One-block-high: Yes, but does not catch fire from lava
See Data values
See Data values
Flowers are naturally occurring plants that come in a variety of shapes and colors.
- See also: Flower farming
Flowers can be instantly broken with any item (or no item). A flower will also be broken if water runs over its location, or if a piston extends or pushes a block into its location.
Flowers generate naturally on dirt and grass blocks. Even in a biome covered with snow, flowers will generate naturally on dirt blocks with grass, despite the adjoining dirt blocks being covered with snow. They also need light to grow if bone meal is used on a grass block.
Alliums and other flowers can also be found in woodland mansions.
Iron golems drop 0 to 2 poppies upon death.
When bone meal is applied to a grass block, flowers have a chance of generating instead of tall grass on the targeted block and adjacent grass blocks up to 7 blocks away in both directions (a 15x15 square). The generated flower depends on both the biome and the X/Z coordinates (see below).
When bone meal is applied to a single high flower, more flowers will appear around it without grass.[Bedrock Edition only]
When bone meal is applied to a double flower, a second double flower will spawn as an item.
This table shows the types of flowers that can naturally generate in each biome, as well as the types that can spawn from bone meal. Flowers marked with "generation" can only spawn when the world is initially generated.
|Flower||Plains||Sunflower Plains||Swamp||Forest||Flower Forest||Any other|
When flowers spawn from bone meal, the type spawned depends on the X/Z position in the world. Different biomes result in slightly different behaviors. Note that these behaviors don't necessarily match naturally generated flowers, since additional randomness is applied during terrain generation.
In a flower forest, any given coordinate can only ever spawn one type of flower, resulting in a gradient (pictured below).
In plains and sunflower plains, a similar but more nuanced effect occurs, called the tulip/non-tulip gradient (also pictured below). Each coordinate in these biomes will spawn either tulips exclusively, or non-tulips exclusively. The color of tulip or type of non-tulip is determined randomly, and can vary between subsequent bone meal uses, but a non-tulip block will never spawn a tulip, and a tulip block will never spawn anything but tulips.
No other biome has a gradient; swamps can only spawn blue orchids, while all other biomes can only spawn dandelions and poppies.
Sunflowers always face east, making them useful for navigation if the Sun is not visible.
|Dandelion Yellow||Dandelion or
|Dyed Flower Charge Banner||Any Banner +
Matching Dye +
|Emblazons a dyed flower charge (flower icon)|
|Light Blue Dye||Blue Orchid|
|Light Gray Dye||Azure Bluet or
Oxeye Daisy or
|Magenta Dye||Allium or
|Orange Dye||Orange Tulip|
|Pink Dye||Pink Tulip or
|Rose Red||Poppy or
Red Tulip or
|Block||ID Name||Numerical ID|
- See also: Data values
Non-dandelion flowers use data values to differentiate between flower types. They also have block states which will replace data values in the future.
- Block 37
- Block 38
- Block 175
|8||Top Half of any Large Plant; low three bits 0x7 are derived from the block below.|
- See also: Block states
|The half of the plant contained in this block.|
|The direction the plant is facing. This is currently unused in-game.|
Upper-half blocks are always 'north', and lower-half blocks are always 'east'.
Yellow flowers and roses added.
|Flowers could be placed on all block types, including lava and on top of each other. Flowers would also "float" when the block beneath them was broken.|
|0.24 (August 25, 2009)||Flowers now generate naturally in worlds.|
|March 27, 2010||Flowers no longer generate due to changes in the terrain generator.|
|June 16, 2010||Flowers can naturally generate again.|
|1.6.6||Flowers can now be regrown. Bone meal was given the ability to generate them as well as tall grass when used on a grass block.|
|1.8||Yellow flowers became more abundant.|
|1.7.2||13w36a||Flowers are now discentered like tall grass.|
|Renamed roses to poppies. Texture changed from |
|Yellow flower renamed to dandelion.|
Many new flowers were added: blue orchid, allium, azure bluet, tulip (red, orange, white, pink), oxeye daisy, sunflower, lilac, rose bush, and peony.
|Flowers are now flammable.|
|1.8||14w04a||Flowers no longer generate en masse at the world origin.|
|14w17a||Dandelions generate in flower forest biomes.|
|14w27a||Dandelions can be used to breed tamed rabbits.|
|14w30a||Oxeye daisies can be used to apply patterns to banners.|
|1.11||16w39a||Flowers now generate in woodland mansions.|
|July 19, 2017||Jeb tweets image of a new jungle wood planks, cauldron, and dandelion textures.|
|Pocket Edition Alpha|
Changed texture of rose to be cyan instead of red as an attempt to fix hardware issues, making the version exclusive cyan flower.
|0.4.0||Added dye recipe for dandelions.|
|0.5.0||Added names to items, giving the cyan flower the official name of Rose.|
|0.8.0||build 5||The position of flowers is now randomized.|
Added new flowers: blue orchid, allium, azure bluet, tulip (red, orange, white, pink), oxeye daisy, sunflower, lilac, rose bush, and peony.
Cyan Flower with
|build 3||Added dye recipes for all flowers.|
|0.13.0||build 1||Which flowers are created using bonemeal now depend on the biome.|
|Dandelions can be used to breed tamed rabbits.|
|0.14.0||build 1||Using bonemeal on a double flower will spawn another of that flower as an item.|
|build 3||Hit boxes of flowers no longer occupy the entire block.|
|?||Flowers can now occupy the same space as snow layers.|
Changed rose bush and peony textures, ported from the Console Edition.
|1.1||build 1||Flowers now generate in woodland mansions.|
|Removed dye recipe for Dandelions except Windows 10 Edition.|
|1.2||build 1||Re-added dye recipe for Dandelions except Windows 10 Edition.|
|Legacy Console Edition|
Added yellow flowers and roses.
|TU25||CU14||1.17||Changed rose texture to poppy texture. (Name didn't change)|
Added new flowers.
|Renamed roses to poppies|
|TU36||CU25||1.28||Patch 6||Changed rose bush and peony textures from |
- Due to the nature of the flower generation algorithm, it is possible (but relatively rare) to find naturally-generated flowers and grass in lava, caverns or abandoned mineshafts.
- Also, it is possible to find flowers and seeds dropped as an item on the ground naturally, due to failure to generate on an acceptable block.
- Like other non-solid transparent blocks, flowers can break falling objects such as sand.
- Peonies were used at Jeb's wedding.
- Neither roses nor rose bushes apply damage when walked through, despite roses having thorns.
- Flowers generated from bone meal in a flower forest biome depend only on horizontal position; the world seed has no effect. Flowers generated naturally with the chunk do depend on the world seed.
- The flowers generate along a gradient: dandelion, poppy, allium, azure bluet, red tulip, orange tulip, white tulip, pink tulip, oxeye daisy.
- Allium is a genus composed of bulb vegetables such as onions, garlic, and related vegetables, which have large, pink inflorescences resembling that of the flower item.
- Using bone meal on any small flower in Bedrock Edition will generate more flowers around it, without tall grass.
The original single-block design of the peony that was never publicly released in-game. The texture can still be found in the game files as