Strength
Strength is a status effect which increases attack power.
Effect[edit]
Increases melee damage by 3 × level in Java Edition. Negative levels decrease melee damage, with attacks being ignored entirely if damage would be 0 or lower.
In Bedrock Edition, melee damage under the effect strength level x can be found by the recursive formula
damage(x) = floor(damage(x – 1) × 1.3 + 1)
where damage(x)
at (x = 0)
is the base attack damage with whatever weapon or tool is used to attack, and damage(x)
is rounded down to the nearest integer with each recursion.[1]
Causes[edit]
Cause | Potency | Length | Notes |
---|---|---|---|
Potion of Strength | I | 3:00 | |
Potion of Strength (extended) | I | 8:00 | |
Potion of Strength II | II | 1:30 | |
Splash Potion of Strength | I | 3:00 | |
Splash Potion of Strength (extended) | I | 8:00 | |
Splash Potion of Strength II | II | 1:30 | |
Lingering Potion of Strength | I | 0:45 | Potion cloud lasts 30 seconds at most |
Lingering Potion of Strength (extended) | I | 2:00 | Potion cloud lasts 30 seconds at most |
Lingering Potion of Strength II | II | 0:23 | Potion cloud lasts 30 seconds at most |
Arrow of Strength | I | 0:23 | |
Arrow of Strength (extended) | I | 1:00 | |
Arrow of Strength II | II | 0:12 | |
Beacon | I | 0:05 – 0:17 | Replenishes when within range, level 3 only |
Beacon | II | 0:17 | Replenishes when within range, level 4 only |
Being a zombie villager | I | 2:00 – 5:00 | When being cured and the difficulty is Normal. Time is always equivalent to the total conversion time. |
Being a zombie villager | II | 2:00 – 5:00 | When being cured and the difficulty is Hard. Time is always equivalent to the total conversion time. |
Spawning within the world | I | Over 3 years[2] | Only applies to some spiders on Hard difficulty.[more information needed] |
Immune mobs[edit]
Boss mobs are immune to strength. While not immune, any mobs that cannot attack are unaffected by Strength.
Data values[edit]
ID[edit]
This section is about the effect IDs. For the IDs on potions, see Potion § Item data. For for the IDs on tipped arrows, see Arrow § Item data.
Name | Namespaced ID | Numeric ID | Translation key |
---|---|---|---|
Strength | strength | 5 | effect.minecraft.strength |
Name | Namespaced ID | Numeric ID | Translation key |
---|---|---|---|
Strength | strength | 5 | potion.damageBoost |
Advancements[edit]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Namespaced ID |
---|---|---|---|---|---|
![]() | A Furious Cocktail | Have every potion effect applied at the same time | Local Brewery | Have all of these 13 potion effects[note 1] applied to the player at the same time. Beacon effects also count for the purposes of this advancement. Other potion effects, if any, may be applied to the player, but are ignored for this advancement. | nether/all_potions
|
![]() | How Did We Get Here? | Have every effect applied at the same time | A Furious Cocktail | Have all of these 26 effects[note 2] applied to the player at the same time. Beacon effects also count for the purposes of this advancement. Other status effects, if any, may be applied to the player, but are ignored for this advancement. Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it. | nether/all_effects
|
History[edit]
Java Edition | |||||
---|---|---|---|---|---|
1.0.0 | Beta 1.9 Prerelease 3 | Added Potion of Strength. | |||
Beta 1.9 Prerelease 4 | Added Strength. It increases damage dealt by melee attacks by 3![]() ![]() | ||||
1.6.1 | Strength now increases damage by 130% per level. | ||||
1.9 | 15w33a | Strength now increases damage by 3![]() ![]() | |||
1.14 | 18w43a | Changed effect icon texture. | |||
Upcoming Java Edition | |||||
Combat Tests | Combat Test 8b | Strength I/II now adds +20%/+40% (was +3/+6 damage). | |||
Pocket Edition Alpha | |||||
0.11.0 | build 1 | Added Strength, which was unobtainable at the time. | |||
0.12.1 | build 1 | Strength can now be obtained from potions and splash potions of strength. | |||
Zombie villagers now gain strength when being cured. | |||||
0.15.0 | build 1 | Added the Arrow of Strength, which grants strength. | |||
0.16.0 | build 4 | Strength can now be gained from beacons. | |||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | Strength can now be obtained from lingering potions of strength. | |||
Bedrock Edition | |||||
1.11.0 | beta 1.11.0.5 | Changed effect icon texture. | |||
Legacy Console Edition | |||||
TU7 | CU1 | 1.0 | Patch 1 | 1.0.1 | Added strength, which can be obtained by a Potion of Strength or Splash Potion of Strength. |
TU19 | CU7 | 1.12 | Added the ability to get strength from a beacon. | ||
TU46 | CU36 | 1.38 | Patch 15 | Added the Lingering Potion of Strength. | |
Added the Arrow of Strength. | |||||
1.90 | Changed effect icon texture. |
References[edit]
- ↑ MCPE-34981#comment – Strength not functioning properly
- ↑ The effect lasts for 3 years, 4 months, 25 days, 6 hours, 45 minutes, and 42.4 seconds, or (2^31)-1 ticks