TNT

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TNT
TNT.png
Transparent

Partially

Luminance

0

Blast resistance

0

Tool

Any tool

Renewable

Yes‌[BE & JE only]

Stackable

Yes (64)

Flammable

Yes

Drops

Itself

Data value

dec: 46 hex: 2E bin: 101110

Namespaced ID

tnt

Duncan Geere Mojang avatar.png

Go ahead, hit it! What's the worst that could happen?

Duncan Geere[1]

TNT is a block that can be used by the player to initiate a controlled explosion.

Obtaining[edit]

TNT can be broken instantly with any tool, or without a tool. However, primed TNT cannot be broken, as it is an entity. TNT will also drop when a minecart with TNT is broken.

Crafting[edit]

Ingredients Crafting recipe
Gunpowder +
Sand or
Red Sand

Natural generation[edit]

Nine TNT blocks occur naturally in each desert temple trap.

Two TNT blocks flank a trapped chest in one secret woodland mansion room.

TNT can be found in 8.1% of shipwreck supply chests and 62.7% of buried treasure chests in stacks of 1–2.

In Bedrock Edition they can be found in 9.3% of shipwreck supply chests and 34.3% of buried treasure chests in stacks of 1–2.

Usage[edit]

A TNT explosion.

TNT blocks can be activated by:

Behavior[edit]

Primed TNT
TNT.png
Internal ID

JE: 20
BE: 65

Network ID

JE: 50

Namespaced ID

tnt

Once activated, TNT turns into an entity. It is spawned at the center (+0.5,+0.5,+0.5) of a powered TNT block, while itself is a cube with an edge length of 0.98. Its fuse lasts 40 redstone ticks (4 seconds/80 game ticks) if activated by redstone or fire, or a random number between 10 to 30 game ticks (0.5 to 1.5 seconds) if it's destroyed by an explosion.

Primed TNT's texture blinks, with its texture alternating between its standard texture and a pure white texture. The texture will blink at a rate of 2 times per second.

Once spawned, primed TNT is given a vertical velocity of 0.2 blocks per tick, and a horizontal velocity of 0.02 blocks per tick in a random direction. If it does not collide with another block, it will travel 0.166 blocks horizontally on flat ground before it stops. When the countdown timer expires, the TNT explodes. When unsupported, it will fall for roughly 77 blocks before exploding. The explosion has an explosive force of 4.

Primed TNT will catch on fire if it is shot through lava. It can also be pushed by water currents.

When the player primes TNT and the primed block falls into an end portal, the TNT block will detonate when the player enters the End. When primed TNT is directed towards a nether portal, it will simply pass through the portal blocks and not travel into the Nether.

Primed TNT will explode immediately if summoned by a command without specifying the fuse time, because said time defaults to zero.‌[Java Edition only]

If TNT explodes in water, it will do no damage to blocks, and will not damage mobs‌[BE & LCE only].

If the TNT is primed atop any sort of fence post that is two blocks high or larger, it will fall through the fence block it is activated on, and stop on the next one down. It will only damage the fence block it is 'stuck' in when it detonates.

To make TNT destroy blocks in the water, e.g. to enter an ocean monument from the top, one can place sand or gravel on the TNT before it is primed. The sand or gravel will fall down one block when the TNT is primed, so it is not immersed in water anymore, and will destroy all the surrounding blocks.

Redstone component[edit]

For redstone to activate TNT, it must either lead directly to the TNT, or power an adjacent block.

Traps[edit]

TNT can be used in a variety of traps. The simplest of them - a land mine - is made of TNT connected to a pressure plate or tripwire with redstone. One such trap generates naturally in desert temples.

Cannons[edit]

TNT cannons are mechanisms that launch primed TNT into the air. Some cannons can also be used to launch other entities into the air or into other objects.

Mob farms[edit]

Mobs killed by player-ignited TNT (via flint and steel or by flaming arrows) will drop experience orbs as though they were killed by the player in regular combat.

Crafting ingredient[edit]

Name Ingredients Crafting recipe Description
Minecart with TNT TNT +
Minecart

Underwater TNT Sodium +
TNT

[Bedrock and Education editions only]

Data values[edit]

Block states[edit]

Java Edition:

Name Default value Allowed values Description
unstablefalse falseHitting the TNT block breaks it, dropping it as an item that can be picked up.
trueHitting the TNT block causes it to ignite and then explode.


Entity data[edit]

TNT has entity data associated with them that contain various properties of the entity.

  • Dynamic block entity data

History[edit]

