TNT

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TNT
TNT JE2 BE2.png
Renewable

Yes

Stackable

Yes (64)

Tool

Any tool

Blast resistance

0

Hardness

0

Luminant

No

Transparent

Partial

Flammable

Yes (15)

Catches fire from lava

Yes

TNT is an explosive block that can be primed to generate an explosion. It is full of 16 sticks of dynamite with their fuses tied together into a single fuse that is wrapped in the texture as you see the block with the fuse extending from its top.

Obtaining[edit]

TNT can be broken instantly with any tool, or without a tool. However, primed TNT cannot be broken, as it is an entity.

Entity loot[edit]

TNT also drops when a minecart with TNT is broken.

Chest loot[edit]

Item Structure Container Quantity Chance
Java Edition
TNT Buried treasure Chest 1–2 62.7%
Shipwreck Supply chest 1–2 8.1%
Bedrock Edition
TNT Buried treasure Chest 1–2 34.3%
Shipwreck Supply chest 1–2 8.1%

Natural generation[edit]

Nine TNT blocks occur naturally in each desert temple trap.

Two TNT blocks flank a trapped chest in one secret woodland mansion room.

Crafting[edit]

Ingredients Crafting recipe
Gunpowder +
Sand or
Red Sand

Usage[edit]

A TNT explosion.

TNT blocks can be activated by:

Behavior[edit]

Primed TNT
TNT JE2 BE2.png

Once activated, TNT turns into an entity, which includes being affected by gravity. The new primed TNT is spawned at the center (+0.5,+0.5,+0.5) of where the TNT block was, like a cube with an edge length of 0.98. Its fuse lasts 40 redstone ticks (4 seconds/80 game ticks) if activated by redstone or fire, or a random number between 10 and 30 game ticks (0.5 to 1.5 seconds) if it is destroyed by another explosion.

Primed TNT's texture blinks, with its texture alternating between its standard texture and pure white texture. The texture blinks at a rate of 2 times per second.

Once spawned, primed TNT is given a vertical velocity of 0.2 blocks per tick, and a horizontal velocity of 0.02 blocks per tick in a random direction. Given these velocities, the TNT travels 0.166 blocks horizontally before it stops, given there is no block in the way. When the countdown timer expires, the TNT explodes. If in the air, TNT falls roughly 77 blocks before exploding once it is lighted. The explosion has an explosive force of 4.

Primed TNT burns if it is shot through lava. It can also be pushed by water currents.

When the player primes TNT and the primed block falls into an end portal, the TNT block detonates when the player enters the End. When primed TNT is directed toward a nether portal, it simply passes through the portal blocks and not travel into the Nether.

In Java Edition primed TNT explodes immediately if summoned by a command without specifying the fuse time because said time defaults to zero.

In Bedrock Edition, if TNT detonates in water, it does not damage blocks or mobs.

If the TNT is primed atop any sort of fence post that is two blocks high or larger, it falls through the fence block on which it was activated and stops on the next lower one. Its detonation damages only the fence block it was "stuck" in.

To make TNT destroy blocks in the water, e.g. to enter an ocean monument from the top, one can place sand or gravel on the TNT before it is primed. Priming the TNT causes the sand or gravel to fall one block, engulfing the TNT. Because the TNT is no longer immersed in water, it can destroy the surrounding blocks.

Redstone component[edit]

For redstone to activate TNT, it must either lead directly to the TNT, or power an adjacent block.

Traps[edit]

TNT can be used in a variety of traps. The simplest of them - a land mine - is made of TNT connected to a pressure plate or tripwire with redstone. One such trap generates naturally in desert temples.

Cannons[edit]

TNT cannons are mechanisms that launch primed TNT into the air. Some cannons can also be used to launch other entities into the air or other objects.

Mob farms[edit]

Mobs killed by player-ignited TNT (via flint and steel or by flaming arrows) drop experience orbs as though they were killed by the player in regular combat.

