| This page contains content that is no longer in the game.|
These features only exist in outdated versions of Minecraft.
In this version, creepers had melee attacks and only exploded when killed, the only food source was mushrooms, and you could get them by killing sheep and pigs or finding them in caves. The red mushrooms were toxic and hurt the player for 1 1/2 hearts . The point system was first implemented in this update. The player's fist also took 4 () away from the mob the player punched.
On October 24, 2009, Survival Test was opened up to be played regardless of premium membership.
Survival Test was removed from the website on December 16, 2010 when the site received a major overhaul, during the Alpha phase. Survival Test is not available in the launcher, though it can be played if the user is able to provide the .jar file.
Differences from Classic Creative
- See also: Version history/Classic § Survival Test
- A total of eight mobs: zombies, skeletons, creepers, pigs, spiders, sheep, humans and giants.
- The player has a health bar, which has 10 hearts (). When the player has or lower on the health bar, the health bar begins to shake.
- Players and mobs can take damage from various sources: falling, drowning, lava, hostile mobs, and the player's arrows.
- The addition of brown mushrooms, which can be eaten by right-clicking while holding it, healing 2.5 hearts. They are dropped by pigs and sheep.
- Sheep eat grass to regrow wool, which can be "sheared" if the player hits them.
- Creepers in this version had a melee attack where they jumped into the Player and would only explode upon death.
- The player can fire arrows by pressing "tab".
- When the player dies, the world is no longer playable, like in the current Hardcore mode.
- The player starts with 10 TNT in their ninth hotbar slot, which can be placed with right-click and detonated with left-click. Exploding TNT deals a maximum of six hearts of damage (depending on how close the player is to it), and has a blast radius of about four blocks.
- Players can see their hand in game. Its position is different for all versions after 0.30_03.
- Skeleton's arrows were purple, and when killed will blow up in an explosion of five arrows that the player can pick up. They also shot arrows from their bare hands as bows did not exist in the Survival Test. Skeletons shot their arrows at a much faster rate than in current versions, making them one of, if not the most dangerous mob in the Survival Test.
Some aspects of the point system are listed below:
- Sheep and pigs awarded 10 points.
- Zombies awarded 80 points.
- Spiders awarded 105 points.
- Skeletons awarded 120 points.
- Creepers awarded 200 points (formerly 250).
Points would not be awarded for indirect kills (e.g. a creeper's explosion killing a zombie didn't award points for killing the zombie).
A handful of blocks are obtained in different ways than in the modern game:
- Gold blocks were obtained by mining gold ore.
- Iron blocks were obtained by mining iron ore.
- Stone slabs were obtained by mining coal ore.
- Oak wood planks were obtained by chopping up oak logs.
- White cloth (wool) was obtained by punching sheep (this did no damage).
All other blocks found naturally in the world could be picked up normally, with the exception of ores and logs, which drop their resources, stone which drops cobblestone as normal, leaves which also drop saplings as normal, grass blocks which drop dirt (which can handle grass again) and liquids and bedrock which are unbreakable.
- In Survival Test, zombies and skeletons had a chance of wearing decorative armor, but Notch removed it in Indev. This feature was re-added in a similar fashion in 1.4 Release.
- In Survival Test, the fastest mob was the spider, being able to move as fast as the player.
- Indev 0.31 in the very first update was known as Survival Test.
- In Survival Test 0.24, Creepers were made from the failed pig model.
- In Survival Test 0.26 SURVIVAL TEST 4, Spiders originally had brown skin and black eyes.
- In Survival Test, the player's hand is pointed backwards and is rotated slightly. This was changed in Indev and remains the same.
- Stone materials wouldn't explode when you used TNT on them.