Status effect

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Status effects are various conditions, which can be either helpful or harmful, that affect an entity. They can be inflicted in various ways throughout the game, including consuming potions and some food items, being in the range of beacons and conduits, and being attacked by or close to certain mobs.

The /effect command allows players to inflict effects upon themselves and other entities.

Behavior[edit]

Any entities inflicted by a status effect are affected in various ways for an amount of time. During the effect, swirly particles emanate from the position of the inflicted entity.

On Java Edition, players can open their inventory to see any current status effects afflicted upon them, as well as its level and duration; on Bedrock Edition the same can be done in different ways, depending on the platform: console players can tap left on the dpad, on iOS and Android they can tap directly on the status effect icons, on Bedrock for Windows 10 the default shortcut is Z. For most effects, higher levels increase the strength of the effect.

Internally, and in the /effect command and potion Amplifier NBT tags, the game stores an "amplifier" value, which is one less than the displayed level. For example, Strength II has an amplifier of 1.

Due to the way this amplifier is stored in NBT, amplifiers of 128 to 255 (levels 129 to 256) in NBT tags (e.g. on potions) are treated as if they were −128 to −1 (levels −127 to 0) respectively. The /effect command initially applies such amplifiers in their positive-valued sense but this is later converted to the negative-valued interpretation, leading to inconsistent results.

Any number of different status effects, including opposing effects such as Strength and Weakness, can be simultaneously active on a player. However, it is not possible to apply the same effect multiple times, even if they are of different levels (e.g. Strength and Strength II). When applying an effect already active on the player, higher levels overwrite lower levels, and higher durations overwrite lower durations of the same level.

Note that even with commands, effects cannot be made to last forever. If an effect is set to an excessively large amount of time, such as 182 hours (655,200 seconds), it displays as "**:**", but still continues ticking down and eventually expires.

All status effects can be removed by drinking milk, dying, being saved from death by a totem of undying, or traveling through the return portal in the End. Singleplayer users with cheats enabled and operators in multiplayer servers can use /effect clear <playername>[Java Edition only] or /effect <playername> clear[Bedrock Edition only] to achieve the same goal.

Summary of effects[edit]

Icon Name Effect Type
Speed Increases walking speed Positive
Slowness Decreases walking speed Negative
Haste Increases mining and attack speed Positive
Mining Fatigue Decreases mining and attack speed Negative
Strength Increases melee damage Positive
Instant Health Heals entities, damages undead Positive
Instant Damage Damages entities, heals undead Negative
Jump Boost Increases jump height and reduces fall damage Positive
Nausea Wobbles and warps the screen Negative
Regeneration Regenerates health over time Positive
Resistance Reduces most damage Positive
Fire Resistance Immunity to fire and lava. Positive
Water Breathing Prevents drowning Positive
Invisibility Grants invisibility Positive
Blindness[Java and Bedrock editions only] Impairs vision and disables the ability to sprint and critical hit Negative
Night Vision Negates darkness Positive
Hunger Increases food exhaustion Negative
Weakness Decreases melee damage Negative
Poison Inflicts damage over time (but can't kill) Negative
Wither Inflicts damage over time (can kill) Negative
Health Boost[Java and Bedrock editions only] Increases maximum health Positive
Absorption Adds damage absorption Positive
Saturation[Java and Bedrock editions only] Restores hunger and saturation Positive
Glowing[Java Edition only] Outlines entities (can be seen through blocks) Negative
Levitation Floats entities upwards Negative
Fatal Poison[Bedrock Edition only] Inflicts damage over time and potentially kills Negative
Luck[Java and Legacy Console editions only] Can increase chances of high-quality and more loot Positive
Bad Luck[Java Edition only] Can reduce chances of high-quality and more loot Negative
Slow Falling Decreases falling speed and negates fall damage Positive
Conduit Power Increases underwater visibility and mining speed, prevents drowning Positive
Dolphin's Grace[Java Edition only] Increases swimming speed Positive
Bad Omen Causes an illager raid to start upon entering a village Negative
Hero of the Village Gives discounts on trades Positive

Data values[edit]

Java Edition:

Effect Name Numeral ID
Speed speed 1
Slowness slowness 2
Haste haste 3
Mining Fatigue mining_fatigue 4
Strength strength 5
Instant Health instant_health 6
Instant Damage instant_damage 7
Jump Boost jump_boost 8
Nausea nausea 9
Regeneration regeneration 10
Resistance resistance 11
Fire Resistance fire_resistance 12
Water Breathing water_breathing 13
Invisibility invisibility 14
Blindness blindness 15
Night Vision night_vision 16
Hunger hunger 17
Weakness weakness 18
Poison poison 19
Wither wither 20
Health Boost health_boost 21
Absorption absorption 22
Saturation saturation 23
Glowing glowing 24
Levitation levitation 25
Luck luck 26
Bad Luck unluck 27
Slow Falling slow_falling 28
Conduit Power conduit_power 29
Dolphin's Grace dolphins_grace 30
Bad Omen bad_omen 31
Hero of the Village hero_of_the_village 32

Bedrock Edition:

Effect Name Numeral ID
Speed speed 1
Slowness slowness 2
Haste haste 3
Mining Fatigue mining_fatigue 4
Strength strength 5
Instant Health instant_health 6
Instant Damage instant_damage 7
Jump Boost jump_boost 8
Nausea nausea 9
Regeneration regeneration 10
Resistance resistance 11
Fire Resistance fire_resistance 12
Water Breathing water_breathing 13
Invisibility invisibility 14
Blindness blindness 15
Night Vision night_vision 16
Hunger hunger 17
Weakness weakness 18
Poison poison 19
Wither wither 20
Health Boost health_boost 21
Absorption absorption 22
Saturation saturation 23
Levitation levitation 24
Fatal Poison fatal_poison 25
Conduit Power conduit_power 26
Slow Falling slow_falling 27
Bad Omen bad_omen 28
Hero of the Village village_hero 29

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo
Stayin' FrostySwim in lava while having the Fire Resistance effect.YesYesYesYes20GBronze
Free DiverStay underwater for 2 minutes.Drink a potion of water breathing that can last for 2 minutes or more, then jump into the water or sneak on a magma block underwater for 2 minutes.Xbox OneYesYesYes20GSilver
Xbox 360Alt30G
Great View From Up HereLevitate up 50 blocks from the attacks of a ShulkerYesYesYesYes20GBronze

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-fancy-raw.png A Furious CocktailHave every potion effect applied at the same timeLocal BreweryHave all of these 13 potion effects applied to the player at the same time.minecraft:nether/all_potions
Advancement-fancy-raw.png How Did We Get Here?Have every effect applied at the same timeA Furious CocktailHave all of these 26 effects applied to the player at the same time.minecraft:nether/all_effects
Advancement-fancy-raw.png Great View From Up HereLevitate up 50 blocks from the attacks of a ShulkerThe City at the End of the GameMove a vertical distance of 50 blocks with the levitation effect applied.minecraft:end/levitate

Video[edit]

History[edit]

