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In the Bedrock Edition of Minecraft, players may only receive achievements in a world not set to super flat, while playing Survival Mode with cheats off and host privileges off. If, in the Bedrock Edition, a player creates a world in Creative Mode and then loads it in Survival Mode, they will still not be able to earn achievements in that world.
In Survival, players have an inventory in which they may gather items. These items may be combined using certain recipes to create tools and other items. This process is known as crafting. Most crafting recipes need a crafting table. Some items cannot be obtained by crafting normally and require a furnace for processing. Various other crafting stations exist for advanced uses, such as brewing, repairing, and enchanting.
In Survival mode, the player is able to receive damage from the environment and from hostile mobs (unless playing on Peaceful). If the player receives enough damage, they will die and return to their spawn point.
- See also: Tutorials/Beginner's guide
Despite being marketed as a game with no pre-determined goals, Minecraft does have a basic structure, that of a scavenger hunt. While striving to build and expand their shelter, players collect various items and resources to add to their capabilities, attacks, and defenses, with many items enabling access to others. Over time, the player will travel to other dimensions to attain their goals.
The player can reach a "proper ending" in Survival mode by defeating the ender dragon, but this does not actually terminate play; it provides a trophy item, a huge amount of experience, and leaves the End dimension open for exploration. There is also an optional boss, the wither, which becomes accessible in the mid- to late game. The player can also take up any purposes of their own design; one common goal is to fulfill all of the predefined achievements.
Survival single-player (SSP)
Survival single-player is the original and default game mode of Minecraft. SSP may be played online or offline, as long as the player has played the game at least once in order to allow the game files to be downloaded to their computer.
Survival multiplayer (SMP)
Survival multiplayer allows multiple players to connect to a central Minecraft server. This enables them to interact with one another and work together (or against one another) in order to achieve their Survival goals.
|May 16, 2009||Notch discussed Survival among the various game modes he envisioned for the game.|
|June 14, 2009||Notch discussed his vision of how Survival mode would work.|
|August 4, 2009||Survival mode testing starts. No health bar, Resource management test.|
|August 18, 2009||Hearts are shown, Mob makes damage when hit.|
|0.24 SURVIVAL TEST||Added survival mode in Survival Test. During this time, death was permanent, meaning players could not respawn and the level needed to be restarted unless a save file had been created.|
|Until mid-Alpha, survival single-player was the only available mode besides Classic creative mode.|
|0.31||0.31 (January 29, 2010)||Crafting is introduced.|
|March 27, 2010||Death is no longer permanent; the player is now able to respawn.|
|v1.0.15||Added multiplayer. Originally, Notch had only allowed a limited number of people from the Minecraft IRC channel to participate in the first tests of SMP. These invitees could invite other people to test out this mode; however the password was leaked and the server was quickly filled up. Notch released the first version of the SMP server software on the 4th of August, 2010. The client was updated so that players could enter the IP of a server to join it.|
|1.3.1||SSP was abolished in a technical sense. Instead, the player hosts a server that they can either close or open to others at any time. This change was intended to reduce the labor required to fix bugs for two different parts of Minecraft, at a slight performance cost.|
|Pocket Edition Alpha|
|0.2.0||Added Survival mode.|
|0.3.0||Crafting was introduced.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||Added Survival mode.|