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Stray JE2 BE4.png
Stray Aiming JE2 BE4.png
Health points

20♥ × 10



Attack strength

3♥♥ to 5♥♥♥[JE only]
(Varies with proximity)‌[BE only]
+ Slowness for 30 seconds
Melee (only without bow):
Easy: 2♥
Normal: 2♥
Hard: 3♥♥

Hitbox size

Height: 1.99 Blocks
Width: 0.6 Blocks


Most icy biomes

Natural equipment

Strays are variants of skeletons that spawn only in frozen, ice, or snowy biomes.


Skeletons spawned directly under the sky in Snowy Tundra, Snowy Mountains, Ice Spikes, Frozen River, Frozen Ocean,‌[BE only] Deep Frozen Ocean[BE only] and Legacy Frozen Ocean[BE only] biomes have an 80% chance of being strays.

Strays do not spawn naturally from monster spawners, even when exposed to direct sky in Java Edition. In Bedrock Edition, 1% of spiders and cave spiders can spawn as a spider jockey with 80% chance to be a stray spider jockey or stray cave spider jockey.

The stray has its own spawn egg in the creative inventory.


Strays drop:

  • 0–2 bones. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 bones with Looting III.
  • 0–2 arrows. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 arrows with Looting III.
  • 0–1 arrow of Slowness (if stray was killed by the player or tamed wolf). Each level of Looting increases the chance of this drop by 50% of the previous chance, resulting in a maximum of 93.75% with Looting III.
  • 1 Wither Skeleton Skull if killed by a charged creeper.‌[Bedrock Edition only][1]
  • Any picked-up equipment has a 100% chance of dropping and drops with the same damage level it had when picked up.
  • Any naturally spawned equipment (including the bow) has an 8.5% chance of dropping (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III). It is usually badly damaged and has a chance of being enchanted.
  • Strays drop 5 when killed by a player or tamed wolf, and an extra 1–3, if the stray has equipment.


Strays behave the same as normal skeletons, however, they shoot tipped arrows that inflict Slowness for 30 seconds on any target that they hit. When strays are underwater, they do not shoot arrows. Instead, they use melee attacks that inflict Slowness. Strays themselves are not immune to Slowness inflicted on them.

Strays make similar noises to skeletons, with an echoing effect.


SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
Sound parameters
Stray rattles? ? entity.stray.ambientsubtitles.entity.stray.ambient? ? 16?????
Stray dies? ? entity.stray.deathsubtitles.entity.stray.death? ? 16?????
Stray hurts? ? entity.stray.hurtsubtitles.entity.stray.hurt? ? 16?????
Footsteps? ? entity.stray.stepsubtitles.block.generic.footsteps? ? 16?????

Data values[edit]


Java Edition:

NameNamespaced IDEntity tags (JE)Translation key
Straystray skeletonsentity.minecraft.stray

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key

Entity data[edit]

Strays have entity data associated with them that contains various properties.


Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID


Adventure, exploration, and combatKill any entity, or be killed by any entity.adventure/root


Monster Hunter
Kill any hostile monsterAdventureKill one of these 34 mobs. Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_a_mob


Monsters Hunted
Kill one of every hostile monsterMonster HunterKill each of these 34 mobs. Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_all_mobs


Java Edition
1.10April 11, 2016Jens Bergensten tweets an image of a new skeleton-type mob.
16w20aStray JE1 BE3.png Added strays.
Added spawn eggs for strays, which strays can be spawned from.
pre2The spawn egg for strays has been removed.
New sounds have now been added for strays, which allow them to have their own sounds. Previously, they had the same sounds as a regular skeleton.
1.1116w32aThe spawn egg for strays has been re-added.
The entity ID Skeleton has been changed to skeleton, wither_skeleton and stray for those respective mobs.
The SkeletonType tag has been removed.
The in-game name of strays is now "Stray" instead of "".
1.1318w19aStrays now sink underwater.
Strays no longer drown underwater.
1.1418w43aStray JE2 BE4.png The texture of strays has been changed.
Pocket Edition Alpha
0.15.0build 1Stray BE1.png Added strays.
0.16.0build 5New sounds have now been added for strays, which allow them to have their own sounds. Previously, they had the same sounds as the regular skeleton.
Pocket Edition
1.0.0alpha BE2.png The clothing of strays now has their own overlay and no longer glitch through their bones.
1.1.0alpha entity ID has now changed from skeleton.stray to stray.
Bedrock Edition
1.5.0beta now sink underwater.
Strays now use melee attacks that inflict Slowness and not use ranged attacks while underwater.
1.9.0beta JE1 BE3.png Strays now have a correct overlay model.
1.10.0beta JE2 BE4.png The texture of strays has now changed.
1.16.0beta can now pick up items.
Strays now use melee attacks when not holding a bow. Prior to this, strays used any items as ranged weapons to shoot arrows of Slowness normally.
Legacy Console Edition
TU46CU36 1.38 Patch 151.0.1Stray JE1 BE3.png Added strays.
TU54CU44 1.52 Patch 241.0.4Added stray spawn eggs, which strays can be spawned from.
TU69 1.76 Patch 38Strays now sink underwater.
1.90 Stray JE2 BE4.png The texture of strays has been changed.
New Nintendo 3DS Edition
0.1.0Stray JE1 BE3.png Added strays.


Issues relating to "Stray" are maintained on the bug tracker. Report issues there.


  • When explaining the origin of the stray, Jeb stated, "They’re based on a concept that emerged from a game jam the Bellevue team had, where they were just adding a bunch of stuff to Minecraft - whatever they wanted. Jason Major made a bunch of cool mobs and I thought these particular ones fitted [sic] really well with what we were already planning."[2]
  • Strays and other variants of a skeleton do not know how to use a crossbow, despite the same using method as a bow.


Information icon.svg
This page would benefit from the addition of isometric renders.
Please remove this notice once you've added suitable isometric renders to the article.
The specific instructions are: strays without bows, aiming render is replaced with targeting mode

See also[edit]


  1. MCPE-35876
  2. "Meet the Stray" by Marsh Davies., December 14, 2016