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Grass Block JE6 BE5.png
This page describes content that may be included in a future update.
These features have appeared in development versions, but the full update containing these features has not been released yet.
Strider.gifStrider Shiver JE2.gifSaddled Strider JE2.gifSaddled Strider Shiver JE3.gifStrider.gifStrider Shiver BE1.gifSaddled Strider JE1.gifSaddled Strider Shiver BE1.gif
Strider.gifStrider Shiver JE2.gifStrider.gifStrider Shiver BE1.gif
Health points

20♥ × 10[JE only]
15♥ × 7.5[BE only]




Height: 1.7 Blocks
Width: 0.9 Blocks


Nether Wastes
Crimson Forest
Warped Forest
Soul Sand Valley
Basalt Deltas

Usable items

A strider is a passive mob that spawns in the Nether on lava seas. They can walk on lava and be saddled by the player. A warped fungus on a stick is needed to properly direct a strider, similar to how a pig is controlled by a carrot on a stick.


2 to 4 striders spawn in the Nether on spaces of lava that are two blocks tall with an air block above. Because striders are passive mobs, spawning attempts are made every 400 game ticks (20 seconds). For every strider that spawns, there is a 1 in 10 chance of an additional baby strider to spawn riding on top of the previous strider. A baby strider on the adult strider continues to grow although it does not dismount the adult strider once it has grown up. Zombified piglins have a 1 in 30 chance of spawning on top of any given strider, and if that happens, the strider spawns with a saddle. The zombified piglin also does not despawn (except in Peaceful difficulty).


In Java Edition, adult striders drop 0–5 string upon death. The maximum amount is increased by 1 per level of Looting, for a maximum of 0-8 with Looting III. In Bedrock Edition, adult striders drop 2–5 string upon death, unaffected by Looting.

A strider with a player-equipped saddle drops the saddle upon death. If a strider spawns wearing a saddle, the saddle has an 8.5% chance to drop, increased by 1% per level of Looting.

When an adult strider is killed by a player or tamed wolf, 1–2‌[JE only] / 1–3‌[BE only] experience is dropped.


Unlike most mobs, striders can walk on lava. If the strider has the Speed effect applied to it, it moves faster on both land and lava, although its speed over lava increases more than over land.

Upon being harmed by another mob, striders attempt to flee for a few seconds while making "retreat" noises.

Striders can also walk on other mobs as if they are solid blocks. Small mobs cause a strider to step up as if walking on stairs or slabs.

Striders are damaged by water and rain, which damages them at a rate of 1♥ every 0.5 seconds and can die from it. Striders still take damage from rain even if they are in lava. However, they are not harmed when hit by a splash water bottle or when standing in a filled cauldron. They also cannot be harmed by snowfall or snowballs.

Striders outside of lava change to a purple color, change their expression to more of a frown, and shiver. They also move slower when outside of lava.[1]

If a zombified piglin is riding a strider, the strider pursues the player if the zombified piglin is angered.

A baby strider on an adult strider still grows into an adult. Adult striders walking on other adult striders do not spawn naturally.


A player riding a strider. (Click to see the animation)

The player can ride on an adult strider using a saddle and can attach them to leads. Similar to how pigs are controlled using a carrot on a stick, striders are controlled using a warped fungus on a stick. The warped fungus on a stick can be used, causing the strider to boost and walk at a greater speed, which takes durability from the warped fungus on a stick. They also follow players holding a warped fungus or a warped fungus on a stick. Striders being ridden by players never move on their own accord when not being directed. Striders still move freely when ridden by a player not directing it ‌[Bedrock Edition only]

Players riding striders into the lava from heights do not dismount if the strider submerges into the lava, and striders quickly rise back up to the surface if this happens. However, players risk getting burned by the lava themselves by doing so.

A strider ridden into flowing lava slowly rises to the top.

When ridden over land, striders automatically walk up any one block high slope‌[Java Edition only].