Java Edition Classic
May 21, 2009Notch shows interest in adding "explosives", which would blow up when a pulse from a wire was received.
October 24, 2009TNT was teased in a blog post.
0.27 SURVIVAL TESTImplemented TNT.
When TNT was added in Survival Test, it acted similar to how it did in beta 1.6. Players would have to hit it to prime the block, but the difference was players could hit it again to cancel the detonation.
The player started with 10 blocks of TNT in the inventory.
0.29TNT now works in creative mode.
You can no longer pick up an already lit TNT block.
0.30 (Survival)Hitting an already active TNT block now defuses it and allows you to pick it up.
Java Edition Indev
0.312009-12-23-2When broken, TNT would replace every block one level below it which is of the same block type as the block directly below it with wood planks.
2010-01-29TNT is now craftable.
Java Edition Beta
1.6?TNT's texture was rotated.
Monster traps can no longer be created by putting a pressure plate directly on top of the block of TNT.
1.7TNT can no longer be directly primed by the user, but only by redstone or any other mechanism that powers the TNT block, as well as by left clicking with flint and steel. Hitting the block will simply and safely destroy the block so it can be picked up. However, TNT can now be created (using map editors) with a data value of 1 to make it retain the old behavior of being primed when punched.
TNT can no longer have torches placed on it. Any torches that were placed previously will disappear.
1.8?The smoke textures from TNT explosion have been replaced by shockwaves.
Java Edition
1.0.0Beta Sound UpdateTNT was given a new explosion sound.
1.3.112w21aTNT can be naturally found (with structure generation turned on) in desert temples as a trap in the treasure room. It's a 3x3 square of 9 TNT under a sandstone floor with a stone pressure plate on the center sandstone block.
1.3-preTNT no longer damages the player in Peaceful difficulty.
1.4.212w34bTNT can now be ignited when hit with an item that has the Fire Aspect enchantment or the Flame enchantment.
?TNT no longer drops as an item when broken in Creative mode.
1.513w04aTNT is now primed when released from a dispenser.
1.814w27bTNT's top texture is now rotated randomly, as part of the addition of arrays to block models.
14w31aChanged explosion physics, greatly reducing the range of TNT cannons
1.8.2pre1Reverted explosion physics to those before the 14w31a snapshot
Explosion force is no longer directionally biased
1.915w32cTNT's maximum fuse time is increased from 127 ticks into 32767 ticks.
15w47aRemoved random rotation of TNT's top texture. [2]
1.1116w32aThe entity ID is changed from PrimedTnt to tnt.
16w39aTNT now generates in woodland mansions.
1.1317w47aThe explode block states for the tnt ID has been removed. As a result, the old punch to prime behavior of TNT is no longer available.
Prior to The Flattening, this block's numeral ID was 46.
18w10aTNT now generates in buried treasure chests.
18w11aTNT can now be found in the chests of shipwrecks.
1.13.118w30aAdded the unstable block states for TNT, acting like the explode block states did.
1.1419w11aTNT explosions now have a 100% drop rate.
Pocket Edition Alpha
0.1.0TNT could not be obtained except for via a hex editor. When edited in, the primed TNT would simply emit smoke particles, then disappear.
0.2.0Edited-in TNT can be successfully primed and detonated.
0.4.0TNT is now able to be obtained without a hex editor in both Survival and Creative.
0.9.0build 1Improved the performance of TNT.
0.12.1build 10Changed sound to that in Java Edition.
?TNT can now be ignited when hit with an item that has the Fire Aspect enchantment or the Flame enchantment.
0.13.0build 1TNT can be naturally found (with structure generation turned on) in desert temples as a trap in the treasure room. It's a 3x3 square of 9 TNT under a sandstone floor with a stone pressure plate on the center sandstone block.
0.14.0build 1TNT now can be used to craft minecart with TNT.
0.16.0build 1An explosion in creative gives you materials as in Survival.
Pocket Edition
1.0.5alpha 1.0.5.0An explosion in creative no longer gives you materials as in Survival.
1.0.7TNT no longer does damage to a player if the TNT is in water.
1.1.0alpha 1.1.0.0The entity ID is changed from primedtnt to tnt.
TNT now generates in woodland mansions.
Bedrock Edition
1.4.0beta 1.2.14.2TNT can be found inside shipwreck supply chest and buried treasure chests.
beta 1.2.20.2TNT can now can be used to craft underwater TNT.
Legacy Console Edition
TU1CU11.0Patch 1Added TNT.
TU3TNT can no longer be directly primed by the user, but only by redstone or any other mechanism that powers the TNT block, as well as by using flint and steel. Hitting the block will simply and safely destroy the block so it can be picked up.
TU5Changed the explosion sound of TNT.
TU141.04TNT now makes a sound before exploding.
TNT does variable damage depending on difficulty setting.
New Nintendo 3DS Edition
0.1.0Added TNT.

Issues[edit]

Issues relating to "TNT" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • "TNT" stands for Trinitrotoluene.
    • However, the use of sand in the crafting recipe references dynamite, a different high explosive consisting of nitroglycerine mixed with diatomaceous earth (which is mostly silica, the same chemical compound as yellow sand).
  • If TNT is blown up just as an arrow passes by, then the arrow is redirected opposite of the blast.
  • Although flint and steel cannot light fires in Adventure Mode, it can still ignite TNT.
  • While under the effects of a Potion of Night Vision, TNT will appear full bright as usual, but will ignore the potion's effect and take on the light around it when primed, because it's an entity when it's primed.
  • If TNT, when primed, hops up and just barely lands on a block directly below and next to it, and then slides off, the TNT will fall, but the explosion will appear where the TNT almost landed before sliding off.
  • It takes 19.75 blocks to fall for it to reduce the timer for one second.
  • Although primed TNT will get caught in cobwebs, TNT propelled fast enough will fly through them without slowing down at all.
  • It is slightly smaller than a full block when activated, as with all entity versions of blocks.
  • Using flint and steel to ignite it will set it off at once, but fire must burn it for many seconds before triggering
  • In the Pi Edition, TNT by default won't do anything, but when set to data value 1, it will ignite when broken.
  • The longest fuse time of TNT is 27 minutes and 18.35 seconds, or 32,767 ticks.
  • Attempting to ignite TNT while sneaking will result in the block being lit on fire, rather than the TNT becoming primed.
  • Standing behind blocks during an explosion will greatly reduce knockback and damage taken.
  • In the Legacy Console Edition, the quantity of TNT being primed at any one time is limited to 20.

Gallery[edit]

See also[edit]

References[edit]