A status effect is a helpful or harmful condition that affects an entity. Status effects can be inflicted in various ways throughout the game, including consuming potions and some food items, being in the range of beacons and conduits, and being attacked by or close to certain mobs.
Any entities inflicted by a status effect are affected in various ways for an amount of time. During the effect, spiral-shaped particles emanate from the position of the inflicted entity. For most effects, higher levels increase the strength of the effect.
In Java Edition, players can open their inventory to see any current status effects afflicted upon them, as well as its level and duration. In Bedrock Edition, effects are displayed in a separate screen, which can be opened by pressing Z on a keyboard, pressing // on a controller, or tapping the status effect icon when using touch controls.
Due to the way this amplifier is stored in NBT, amplifiers of 128 to 255 (levels 129 to 256) in NBT tags (e.g. on potions) are treated as if they were −128 to −1 (levels −127 to 0) respectively.[Java Edition only] The
/effect command initially applies such amplifiers in their positive-valued sense but this is later converted to the negative-valued interpretation, leading to inconsistent results. In Bedrock Edition, amplifiers above 127 translate to positive levels, like other amplifiers.
Any number of different status effects, including opposing effects such as Strength and Weakness, can be simultaneously active on a player. However, it is not possible to apply the same effect multiple times, even if they are of different levels (e.g. Strength and Strength II). When applying an effect already active on the player, higher levels overwrite lower levels, and higher durations overwrite lower durations of the same level.
In Java Edition, when the stronger effect then overrides the weaker effect, the weaker effect remains, but is hidden. It returns after the stronger effect expires, if the weaker effect has a higher duration than the stronger effect. This change makes it impossible to create custom potion antidotes by applying an amplified effect with a one tick duration.
Note that even with commands, effects cannot be made to last forever. If an effect is set to last a time greater than 32766 (215−2) ticks, 27 minutes and 18 seconds, or 1638 seconds, it displays as "
**:**", but still continues ticking down and eventually expires.
All status effects can be removed by drinking milk, dying, being saved from death by a totem of undying, or traveling through the return portal in the End. Singleplayer users with cheats enabled and operators in multiplayer servers can use
/effect clear <playername>[Java Edition only] or
/effect <playername> clear[Bedrock Edition only] to achieve the same goal.
Damage dealt by status effects (a kind of "magical damage") completely bypasses armor, making it a good way to deal with highly-armored targets (Protection enchantments reduce damage taken from status effects in Java Edition only). Witches are the only mob to have natural protection against status effects, taking 85% less[Java Edition only] or 95% less[Bedrock Edition only] damage from status effects, except Wither.
Summary of effects
|Speed||Increases walking speed, higher levels make the player faster||Positive|
|Slowness||Decreases walking speed, higher levels make the player slower||Negative|
|Haste||Increases mining and attack speed, higher levels increase the player's mining and attack speed||Positive|
|Mining Fatigue||Decreases mining and attack speed, higher levels decrease the player's mining and attack speed||Negative|
|Strength||Increases melee damage, higher levels make the player do more melee damage||Positive|
|Weakness||Decreases melee damage, higher levels decrease more melee damage||Negative|
|Instant Health||Heals living entities, damages undead, higher levels heal more health (opposite for undead)||Positive (Negative for undead)|
|Instant Damage||Damages living entities, heals undead, higher levels do more damage (opposite for undead)||Negative (Positive for undead)|
|Jump Boost||Increases jump height and reduces fall damage, higher levels make the player jump higher and reduces more fall damage||Positive|
|Nausea||Wobbles and warps the screen||Negative|
|Regeneration||Regenerates health over time, higher levels make health regenerate quicker||Positive|
|Resistance||Reduces damage, higher levels reduce more damage||Positive|
|Fire Resistance||Gives the immunity to fire and lava.||Positive|
|Water Breathing||Prevents drowning and lets the player breathe underwater||Positive|
|Invisibility||Grants invisibility, making the player invisible (but not the item they hold or the armor they wear)||Positive|
|Blindness||Impairs vision and disables the ability to sprint and critical hit||Negative|
|Night Vision||Negates darkness||Positive|
|Hunger||Increases food exhaustion, higher levels cause the player to starve quicker||Negative|
