Suspicious Stew

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Suspicious Stew
Suspicious Stew JE1 BE1.png
Rarity

Common

Restores

?

Renewable

Yes

Stackable

No

Suspicious stew is a food item that can give the player a status effect.

Obtaining[edit]

Suspicious stew is the only food item in the game that cannot be obtained from the Creative inventory but can be crafted and found in shipwreck chests. In Java Edition suspicious stew can be given with commands like /give, but unless NBT data like that listed in the data values section is included, consuming it gives no effect.

Crafting[edit]

Ingredients Crafting recipe
Red Mushroom +
Brown Mushroom +
Bowl +
Any Flower


Chest loot[edit]

Item Structure Container Quantity Chance
Java Edition
Suspicious Stew[note 1] Shipwreck Supply chest 1 57.4%
Bedrock Edition
Suspicious Stew[note 1] Shipwreck Supply chest 1 57.4%
  1. a b The stew grants one of the following effects: 5–7 seconds of Blindness, 7–10 seconds of Jump Boost, 7-10 seconds of Night Vision, 10–20 seconds of Poison, 7–10 seconds of Saturation, or 6–8 seconds of Weakness.

Brown mooshrooms[edit]

After being given a flower, a brown mooshroom can be "milked" for suspicious stew with a bowl. A brown mooshroom can be created in two ways: breeding regular ones for a 1 in 1024 chance of getting a brown mooshroom, or a mooshroom getting struck by lightning.

Trading[edit]

In Java Edition, expert-level farmer villagers sell 1 or 2 suspicious stew[note 1] for one emerald.

In Bedrock Edition, master-level farmer villagers have a 13 chance to sell suspicious stew for one emerald.

‌In Bedrock Edition 1.16.0[upcoming], expert-level farmer villager sell a suspicious stew for one emerald.

Usage[edit]

Food[edit]

A bowl of suspicious stew restores 6 () and 7.2 saturation points, and gives a few seconds of a status effect. The effect given upon eating depends on which flower is used, and is stored as an NBT Tag. The effect is not displayed in the tooltip, texture, etc., meaning that the player cannot tell in advance what the effect is unless they remember what flower they used.

Flower Effect Duration (BE) Duration (JE)
Allium Fire Resistance 2s 4s
Azure Bluet Blindness 6s 8s
Blue Orchid
Dandelion
Saturation ? 0.35s
Cornflower Jump Boost 4s 6s
Lily of the Valley Poison 10s 12s
Oxeye Daisy Regeneration 6s 8s
Poppy Night Vision 4s 5s
Tulips Weakness 7s 9s
Wither Rose Wither 6s 8s


The bowl is emptied and returned to the player after the suspicious stew has been eaten, and can be re-used to craft more stews.

Sounds[edit]

Java Edition:

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation distance
Eating? Eating one single foodentity.generic.eatsubtitles.entity.generic.eat? ? ?
Burp? Eating a singular foodentity.generic.burpsubtitles.entity.generic.burp? ? ?
Gear equippedPlayersSometimes when eating in survival[until JE 1.16]
See MC-97507
item.armor.equip_genericsubtitles.item.armor.equip1.01.016

Data values[edit]

ID[edit]

Java Edition:

NameNamespaced IDTranslation key
Suspicious Stewsuspicious_stew item.minecraft.suspicious_stew

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key
Suspicious Stewsuspicious_stew 734item.suspicious_stew.name

Item data[edit]

In Java Edition, suspicious stew uses the following NBT data:

  •  tag: The item's tag tag.
    •  Effects: The status effects this suspicious stew has.
      • One of these for each effect.
        •  EffectId: The numeric ID of the effect.
        •  EffectDuration: The duration of the effect in ticks. Values 0 or lower are treated as 1. Optional, and defaults to 160 ticks (8 seconds).

In Bedrock Edition, suspicious stew uses the following data values:

DV Description
0 Night Vision
1 Jump Boost
2 Weakness
3 Blindness
4 Poison
6 Saturation
7 Fire Resistance
8 Regeneration
9 Wither

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
Time for StewGive someone a suspicious stew.20GBronze

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID

Advancement-fancy-raw.png

A Furious Cocktail
Have every potion effect applied at the same timeLocal BreweryHave all of these 13 potion effects applied to the player at the same time. Beacon effects also count for the purposes of this advancement. Other potion effects, if any, may be applied to the player, but are ignored for this advancement.nether/all_potions

Advancement-fancy-raw.png

How Did We Get Here?
Have every effect applied at the same timeA Furious CocktailHave all of these 26 effects applied to the player at the same time. Other status effects, if any, may be applied to the player, but are ignored for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it.
nether/all_effects

Advancement-plain-raw.png

Husbandry
The world is full of friends and foodEat anything that can be eaten.husbandry/root

Advancement-fancy-raw.png

A Balanced Diet
Eat everything that is edible, even if it's not good for youA Seedy PlaceEat each of these 39 foods. Other foods, if any, are ignored for this advancement.husbandry/balanced_diet

History[edit]

Java Edition
1.1418w43aSuspicious Stew JE1 BE1.png Added suspicious stew.
19w08aSuspicious stew can be obtained by milking brown mooshrooms.
1.14.4Pre-Release 1Suspicious stew made from poppies now gives Night Vision to the player instead of Speed.
Bedrock Edition
1.13.0beta 1.13.0.9Suspicious Stew JE1 BE1.png Added suspicious stew.
beta 1.13.0.15Master-level farmer villagers can now sell suspicious stew.
Upcoming Bedrock Edition
1.16.0beta 1.16.0.57Trading changed, expert-level farmer villager now sell suspicious stew for an emerald.

Issues[edit]

Issues relating to "Suspicious Stew" are maintained on the bug tracker. Report issues there.

Notes[edit]

  1. The stew grants one of the following effects: 5–7 seconds of Blindness, 7–10 seconds of Jump Boost, 7-10 seconds of Night Vision, 10–20 seconds of Poison, 7–10 seconds of Saturation, or 6–8 seconds of Weakness.