldrons has the Bedrock Edition and Legacy Console Edition tags. Good question, though!
Gregatron6000 (talk) 19:35, 8 February 2018 (UTC)

How much bonus damage does the arrow of harming do?[]

Does it do the same damage as the potion, or is it reduced by an amount? 123.122.157.188 08:37, 26 August 2018 (UTC)Anonymous (don't have account)

The tipped arrow crafting recipe[]

When you use a custom lingering potion as an ingredient for crafting tipped arrows, you get 8 arrows that don't have the custom name, the lore, and the CustomPotionColor, but they keep the CustomPotionEffects (fortunately). However, the effects' time is the half of those of the lingering potion (even vanilla potions do that). I believe that you must add this information to the page.--87.202.191.120 12:44, 23 June 2019 (UTC)

Fletcher discrepancy[]

On the Trading page it says a Master Fletcher can provide one of 15 types of tipped arrows as one of their trades, but in both Bedrock and Java editions, there are sixteen kinds of tipped arrows. Is the trading page just wrong? If not, which kind(s) of tipped arrows cannot be purchased? --69.250.64.93 20:49, 18 August 2020 (UTC)

In Java, fletcher don't sell arrow of decay, while in Bedrock, fletcher don't sell arrow of slow falling. ImakerB (talk) 23:21, 18 August 2020 (UTC)
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