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0.8 (default; varies within swamp)
dec: 6 hex: 6 bin: 110
The swamp is a common lush biome. It has only one variant.
Swamps are low-lying, damp biomes. The elevation often lowers enough to go under sea level, resulting in large patches of swamps being flooded. Water in swamps takes on a gray color on the surface, and turns pale yellow when submerged in it. Lily pads frequently generate on the water's surface, and seagrass covers the bottom of flooded areas. Patches of clay often form on the bottom of flooded areas, replacing the dirt floor. The non-flooded areas of the swamp feature relatively flat terrain, similarly to Plains biomes, though with significantly more trees. Trees that grow in swamps are covered in vines like the trees in Jungle biomes. Exposed grass and leaves in swamps vary in color, as swamps themselves have temperatures vary randomly, resulting in different shades of green for different patches of the swamp; typically however, the color is a very dark, dull green. Despite the varying temperatures, it only ever rains in swamps.
Some parts of swamps have marsh-like terrain, where the grass has multiple single blocks of water generating within it. Sugar cane grows frequently in swamps, and huge mushrooms may grow as well.[Bedrock Edition only] Blue orchids also grow exclusively in swamps. Occasionally, a witch hut may generate within a swamp. Swamps are the only biome aside from deserts where fossils can be found; they may rarely (in 1 out of every 64 chunks) generate underground. At nighttime, depending on the moon phase, slimes may spawn at Y-levels 60-80 alongside other hostile mobs, making swamps the only places outside of slime chunks where slimes can be found.
Survival in swamps can be somewhat easy if the player finds a large-enough clearing for a shelter. Wood supply is good without being overwhelming, water is abundant (though perhaps unpleasantly colored), and terrain is often flat. Witch huts can also be converted into witch farms, should the player want to easily harvest their drops. However, slimes spawning alongside hostile mobs can make nighttime survival more difficult if the player doesn't light up their surroundings.
Swamp biomes have only one variant, for a total of two different swamp biomes.
0.8 (default; varies within swamp)
dec: 134 hex: 86 bin: 10000110
The Swamp Hills variant features hillier terrain rising up between the flat marshes. These hills are generally shorter than the hills in other biomes, though can still tower over the otherwise low-elevation swamp. Additionally, flooded areas in swamp hills tend to reach lower depths than the rest of the swamp, sometimes deep enough to have a gravel floor in place of a dirt floor, like oceans. Witch huts will not generate in swamp hills, nor will slimes spawn, but fossils may still generate underground. Additionally, seagrass does not generate in flooded areas of swamp hills.
|Java Edition Alpha|
|v1.2.0||?||Added true biomes, including swamps.|
|Java Edition Beta|
|1.8||?||Overhauled swamp biome generation.|
|1.0.0||September 3, 2011||Notch teased a screenshot of the new swamp biome.|
|1.1||?||Smoothed color transitions in swamp biomes.|
|1.4.2||12w40a||Added witch huts, which may generate in swamps.|
|Slimes now spawn in swamp biomes.|
|1.7.2||13w36a||Swampland M variant added, along with many other biomes.|
|13w38b||Marsh-like areas no longer generate in swamp biomes.|
|1.8||14w26a||Marsh-like areas generate again in swamp biomes.|
|1.10||16w20a||Added fossils, which can generate in swamps.|
|1.13||18w16a||Cleaned up several biome names, mainly by adding missing spaces and changing "Biome M" for "Mutated Biome".|
|18w19a||Names of several biomes are changed. The exact name changes are listed here.|
|pre5||Changed several biome IDs, mostly to comply with their names, listed here.|
|Pocket Edition Alpha|
|0.9.0||build 1||Added swamps and swamp hills, along with many other biomes.|
|0.10.0||build 1||Water in swamps is tinted dark gray.|
|Huge mushrooms now generate in swamps.|
|0.14.0||build 1||Added witch huts, which generate in swamps.|
|1.1.3||alpha 188.8.131.52||Added fossils, which can be found in swamps.|
|Legacy Console Edition|
|TU5||CU1||1.00||Patch 1||Added swamps.|
|TU9||Smoothed color transitions within swamps.|
|TU19||CU7||1.12||Added witch huts, which only generate in swamps.|
|TU31||CU19||1.22||Patch 3||Added Swampland M variant.|
|Changed generation of marsh-like areas in swamp biomes.|
|TU43||CU33||1.36||Patch 13||Added fossils, which can generate in swamps.|
A slime and a witch hut in a swamp.
An example of the temperature variation in swamps, leading to different shades of green for the grass blocks.