From Minecraft Wiki
Jump to: navigation, search
Health points

20 (Heart.svg × 10)

Attack strength

Easy: 1 (Half Heart.svg)4 (Heart.svgHeart.svg)
Normal: 1 (Half Heart.svg)4 (Heart.svgHeart.svg)
Hard: 1 (Half Heart.svg)5 (Heart.svgHeart.svgHalf Heart.svg)
(Varies with proximity)‌[BE only]
(random factor)‌[LCE & JE only]
Melee (only without bow):
Easy: 2 (Heart.svg)
Normal: 2 (Heart.svg)
Hard: 3 (Heart.svgHalf Heart.svg)


Height: 1.99 Blocks
Width: 0.6 Blocks


Most icy biomes


See § Drops

Natural equipment


Internal ID

JE: 6
BE: 46

Namespaced ID


Marsh Davies Mojang avatar.png

Stay alert as you travel through the frozen landscape: there are more deadly things here than the cold! Lurking in the snow are strays - ragged wanderers with baleful eyes and deadly bows, ever on the lookout for foolish warm-bloods intruding into their territory. And beware! Those arrowheads will do more than stick you - their icy tips will cast a freezing pall, slowing their hapless victim to a frosty shuffle.

Marsh Davies[1]

Strays are variants of skeletons that only spawn in icy biomes.


80% of skeletons spawned directly under the sky in Snowy Tundra, Snowy Mountains, Ice Spikes, Frozen River, Frozen Ocean, Frozen Deep Ocean, and Legacy Frozen Ocean[Bedrock Edition only] biomes will be strays.
Strays spawn in group of 1-2. In Frozen Ocean, Frozen Deep Ocean and Legacy Frozen Ocean they can only spawn on surface at altitude 60-66. Strays will not spawn from naturally spawned monster spawners, even when exposed to direct sky‌[Java and Legacy Console editions only]. The 1% of spiders and cave spider spawned in those biomes which end up spawning as a spider jockey also have an 80% chance to be a stray spider jockey or stray cave spider jockey‌[Bedrock Edition only]. The stray has its own spawn egg in the creative inventory.


Strays drop:

  • 0–2 bones
  • 0–2 arrows
  • 0–1 arrow of Slowness
  • Any picked-up equipment has a 100% chance of dropping and will drop with the same damage level it had when picked up.
  • Any naturally spawned equipment (including the bow) has a 8.5% chance of dropping (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III). It will usually be badly damaged, and has a chance of being enchanted.
  • Strays drop 5 experience when killed by a player or tamed wolf, and 1–3 extra experience, if the stray has equipment.

Strays will not drop their heads if they got killed by charged creeper's explosion.


Strays behave much the same as normal skeletons do. However, they shoot tipped arrows that inflict Slowness for 30 seconds on any target that it hits. When stray is underwater, it will no longer shoot arrows, but will use melee attacks that also inflict Slowness. Despite its attack inflicting Slowness, strays themselves are not immune to Slowness.

Strays make similar noises to skeletons, but with the addition of an echoing effect.

In addition to normal skeleton drops, strays have a 50% chance to drop an arrow of Slowness. With the Looting enchantment, this chance increases to 4×level-14×level, which comes to 34 for level I, 78 for level II, and 1112 for level III.

Data values[edit]

Strays have entity data associated with them that contain various properties of the mob.


Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-plain-raw.pngAdventureAdventure, exploration, and combatKill any entity, or be killed by any entity.minecraft:adventure/root
Advancement-plain-raw.pngMonster HunterKill any hostile monsterAdventureKill one of these 25 mobs. Other mobs are ignored for this advancement.minecraft:adventure/kill_a_mob
Advancement-fancy-raw.pngMonsters HuntedKill one of every hostile monsterMonster HunterKill each of these 25 mobs. Other mobs may be killed, but are ignored for the advancement.minecraft:adventure/kill_all_mobs


This page would benefit from the addition of an image.
Please remove this notice once you've added a suitable image to the article. The specific instructions are: Stray's old model in the then-Pocket Edition
Java Edition
1.10April 11, 2016Jens Bergensten tweets an image of a new skeleton-type mob.
16w20aAdded strays.
Added spawn eggs for the stray.
pre2The stray's spawn egg has now been removed.
?Added new sounds for the stray, which allow them to now have their own sounds. Previously, they had the same sounds as a regular skeleton.
1.1116w32aThe stray's spawn egg has now been re-added.
Entity ID Skeleton is now skeleton, wither_skeleton and stray for those respective mobs.
Removed the SkeletonType tag.
The strays' in-game name is now "Stray" instead of
1.1318w19aStrays will now sink underwater.
Strays will now no longer drown underwater.
Pocket Edition Alpha
0.15.0build 1Added strays.
?The stray's clothing will now have its own overlay and will now no longer glitch through their bones.
0.16.0build 5Added new sounds for the stray, which allow them to now have their own sounds. Previously, they had the same sounds as the regular skeleton.
Pocket Edition
1.1.0alpha entity ID is changed from skeleton.stray to stray.
Bedrock Edition
1.5.0beta will now now sink underwater.
Strays will now use melee attacks which inflict slowness and will stop using ranged attacks while underwater.
Legacy Console Edition
TU1CU11.0Patch 1Added strays.
TU54CU441.52Patch24Added the stray spawn egg.
New Nintendo 3DS Edition
0.1.0Added Strays.


Issues relating to "Stray" are maintained on the bug tracker. Report issues there.


  • According to Jeb, the concept for the stray emerged from a game jam the Bellevue team had, where they were just adding a bunch of stuff to Minecraft - whatever they wanted. Jason Major made a bunch of cool mobs and he thought this one fit really well with what they were already planning.[1]


See also[edit]


  1. a b "Meet the Stray" by Marsh Davies., December 14, 2016