Java Edition Beta
1.8?The first 19 status effects have been introduced, 8 of which are nonfunctional. No potions are added yet, so the only effects that are obtainable are Regeneration (golden apples), Hunger (raw chicken and rotten flesh), and Poison (cave spiders).
Java Edition
1.0.0Beta 1.9 Prerelease 2Potions have been added, but are unobtainable without inventory editing. All effects can appear on potions, but Invisibility and Night Vision still do not function.
Drinking milk now clears all status effects.
Beta 1.9 Prerelease 3Potions have been revamped and made obtainable. As part of this, 8 effects no longer exist as potions and have become unused.
1.3.112w21aAn enchanted golden apple made from blocks of gold has been added, and induced, among others, the formerly unused Resistance status effect.
12w26aMonster spawners can now be customized using third-party world editors and set to spawn mobs with status effects.
1.4.212w32aBeacons have been added (to Creative only) and can be used to give status effects to players around them. Several effects without a potion can now be induced, including the formerly unused Haste and Jump Boost effects.
Villager zombies under the effects of a potion of Weakness can now be given a golden apple to cure it.
12w39aUsing external programs, potions can now be changed to give different or multiple effects for any length.
1.513w09bUsing /effect the player can now apply potion effects to other players, with a maximum value of 4.
13w09c/effect now has a level limit of 255.
1.6.113w23aRegeneration and Instant Health have been slightly nerfed, having Regeneration heal twice as slow and Instant Health be 33% less potent.
13w23b Added Health Boost effect. It is activated after eating the 1st tier of the golden apple. The enchanted tier does not give the effect at all.
Regeneration has been increased from level 1 to 2 on the normal golden apple, and increased from level 4 to 5 on the enchanted golden apple.
13w24aSpiders now have a rare chance to spawn with status effects on hard difficulty.
13w24b Added Absorption effect.
Health Boost no longer activate after eating a golden apple. The Absorption effect is now triggered after eating either tier of the golden apple, and lasts for 2 minutes.
preAdded Saturation effect.
1.6.2?Extra health from Absorption effect no longer reappears every 30 seconds.
1.814w06aAdded the ability to disable effect particles.
14w25aMining Fatigue mechanics have been adjusted. There is no longer a 20 percentage point reduction per level.
14w27aPotion of Leaping has been added.
Jump Boost now has bright green particles.
14w28aEffects now accept named IDs, as well as numerical IDs.
1.915w31a Added Levitation status effect, received when player is hit by a shulker projectile.
Added Glowing status effect, which is received when players or mobs are hit by spectral arrows.
Status effects are now displayed on the HUD, instead of just in the inventory.
15w33aStrength was changed from +130% damage bonus per level to 3Heart.svgHalf Heart.svg damage per level. Weakness was changed from 0.5Half Heart.svg damage reduction to 4Heart.svgHeart.svg.
15w34bHaste and Mining Fatigue affect the new attackSpeed attribute.
15w44b New status effects, Luck and Bad Luck.
Tipped arrows now display the effect's time, same as potions.
Tipped arrows are now able to be obtained in survival.
15w49a Health Boost and Absorption icons have now changed to look different.
1.1318w14a Added the Slow Falling status effect, which is obtained by drinking a potion of Slow Falling or being hit by an arrow of Slow Falling.
18w15a Added the Conduit Power status effect, which is obtained by activating a conduit.
18w16aConduit Power now gives off a different effect.
18w19a Added the Dolphin's Grace status effect, which is obtained by swimming near dolphins.
1.1418w47a Added the Bad Omen status effect, which is obtained by killing a raid captain. The texture of the effect was later changed to
19w08aEach individual status effect icon texture is now found in a separate texture file.
19w13a Added the Hero of the Village status effect, obtained after defeating a raid triggered by Bad Omen.
Pocket Edition Alpha
0.11.0December 2, 2014Jeb tweets an image of status effects in progress.
When the player is affected with a status effect, there are tabs on the right side of the screen that shows what effects are currently afflicted.
Jeb states that the only effects obtainable are Poison and Nausea, due to potions not being implemented yet.
December 4, 2014Jeb tweets an image of the status effect GUI, which appears to be shown when one of the "tabs" are selected.
build 1Added status effects.
Currently, since potions have not been implemented, the only effects available are Poison from cave spiders, rotten flesh and pufferfish, Hunger from raw chicken and pufferfish (which doesn't function yet), and Nausea from pufferfish. Other effects can be applied using an inventory editor or modifier, though some do not work properly.
build 4Drinking milk now removes all status effects.
build 12Armor no longer decreases damage from status effects.
0.12.1build 1Most status effects work properly now, and added a few new ones. Jump boost can't be obtained, as rabbits have not yet been added.
Status effects now can be applied with potions.
Rotten foods now cause Hunger, rather than Poison due to the addition of hunger.
The hunger status effect functions correctly now due to the addition of hunger.
?Fixed a bug where the touch radius was offset for the status effect tab.
0.13.0build 1Jump boost can now be obtained in survival because of the addition of rabbits.
0.16.0build 1Added an exclusive potion, splash potion and arrow of Decay. It is unobtainable in survival due to the lack of a brewing recipe for it.
Mining fatigue can now be inflicted upon the player in survival by a elder guardian.
build 4 The wither effect can now be inflicted with the addition of the wither.
Pocket Edition
1.0.0alpha 0.17.0.1 Added Levitation status effect, received when the player is hit by a shulker projectile.
Bedrock Edition
1.2.0?Absorption effect amplifier has been increased for enchanted golden apples.
1.4.0beta 1.2.20.1The Water Breathing status effect no longer gives the player enhanced underwater vision.
1.5.0beta 1.5.0.1 Added the Conduit Power status effect, which is received when the player activates a conduit.
1.6.0beta 1.6.0.5 Added the Slow Falling status effect, obtained by drinking a potion of Slow Falling or being hit by an arrow of Slow Falling.
1.8.0? Health Boost and Absorption icons have now changed to look different.
1.11.0beta 1.11.0.1Added the Bad Omen and Hero of the Village status effects.
Legacy Console Edition
TU5Patch 1Status effects have been introduced. Potions haven't been added yet, so the only things that cause them are golden apples, raw chicken, rotten flesh and cave spiders.
TU7Actual potions have now been added and some effects got an alchemical ingredient that correspond to them.
Milk has been now given the ability to cure and clear all status effects.
TU141.04An enchanted golden apple made from blocks of gold has been added, and induced, among others, the formerly unused Resistance status effect.
TU19CU71.12Night Vision now functions, and a potion and splash potion of Night Vision has been implemented and added to Creative mode.
Beacons have been added and can be used to give status effects to players around them, and several potion effects without a potion can now be induced.
Villager zombies under the effects of a potion of Weakness can now be given a golden apple to cure it.
Invisibility now functions, and turns mobs invisible. Players under its effect can now not be detected by other players. A potion and splash potion of Invisibility was implemented and added to Creative mode.
The Wither effect has been added, and it is inflicted by the wither's wither skulls.
Added Absorption effect, which can be triggered for 2 minutes when consuming either tier of the golden apple.
TU46CU361.38Patch 15Added Levitation status effect, received when the player is hit by a shulker projectile.
TU691.76Patch 38Added the Slow Falling status effect, obtained by drinking a potion of Slow Falling or being hit by an arrow of Slow Falling.
PlayStation 4 Edition
1.91Added and status effect.
New Nintendo 3DS Edition
0.1.0Added status effects.
1.2.12Status effects are now displayed on the HUD, instead of just in the inventory.

