Swamp

From Minecraft Wiki
(Redirected from Swampland)
Jump to: navigation, search

Swamps are mild, murky biomes. There are two variants in the biome family.

Description[edit]

Swamp is an overall flat biome, with low elevation often below sea level. Many parts of swamps are flooded, from marsh-like patches of single blocks of grass forming in shallow water to big lakes, with patches of clay often forming on their bottom. Water in swamps have grey-brown color on surface, turning pale yellow when submerged in it. Unlike most biomes, parts of swamps have varying temperatures, which affects color of grass blocks, grass and leaves.

Vegetation include oak trees that can grow in shallow water and generate with vines growing on them. Sugar cane is found often growing on shores while seagrass litters the bottom of flooded areas. Blue orchids are found growing in swamps and lily Pads are growing commonly on water surface. Both are found exclusively in swamps. Huge mushrooms can generate as well.‌[Bedrock Edition only]

Swamp huts can be rarely found in swamp, housing a witch and a black cat. These cannot despawn. Only witches can spawn in and around the hut. Swamps, alongside deserts, can rarely generate fossils, very rare structures found underground.

Slimes can spawn in swamps at low light levels, alongside common monsters, between height Y:50 - 70 and their spawn rate is affected by the moon phase, spawning most often on full moon and not spawning at all on new moon.

Swamp biomes are usually found next to other lush biomes, such as forests, dark forests, birch forests, and plains biomes.

Survival in swamps can be somewhat easy if the player finds a large-enough clearing for a shelter. Wood supply is good without being overwhelming, water is abundant, and terrain is often flat. Swamp huts can also be converted into witch farms, should the player want to easily harvest their drops. However, slimes spawning alongside hostile mobs can make nighttime survival more difficult if the player doesn't light up their surroundings.

Like aquatic biomes, swamp biomes undergo very little to no change when generated in the Amplified world type. ‌[Java Edition only]

Variants[edit]

There are a total of two different swamp biome variants.

Swamp[edit]

Swamp
Swamp.png
Type

Medium/Mild

Rarity

Very common

Temperature

0.8 (default; varies within swamp)

Structures

Swamp Huts
Fossils
Huge Mushrooms[Bedrock Edition only]

Blocks

Grass Block
Water
Lily Pad
Seagrass
Clay
Vines
Oak Log
Oak Leaves
Blue Orchid
Mushrooms

Sky color

?

Fog color

?

Grass color

?

Foliage color

?

Water color

?

Water surface transparency

?

Underwater fog color

?

Underwater fog distance

?

Data value

dec: 6 hex: 6 bin: 110

Biome ID

The Swamp biome is the standard swamp variant. Non-flooded areas of this biome feature relatively flat terrain, similarly to plains biomes, though with significantly more trees and less tall grass. Some parts of the swamp may have marsh-like terrain, where the grass has multiple single blocks of water generating within it. At nighttime, depending on the moon phase, slimes may spawn at Y-levels 50-70 alongside other hostile mobs, making swamps the only places outside of slime chunks where slimes can be found. Swamp huts and fossils also generate in this biome.

Swamp Hills[edit]

Swamp Hills
Swamp Hills.png
Type

Medium/Mild

Rarity

Very rare

Temperature

0.8 (default; varies within swamp)

Structures

Fossils
Swamp Huts[Bedrock Edition only] Huge Mushrooms[Bedrock Edition only]

Blocks

Grass Block
Water
Lily Pad
Clay
Vines
Oak Log
Oak Leaves
Blue Orchid
Mushrooms

Sky color

?

Fog color

?

Grass color

?

Foliage color

?

Water color

?

Water surface transparency

?

Underwater fog color

?

Underwater fog distance

?

Data value

dec: 134 hex: 86 bin: 10000110

Biome ID

The Swamp Hills variant features hillier terrain rising up between the flat marshes. These hills are generally shorter than the hills in other biomes, though can still tower over the otherwise low-elevation swamp. Additionally, flooded areas in swamp hills tend to reach lower depths than the rest of the swamp, sometimes deep enough to have a gravel floor in place of a dirt floor, like normal oceans. Swamp huts will not generate in swamp hills‌[Java Edition only], nor will slimes spawn, but fossils may still generate underground. Additionally, seagrass does not generate in flooded areas of swamp hills.

Data values[edit]

Java Edition:

Biome Namespaced ID
Swamp swamp
Swamp Hills swamp_hills

Bedrock Edition:

Biome Namespaced ID
Swamp swampland
Swamp Hills swampland_mutated

History[edit]

Java Edition Alpha
v1.2.0previewAdded true biomes, including swamps.
Forests were defined by having a rainfall value of 40% or greater and a temperature value between 50% and 70%.
Java Edition Beta
1.8?Overhauled swamp biome generation. Snow no longer generates.[verify]
Java Edition
1.0.0September 3, 2011Notch teased a screenshot of the new swamp biome.
1.1?Smoothed color transitions in swamp biomes.
1.4.212w40aAdded witch huts, which may generate in swamps.
Slimes now spawn in swamp biomes.
1.7.213w36aSwampland M variant added, along with many other biomes.
13w38bMarsh-like areas no longer generate in swamp biomes.
1.814w26aMarsh-like areas generate again in swamp biomes.
1.1016w20aAdded fossils, which can generate in swamps.
1.1318w16aRenamed Swampland M to Mutated Swampland.
18w19aRenamed Swampland to Swamp.
Renamed Mutated Swampland to Swamp Hills.
pre5Changed the ID swampland to swamp.
Changed the ID mutated_swampland to swamp_hills.
1.1418w43aDrowned no longer spawn during the day in swamps.
Pocket Edition Alpha
0.9.0build 1Added swamps and swamp hills, along with many other biomes.
0.10.0build 1The water in swamps is tinted dark gray.
Huge mushrooms now generate in swamps.
0.14.0build 1Added witch huts, which generate in swamps.
Pocket Edition
1.1.3alpha 1.1.3.0Added fossils, which can be found in swamps.
Bedrock Edition
1.4.0beta 1.2.13.8Added drowned, which can spawn in swamps.
1.10.0beta 1.10.0.3Drowned no longer spawn during the day in swamps.
Legacy Console Edition
TU5CU11.00Patch 1Added swamps.
TU9Smoothed color transitions within swamps.
TU19CU71.12Added witch huts, which only generate in swamps.
TU31CU191.22Patch 3Added Swampland M variant.
Changed generation of marsh-like areas in swamp biomes.
TU43CU331.36Patch 13Added fossils, which can generate in swamps.

Gallery[edit]

Note that images with blue water were taken before Java Edition 1.13, which changed the color of water in swamps from blue to gray.

See also[edit]