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Wooden Sword.pngGolden Sword.pngStone Sword.pngIron Sword.pngDiamond Sword.png




Wooden: 60
Golden: 33
Stone: 132
Iron: 251
Diamond: 1562





Data values

See Data values


See Data values

Swords are melee weapons that are mainly used to deal damage to mobs and/or players.

Obtaining[edit | edit source]

Crafting[edit | edit source]

Ingredients Crafting recipe Description
Any Wood Planks or
Cobblestone or
Iron Ingot or
Gold Ingot or
Diamond +

Damaged Matching Sword

The durability of the two swords is added together, plus an extra 5% durability.

Mobs[edit | edit source]

Some monsters can spawn with a sword, and have a 8.5% (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) chance of dropping them upon death by player: Zombies can drop iron swords, zombie pigmen can drop golden swords, and wither skeletons can drop stone swords. It will usually be badly damaged, and may be enchanted. Stone swords dropped by wither skeletons will always be unenchanted.

A vex wields an iron sword which normally has a 0% chance of dropping, because their main hand's HandDropChances is 0. However, this chance increases by 1 percentage point per level of Looting. It is never damaged or enchanted[Java Edition only].

Trading[edit | edit source]

Weapon Smith villagers sell enchanted iron swords for 9–10 emeralds as one of their second tier trades, and enchanted diamond swords for 12–15 emeralds as one of their third tier trades. The enchantments will be the same as might be obtained from an enchantment table at levels 5–19.

Natural generation[edit | edit source]

Iron swords can be found in 26.0% of village blacksmith chests and 12.2% of stronghold altar chests in groups of 1.

Golden swords can be found in 19.2% of nether fortress chests in groups of 1.

Enchanted iron swords can be found in 13.4% of End city chests in groups of 1.

Enchanted diamond swords can be found in 13.4% of End city chests in groups of 1.

Usage[edit | edit source]

Attacking[edit | edit source]

Pressing attack while holding a sword will increase your damage to both mobs and players. Upon damaging a mob or player, the sword's durability will decrease by 1.

Attacking a boat or a minecart with a sword will instantly destroy it and will not decrease the sword's durability.

Sweep attack[edit | edit source]

If the attack recharge meter is full, and the player is standing or moving no faster than walking speed, the sword will perform a "sweep" attack which can hit nearby enemies. Enemies near the hit enemy will be knocked back and damaged by 1 (Half Heart.svg) from the slashing attack. The Sweeping Edge enchantment will increase the damage dealt by 50% of the normal hit damage for level I, 67% for level II, and 75% for level III. The amount of knockback is 80% that of the knockback due to Knockback I, and does not benefit from that enchantment. All enemies within 1 block horizontally and 0.25 blocks vertically of any part of the attacked mob and within 3 blocks of the player will be knocked back.

Damage[edit | edit source]

Java Edition[edit | edit source]

Swords have an attack speed of 1.6 and take 0.625 seconds to recover.




Attack damage 4 (Heart.svgHeart.svg) 4 (Heart.svgHeart.svg) 5 (Heart.svgHeart.svgHalf Heart.svg) 6 (Heart.svgHeart.svgHeart.svg) 7 (Heart.svgHeart.svgHeart.svgHalf Heart.svg)
Damage/Second (DPS) 6.4 6.4 8 9.6 11.2
Durability 60 33 132 251 1562
Lifetime damage inflicted[note 1] 240 (Heart.svg × 120) 132 (Heart.svg × 66) 660 (Heart.svg × 330) 1506 (Heart.svg × 753) 10934 (Heart.svg × 5467)
  1. The formula to find the total lifetime damage is Durability × Damage per hit = Lifetime damage minimum. It ignores enchantments and critical hits, and assumes the sword is at maximum charge

Console and Bedrock editions[edit | edit source]

In the Console and Bedrock editions, swords have no attack cooldown and do the following damage:




