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Make lists of ambient sounds collapsed by default[edit]

Seriously, this page lags the absolute hell out of safari. - User-12316399 (talk) 00:06, 16 March 2020 (UTC)

 Agree but why is there template about splitting the page into 3 for that I strongly disagree. Klusimo (talk) 11:30, 19 March 2020 (UTC)

Test and add new mood algorithm for cave ambience[edit]

Hello, in java 1.16 snapshot 20w12a, new mood algorithm was added for cave sounds to make them play at better times. As I know, it works as this:

  • Mood algorithm is % number (0-100%) that increases when player is underground and/or in low light level.(?)
  • When it hits 100%, cave ambience plays.

Thats all info. Please someone test how it really works, i mean that first part, how depth and light affect it and then add it as upcoming part to the cave ambience. Thank you. Klusimo (talk) 09:14, 26 March 2020 (UTC)


When i was killing moooshrooms in Mushroom Biome i heard Cave2 unexpected. 07:39, 16 April 2020 (UTC)

Bedrock edition??[edit]

I have never ever heard cave sounds in BE so say it's exclusive to Java. I just heard a nether ambience in BE (NOT THE UPCOMING!!) so please test it. Signature: 07:51, 26 April 2020 (UTC)

Cave ambience is being added in 1.16.0, which is why you haven't heard it. I don't know if there is currently Nether music, but there definitely is in 1.16.0. The BlobsPaper JE2 BE2.png 19:16, 26 April 2020 (UTC)
Is there a way to turn it off in 1.16.0 if you can play it please tell me... (sorry about double-edit) 15:29, 30 April 2020 (UTC)