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See Data values
See Data values
Swords are melee weapons that are mainly used to deal damage to mobs and/or players.
- 1 Obtaining
- 2 Usage
- 3 Data values
- 4 Video
- 5 Achievements
- 6 History
- 7 Issues
- 8 Trivia
Obtaining[edit | edit source]
Crafting[edit | edit source]
|Any Wood Planks or
Iron Ingot or
Gold Ingot or
|Damaged Matching Sword||The durability of the two swords is added together, plus an extra 5% durability.|
Mobs[edit | edit source]
Some monsters can spawn with a sword, and have a 8.5% (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) chance of dropping them upon death by player: Zombies can drop iron swords, zombie pigmen can drop golden swords, and wither skeletons can drop stone swords. It will usually be badly damaged, and may be enchanted.
A vex wields an iron sword which normally has a 0% chance of dropping, because their main hand's
HandDropChances is 0. However, this chance increases by 1 percentage point per level of Looting. It is never damaged or enchanted.
Trading[edit | edit source]
Weapon Smith villagers sell enchanted iron swords for 9–10 emeralds as one of their second tier trades, and enchanted diamond swords for 12–15 emeralds as one of their third tier trades. The enchantments will be the same as might be obtained from an enchantment table at levels 5–19.
Natural generation[edit | edit source]
Golden swords can be found in 19.2% of nether fortress chests in groups of 1.
Enchanted iron swords can be found in 13.4% of End city chests in groups of 1.
Enchanted diamond swords can be found in 13.4% of End city chests in groups of 1.
Usage[edit | edit source]
Attacking[edit | edit source]
Pressing attack while holding a sword will increase your damage to both mobs and players. Upon damaging a mob or player, the sword's durability will decrease by 1.
Sweep attack[edit | edit source]
If the attack recharge meter is full, and the player is standing or moving no faster than walking speed, the sword will perform a "sweep" attack which can hit nearby enemies. Enemies near the hit enemy will be knocked back and damaged by 1 () from the slashing attack. The Sweeping Edge enchantment will increase the damage dealt by 50% of the normal hit damage for level I, 67% for level II, and 75% for level III. The amount of knockback is 80% that of the knockback due to Knockback I, and does not benefit from that enchantment. All enemies within 1 block horizontally and 0.25 blocks vertically of any part of the attacked mob and within 3 blocks of the player will be knocked back.
Damage[edit | edit source]
Java Edition[edit | edit source]
Swords have an attack speed of 1.6 and take 0.625 seconds to recover.
|Attack damage||4 ()||4 ()||5 ()||6 ()||7 ()|
|Lifetime damage inflicted[note 1]||240 ( × 120)||132 ( × 66)||660 ( × 330)||1506 ( × 753)||10934 ( × 5467)|
- The formula to find the total lifetime damage is Durability × Damage per hit = Lifetime damage minimum. It ignores enchantments and critical hits, and assumes the sword is at maximum charge
Console and Bedrock editions[edit | edit source]
|Attack Damage||5 ()||5 ()||6 ()||7 ()||8 ()|
|Lifetime damage inflicted[note 1]||300 ( × 150)||165 ( × 82.5)||792 ( × 396)||1757 ( × 878.5)||12496 ( × 6248)|
- The formula to find the total lifetime damage is Durability × Damage per hit = Lifetime damage minimum. It excludes enchantments and critical hits
Sword breaking times[edit | edit source]
A sword can also be used to destroy certain blocks more quickly than with fists. Using a sword to destroy any block that doesn't break instantly decreases its durability by 2.
The following table shows the time it takes to break blocks on which swords have any effect. Colors indicate what will be dropped:
- White: an original block.
- Blue: block's normal drop (e.g. seeds, sapling, apple).
- Red: nothing.
|20 s||0.4 s||0.4 s|
|1.5 s||1 s||0.125 – 0.75 s|
|1.5 s||1 s||0.125 – 0.75 s|
|1.5s||1 s||0.125 – 0.75 s|
|0.3s||0.2s||0.025 – 0.15 s|
|0.3 s||0.2 s||0.02s|
|0.3 s||0.2 s||0.025 – 0.15 s|
Enchantments[edit | edit source]
Swords can receive the following enchantments:
- Fire Aspect
- Sharpness[note 1]
- Smite[note 1]
- Bane of Arthropods[note 1]
- Mending[note 2]
- Curse of Vanishing[note 2]
- Sweeping Edge
Fuel[edit | edit source]
Wooden swords can be used as a fuel in furnaces, smelting 1 item per sword.
