This article is about natural buildings and other structures. For terrain features, see Terrain features
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This page lists generated structures in Minecraft. A generated structure is defined as any structure that is disabled when the "Generate structures" world creation option is turned off. Some structures, such as dungeons and desert wells, do still generate with this option turned off; however, they are listed on this page due to them having the appearance of an artificial structure as opposed to a natural formation.
The Overworld contains numerous generated structures, at a wide variety of scales.
||A maze of corridors supported by wooden beams, with incomplete rail systems on which minecarts with chests can generate. Cave spider spawners may generate here heavily surrounded by cobwebs. In Badlands biomes, they use dark oak planks instead of oak planks, and may generate close to the surface.
||Maze-like stone brick structures containing many rooms, including one with a usually unactivated end portal frame. They have a specific, fixed way of generating, and a maximum of 128 can generate in a single world.[Java Edition only]
Buildings are usually semi-large structures that generate above ground. They can contain valuable treasure but may contain traps, puzzles, and hidden areas as well.
||Large sandstone buildings containing four loot chests in an underground room hidden beneath terracotta. The chests are trapped with TNT which detonate when the stone pressure plate in the center is stepped on, destroying the chests and their contents.
||Snow buildings that may have a basement hidden under carpet. The igloo itself contains nothing much of interest, but the basement has a villager and a zombie villager held captive behind iron bar. The splash potion of weakness on the brewing stand, together with the golden apple in the loot chest, can be used to cure the zombie villager.
||Overgrown cobblestone structures containing two loot chests, with one trapped with two dispensers firing arrows and the other hidden behind a lever puzzle. Setting the correct combination for the lever puzzle moves a block on the main floor, revealing a hidden cavity and the chest.
||An assortment of structures spawning pillagers. The main feature of interest is the watchtower: a tall structure built with wood and cobblestone that generates a loot chest on the top floor. Located around the watchtower are up to four small structures, including tents, target scarecrows, and wooden cages sometimes containing an iron golem.
||Also known as witch huts, these are small wooden buildings on log stilts containing a cauldron and crafting table. It spawns witches and, upon generation, one black cat. The cat and the first witch do not despawn naturally.
||A collection of houses and job sites inhabited by villagers of random professions and one iron golem. They are constructed with a wide variety of materials, depending on the biome that they generate in. Although village buildings do not have variants for Jungle and Swamp biomes, villagers wear different outfits when spawning in said biomes.
||Massive, systematically-generated buildings constructed with dark oak wood and a cobblestone foundation. They contain many rooms (some hidden) and loot chests in their three floors, and are inhabited by vindicators and evokers that do not naturally despawn.
These structures generate even when the "Generate structures" world option is disabled, and also cannot be located with the
The Nether, though equally vast, contains far fewer generated structures than the Overworld.
The End is the final and most barren dimension, with no generated structures on its main island. After defeating the ender dragon, gateways to the outer islands are created.
Structures are generated for a given chunk after the terrain has been formed. The chunk format includes a tag called
TerrainPopulated that indicates whether structures whose point of origin is in that chunk have been generated. If it is false or missing, it generates again. Structure generation is based on what is already in the chunk, so (for example) flagging a chunk that has already been populated for repopulation approximately doubles the amount of ore in it. When structures are generated, they can spill over into neighboring chunks that have been previously generated.
|Java Edition Infdev|
|Java Edition Beta|
|1.0.0||Beta 1.9 Prerelease||Added Nether fortresses.|
|1.2.1||12w04a||Added desert wells.|
|1.3.1||12w21a||Added desert pyramids.|
|12w22a||Added jungle pyramids.|
|1.4.2||12w40a||Added swamp huts.|
|1.8||14w25a||Added ocean monuments.|
|1.8.1||pre1||Swamp huts can now spawn witches at levels 64 to 71, enabling three spawning floors for witches.|
|1.9||15w31a||Added End cities.|
|16w21a||Blacksmith job sites in villages now generate with cobblestone in all biomes, rather than acacia logs in savannas and sandstone in deserts.|
|pre1||Zombie villagers generated in zombie villages no longer despawn.
|Wooden fences are now substituted with the biome’s corresponding wood type.|
|Paths no longer replace most blocks, preventing them from generating in treetops or bridging ravines.|
|1.11||16w39a||Added woodland mansions.|
|Added the |
/locate command that shows the coordinates of the nearest structures.
|1.13||17w43a||Structures using structure files can now be modified, with the addition of data packs.|
|17w47a||Flower pots in swamp huts now contain mushrooms; they were previously empty.|
|18w09a||Added ocean ruins.|
|18w10a||Added buried treasure chests.|
|1.14||18w47a||Added pillager outposts.|
|1.16||20w06a||Added nether fossils.|
|20w16a||Added bastion remnants and ruined portals.|
|Pocket Edition Alpha|
|0.9.0||build 1||Added villages, abandoned mineshafts, strongholds, dungeons and desert wells.|
|0.10.0||build 1||Abandoned mineshafts now generate on ground level in Badlands biomes.|
|0.11.0||build 1||Added desert wells.|
|0.12.1||build 1||Added the Nether along with Nether fortresses.|
|0.13.0||build 1||Added desert pyramids.|
|0.14.0||build 1||Added swamp huts.|
|Cauldrons in swamp huts are filled with a random potion.|
|0.15.0||build 1||Added jungle temples.
|Added savanna and taiga village variants.|
|Villages can now generate in cold taiga and ice plains biomes, where village buildings are constructed with spruce wood like in taiga villages.|
|Villages have a slim chance to generate as abandoned villages, which spawn zombified villagers. Cobwebs and moss stone replace some blocks in the buildings of such villages.|
|0.16.0||build 1||Added ocean monuments.|
|1.0.0||alpha 0.17.0.1||Added the End and along with End cities.
|1.1.0||alpha 188.8.131.52||Added woodland mansions.|
|1.1.3||alpha 184.108.40.206||Added fossils.|
|1.4.0||beta 220.127.116.11||Added shipwrecks.
|Added buried treasure chests.|
|beta 18.104.22.168||Added ocean ruins.|
|1.10.0||beta 22.214.171.124||Added pillager outposts.
|1.16.0||beta 126.96.36.199||Added Nether fossils, bastion remnants and ruined portals.|
|Legacy Console Edition|
|TU5||CU1||1.0||Patch 1||1.0.1||Added villages, abandoned mineshafts, and strongholds.|
|TU12||Added desert wells.|
|TU14||1.04||Added jungle and desert pyramids.|
|TU19||CU7||1.12||Added swamp huts.|
|TU31||CU19||1.22||Patch 3||Added ocean monuments.|
|TU43||CU33||1.36||Patch 13||Added fossils and igloos.|
|TU54||CU44||1.52||Patch 24||1.0.4||Added woodland mansions.|
|TU69||1.76||Patch 38||Added shipwrecks, ocean ruins, icebergs, and buried treasure chests.|