|Poison||Inflicts damage over time (but can't kill), higher levels do more damage per second||Negative|
|Wither||Inflicts damage over time (can kill), higher levels do more damage per second||Negative|
|Health Boost||Increases maximum health, higher levels give the player more health||Positive|
|Absorption||Adds damage absorption, higher levels give more absorption||Positive|
|Saturation||Restores hunger and saturation||Positive|
|Glowing[Java Edition only]||Outlines entities (can be seen through blocks)||Neutral|
|Levitation||Floats entities upward||Negative|
|Luck [Java Edition only]||Can increase chances of high-quality and more loot, higher levels increase the chances of better loot||Positive|
|Bad Luck [Java Edition only]||Can reduce chances of high-quality and more loot, higher levels reduce the chance of good loot||Negative|
|Fatal Poison[Bedrock Edition only]||Inflicts damage over time and potentially kills||Negative|
|Slow Falling||Decreases falling speed and negates fall damage||Positive|
|Conduit Power||Increases underwater visibility and mining speed, prevents drowning||Positive|
|Dolphin's Grace[Java Edition only]||Increases swimming speed (only obtainable from dolphins)||Positive|
|Bad Omen||Causes an illager raid to start upon entering a village (only received from an Illager captain upon its death)||Negative|
|Hero of the Village||Gives discounts on trades with villagers||Positive|
|Hero of the Village||
|Hero of the Village||
|Icon||Achievement||In-game description||Actual requirements (if different)||Gamerscore earned||Trophy type (PS)|
|Stayin' Frosty||Swim in lava while having the Fire Resistance effect.||—||20G||Bronze|
|Free Diver||Stay underwater for 2 minutes||Drink a potion of water breathing that can last for 2 minutes or more, then jump into the water or activate a conduit or sneak on a magma block underwater for 2 minutes.||20G||Silver|
|Great View From Up Here||Levitate up 50 blocks from the attacks of a Shulker||—||20G||Bronze|
|We're being attacked!||Trigger a Pillager Raid.||Walk in a village with the Bad Omen effect applied.||20G||Bronze|
|I've got a bad feeling about this||Kill a Pillager Captain.||—||20G||Bronze|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Namespaced ID|
|A Furious Cocktail||Have every potion effect applied at the same time||Local Brewery||Have all of these 13 potion effects applied to the player at the same time. Beacon effects also count for the purposes of this advancement. Other potion effects, if any, may be applied to the player, but are ignored for this advancement.|
|How Did We Get Here?||Have every effect applied at the same time||A Furious Cocktail||Have all of these 26 effects applied to the player at the same time. Beacon effects also count for the purposes of this advancement. Other status effects, if any, may be applied to the player, but are ignored for this advancement.|
Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it.
|Great View From Up Here||Levitate up 50 blocks from the attacks of a Shulker||The City at the End of the Game||Move a distance of 50 blocks with the Levitation effect applied.|
|Voluntary Exile||Kill a raid captain.|
Maybe consider staying away from villages for the time being...
|Adventure||Kill an entity in the |
|Hero of the Village||Successfully defend a village from a raid||Voluntary Exile||Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it.|
|Java Edition Beta|
|1.8||Pre-release||The first 19 status effects have been introduced, 8 of which are nonfunctional. No potions are added yet, so the only effects that are obtainable are Regeneration (golden apples), Hunger (raw chicken and rotten flesh), and Poison (cave spiders).|
|1.0.0||Beta 1.9 Prerelease 2||Potions have been added, but are unobtainable without inventory editing. All effects can appear on potions, but Invisibility and Night Vision still do not function.|
|Drinking milk now clears all status effects.|
|Beta 1.9 Prerelease 3||Potions have been revamped and made obtainable. As part of this, 7 effects no longer exist as potions and have become unused.|
|1.3.1||12w21a||An enchanted golden apple made from blocks of gold has been added, and induced, among others, the formerly unused Resistance status effect.|
|12w26a||Monster spawners can now be customized using third-party world editors and set to spawn mobs with status effects.|
|1.4.2||12w32a||Beacons have been added (to Creative only) and can be used to give status effects to players around them. Several effects without a potion can now be induced, including the formerly unused Haste and Jump Boost effects.|
|Villager zombies under the effects of a potion of Weakness can now be given a golden apple to cure it.|
|12w39a||Using external programs, potions can now be changed to give different or multiple effects for any length.|
|1.6.1||13w23a||Regeneration and Instant Health have been slightly nerfed, having Regeneration heal twice as slow and Instant Health be 33% less potent.|