Attack Damage 5 (Heart.svgHeart.svgHalf Heart.svg) 5 (Heart.svgHeart.svgHalf Heart.svg) 6 (Heart.svgHeart.svgHeart.svg) 7 (Heart.svgHeart.svgHeart.svgHalf Heart.svg) 8 (Heart.svgHeart.svgHeart.svgHeart.svg)
Lifetime damage inflicted[note 1] 300 (Heart.svg × 150) 165 (Heart.svg × 82.5) 792 (Heart.svg × 396) 1757 (Heart.svg × 878.5) 12496 (Heart.svg × 6248)
  1. The formula to find the total lifetime damage is Durability × Damage per hit = Lifetime damage minimum. It excludes enchantments and critical hits

Sword breaking times[edit | edit source]

A sword can also be used to destroy certain blocks more quickly than with fists. Using a sword to destroy any block that doesn't break instantly decreases its durability by 2.

The following table shows the time it takes to break blocks on which swords have any effect. Colors indicate what will be dropped:

  • White: an original block.
  • Blue: block's normal drop (e.g. seeds, sapling, apple).
  • Red: nothing.
Block Fists Sword Proper/fastest tool

20 s 0.4 s
0.4 s

Jack o'Lantern
1.5 s 1 s
0.125 – 0.75 s

1.5 s 1 s
0.125 – 0.75 s

1.5s 1 s
0.125 – 0.75 s

0.3s 0.2s
0.025 – 0.15 s

0.3 s 0.2 s

0.3 s 0.2 s
0.025 – 0.15 s

0.02 s

Blocking[edit | edit source]

In the Legacy Console Edition, swords can be used to block some forms of damage. If the player is using a sword when attacked, the sword will deflect 50% of the incoming damage. The player will also move at a slower rate than normal if blocking with a sword. In the Java Edition, these features occur when using a shield.

Enchantments[edit | edit source]

Swords can receive the following enchantments:

  1. a b c Sharpness, Smite, and Bane of Arthropods are mutually exclusive.
  2. a b Only available using enchanted books and an anvil, or by finding an enchanted sword in an End city chest.

Fuel[edit | edit source]

Wooden swords can be used as a fuel in furnaces, smelting 1 item per sword.

Smelting ingredient[edit | edit source]

Name Ingredients Smelting recipe
Iron Nugget or
Gold Nugget
Iron Sword or
Golden Sword +
Any fuel

Data values[edit | edit source]

ID[edit | edit source]

Item ID Name Numerical ID
Wooden Sword wooden_sword 268
Stone Sword stone_sword 272
Iron Sword iron_sword 267
Diamond Sword diamond_sword 276
Golden Sword golden_sword 283

Video[edit | edit source]

Note: This video is outdated. Since version 1.9, swords can no longer block attacks. Instead, shields are used.

Achievements[edit | edit source]

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo

Time to Strike!Use planks and sticks to make a swordPick up any type of sword from a crafting table output.YesYesYesYes10GBronze

OverkillDeal nine hearts of damage in a single hitDamage can be dealt to any mob, even those that do not have nine hearts of health overall.YesYesYesYes30GBronze

History[edit | edit source]

