Striders are passive mobs that spawn in the Nether on lava seas. They can walk on lava and be saddled by the player. A warped fungus on a stick is needed to properly direct a strider, similar to how a pig is controlled by a carrot on a stick.
2 to 4 striders spawn in the Nether on spaces of lava that are two blocks tall with an air block above. Because striders are passive mobs, spawning attempts are made every 400 game ticks (20 seconds). For every strider that spawns, there is a 1 in 10 chance of an additional baby strider to spawn riding on top of the previous strider. A baby strider on the adult strider continues to grow although it does not dismount the adult strider once it has grown up. Zombified piglins have a 1 in 30 chance of spawning on top of any given strider, and if that happens, the strider spawns with a saddle. The zombified piglin also does not despawn (except on Peaceful difficulty).
In Java Edition, adult striders drop 0–5 string upon death. The maximum amount is increased by 1 per level of Looting, for a maximum of 0-8 with Looting III. In Bedrock Edition, adult striders drop 2–5 string upon death, unaffected by Looting.
A strider with a player-equipped saddle drops the saddle upon death. If a strider spawns wearing a saddle, the saddle has an 8.5% chance to drop, increased by 1% per level of Looting.
Upon being harmed by another mob, striders attempt to flee for a few seconds while making "retreat" noises.
Striders are damaged by water and rain, which damages them at a rate of 1 every 0.5 seconds and can die from it. Striders still take damage from rain even if they are in lava. However, they are not harmed when hit by a splash water bottle or when standing in a filled cauldron. They also cannot be harmed by snowfall or snowballs.
Striders outside of lava change to a lavender color, change their expression to more of a frown, and shiver. They also move slower when outside of lava.
If a zombified piglin is riding a strider, the strider pursues the player if the zombified piglin is angered.
A baby strider on an adult strider still grows into an adult. Adult striders walking on other adult striders do not spawn naturally. Baby striders not walking on an adult will follow the closest adult strider.
The player can ride on an adult strider using a saddle and can attach them to leads. Similar to how pigs are controlled using a carrot on a stick, striders will move forward automatically while their direction is influenced using a warped fungus on a stick. The warped fungus on a stick can be used, causing the strider to boost and walk at a greater speed, which takes durability from the warped fungus on a stick. They also follow players holding a warped fungus or a warped fungus on a stick. Saddled Striders being ridden by players never move on their own accord when not being directed.[Java Edition only] Striders still move freely when ridden by a player not directing it.[Bedrock Edition only]
Players riding striders into the lava from heights do not dismount if the strider submerges into the lava, and striders quickly rise back up to the surface if this happens. However, players risk getting burned by the lava themselves by doing so.
A strider ridden into flowing lava slowly rises to the top.
When ridden over land, striders automatically walk up any one block high slope.[Java Edition only]
When being ridden (by a player, Zombified Piglin or another strider), a strider will not be attracted to warped fungus, even if not being directed.
If striders are given warped fungus, they breed to create baby striders, granting the player 1-7 experience orbs. The parent striders have a cooldown of 5 minutes before they can breed again. All babies obtained through breeding take 20 minutes to grow up. The growth of baby striders can be slowly accelerated using warped fungus; each use takes 10% off of the remaining time to grow up.
|Sound||Subtitle||Source||Description||Namespaced ID||Translation key||Volume||Pitch||Attenuation distance|
|Strider chirps||Friendly Creatures||?||1.0||1.0||16|
|Strider eats||Friendly Creatures||?||1.0||1.0||16|
|Strider warbles||Friendly Creatures||?||1.0||1.0||16|
|Strider hurts||Friendly Creatures||?||1.0||1.0||16|
|Strider dies||Friendly Creatures||?||1.0||1.0||16|
|Strider retreats||Friendly Creatures||?||0.8||1.0||16|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Namespaced ID|
|This Boat Has Legs||Ride a Strider with a Warped Fungus on a Stick||Nether||—|
|The Parrots and the Bats||Breed two animals together||Husbandry||—|
|Two by Two||Breed all the animals!||The Parrots and the Bats||Breed pairs of each of these 19 mobs. A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs, if any, can be bred, but are ignored for this advancement.|
|Name||Namespaced ID||Translation key|
|Name||Namespaced ID||Numeric ID||Translation key|
Striders have entity data associated with them that contains various properties of the mob.
|March 25, 2020||Three different screenshots are released of what was then revealed to be a strider.|
|1.16||20w13a||Added striders and baby striders.|
|Adult striders can be ridden by zombified piglins and baby striders.|
|A shivering animation exists for when out of lava.|
|20w14a||Striders now move faster to resemble a boat's speed on water.|
|Subtitles have now been added for strider sounds.|
|20w15a||Striders now turn purple when outside of lava.|
|Striders can now be saddled by dispensers.|
|The texture of striders has now been changed from to to remove an unused fin. The fin itself was not viewable in-game.|
|20w17a||The texture of the strider saddles have now been changed. The front and back orientation of the saddle has been corrected.|
|20w18a||Striders can no longer spawn in stacks of 3 or higher; only an adult and baby strider or an adult strider and a zombified piglin.|
|Zombified piglins that spawn riding striders no longer despawn.|
|20w19a||The "Distance by Strider" statistic that displays the distance traveled while on a strider has now been added.|
|20w20a||Striders are now required for the "Two by Two" advancement.|
|Pre-release 3||Striders are now more common|
|Pre-release 7||Each leg can now be textured individually. The textures of the legs on the model are now mirrored.|
|1.16||beta 22.214.171.124||Added striders and baby striders.|
|Adult striders can be ridden by zombified piglins and baby striders.|
|beta 126.96.36.199||Striders now move faster to resemble a boat's speed on water.|
- Striders are the only passive mob that spawns in the Nether.
- Striders are the only (non-zombified) mob introduced in the Nether Update that does not zombify when leaving the Nether.
- Striders are the only mob that can spawn in every Nether biome.
- Striders are the only mob that can naturally spawn with a saddle.
- At one point in the strider's development, before it was added to the game, a strider out of lava would retract its legs start to take damage and bounce around until they died, similar to how fish suffocate when out of water. This feature was discarded for being too sad.
- Part of the reason that striders drop string was to answer the question of "how do piglins make crossbows?"
- The bobbing animation the strider makes was initially an accident. However, the developers thought it was "quirky and fun", so it was added as a feature.
Striders are occasionally ridden by a zombified piglin when spawned.
Three striders riding one another before 20w18a.