Issues[edit]

Issues relating to "Status effect" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • If the player puts Blindness and Night Vision together, the screen turns black and only the sun and moon are visible (except in rainstorms or thunderstorms).[1]
  • The maximum health the player can achieve using Health Boost and Absorption is 2068Heart.svg × 1034.
  • A player who gets max health using the method above, and then adds Regeneration with the level of 255 while healing to 1034 hearts, sees the view jolt, even in Creative mode, as if taking damage. This also happens when the effect ends.
  • If the player has at least Resistance 5, then they are practically invincible (apart from the /kill command and the void), although the void cannot kill a player with Regeneration 7 or higher.
  • The Wither effect is the only negative effect that can negatively affect both living and undead mobs.
  • The Jump Boost status effect does not make slimes, magma cubes or guardians jump higher ‌[Java Edition only]
  • Speed allows slimes to jump farther. High levels of speed can make slimes bounce out of view with just one jump.
  • The Levitation status effect normally raises the player into the air, unless the player is in water.
  • When having multiple status effects, the status effects' timer's is reduced by 1 second each simultaneously, regardless of when the player takes another potion. This is because they use the same "seconds counter" that "ticks" every 20 game ticks to save memory. For example, if the player drinks one potion and another different potion that doesn't reset the timer 5.5 (or any non-integer amounts) seconds later, both status effects' timers subtract 1 second from both of them simultaneously.
  • The player can walk/run while having the Levitation effect, especially on level 254.
  • Although the Wither effect is given to the player by being hit by wither skeletons or the wither, the icon shows a normal skeleton head instead of a wither skeleton head.
  • Using /effect <player> minecraft:levitation <time in seconds> 255 makes the player fly in Survival and not jump, when the effect is over in Survival when in midair, hitting the ground causes the player to shoot into the air, resulting in a likely death.
  • When a creeper has a status effect and explodes, it leaves a lingering potion cloud of the effect(s) that it had before it died.‌[Java Edition only]
  • The Conduit Power status icon reuses the old heart of the sea texture.

Gallery[edit]

See also[edit]

  • Fire - gives a damaging condition similar to a status effect

References[edit]

External links[edit]