Smelting ingredient[edit | edit source]
|Iron Nugget or
|Iron Sword or
Golden Sword +
Data values[edit | edit source]
ID[edit | edit source]
|Item||ID Name||Numerical ID|
Video[edit | edit source]
Achievements[edit | edit source]
|Icon||Achievement||In-game description||Actual requirements (if different)||Availability||Xbox points earned||Trophy type (PS)|
|Time to Strike!||Use planks and sticks to make a sword||Pick up any type of sword from a crafting table output.||Yes||Yes||Yes||Yes||10G||Bronze|
|Overkill||Deal nine hearts of damage in a single hit||Damage can be dealt to any mob, even those that do not have nine hearts of health overall.||Yes||Yes||Yes||Yes||30G||Bronze|
History[edit | edit source]
|0.31||January 29, 2010||Added craftable swords.|
|1.2.0||Zombie pigmen added, holding golden swords.|
|1.2||Swords, like all tools, have more durability.|
|1.5||All melee attacks, including fists, did 1 () more damage, making the stone sword arguably nearly as effective as the iron one as it kills most mobs in the same number of hits. If the player combines swordplay with archery, the iron sword's extra damage will save some arrows and closely matches performance with the diamond sword.|
|1.7.3||All melee attacks no longer do an extra 1 () of damage.|
|1.8||Added the ability to block, giving the player more options in combat.|
|Swords no longer inflict more damage than bows.|
|1.0.0||Beta 1.9-pre3||Swords have been nerfed to make way for enchanting. A diamond sword now deals 7 () damage instead of 10 ().|
|Iron swords are now found in the new stronghold altar chests.|
|Beta 1.9-pre4||Swords can now be enchanted in the enchantment table.|
|1.1||Iron swords are now found in village blacksmith chests.|
|1.2.1||12w06a||One has a rare chance to obtain iron swords by killing zombies and golden swords from zombie pigmen from the addition of rare drops. These swords have a 20% chance of being enchanted.|
|1.3.1||12w18a||Wooden swords can now be used as fuel in a furnace.|
|12w21a||Blacksmith villagers now sell diamond swords for 12–13 emeralds, and iron swords for 7–10 emeralds.|
|With the trading implementation, you could sell renewable items such as wheat to buy a diamond sword. This made all swords renewable.|
|1.4.2||12w32a||Zombies may sometimes wield iron swords, dealing extra damage.|
|12w34a||If you have dyed leather armor equipped and selected a sword of any kind, it will appear the color of the dye applied to the armor, when switching to second or third person view.|
|12w36a||Wither skeletons added, holding stone swords.|
|1.4.6||12w49a||You can apply Unbreaking to a sword with an enchanted book.|
|1.6.1||13w18a||Golden swords are now found in the new chests in nether fortresses.|
|13w25b||In Creative mode, swords no longer break blocks, and no sound will play when they're hit with one.|
|1.6.2||Instead of replacing the barehanded damage (1 ()), swords now add their damage onto the barehanded damage, which results in all swords doing 1 () more damage than before.|
|1.8||14w02a||Weapon smith villagers now sell enchanted diamond swords for 12–15 emeralds, and iron swords for 9–10 emeralds. Unenchanted swords are no longer sold.|
|1.9||15w31a||Enchanted iron and diamond swords can now be found in end city ship chests.|
|15w33c||Swords no longer block attacks. Instead, shields are used.|
|15w34b||Swords now use the attack speed attribute. The attack speed of a sword is 1.25 or 0.8 seconds.|
|15w34c||Swords now do one less damage and have an attack speed of 1.45, or 0.69 seconds.|
|Swords can now do a sweep attack when moving at walking speed or slower, which will knock back mobs near the one hit. The attack speed meter must be filled for it to work.|
|15w37a||Swords now have an attack speed of 1.6, or 0.63 seconds.|
|15w43a||Decreased average yield of golden swords in nether fortress chests.|
|15w49a||Sweep attack now does 1 () damage to affected mobs.|
|1.11.1||16w50a||Golden and iron swords now smelt down into one of their respective nuggets.|
|Added sweeping edge enchantment.|
|Pocket Edition Alpha|
|0.2.0||Added stone swords.|
|0.3.0||Added wooden swords.|
|0.3.2||Added diamond, iron and gold swords.|
|0.11.0||build 11||Wooden, stone, golden, and diamond swords are now available in the creative inventory.|
|build 12||Removed wooden, stone, golden, and diamond swords from creative.|
|build 13||All swords are available in creative mode again.|
|0.12.1||build 1||In Creative mode, swords no longer break blocks, and no sound will play when they're hit with one.|
|1.1||build 1||Iron and golden swords are now smeltable.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||Added swords (all five types).|
|TU5||Added the ability to block, giving the player more options in combat.|
|TU53||CU43||1.49||Patch 23||Patch s3||Iron and golden swords are now smeltable.|
Issues[edit | edit source]
Issues relating to “Sword” are maintained on the issue tracker. Report issues there.
Trivia[edit | edit source]
- The sword's texture came from Notch's abandoned RPG, Legend of the Chambered. The iron sword's texture was created first, as it was from the game, and the other swords followed.
- If a sword is enchanted with Silk Touch, either using Creative or commands, it can collect cobwebs rather than getting the string drop. This is due to the sword being classified as the proper tool for cobwebs.