In Bedrock Edition, players may receive achievements in a world not set to Flat while playing Survival Mode with cheats off and host privileges off. If a player creates a world in creative mode and then loads it in Survival Mode, the player cannot earn achievements in that world. In Minecraft Survival, the goal is to build a house, explore, and have fun.
In Survival, players have an inventory for gathering items. These items may be combined using recipes to create tools and other items. This process is known as crafting. Most crafting recipes require a crafting table. Some items cannot be obtained by crafting normally and require a furnace for processing. Various other crafting stations exist for other uses, such as brewing, repairing, and enchanting.
In Survival mode, the player is able to receive damage from the environment and from hostile mobs (unless playing on peaceful, where hostile mobs are disabled). A player who receives enough damage dies and returns to a spawn point.
The player can reach an "ending" in Survival mode by defeating the ender dragon, but this does not terminate play; it provides a trophy item (a dragon egg), a large amount of experience, triggers the "end poem" and opens end portals for exploration. The player can also take up any purposes of their own design; one common goal is to fulfill all of the predefined achievements (Advancements in Java Edition). Oceans also invite exploration, as they have corals, monuments, and adapted creatures like guardians and drowned.
Survival singleplayer is the default game mode of Minecraft. Singleplayer may be played online or offline, as long as the player has played the game at least once in order to allow the game files to be downloaded to their machine.
Survival multiplayer (SMP)
Survival multiplayer allows players to connect to a central Minecraft server. This enables them to interact with each other and work together (or against each other) in order to achieve their Survival goals.
|Java Edition Classic|
|May 16, 2009||Notch discussed Survival among the various game modes he envisioned for the game.|
|June 14, 2009||Notch discussed his vision of how Survival mode would work.|
|August 4, 2009||Survival mode testing starts. At this time, there was no health bar, and resource management was being tested.|
|August 18, 2009||Hearts are shown, mobs takes damage when hit.|
|0.24 SURVIVAL TEST||Added survival mode in Survival Test. During this time, death was permanent, meaning players could not respawn and the level needed to be restarted unless a save file had been created.|
|Until mid-Alpha, survival single-player was the only available mode besides Classic creative mode.|
|Java Edition Indev|
|0.31||0.31 (January 29, 2010)||Crafting is introduced.|
|Java Edition Infdev|
|March 27, 2010||Death is no longer permanent; the player is now able to respawn.|
|Java Edition Alpha|
|v1.0.15||Added multiplayer. Originally, Notch had allowed only a limited number of people from the Minecraft IRC channel to participate in the first tests of multiplayer. These invitees could invite other people to test out this mode; however, the password was leaked and the server was quickly filled up. Notch released the first version of the multiplayer server software on the 4th of August, 2010. The client was updated so that players could enter the IP of a server to join it.|
|1.3.1||Singleplayer was abolished in a technical sense. Instead, the player hosts a server that they can either close or open to others at any time. This change was intended to reduce the labor required to fix bugs for two different parts of Minecraft, at a slight performance cost.|
|Pocket Edition Alpha|
|0.2.0||Added Survival mode.|
|0.3.0||Crafting was introduced.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||Added Survival mode.|