Swamp

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Swamp
Swamp.png
Type

Medium/Lush

Rarity

Very common

Temperature

0.8 (default; varies within swamp)

Structures


Witch Hut
s


Fossil
s

Blocks


Grass Block


Water


Lily Pad


Vines


Oak Log


Oak Leaves


Blue Orchid

Data value

dec: 6 hex: 6 bin: 110

Biome ID
swamp

The Swamp biome (known as the Swampland biome before 1.13) is a common lush biome. It has only one variant.

Description[edit]

Swamps are low-lying, damp biomes. The elevation often lowers enough to go under sea level, resulting in large patches of swamps being flooded. Water in swamps takes on a gray color on the surface, and turns pale yellow when submerged in it. Lily pads frequently generate on the water's surface. The non-flooded areas of the swamp feature relatively flat terrain, similarly to Plains biomes, though with significantly more trees. Trees that grow in swamps are covered in vines, not unlike the trees in Jungle biomes. Exposed grass and leaves in swamps vary in color, as swamps themselves have temperatures vary randomly, resulting in different shades of green for different patches of the swamp; typically however, the color is a very dark, dull green. Despite the varying temperatures, it only ever rains in swamps.

Some parts of swamps have marsh-like terrain, where the grass has multiple single blocks of water generating within it. Sugar cane grows frequently in swamps, and huge mushrooms may grow as well.[Bedrock Edition only] Blue orchids also grow exclusively in swamps. Occasionally, a witch hut may generate within a swamp. Swamps are the only biome aside from deserts where fossils can be found; they may rarely (in 1 out of every 64 chunks) generate underground. At nighttime, depending on the moon phase, slimes may spawn at Y-levels 60-80 alongside other hostile mobs, making swamps the only places outside of slime chunks where slimes can be found.

Survival in swamps can be somewhat easy if the player finds a large-enough clearing for a shelter. Wood supply is good without being overwhelming, water is abundant (though perhaps unpleasantly colored), and terrain is often flat. Witch huts can also be converted into witch farms, should the player want to easily harvest their drops. However, slimes spawning alongside hostile mobs can make nighttime survival more difficult if the player doesn't light up their surroundings.

Variants[edit]

Swamp biomes have only one variant, for a total of two different swamp biomes.

Swamp Hills[edit]


Swamp Hills
Swamp Hills.png
Type

Medium/Lush

Rarity

Rare

Temperature

0.8 (default; varies within swamp)

Structures


Fossil
s

Blocks


Grass Block


Water


Lily Pad


Vines


Oak Log


Oak Leaves


Blue Orchid

Data value

dec: 134 hex: 86 bin: 10000110

Biome ID
swamp_hills

The Swamp Hills variant, known as Swampland M before 1.13, features hillier terrain rising up between the flat marshes. These hills are generally shorter than the hills in other biomes, though can still tower over the otherwise low-elevation swamp. Witch huts will not generate in swamp hills, nor will slimes spawn, but fossils may still generate underground.

History[edit]

Alpha
v1.2.0 ? Added true biomes, including swamps.
Beta
1.8 ? Overhauled swamp biome generation.
Official release
1.0.0 September 3, 2011 Notch teased a screenshot of the new swamp biome.
1.1 ? Smoothed color transitions in swamp biomes.
1.4.2 12w40a Added witch huts, which may generate in swamps.
Slimes now spawn in swamp biomes.
1.7.2 13w36a Swampland M variant added, along with many other biomes.
13w38b Marsh-like areas no longer generate in swamp biomes.
1.8 14w26a Marsh-like areas generate again in swamp biomes.
1.10 16w20a Added fossils, which can generate in swamps.
1.13 18w16a Cleaned up several biome names, mainly by adding missing spaces and changing "Biome M" for "Mutated Biome".
18w19a Names of several biomes are changed. The exact name changes are listed here.
pre5 Changed several biome IDs, mostly to comply with their names, listed here.
Pocket Edition Alpha
0.9.0 build 1 Added swamps and swamp hills, along with many other biomes.
0.10.0 build 1 Water in swamps is tinted dark gray.
Huge mushrooms now generate in swamps.
0.14.0 build 1 Added witch huts, which generate in swamps.
Pocket Edition
1.1.3 alpha 1.1.3.0 Added fossils, which can be found in swamps.
Legacy Console Edition
TU5 CU1 1.00 Patch 1 Added swamps.
TU9 Smoothed color transitions within swamps.
TU19 CU7 1.12 Added witch huts, which only generate in swamps.
TU31 CU19 1.22 Patch 3 Added Swampland M variant.
Changed generation of marsh-like areas in swamp biomes.
TU43 CU33 1.36 Patch 13 Added fossils, which can generate in swamps.

Gallery[edit]

Note that images with blue water were taken before 1.13, which changed the color of water in swamps from blue to gray.

See also[edit]

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