0.31 January 29, 2010 Added craftable swords.
1.2.0 Zombie pigmen added, holding golden swords.
1.2 Swords, like all tools, have more durability.
1.5 All melee attacks, including fists, did 1 (Half Heart.svg) more damage, making the stone sword arguably nearly as effective as the iron one as it kills most mobs in the same number of hits. If the player combines swordplay with archery, the iron sword's extra damage will save some arrows and closely matches performance with the diamond sword.
1.7.3 All melee attacks no longer do an extra 1 (Half Heart.svg) of damage.
1.8 Added the ability to block with a sword, giving the player more options in combat.
Swords no longer inflict more damage than bows.
Official release
1.0.0 Beta 1.9-pre3 Swords have been nerfed to make way for enchanting. A diamond sword now deals 7 (Heart.svgHeart.svgHeart.svgHalf Heart.svg) damage instead of 10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg).
Iron swords are now found in the new stronghold altar chests.
Beta 1.9-pre4 Swords can now be enchanted in the enchantment table.
1.1 Iron swords are now found in village blacksmith chests.
1.2.1 12w06a One has a rare chance to obtain iron swords by killing zombies and golden swords from zombie pigmen from the addition of rare drops. These swords have a 20% chance of being enchanted.
1.3.1 12w18a Wooden swords can now be used as fuel in a furnace.
12w21a Blacksmith villagers now sell diamond swords for 12–13 emeralds, and iron swords for 7–10 emeralds.
With the trading implementation, you could sell renewable items such as wheat to buy a diamond sword. This made all swords renewable.
1.4.2 12w32a Zombies may sometimes wield iron swords, dealing extra damage.
12w34a If you have dyed leather armor equipped and selected a sword of any kind, it will appear the color of the dye applied to the armor, when switching to second or third person view.
12w36a Wither skeletons added, holding stone swords.
1.4.6 12w49a You can apply Unbreaking to a sword with an enchanted book.
1.6.1 13w18a Golden swords are now found in the new chests in nether fortresses.
13w25b In Creative mode, swords no longer break blocks, and no sound will play when they're hit with one.
1.6.2 Instead of replacing the barehanded damage (1 (Half Heart.svg)), swords now add their damage onto the barehanded damage, which results in all swords doing 1 (Half Heart.svg) more damage than before.
1.8 14w02a Weapon smith villagers now sell enchanted diamond swords for 12–15 emeralds, and iron swords for 9–10 emeralds. Unenchanted swords are no longer sold.
1.9 15w31a Enchanted iron and diamond swords can now be found in end city ship chests.
15w33c Swords no longer block attacks. Instead, shields are used.
15w34b Swords now use the attack speed attribute. The attack speed of a sword is 1.25 or 0.8 seconds.
15w34c Swords now do one less damage and have an attack speed of 1.45, or 0.69 seconds.
Swords can now do a sweep attack when moving at walking speed or slower, which will knock back mobs near the one hit. The attack speed meter must be filled for it to work.
15w37a Swords now have an attack speed of 1.6, or 0.63 seconds.
15w43a Decreased average yield of golden swords in nether fortress chests.
15w49a Sweep attack now does 1 (Half Heart.svg) damage to affected mobs.
1.11.1 16w50a Golden and iron swords now smelt down into one of their respective nuggets.
Added sweeping edge enchantment.
Pocket Edition Alpha
0.2.0 Added stone swords.
0.3.0 Added wooden swords.
0.3.2 Added diamond, iron and gold swords.
0.11.0 build 11 Wooden, stone, golden, and diamond swords are now available in the creative inventory.
build 12 Removed wooden, stone, golden, and diamond swords from creative.
build 13 All swords are available in creative mode again.
0.12.1 build 1 In Creative mode, swords no longer break blocks, and no sound will play when they're hit with one.
Pocket Edition
1.1 build 1 Iron and golden swords are now smeltable.
Legacy Console Edition
TU1CU11.0Patch 1Added swords (all five types).
TU5Added the ability to block, giving the player more options in combat.
TU53CU431.49Patch 23Patch s3Iron and golden swords are now smeltable.

Issues[edit | edit source]

Issues relating to “Sword” are maintained on the issue tracker. Report issues there.

Trivia[edit | edit source]

  • The sword's texture came from Notch's abandoned RPG, Legend of the Chambered. The iron sword's texture was created first, as it was from the game, and the other swords followed.
  • If a sword is enchanted with Silk Touch, either using Creative or commands, it can collect cobwebs rather than getting the string drop. This is due to the sword being classified as the proper tool for cobwebs.
Promotional Content