Crafting ingredient[edit]

Name Ingredients Crafting recipe Description
Minecart with TNT TNT +
Minecart

Underwater TNT Sodium +
TNT

[Bedrock and Education editions only]

Sounds[edit]

Java Edition:

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation distance
Block brokenBlocksBreaking the blockblock.grass.breaksubtitles.block.generic.break1.00.816
None[1]BlocksFalling on the block with fall damageblock.grass.fallNone0.50.7516
Block breakingBlocksMining the blockblock.grass.hitsubtitles.block.generic.hit0.250.516
Block placedBlocksPlacing the blockblock.grass.placesubtitles.block.generic.place1.00.816
FootstepsBlocksWalking on the blockblock.grass.stepsubtitles.block.generic.footsteps0.151.016
TNT fizzes? ? entity.tnt.primedsubtitles.entity.tnt.primed? 1.516

Data values[edit]

ID[edit]

Java Edition:

NameNamespaced IDTranslation key
TNTtnt block.minecraft.tnt
NameNamespaced IDTranslation key
Primed TNTtnt entity.minecraft.tnt

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key
TNTtnt 46tile.tnt.name
NameNamespaced IDNumeric ID Translation key
Primed TNTtnt 65entity.tnt.name

Block states[edit]

Java Edition:

Name Default value Allowed values Description
unstablefalse falseHitting the TNT block breaks it, dropping it as an item that can be picked up.
trueHitting the TNT block causes it to ignite and then explode.

Bedrock Edition:

Name Default value Allowed values Description
allow_underwater_bitfalse falseThis is normal TNT.
trueThis is Underwater TNT.
explode_bitfalse falseHitting the TNT block breaks it, dropping it as an item that can be picked up.
trueHitting the TNT block causes it to ignite and then explode.


Entity data[edit]

TNT has entity data associated with them that contain various properties of the entity.

  • Dynamic block entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    •  Fuse: Ticks until explosion. Default is 0. If activated from a TNT block, the fuse duration is 80 ticks (4 seconds).

History[edit]

