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Stray Aiming.png
Health points

20♥ × 10



Attack strength

Easy: 1♥ – 4♥♥
Normal: 1♥ – 4♥♥
Hard: 1♥ – 5♥♥♥
(Varies with proximity)‌[BE only]
(random factor)‌[LCE & JE only]
Melee (only without bow):
Easy: 2♥
Normal: 2♥
Hard: 3♥♥


Height: 1.99 Blocks
Width: 0.6 Blocks


Most icy biomes


See § Drops

Natural equipment


Internal ID

JE: 6
BE: 46

Namespaced ID


Marsh Davies Mojang avatar.png

Stay alert as you travel through the frozen landscape: there are more deadly things here than the cold! Lurking in the snow are strays - ragged wanderers with baleful eyes and deadly bows, ever on the lookout for foolish warm-bloods intruding into their territory. And beware! Those arrowheads will do more than stick you - their icy tips will cast a freezing pall, slowing their hapless victim to a frosty shuffle.

Marsh Davies[1]

Strays are variants of skeletons that spawn only in frozen, ice, or snowy biomes.


80% of skeletons spawned directly under the sky in Snowy Tundra, Snowy Mountains, Ice Spikes, Frozen River, Frozen Ocean, Frozen Deep Ocean, and Legacy Frozen Ocean[Bedrock Edition only] biomes are strays.
Strays spawn in group of 1-2, in Frozen Ocean, Frozen Deep Ocean and Legacy Frozen Ocean they can spawn on surfaces at altitude 60-66.

Strays do not spawn naturally from monster spawners, even when exposed to direct sky‌[Java and Legacy Console editions only]. In Bedrock Edition, 1% of spiders and cave spiders can spawn as a spider jockey with 80% chance to be a stray spider jockey or stray cave spider jockey.

The stray has its own spawn egg in the creative inventory.


Strays drop:

  • 0–2 bones. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 bones with Looting III.
  • 0–2 arrows. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 arrows with Looting III.
  • 0–1 arrow of Slowness (if stray was killed by the player). Each level of Looting increases the chance of this drop by 50% of the previous chance, resulting in a maximum of 93.75% with Looting III.
  • 1 Wither Skeleton Skull if killed by a charged creeper.‌[Bedrock Edition only][2]
  • Any picked-up equipment has a 100% chance of dropping and drops with the same damage level it had when picked up.
  • Any naturally spawned equipment (including the bow) has a 8.5% chance of dropping (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III). It is usually badly damaged, and has a chance of being enchanted.
  • Strays drop 5 experience when killed by a player or tamed wolf, and 1–3 extra experience, if the stray has equipment.


Strays behave much the same as normal skeletons do, however, they shoot tipped arrows that inflict Slowness for 30 seconds on any target that they hit. When strays are underwater, they do not shoot arrows. Instead, they use melee attacks that inflict Slowness. Strays themselves are not immune to Slowness inflicted on them.

Strays make similar noises to skeletons, with an echoing effect.

In addition to normal skeleton drops, strays have a 50% chance to drop an arrow of Slowness. With the Looting enchantment, this chance increases to 4×level-14×level, which comes to 34 for level I, 78 for level II, and 1112 for level III.

Data values[edit]

Strays have entity data associated with them that contain various properties of the mob.


Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-plain-raw.png AdventureAdventure, exploration, and combatKill any entity, or be killed by any entity.minecraft:adventure/root
Advancement-plain-raw.png Monster HunterKill any hostile monsterAdventureKill one of these 25 mobs. Other mobs are ignored for this advancement.minecraft:adventure/kill_a_mob
Advancement-fancy-raw.png Monsters HuntedKill one of every hostile monsterMonster HunterKill each of these 25 mobs. Other mobs may be killed, but are ignored for the advancement.minecraft:adventure/kill_all_mobs


Java Edition
1.10April 11, 2016Jens Bergensten tweets an image of a new skeleton-type mob.
16w20aStray Revision 1.png Added strays.
Added spawn eggs for the stray.
pre2The stray's spawn egg has now been removed.
?Added new sounds for the stray, which allow them to now have their own sounds. Previously, they had the same sounds as a regular skeleton.
1.1116w32aThe stray's spawn egg has now been re-added.
Entity ID Skeleton is now skeleton, wither_skeleton and stray for those respective mobs.
Removed the SkeletonType tag.
The strays' in-game name is now "Stray" instead of
1.1318w19aStrays now sink underwater.
Strays no longer drown underwater.
1.1418w43aStray.png The texture of the stray has now been changed.
Pocket Edition Alpha
0.15.0build 1Stray Revision 0.png Added strays.
0.16.0build 5Added new sounds for the stray, which allow them to now have their own sounds. Previously, they had the same sounds as the regular skeleton.
Pocket Edition
1.0.0alpha Revision 1 PE.png The stray's clothing now has its own overlay and no longer glitch through their bones.
1.1.0alpha entity ID is changed from skeleton.stray to stray.
Bedrock Edition
1.5.0beta now sink underwater.
Strays now use melee attacks that inflict slowness and not use ranged attacks while underwater.
1.9.0beta Revision 1.png Strays now have correct overlay model.
Legacy Console Edition
TU46CU361.38Patch 151.0.1Stray Revision 1.png Added strays.
TU54CU441.52Patch 241.0.4Added the stray spawn egg.
New Nintendo 3DS Edition
0.1.0Stray Revision 1.png Added strays.


Issues relating to "Stray" are maintained on the bug tracker. Report issues there.


  • According to Jeb, the concept for the stray emerged from a game jam the Bellevue team had, where they were just adding a bunch of stuff to Minecraft - whatever they wanted. Jason Major made a bunch of cool mobs and he thought this one fit really well with what they were already planning.[1]


See also[edit]


  1. a b "Meet the Stray" by Marsh Davies., December 14, 2016
  2. MCPE-35876