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This article is about the mob. For the enchantment, see Depth Strider.
Strider JE2 BE2.gifStrider Shiver JE3.gifSaddled Strider JE3.gifSaddled Strider Shiver JE4.gif
Strider JE2 BE2.gifStrider Shiver JE3.gif
Strider JE2 BE2.gifStrider Shiver BE2.gifSaddled Strider BE2.gifSaddled Strider Shiver BE2.gif
Strider JE2 BE2.gifStrider Shiver BE2.gif
Health points

20♥ × 10



Hitbox size

Height: 1.7 Blocks
Width: 0.9 Blocks
Height: 0.85 Blocks
Width: 0.45 Blocks


Lava sea
Nether Wastes
Crimson Forest
Warped Forest
Soul Sand Valley
Basalt Deltas

Items usable on

Striders are passive mobs native to the Nether. They can walk/stride on lava and be saddled by the player. A warped fungus on a stick is needed to control a strider, similar to how a pig is controlled by a carrot on a stick.


In the Nether, two to four striders spawn on spaces of lava that are two blocks tall with an air block above. Because striders are the only passive mob in the nether, spawning attempts are made every 400 game ticks. For every strider that spawns, there is a 1 in 10 chance of an additional baby strider to spawn riding on top of the previous strider. A baby strider on the adult strider continues to grow although it does not dismount the adult strider once it has grown up. Zombified piglins have a 1 in 30 chance of spawning on top of a strider, creating a strider jockey. If this happens, the strider spawns with a saddle and the zombified piglin spawns carrying a warped fungus on a stick. Strider jockeys are also controlled by their rider (the zombified piglin).‌[JE only] The zombified piglin also does not despawn (except on Peaceful difficulty).


Adult striders drop 2–5 string upon death. The maximum amount is increased by 1 per level of Looting, for a maximum of 2–8 with Looting III.‌[JE only][1]

Striders wearing a saddle always drop the saddle upon death, regardless of if they spawn wearing it or if a player puts it on them.

When an adult strider is killed by a player or tamed wolf, 1–2‌[JE only] / 1–3‌[BE only] experience is dropped.


Unlike most mobs, striders can walk on lava.

Upon being harmed by another mob, striders attempt to flee for a few seconds while making "retreat" noises.

Striders are damaged by water, rain, and splash water bottles,‌[JE only] which deal damage by 1♥ per splash water bottle or half-second in water or rain, which can kill them. Striders still take damage from rain even if they are in lava. However, they are not harmed when standing in a filled cauldron. They also cannot be harmed by snowfall, neither can they be harmed by snowballs. They also are not immediately damaged by powder snow, which has been confirmed to not be a bug.[2]

Striders outside of lava change to a purple color, change their expression to more of a frown, and shiver. They also move slower when outside of lava.[3]

If a strider has the Speed effect applied to it, the strider moves faster on both land and lava (though its land speed is still considerably slower).

If a zombified piglin is riding a strider, the strider pursues the player if the zombified piglin is angered.

Due to a bug,[4] striders that fall from a height take fall damage when landing in lava.

A baby strider on an adult strider still grows into an adult. Adult striders riding other adult striders do not spawn naturally. Baby striders not walking on an adult follow the closest adult strider.


A player riding a strider (click to see animation).
Main article: Strider Jockey

The player can ride on an adult strider using a saddle and can attach them to leads. Similar to how pigs are controlled using a carrot on a stick, striders move forward automatically while their direction is influenced using a warped fungus on a stick, at a speed of 4.14 m/s if on a flat lava surface (such as the Nether lava sea) or 1.74 m/s if on land. Striders move much more slowly in flowing lava than on land.[more information needed] They swim especially slowly against the lava flow direction.

Warped fungus on a stick can be used, causing the strider to boost and walk at a greater speed[more information needed] and taking 1 point of durability from the warped fungus on a stick. They also follow players holding a warped fungus or a warped fungus on a stick. In Java Edition, saddled striders being ridden by players never move on their own accord (when not seeking lava within around 10 seconds) unless being directed. In Bedrock Edition, striders wander around freely when ridden by a player not directing it. Once in lava and unmounted, striders actively seek lava or wander around when not seeking lava.

Players riding striders into (flowing-only due to a bug[5] ) lava from heights do not dismount if the strider submerges into the lava, and striders quickly rise back up to the surface if this happens. However, players risk getting burned by the lava while submerged.

A strider ridden into flowing lava slowly rises to the top. Fall damage does not affect striders that have dropped onto flowing lava, unlike the bug[6] for lava source blocks.

When ridden over land, striders automatically walk up any one block high slope. They also cross any 1-wide block gap or air space that is only one block higher - diagonally up - when ridden directly upward and not completely sideways to the slope.

When being ridden (by a player, zombified piglin, or another strider), a strider is not attracted to warped fungus outside it. Whether held, or warped fungus on a stick of another player, or else placed. Even if not being directed by a warped fungus on a stick, of the rider.


Main article: Breeding

If striders are given warped fungus, they breed to create baby striders, granting the player 1–7 experience orbs. The parent striders have a cooldown of about 5 minutes before they can breed again. All babies obtained through breeding take 20 minutes to grow up. The growth of baby striders can be slowly accelerated using warped fungus; each use takes 10% off of the remaining time to grow up.


SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
Strider chirpsFriendly Creatures?entity.strider.ambientsubtitles.entity.strider.ambient1.01.016
Strider eatsFriendly Creatures?entity.strider.eatsubtitles.entity.strider.eat1.01.016
Strider warblesFriendly Creatures?entity.strider.happysubtitles.entity.strider.happy1.01.016
Strider hurtsFriendly Creatures?entity.strider.hurtsubtitles.entity.strider.hurt1.01.016
Strider diesFriendly Creatures?entity.strider.deathsubtitles.entity.strider.death1.01.016
Strider retreatsFriendly Creatures?entity.strider.retreatsubtitles.entity.strider.retreat0.81.016
FootstepsFriendly Creatures?entity.strider.stepsubtitles.entity.generic.footsteps0.251.016
FootstepsFriendly Creatures?entity.strider.step_lavasubtitles.entity.generic.footsteps0.21.016


Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID
Advancement-plain-raw.pngThis Boat Has Legs
Ride a Strider with a Warped Fungus on a Stick NetherBoost[7] a strider with a warped fungus on a stick.nether/ride_strider
Advancement-plain-raw.pngThe Parrots and the Bats
Breed two animals together Husbandryhusbandry/breed_an_animal
Advancement-fancy-raw.pngTwo by Two
Breed all the animals! The Parrots and the BatsBreed pairs of each of these 19 mobs: A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breed-able together. Other breed-able mobs, if any, can be bred, but are ignored for this advancement.husbandry/bred_all_animals

Data values[edit]


Java Edition:

NameNamespaced IDTranslation key

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key

Entity data[edit]

See also: Chunk format

Striders have entity data associated with them that contains various properties.


March 25, 2020Three different screenshots are released of what was then revealed to be a strider.
Java Edition
1.1620w13aStrider JE1 BE1.gif Strider JE1 BE1.gif Saddled Strider JE1 BE1.gif Saddled Strider JE1 BE1.gif Added striders and baby striders.
Baby Strider riding Strider JE1.png Strider Jockey JE1.png Adult striders can be ridden by zombified piglins and baby striders.
Strider Shiver JE1.gif Strider Shiver JE1.gif Saddled Strider Shiver JE1 BE1.gif Saddled Strider Shiver JE1 BE1.gif A shivering animation exists for when a strider is out of lava.
20w14aStriders now move faster to resemble a boat's speed on water.
Subtitles have been added for strider sounds.
20w15aStrider Shiver JE2.gif Strider Shiver JE2.gif Saddled Strider Shiver JE2.gif Saddled Strider Shiver JE2.gif Striders now turn purple when outside of lava.
Striders can now be saddled by dispensers.
The texture of striders has been changed from Strider Texture JE1.png to Strider Texture JE2.png to remove an unused fin. The fin itself was not viewable in-game.
20w17aSaddled Strider JE2.gif Saddled Strider JE2.gif Saddled Strider Shiver JE3.gif Saddled Strider Shiver JE3.gif The texture of the strider saddles have been changed. The front and back orientation of the saddle has been corrected.[8]
20w18aStriders can no longer spawn in stacks of 3 or higher; only an adult and baby strider or an adult strider and a zombified piglin.
Zombified piglins that spawn riding striders no longer despawn.
20w19aThe "Distance by Strider" statistic that displays the distance traveled while on a strider has been added.
20w20aStriders are now required for the "Two by Two" advancement.
Pre-release 3Striders are now more common.
Pre-release 7Strider JE2 BE2.gif Strider JE2 BE2.gif Each strider leg can now be textured individually. The textures of the legs on the model are now mirrored.
1.16.2Pre-Release 1Zombified piglins now hold a warped fungus on a stick when spawned as a strider jockey.
Striders now try to find their way to lava and avoid going out of lava.
Fixed bug that allowed Striders to walk on other mobs.[9]
Bedrock Edition
1.16beta JE1 BE1.gif Strider JE1 BE1.gif Saddled Strider JE1 BE1.gif Saddled Strider JE1 BE1.gif Added striders and baby striders.
Baby Strider riding Strider JE1.png Strider Jockey JE3.png Adult striders can be ridden by zombified piglins and baby striders.
beta now move faster to resemble a boat's speed on water.
1.16.100beta piglins now hold a warped fungus on a stick when spawned as a strider jockey.
Striders now have the correct health of 20♥ × 10 instead of 15♥ × 7.5.
Strider JE2 BE2.gif Strider JE2 BE2.gif Each strider leg can now be textured individually. The textures of the legs on the model are now mirrored.


Issues relating to "Strider" are maintained on the bug tracker. Report issues there.


  • Striders are the only passive mob that spawns in the Nether except for hoglins and piglins on peaceful difficulty.
  • Striders are the only (non-zombified) mob introduced in the Nether Update that do not zombify when leaving the Nether.
  • Striders are the only mob that can spawn in every Nether biome.
  • Striders are one of two mobs that can naturally spawn with a saddle. The second are ravagers.
  • If commands are used to saddle a baby strider, and the player rides the baby strider, the player takes fire damage.
  • At one point in the strider's development, before it was added to the game, a strider out of lava would retract its legs start to take damage and bounce around until they died, similar to how fish suffocate when out of water. This feature was discarded for being too sad.[10]
  • Part of the reason that striders drop string was to answer the question of "how do piglins make crossbows?"[10]
  • The bobbing animation that the strider makes while walking was initially an accident. However, the developers thought it was "quirky and fun", so it was added as a feature.[10]


Concept art[edit]


  1. MCPE-112761
  2. MC-205031 – resolved as "Invalid"
  3. This behavior is controlled by the #strider_warm_blocks block tag.
  4. MC-197177
  5. MC-197177
  6. MC-197177
  7. MC-183764
  8. MC-176116
  9. MC-176034
  10. a b c "Meet the Strider" by Per Landin., July 7, 2020