|13w23b||Added Health Boost effect. It is activated after eating the 1st tier of the golden apple. The enchanted tier does not give the effect at all.|
|Regeneration has been increased from level 1 to 2 on the normal golden apple, and increased from level 4 to 5 on the enchanted golden apple.|
|13w24a||Spiders now have a rare chance to spawn with status effects on hard difficulty.|
|13w24b||Added Absorption effect.|
|Health Boost no longer activate after eating a golden apple. The Absorption effect is now triggered after eating either tier of the golden apple, and lasts for 2 minutes.|
|pre||Added Saturation effect.|
|1.6.2||release||Extra health from Absorption effect no longer reappears every 30 seconds.|
|1.8||14w06a||Added the ability to disable effect particles.|
|14w25a||Mining Fatigue mechanics have been adjusted. There is no longer a 20 percentage point reduction per level.|
|14w27a||Potion of Leaping has been added.|
|Jump Boost now has bright green particles.|
|14w28a||Effects now accept named IDs, as well as numerical IDs.|
|1.9||15w31a||Added Levitation status effect, received when player is hit by a shulker projectile.|
|Added Glowing status effect, which is received when players or mobs are hit by spectral arrows.|
|Status effects are now displayed on the HUD, instead of just in the inventory.|
|15w33a||Strength was changed from +130% damage bonus per level to 3 damage per level. Weakness was changed from 0.5 × 0.25 damage reduction to 4.|
|15w34b||Haste and Mining Fatigue affect the new |
|15w44b||New status effects, Luck and Bad Luck.|
|Tipped arrows now display the effect's time, same as potions.|
|Tipped arrows are now able to be obtained in survival.|
|15w49a||Health Boost and Absorption icons have now changed to look different.|
|1.13||18w14a||Added the Slow Falling status effect, which is obtained by drinking a potion of Slow Falling or being hit by an arrow of Slow Falling.|
|18w15a||Added the Conduit Power status effect, which is obtained by activating a conduit.|
|18w16a||Conduit Power now gives off a different effect.|
|18w19a||Added the Dolphin's Grace status effect, which is obtained by swimming near dolphins.|
|1.14||18w47a||Added the Bad Omen status effect, which is obtained by killing a raid captain. The texture of the effect was later changed to|
|19w08a||Each individual status effect icon texture is now found in a separate texture file.|
|19w13a||Added the Hero of the Village status effect, obtained after defeating a raid triggered by Bad Omen.|
|1.15||19w41a||Saturation, Instant Health, and Instant damage now have icons.|
|1.15.2||Pre-Release 1||When a stronger effect overwrites a weaker effect, the weaker effect now returns after the stronger effect expires if the weaker effect duration has not yet expired.|
|Pocket Edition Alpha|
|0.11.0||December 2, 2014||Jeb tweets an image of status effects in progress.|
|When the player is affected with a status effect, there are tabs on the right side of the screen that shows what effects are currently afflicted.|
|Jeb states that the only effects obtainable are Poison and Nausea, due to potions not being implemented yet.|
|December 4, 2014||Jeb tweets an image of the status effect GUI, which appears when one of the "tabs" are selected.|
|build 1||Added status effects.|
|Currently, since potions have not been implemented, the only effects available are Poison from cave spiders, rotten flesh and pufferfish, Hunger from raw chicken and pufferfish (which doesn't function yet), and Nausea from pufferfish. Other effects can be applied using an inventory editor or modifier, though some do not work properly.|
|build 4||Drinking milk now removes all status effects.|
|build 12||Armor no longer decreases damage from status effects.|
|0.12.1||build 1||Most status effects work properly now, and added a few new ones. Jump boost can't be obtained, as rabbits have not yet been added.|
|Status effects now can be applied with potions.|
|Rotten foods now cause Hunger, rather than Poison due to the addition of hunger.|
|The hunger status effect functions correctly now due to the addition of hunger.|
|?||Fixed a bug where the touch radius was offset for the status effect tab.|
|0.13.0||build 1||Jump boost can now be obtained in survival because of the addition of rabbits.|
|0.16.0||build 1||Added an exclusive potion, splash potion and arrow of Decay. It is unobtainable in survival due to the lack of a brewing recipe for it.|
|Mining fatigue can now be inflicted upon the player in survival by a elder guardian.|
|build 4||The wither effect can now be inflicted with the addition of the wither.|
|1.0.0||alpha 0.17.0.1||Added Levitation status effect, received when the player is hit by a shulker projectile.|
|1.2.0||?||Absorption effect amplifier has been increased for enchanted golden apples.|
|1.4.0||beta 220.127.116.11||The Water Breathing status effect no longer gives the player enhanced underwater vision.|