If striders are given warped fungus, they enter love mode and pair off to create baby striders, granting the player 1-7 experience orbs. The parent striders have a cooldown of 5 minutes before they can breed again. All babies obtained through breeding take 20 minutes to grow up. The growth of baby striders can be slowly accelerated using warped fungus; each use takes 10% off of the remaining time to grow up.


SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation distance
Strider chirpsFriendly Creatures? entity.strider.ambientsubtitles.entity.strider.ambient1.01.016
Strider eatsFriendly Creatures? entity.strider.eatsubtitles.entity.strider.eat1.01.016
Strider warblesFriendly Creatures? entity.strider.happysubtitles.entity.strider.happy1.01.016
Strider hurtsFriendly Creatures? entity.strider.hurtsubtitles.entity.strider.hurt1.01.016
Strider diesFriendly Creatures? entity.strider.deathsubtitles.entity.strider.death1.01.016
Strider retreatsFriendly Creatures? entity.strider.retreatsubtitles.entity.strider.retreat0.81.016
FootstepsFriendly Creatures? entity.strider.stepsubtitles.entity.generic.footsteps0.251.016
FootstepsFriendly Creatures? entity.strider.step_lavasubtitles.entity.generic.footsteps0.21.016


Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID


This Boat Has Legs
Ride a Strider with a Warped Fungus on a StickNethernether/ride_strider


The Parrots and the Bats
Breed two animals togetherHusbandryhusbandry/breed_an_animal


Two by Two
Breed all the animals!The Parrots and the BatsBreed pairs of each of these 15 mobs. ‌In Java Edition 1.16[upcoming], hoglins and striders are also required for this advancement. A trader llama does not count as a llama, and donkeys and mules count as horses. Other breedable mobs, if any, are ignored for this advancement.husbandry/bred_all_animals

Data values[edit]


Java Edition:

NameNamespaced IDTranslation key
Striderstrider entity.minecraft.strider

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key
Striderstrider ?

Entity data[edit]

Striders have entity data associated with them that contains various properties of the mob.


Upcoming Java Edition
March 25, 2020Three different screenshots are released of what was then revealed to be a strider.
1.1620w13aStrider.gif Strider.gif Added striders and baby striders.
Baby Strider riding Strider.png Strider Jockey.png Adult striders can be ridden by zombified piglins and baby striders.
Strider Shiver JE1.gif Strider Shiver JE1.gif Saddled Strider Shiver JE1.gif Saddled Strider Shiver JE1.gif A shivering animation exists for when out of lava.
20w14aStriders now move faster to resemble a boat's speed on water.
Subtitles have now been added for strider sounds.
20w15aStrider Shiver JE2.gif Strider Shiver JE2.gif Saddled Strider Shiver JE2.gif Saddled Strider Shiver JE2.gif Striders now turn purple when outside of lava.
Striders can now be saddled by dispensers.
The texture of striders has now been changed from Strider Texture JE1.png to Strider Texture JE2.png to remove an unused fin. The fin itself was not viewable in-game.
20w17aSaddled Strider JE2.gif Saddled Strider Shiver JE3.gif The texture of the strider saddles have now been changed. The front and back orientation of the saddle has been corrected.[2]
20w18aStriders can no longer spawn in stacks of 3 or higher; only an adult and baby strider or an adult strider and a zombified piglin.
Zombified piglins that spawn riding striders no longer despawn.
20w19aThe "Distance by Strider" statistic that displays the distance traveled while on a strider has now been added.
20w20aStriders are now required for the "Two by Two" advancement.
Upcoming Bedrock Edition
1.16beta Strider.gif Added striders and baby striders.
beta now move faster to resemble a boat's speed on water.


Issues relating to "Strider" are maintained on the bug tracker. Report issues there.


  • Striders are the only passive mob that spawns exclusively in the Nether.
  • Striders are the only 1.16 mob at the moment to not turn zombified upon entering the overworld.
  • They are also the only mob that can spawn in every Nether biome.



  1. This behavior is controlled by the #strider_warm_blocks block tag.
  2. MC-176116