Java Edition Classic
May 21, 2009Notch shows interest in adding "explosives", which would blow up when a pulse from a wire was received.
October 24, 2009TNT was teased in a blog post.
0.27 SURVIVAL TESTTNT JE1 BE1.png Added TNT.
Players have to hit TNT to prime the block and hit it again to cancel the detonation.
The player starts with 10 blocks of TNT in their inventory.
0.29TNT now works in creative mode.
The player can no longer pick up an already lit TNT block.
0.30 (Survival)Hitting an already active TNT block now defuses it and allows the player to pick it up.
Java Edition Indev
0.312009-12-23-2When broken, TNT replaces every block one level below it that is of the same block type as the block directly below it with wood planks.
2010-01-29TNT is now craftable.
Java Edition Beta
?TNT JE1 BE1.png The texture of TNT has been rotated. [verify]
1.6Test Build 3Monster traps can no longer be created by putting a pressure plate directly on top of the block of TNT.
Players can no longer cancel the detonation of TNT by hitting it after priming it.
1.7TNT can no longer be directly primed by the player, but only by redstone or any other mechanism that powers the TNT block, as well as by left clicking with flint and steel. Hitting the block destroys it simply and safely so it can be picked up. However, TNT can now be created (using map editors) with a data value of 1 to make it retain the old behavior of being primed when punched.
TNT can no longer have torches placed on it. Any previously-placed torches disappear.
1.8Pre-releaseTNT explosions now emit shockwave particles.
Java Edition
1.0.0Beta Sound UpdateTNT has been given a new explosion sound.
1.3.112w21aTNT can be naturally found (with structure generation turned on) in desert pyramids as a trap in the treasure room. It's a 3x3 square of 9 TNT under a sandstone floor with a stone pressure plate on the center sandstone block.
12w26aTNT no longer drops as an item when broken in Creative mode.
12w30aTNT no longer damages the player in Peaceful difficulty.
1.4.212w34bTNT can now be ignited when hit with an item that has the Fire Aspect enchantment or the Flame enchantment.
1.513w04aTNT is now primed when released from a dispenser.
1.814w27bTNT's top texture is now rotated randomly, as part of the addition of arrays to block models.
14w31aThe explosion physics have been changed, which greatly reduces the range of TNT cannons.
1.8.2pre1The explosion physics of TNT have been reverted to those before the 14w31a snapshot.
Explosion force of TNT is no longer directionally biased.
1.915w32cTNT's maximum fuse time has been increased from 127 ticks into 32767 ticks.
15w47aThe random rotation of TNT's top texture has been removed.[2]
1.1116w32aThe entity ID has been changed from PrimedTnt to tnt.
16w39aTNT now generates in woodland mansions.
1.1317w47aThe explode block states for the tnt ID has been removed. As a result, the old punch to prime behavior of TNT is no longer available.
Prior to The Flattening, this block's numeral ID was 46.
18w10aTNT now generates in buried treasure chests.
18w11aTNT can now be found in the chests of shipwrecks.
1.13.118w30aAdded the unstable block states for TNT, acting like the explode block states did.
1.1418w43aTNT JE2 BE2.png The texture of TNT has been changed.
19w11aTNT explosions now have a 100% drop rate.
1.15pre1The explosions from TNT have been optimized.
1.1620w11aTNT can now by ignited by any burning projectile.
Pocket Edition Alpha
0.1.0TNT JE1 BE1.png Added TNT.
TNT can currently not be obtained except for via a hex editor. When edited in, the primed TNT simply emits smoke particles, then disappear.
0.2.0Edited-in TNT can now be successfully primed and detonated.
0.4.0TNT is now able to be obtained without a hex editor in both survival and creative.
0.9.0build 1The performance of TNT has been improved.
0.12.1build 10The sound of TNT has been changed to that of Java.
?TNT can now be ignited when hit with an item that has the Fire Aspect enchantment or the Flame enchantment.
0.13.0build 1TNT can now be naturally found (with structure generation turned on) in desert temples as a trap in the treasure room. It's a 3×3 square of 9 TNT under a sandstone floor with a stone pressure plate on the center sandstone block.
0.14.0build 1TNT now can be used to craft minecart with TNT.
0.16.0build 1An explosion in creative now gives the player materials as it does in survival.
Pocket Edition
1.0.5alpha 1.0.5.0An explosion in creative no longer gives the player materials as it does in survival.
1.0.7TNT no longer does damage to a player if the TNT is in water.
1.1.0alpha 1.1.0.0The entity ID has been changed from primedtnt to tnt.
TNT now generates in woodland mansions.
Bedrock Edition
1.4.0beta 1.2.14.2TNT can now be found inside shipwreck supply chests and buried treasure chests.
beta 1.2.20.2TNT can now can be used to craft underwater TNT.
1.10.0beta 1.10.0.3TNT JE2 BE2.png The texture of TNT has been changed.
Legacy Console Edition
TU1CU11.0Patch 11.0.1TNT JE1 BE1.png Added TNT.
TU3TNT can no longer be directly primed by the player, but only by redstone or any other mechanism that powers the TNT block, as well as by using flint and steel. Hitting the block destroys it simply and safely so it can be picked up.
TU5The explosion sound of TNT has been changed.
TU141.04TNT now makes a sound before exploding.
TNT does variable damage depending on difficulty setting.
1.90TNT JE2 BE2.png The texture of TNT has been changed.
New Nintendo 3DS Edition
0.1.0TNT JE1 BE1.png Added TNT.

Issues[edit]

Issues relating to "TNT" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • "TNT" stands for Trinitrotoluene.
  • The use of sand in the crafting recipe references dynamite, a different high explosive than TNT, consisting of nitroglycerine mixed with diatomaceous earth (which is mostly silica, the same chemical compound as yellow sand).
  • If TNT is blown up just as an arrow passes by, then the arrow is redirected opposite of the blast.
  • Although flint and steel cannot light fires in Adventure Mode, it can still ignite TNT.
  • It takes 19.75 blocks to fall for it to reduce the timer for one second.
  • Although primed TNT normally gets caught in cobwebs, TNT propelled fast enough flies through them without slowing down at all.
  • It is slightly smaller than a full block when activated, as with all entity versions of blocks.
  • Using flint and steel to ignite it sets it off at once, but fire must burn it for many seconds before triggering
  • In Pi Edition, TNT by default doesn't do anything, but when set to data value 1, it ignites when broken.
  • The longest fuse time of TNT is 27 minutes and 18.35 seconds, or 32,767 ticks.
  • Attempting to ignite TNT while sneaking results in the block being lit on fire, rather than the TNT becoming primed.
  • Standing behind blocks during an explosion reduces knockback and damage taken.
  • TNT explosions in water still inficts damage to entites, but does not destroy blocks around it, unless it was surrounded by other blocks on all 6 sides.

Gallery[edit]

See also[edit]

References[edit]