|1.5.0||beta 18.104.22.168||Added the Conduit Power status effect, which is received when the player activates a conduit.|
|1.6.0||beta 22.214.171.124||Added the Slow Falling status effect, obtained by drinking a potion of Slow Falling or being hit by an arrow of Slow Falling.|
|1.8.0||beta 126.96.36.199||Health Boost and Absorption icons have now changed to look different.|
|1.11.0||beta 188.8.131.52||Added the Bad Omen and Hero of the Village status effects.|
|Legacy Console Edition|
|TU5||Patch 1||Status effects have been introduced. Potions haven't been added yet, so the only things that cause them are golden apples, raw chicken, rotten flesh and cave spiders.|
|TU7||Actual potions have been added and some effects got an alchemical ingredient that corresponds to them.|
|Milk has been now given the ability to cure and clear all status effects.|
|TU14||1.04||An enchanted golden apple made from blocks of gold has been added, and induced, among others, the formerly unused Resistance status effect.|
|TU19||CU7||1.12||Night Vision now functions, and a potion and splash potion of Night Vision has been implemented and added to Creative mode.|
|Beacons have been added and can be used to give status effects to players around them, and several potion effects without a potion can now be induced.|
|Villager zombies under the effects of a potion of Weakness can now be given a golden apple to cure it.|
|Invisibility now functions, and turns mobs invisible. Players under its effect can now not be detected by other players. A potion and splash potion of Invisibility was implemented and added to Creative mode.|
|The Wither effect has been added, and it is inflicted by the wither's wither skulls.|
|Added Absorption effect, which can be triggered for 2 minutes when consuming either tier of the golden apple.|
|TU46||CU36||1.38||Patch 15||Added Levitation status effect, received when the player is hit by a shulker projectile.|
|TU69||1.76||Patch 38||Added the Slow Falling status effect, obtained by drinking a potion of Slow Falling or being hit by an arrow of Slow Falling.|
|PlayStation 4 Edition|
|1.91||Added and status effect.|
|New Nintendo 3DS Edition|
|0.1.0||Added status effects.|
|1.2.12||Status effects are now displayed on the HUD, instead of just in the inventory.|
- When the player has Jump Boost level 128, the player cannot jump at all.
- When the player has Speed level 255, the player moves 500 blocks per tick.
- With Haste and Mining Fatigue at the same time, it varies what level of what effect the player has.
- The maximum health the player can achieve using Health Boost and Absorption is 2068 × 1034.
- A player who gets max health using the method above, and then adds Regeneration with the level of 255 while healing to 1034 hearts, sees the view jolt, even in Creative mode, as if taking damage. This also happens when the effect ends.
- If the player has at least Resistance 5, then they are invincible (apart from the
/killcommand and the void), although the void cannot kill a player with Regeneration 7 or higher (modulo 32).
- The Wither effect is the only negative effect that can negatively affect both living and undead mobs.
- The Jump Boost status effect does not make slimes, magma cubes or guardians jump higher [Java Edition only]
- Speed allows slimes to jump farther. Extreme higher levels of speed can make slimes bounce out of view with just one jump, depends on the render distance.
- The Levitation status effect normally raises the player into the air, unless the player is in water.
- When having multiple status effects, the status effects' timers are reduced by 1 second each simultaneously, regardless of when the player took each potion. This is because they use the same "seconds counter" that "ticks" every 20 game ticks to save memory. For example, if the player drinks one potion and another different potion that doesn't reset the timer 5.5 (or any non-integer amounts) seconds later, both status effects' timers subtract 1 second from both of them simultaneously.
- The player can walk/run while having the Levitation effect, especially on level 254.
/effect <player> minecraft:levitation <time in seconds> 255makes the player fly in Survival and not jump, when the effect is over in Survival when in midair, hitting the ground causes the player to shoot into the air, resulting in a likely death.
- When a creeper has a status effect and explodes, it leaves a lingering potion cloud of the effect(s) that it had before it died.[Java Edition only]
- The Conduit Power status icon reuses the old heart of the sea texture.
Regeneration after eating a golden apple before the official update.
Weakness after drinking a Potion of Weakness.
The maximum amount of health using Health Boost and Absorption.
What things look like when a player has eaten a pufferfish and receives nausea.
The Hunger status effect.
A phantom with invisibility.
- Fire - gives a damaging condition similar to a status effect